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Squad Challenge - 2021 F-ZERO Christmas Challenge (Super Nintendo)


Justin

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F-ZERO
Super Nintendo Entertainment System
Controller: CONTROL PAD / KEYBOARD / PLAYER'S CHOICE
Difficulty Level: Grand Prix > King League > Standard Class > Mute City III
Play on: Real Hardware / Dedicated Console / MAME / Emulation OK! ✔
Squad Challenge ends 11:59 pm PST December 31, 2021

 

 

Objective

Play for the best possible time using the difficulty settings defined in the challenge. Post a photo or YouTube video of your score in this thread. Scores must be achieved between December 15th through December 31st, 2021. Screen captures are not allowed as they are more easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor!

 

Eligibility

Anyone can join in. All players are welcome!

 

Play Rules

Games may be played on real hardware, Flashback / Mini console, or emulation, using any controller or keyboard, following all rules and game settings defined in the challenge. Choosing between real hardware or emulation, and choosing which controller to play on is part of formulating your strategy. Enhancements, rewinds and hacked versions of this game are not allowed.

 

Difficulty Level

Grand Prix > King League > Standard Class > Mute City III. This will be the 1st Circuit on King League, which will appear first when you begin your game. We are playing for the best overall time to complete the circuit at Mute City III. At the title screen select GRAND PRIX. Players may select any air car they wish. Next, select the League and class in which you wish to race. Players will select KING LEAGUE, then STANDARD CLASS. This will start you at Mute City III. We are only posting our scores for Mute City III. You do not have to play the rest of the courses. We are only playing for the best overall time to complete the circuit at Mute City III.

 

Fair Play

Your integrity is everything. Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that we will not allow cheats, hacks, cartridge frying, enhancements, rewinds, deceitful photo manipulation, subterfuge, or any other unfair advantage. Everybody hates a cheater.

 

More

To review detailed rules on how to play, please visit the High Score Squad page here: 

 

 

Message

Welcome to our 114th Squad Challenge! This year we're celebrating the holidays and bringing in the new year with a visit to Mute City III in F-ZERO on Super Nintendo, a true SNES classic! I have wonderful Christmas memories of F-ZERO, I received the game with my SNES when I was not expecting much of anything for Christmas. The game brought my family a lot of fun and joy that year, and I love playing F-ZERO around Christmas. For years it's become a bit of a Christmas tradition in my house to play F-ZERO and a few other SNES Classics during the Holidays, and now it's become a tradition every year in the forums too, something special I like to share with all of you. ☃️❄️🎄 F-ZERO is one of the iconic titles on Super Nintendo, and it served as a great demonstration of the Super Nintendo's Mode 7 graphics. F-ZERO was a predecessor to anti-gravity racing league games such as Wipeout that would follow in coming generations of gaming. PDF F-ZERO Instruction Booklet is attached below. Good luck!

 

NOTE: We're ringing in the New Year right, with an Atari 2600 Squad Challenge! Be there!

 

 

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F-ZERO.pdf

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Here are some real Pro-Tips for scoring big in F-ZERO:

 

Each Car Drives Differently

Selecting the right car/racer is part of the game. There are advantages and disadvantages to each of them. Which is right for you? Here's one aspect of the game F-ZERO shares with Mario Kart: Each of the four cars/racers drives a little differently. Some are faster, others corner better. If you're just getting warmed up in F-ZERO, test drive each of the four cars to see which one best suits your driving style.

 

Use Your CHECK Marker

Another strategy to rely on is using the "CHECK Marker". It appears at the bottom of your screen and acts a bit like a rearview mirror. Along with audio cues, it indicates the position of a rival coming up behind you. With a little skill you can maneuver to block them - and even have them slam into the back of your car to give you boost!

 

Time Your Throttle At The Starting Line For A BOOST!

Don't rev your car to full throttle at starting line. Time your button taps with the countdown, rev your engine somewhere around 3/4 throttle, and you will be rewarded with a BOOST off of the starting line, which can be all the advantage you need to jump in front of the other racers and get that head start. 

 

 

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I forgot to post I'm using my SNES 😊

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The only thing I'm using different is the SFC controller but commands seem to be a bit lacking and not instant.  I'll try cleaning the controller pads.  If that doesn't work I'm going to try this game on the SFC with same controller but only for controller testing.

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Great scores! Been playing a little more today. Timing the button pushes with the counter helped a lot. 2 things that were killing me were the "landmines", I just couldn't avoid them. I've learned to cut through the grey areas and just avoid them. It slows me down but not as much as hitting them. The one part of the course with the bumpers on the left and right. I kept hitting them all. Finally, it dawned on me to just stay in the center and you won't him them, LOL. My last try I was in 1st place on the final lap but freaked out and lost. Haha.

 

Edited by greenween

 "Better to be king for a night than schmuck for a lifetime."

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