Chubbz Posted May 27, 2023 Report Posted May 27, 2023 Justin, DegasElite, Sabertooth and 1 other 4 Quote
DegasElite Posted June 3, 2023 Report Posted June 3, 2023 Amazing stuff. Interesting how Raptor BASIC and JagStudio can create a game. Seems easy enough, but I can understand it can take a lot to learn it. Thanks for showing. :) Sabertooth 1 Quote
Jag_Mag Posted August 3, 2023 Report Posted August 3, 2023 (edited) Speaking ok MK,I did this a while back in 4 bit color,level is in 16 colors and each fighter in 16 colors.If you add two layers of parallax in 16 colors each it looks quite good,I didn't save the rom when I implemented the two parallax layers in 4bit color each.I studied Mortal Kombat Trilogy C source for N64 for months along with Art Of FIghting 68000 source code,it would be a massive project(at least a year minimum) Edited August 3, 2023 by Jag_Mag Justin and Jinroh 2 Quote
Jag_Mag Posted August 3, 2023 Report Posted August 3, 2023 This is only one layer of parallax scrolling but you get the idea of each layer in 4bit color Jinroh 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.