Chubbz Posted May 27 Report Share Posted May 27 Justin, DegasElite, alucardx and 1 other 4 Quote Link to comment Share on other sites More sharing options...
DegasElite Posted June 3 Report Share Posted June 3 Amazing stuff. Interesting how Raptor BASIC and JagStudio can create a game. Seems easy enough, but I can understand it can take a lot to learn it. Thanks for showing. :) Sabertooth 1 Quote Link to comment Share on other sites More sharing options...
Jag_Mag Posted August 3 Report Share Posted August 3 (edited) Speaking ok MK,I did this a while back in 4 bit color,level is in 16 colors and each fighter in 16 colors.If you add two layers of parallax in 16 colors each it looks quite good,I didn't save the rom when I implemented the two parallax layers in 4bit color each.I studied Mortal Kombat Trilogy C source for N64 for months along with Art Of FIghting 68000 source code,it would be a massive project(at least a year minimum) Edited August 3 by Jag_Mag Justin and Jinroh 2 Quote Link to comment Share on other sites More sharing options...
Jag_Mag Posted August 3 Report Share Posted August 3 This is only one layer of parallax scrolling but you get the idea of each layer in 4bit color Jinroh 1 Quote Link to comment Share on other sites More sharing options...
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