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Missile Command: Recharged


Justin
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Release Date: December 2020 (VCS)

Retail: $3.99

Developer(s): Adamvision

Publisher: Atari

Official Site: https://recharged.atari.com/

Synopsis :

"In celebration of the 40th anniversary of the original, Missile Command: Recharged™ is a reimagining of the beloved Atari arcade classic. Survive wave after wave of enemy attacks in this fast-paced, arcade action game. Players must defend their bases by shooting down an endless barrage of missiles hailing from the sky. Launch counter-missiles to protect your base and target powerups to gain an edge at critical moments. Built from the ground up for modern devices, Missile Command: Recharged features accessible gameplay and an addictive, classic, high-score-chasing loop that reinvigorates the storied IP. The title will appeal to those that fondly remember playing the original or its many iterations, and a whole new generation of mobile gamers that are looking for fast-paced, pick-up-and play, arcade goodness."

Edited by Sabertooth
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The first of Atari's Recharged series, Missile Command: Recharged effectively set the stage for things to come.  It takes the basic premise of the arcade original, adds power-ups, a future-retro aesthetic and an endless arcade loop.  That said, it isn't quite as full featured, lacking the challenges, co-op mode, leaderboards and controller options of the later Recharged titles. 

What do you think of Missile Command: Recharged as an homage to the original?  Where does it stand in the Recharged series?  How does it rank among other updates and re-imaginings of Dave Theurer's classic?

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Edited by Sabertooth
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