Jump to content

Disproving Donkey Kong kill screen rumor


Scott Stilphen
 Share

Recommended Posts

from what I understand: the "kill screen" on dedicated arcade games come from the memory on the PCB getting full to a place where the game crashes.

in emulation on modern hardware negates that problem.

I could be wrong though, if I make it to the 3'rd board on DK I have had one of the best games in my whole life.

Link to comment
Share on other sites

Most kill screens are the result of what's called a byte rollover.  With the nature of 8-bit systems, this typically happens when a byte is maxed out at 255, and then is increased beyond that.  Arcade Pac-Man is probably the most well-known example, as the program only allows for a total of 255 screen.  At screen 256, the program partially crashes, creating the famous split-screen.  Running the game on modern hardware via an emulator doesn't negate the problem, because memory isn't the problem.  

Edited by Scott Stilphen
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...