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Recharged Squad Challenge 007 - Yars: Recharged


Sabertooth

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YARS: RECHARGED
Atari VCS
Controller: MODERN / CLASSIC /
PLAYER'S CHOICE
Difficulty Level: ARCADE MODE
Play on: Real Hardware ✔
Squad Challenge ends 11:59 pm PST September 30, 2022

 

 

Objective

Play for the highest possible score using the difficulty settings defined in the challenge. Post a photo or YouTube video of your score in this thread. Scores must be achieved between September 1st through September 30, 2022.  Screen captures are not allowed as they are more easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor!

 

Eligibility

This is a Club VCS Exclusive Challenge. All Club VCS players are welcome!

 

Play Rules

Games may be played on real Atari VCS hardware. Choosing which controller to play on is part of formulating your strategy. Enhancements, rewinds and hacked versions of this game are not allowed.

 

Difficulty Level

We are playing Yars: Recharged in the "ARCADE" mode. Play as long as you can for the highest score possible!

 

Fair Play

Your integrity is everything. Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that we will not allow cheats, hacks, cartridge frying, enhancements, rewinds, deceitful photo manipulation, subterfuge, or any other unfair advantage. Everybody hates a cheater.

 

More

To review detailed rules on how to play, please visit the High Score Squad page here: 

 

 

Message

Welcome to our seventh Club VCS Recharged Squad Challenge!!! For this challenge we're taking on the newest entry in Atari's Recharged Series:  Yars: Recharged!

Yars: Recharged is a modern take on Yars' Revenge, the 1982 smash hit for the Atari 2600.  Programmed by the incomparable Howard Scott Warshaw, Yars’ Revenge went on to become the best-selling original title for the platform.  This is quite a legacy to live up to.  At its core, Yars: Recharged is a twin-stick shooter.  It borrows elements of Yars’ Revenge and combines it with a dash of “bullet hell” and a slick future retro aesthetic to deliver a fresh take on HSW’s classic. 

Can you defeat the Qotile for the highest score!?

 

Club VCS Recharged Squad Giveaway

This is the second round of our second Club VCS Recharged Squad Challenge Giveaway!

1)  All challenge participants will receive one (1) entry for each challenge in which they submit a valid score!

2) The top scorer of each challenge will receive two (2) additional entries - for a total of three (3) entries in a single challenge!

3) On Twitch or Youtube?  Stream or record and post your ClubVCS high score attempt for one (1) additional entry in each round.  You must post a public link to the video in the Challenge.

BUT ARE THERE BUTTONS? 

Yes! We've made another set of ClubVCS buttons to celebrate the games in this series. There will be two ways to get a button set.

1) Win a challenge.

2) Post a valid score to all challenges in the 5 game series.

Only one button set will be mailed per member during the series.

This contest is open to everybody, including Atari I/O Moderators, with a U.S. or Canada  mailing address. It's really easy, all you have to do is participate be a Club VCS member and participate in our Recharged Squad Challenges.

 

 

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Edited by Sabertooth
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Haven't tried Yars: Recharged on the VCS yet?  Check out these reviews and first impressions:

From your's truly for the readers: Sabertooth's Game Cave (Blog) 🤣

@Davpa from VCS Connect:

@Ballistik aka Ballistik Coffee Boy and his "No Filter" Launch Day First Look:

@Atari Creep checking it out:

 

Edited by Sabertooth
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They definitely should include a digital manual and scoring guide. At least Yars starts with a tutorial, which is a first for the Recharged series.

Someone can correct my if I'm wrong but my understanding is that scores are really about time and health. You will get the same score for clearing each level. But you get a bonus for clearing it faster and not getting hit. These bonuses are applied at the end of play so they're not apparent from level to level.

There are also the score modifiers that provide a stackable 2.5% bonus at the end of play.

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6 minutes ago, Sabertooth said:

There are also the score modifiers that provide a stackable 2.5% bonus at the end of play.

Is that something I need to select?  I'll go back and read the first post I guess.

Anyway, I love this game.  I like how world feels "bigger" than original Yars.  You can go around to the backside for example.  The only thing I miss is being able to shoot the quotile and get an extra life. 

 

Edited by RickR
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