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Looking for feedback on Game Panic 3


slobu
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Hey fellas!

Wondering what you thought of Game Panic 3.  Instructions are below!

DEMO HERE: gp3earlydemo.bin

gp3aio.jpg.8c201de99dbb39d96a1f363e0cf86f5a.jpg

Game Panic 3 is a "Game & Watch" inspired sequel to Game Panic.  If you wanna try the early demo ROM please read the instructions below.  My games can be confusing and weird

 

GAMEPLAY

A new batch of games arrived at Retro Tower only to be incorrectly delivered to random floors! Corral the carts whilst avoiding invaders and dodging death. When enemies warp in they pause and can be safely avoided. Crouch to avoid flying foes. Grab Guess Boxes to meet your quota too (always a surprise inside!). Elevators open and close intermittently. A clever retro enthusiast can climb up ladders and even vines when needed. Some ladders are one way. When enough carts/guess boxes are collected the player is placed far left or right on the elevator and moved to a new set of 5 floors. Contact with invaders, roving skulls or running out of time loses a life. Run out of lives and it’s game over.

 

SCREEN LAYOUT

Guide your player through 5 floors of fun top center. Lives are displayed as carts bottom left. The count down bar is located bottom right. Current score is centered below the play area. When all lives are lost the current score is displayed in blue while the high score color cycles.

 

GAME CONTROLS

Continue by pressing FIRE at title or game over

Move horizontally via LEFT and RIGHT

Move vertically on elevators and climbable surfaces via UP and DOWN

Duck for cover on floors via DOWN. Does not work on climbable surfaces

Reboot clearing score using the RESET button

A or B switch to PRO sets the quota of carts from 3 (easy) to 6 (hard)

 

SCORING

50 points per cart collected

10-100 points randomly from guess boxes

 

HELPFUL HINTS

* You skip every other space compared to enemies. This allows you to bypass them with timing.

* Elevators are safe but can push you out.

* When enemies warp in they are grey and harmless. Use this time to position yourself.

* If a climbable surface does not extend out of the top of the floor then you cannot climb back down it.

* Avoid long hallways with no vertical egress as the elevators can close while enemies encroach.

* When clearing a level watch the bottom far left and right sides as you may start at either end.

* Crouching can avoid flying invaders but watch out for their intermittent lightning strikes.

* Cheat warp into next level in early demo via FIRE

 

EARLY DEMO (Not feature complete or bug free)

Please check out my Atari 2600 party favors at https://theloon.itch.io/  

Downloadable games include Upp Plus Plus, Stranglehand, Nitebear on Sleepystreet and more!

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So, got some feedback in the form of a ZeroPage Homebrew showcase.  I think they got accustomed to the two difficulty levels.  No new bugs during their session.  With that and internal testing this'll be the version available at the CORGs expo coming up.

 

Please check out my Atari 2600 party favors at https://theloon.itch.io/  

Downloadable games include Upp Plus Plus, Stranglehand, Nitebear on Sleepystreet and more!

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