Joe Decuir was one of the original engineers at Atari, who helped design, build, and produce the Atari 2600. He also wrote the game Video Olympics, a Pong collection that launched with the system. He later went on to help develop the Amiga, and the USB architecture.
Pamela Smith worked for Atari in the Promotion Design department for Consumer Electronics from 1982 - 1984. She designed the holiday packaging for the 5200 game console, and the retail point-of-purchase and sales support materials for the Ms. Pac Man, DigDug, Pengo and Phoenix games. She worked with the team that designed and produced the 1983 sales catalogs, including the 2600 and 5200 video game consoles and the entire line up of games.
Tod Frye is a computer programmer once employed by Atari, and is most notable for being charged with the home adaptation of Pac-Man for the Atari 2600 video computer system. Other games designed by Tod include LCD Breakout Atari handheld, Asteroids for Atari 400/800, and the Swordquest series (Earthworld, Fireworld, Waterworld, and the uncompleted Airworld).
Bob Smith is a 20-year veteran game programmer and one of the founders of Imagic. He also worked for Atari and Accolade writing such noteworthy games as Video Pinball and Star Wars for the Atari 2600. His best known work is probably 1982's Dragonfire, although he also wrote Riddle of the Sphinx.
In 1972, Al Alcorn got together with Nolan Bushnell to create coin-operated video games, such as an arcade version of the early game Spacewar! Bushnell asked Alcorn to make a simple ping pong game, a version of the Magnavox Odyssey’s tennis game by convincing him they were under a contract from General Electric. The contract didn’t actually exist, but Alcorn was convinced he had to do a good job on the game. Three months later he produced Pong, which went on to become a huge hit and spawn the video game industry. In his first appearance at the Portland Retro Gaming Expo, Al will share stories from his time with the early video game industry in this must-see panel.
Whether you think E.T. The Extra Terrestrial for the Atari 2600 was an over-hyped failure or an under-recognized hidden gem, it's hard to deny the programming genius of game designer Howard Scott Warshaw. In addition to E.T., he also created Yar's Revenge and Raiders of the Lost Ark - two more mega-hits on the Atari. In his presentation at PRGE, Howard will discuss all the behind-the-scenes machinations and shenanigans which led to turning one of the most coveted licenses in video game history into a dynasty crushing disaster and ultimately the sub-flooring of the New Mexico desert. He will also discuss his experience carrying the moniker "maker of the worst game ever" for three decades. It's a tale of hubris, triumph, blind ambition and in the end... resiliency.
Admission Rates Admission type Presale Price Door Price
Weekend Pass Admission for both Saturday, October 17 and Sunday October 18, 2015. Includes 9:00 AM early entry on Saturday.$27.00$32.00
Saturday Only Pass Admission for Saturday, October 17, 2015. Includes 9:00 AM early entry on Saturday.$22.00$27.00
Sunday Only Pass Admission for Sunday, October 18, 2015. $16.00$21.00
Family Weekend Package Order 5 weekend passes for the price of four. Admission for both Saturday, October 17 and Sunday October 18, 2015. Includes 9:00 AM early entry on Saturday.$108.00$128.00
Child Pass Ages 10 and under. Ask for child passes when you pick up your paid adult badges at the door. Up to 2 FREE with each paid adult admissionUp to 2 FREE with each paid adult admission