Scott Stilphen Posted February 12, 2020 Report Share Posted February 12, 2020 It’s believed once you reach level 97 on the 16K version, Mario will instantly die when the counter turns over to 00000, but this doesn’t happen. I played the game to level 97, using the ColEM emulator, which is the footage shown here (filmed off an LCD, which is why the quality is terrible). MaximumRD 1 Quote Link to comment Share on other sites More sharing options...
chas10e Posted February 12, 2020 Report Share Posted February 12, 2020 from what I understand: the "kill screen" on dedicated arcade games come from the memory on the PCB getting full to a place where the game crashes. in emulation on modern hardware negates that problem. I could be wrong though, if I make it to the 3'rd board on DK I have had one of the best games in my whole life. Quote Link to comment Share on other sites More sharing options...
Scott Stilphen Posted February 13, 2020 Author Report Share Posted February 13, 2020 (edited) Most kill screens are the result of what's called a byte rollover. With the nature of 8-bit systems, this typically happens when a byte is maxed out at 255, and then is increased beyond that. Arcade Pac-Man is probably the most well-known example, as the program only allows for a total of 255 screen. At screen 256, the program partially crashes, creating the famous split-screen. Running the game on modern hardware via an emulator doesn't negate the problem, because memory isn't the problem. Edited February 13, 2020 by Scott Stilphen Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.