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WARP WARP - Diary of an Arcade Employee Podcast

The Professor

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Diary of an Arcade Employee Podcast is a weekly podcast that dives deep into Arcade Life and takes a look back at classic coin-op games and arcade memories of yesteryear! The podcast is hosted by The Retroist's Vic Sage and his arcade co-worker Andy Pickle. This week's episode is about Warp Warp, the 1981 arcade game from Rock-Ola Mfg. Corp. The Diary of an Arcade Employee Podcast is a terrific podcast for those who are passionate about classic arcades and the memories that come along with them. I hope you'll find the time this weekend to tune in and give this podcast a listen. You could download it in iTunes, pop in some earbuds, and take it with you to your local arcade to listen while playing a great game. Maybe you'll see me there, doing the same.




Listen to the Diary of an Arcade Employee Podcast here:






You can also search iTunes for Diary of an Arcade Employee Podcast, or visit The Retroist here:




Here's what Vic Sage had to say about the episode:



Diary of an Arcade Employee Podcast – Episode 004 – Warp Warp


Welcome friends to the fourth episode of the Diary of An Arcade Employee podcast! Each show I will not only discuss a particular classic arcade game but share some behind the scenes information of what it’s like to work at the Arkadia Retrocade. This episode I discuss 1981’s Warp Warp as well as share some vintage audio treats for your listening pleasure.

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I played a lot of this one at a local diner.


You know that feeling when you're a kid, getting a fast meal, looking around the place and spotting a single cabinet?

Sure, there's a pinball across the room from it, but pinballs are everywhere, you know what to expect from them.

But a new video game?

You gotta try it out. You always *have* to try these out.

And this one? It goes easy on you.


It has fun - though primitively-rendered - enemies, and they kinda stutter around the field rather than glide like the Pac people.

But it kinda reminds you of those Apple games from a year ago, the ones you saw in a computer lab at college.

The whole thing makes you feel like you're part of the next generation of the game experience, anyway, so you come back to it at every visit here and - the next thing you know - you grow accustomed to the routine.


Spend a dollar on hot dogs, a quarter on a Coke, look at the change in your hands and allocate the machines where these will end up.

One of them was Warp Warp.

Though I never remembered the name of it, once I was done, it did good by me.

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