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2 commentsFinished this up earlier this evening. This has been a project that has been worked on and off again since PRGE. But first some quick background on this Game Gear...
I originally purchased this GG off Ebay where it was clearly stated as Not Working - Parts Only. However, from the pictures shown of it powered out, I had a pretty good feeling that it was something I could fix by simply replacing all of the capacitors as I've gotten a number of GGs working again doing this. The seller had a make offer option with a $35 BIN price. I made an offer for $25 and they accepted. So for just over $30 shipped I was able to get a pretty good deal here.
A word about a tip when buying consoles like this from ebay. Make sure to check the sellers other items they have sold in the past or have currently up for sale. The reason is that consoles listed in parts only condition from sellers that deal in tech like this, will usually not be fixable because the seller has likely already taken parts from the system to fix others they have sold and so they sell the left overs as parts only systems. The seller of this GG I could tell didn't normally deal in video game tech, so I stood a good chance on this GG being all there and fully intact.
When it arrived it only gave a white screen, but if you held the screen at the right angle, you could just make out game graphics. This was good as it meant the main logic on the system was functional and the lack of actual usable video and sound just meant it needed some TLC to replace the capacitors throughout. Sure enough an afternoon spent on that and the GG was back to working 100% in stock condition again. I could have sold it easily for twice what I paid at that point but had other plans.
For some time now BennVenn has offered replacement LCD kits for various handhelds. But since this year, he has had new HD IPS screens for the GG available. These newer screens have better scaling that allows for more screen to be filled without the usual image tearing and shimmer of pixels that would normally occur with these updated LCDs due to the odd resolution that the GG puts out. So I was anxious to try out these new screens for myself. And... I present you the newest member of the Ivory Tower Collections!:
Here is the inside of this GG with the new capacitors installed and new screen in place. These newer screens are easier to install as compared to older ones that had more point to point wiring required. Now most of them use flex ribbons that line up better to the points needed to install them into place.
The new kit uses a touch sensor that I've installed at the top center of the case shell. This sensor opens up an on screen menu to change some of the LCD functions and to change the output between the IPS panel and HDMI....yes HDMI.
There is an optional HDMI output kit that you can purchase that is designed to work with these newer kits. Installing it is very straight forward as the bracket for the HDMI port is designed to fit over a large boss post on the bottom rear of the shell that wasn't used much. This makes alignment easy and it is a snug fit.
It does of course require some case shell modification in order to access the HDMI port. So some cutting and fine detailed filing work was needed. Especially as this was a brand new shell. The port is a full size HDMI port and is recessed in far enough that a standard HDMI cable will be flush with the plastic when inserted.
Another cool feature about these newer screens is that they auto detect when playing Master System games with a Master Gear like converter on the GG. The screen will change scaling modes and resolutions to allow SMS games to nearly fill the entire screen. This is a big upgrade compared to the older LCD kits where there were always significant borders around the edges of the game play view. Here you can see I'm using my BackBit Pro with the SMS adapter on it, into a master gear converter. It sticks up quite oddly but at least the color matches pretty well and SMS games look fantastic on this new screen!
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By RickR in RickR's Blog10 commentsA quick note for my friends here. My mom passed away last night after a long struggle with dementia. She had a stroke earlier this week, and I had to make some very difficult choices. She is at peace now. Her children and grandchildren were all here to be with her. We are sad but relieved.
I don't mean to bring anyone down or harm the io fun, but I know a lot of us are getting to the age where these real-life big things happen. Sad, but the fun and distraction here helps.
My mom was never into gaming at all. I don't recall her ever once picking up a joystick or paddle. But she never said no to buying new games now and then, and I think she loved seeing her kids having fun.
Watching "Star Trek" was always funny with mom. She would recoil at any kind of aliens and never finish an episode!
I remember once she went with us to see Jaws in the theater, and I'm pretty sure that was the LAST time she ever went.
Lots of good memories.
2024 has not been kind to us, but what can you do but keep moving forward and take things as they come. Anyway, thanks everyone here for the support and for reading this far. Peace to all. Stick together my friends. Be kind to everyone.
-
2 commentsMy wife and I were able to attend the Portland Retro Gaming Expo that just took place this past weekend Sep 27 -29, 2024. It was our 4th trip to the event over the years. To say that it was awesome isn't telling the full story. The pictures that follow are only but a small portion of what the event has to offer for those interested in video games.
Atari was present this year with their own fairly large dedicated booth showcasing Atari merchandise, upcoming and current games for modern systems and even two of the upcoming 7800+ consoles setup for people to play and be hands on with.
The 7800+ is pretty nice I do have to say! It mimics the original look of the 7800 just 20% smaller all around. The new CX24+ wireless controllers are really nice as well. They felt quite sturdy and I was advised that they have very good battery life as well. My only issue with the 7800+ that I saw was that similar to the 2600+ it does take a bit load up the games. Additionally even the 4:3 aspect mode the games still look a little too stretched.
Atari also had this fun display that I would call as being Atari through the ages. It had lots of Atari related items on it including a replica blaster similar to what Harrison Ford's character Decker used in the movie Blade Runner. The CRT at the bottom was playing classic Atari commercials on a loop.
The Champ Bros were present with their Champ Games booth with their games on sale including some home brews released in the past that had been removed from the AtariAge store are now under the hands of Champ Games.
Here you can see Paul of Champ Games teaching the basics of Champ Games newest release Tutankham Arcade for the 2600.
Of course Champ Games other releases from the past were setup for playing and to buy. Including another new release Zevious for the 2600!
A large part of PRGE is being able to meet up with other friends and enthusiasts in the hobby and from the various forums. Here you can see a rare picture of me, @socrates63, and @sramirez2008 buying our copies of Tutankham Arcade in front of the Champ Games booth.
There is a lot to see and do at PRGE. There is a very large area of different video game systems setup for folks to sit down and play. Pretty much every era of video gaming can be found so your favorite gaming console is likely to be found for you to show off your gaming skills!
There is also a very large section with upright original arcade cabinets setup with most of the classics represented to be found and played for free! This picture is just a small part of the arcade section.
In addition to the arcades, there is also a lot of pinball machines setup for folks to play and checkout!
There are ton of vendors at PRGE selling everything video gaming related from merchandise, games, jewelry, and other crafts. Again, every era of gaming can be found with items for sale.
Some vendors have large setups in their booths like are like mini stores of their full retail setups. These you essentially walk into from one side and back out at the other with a lot to check out and buy if you have deep enough pockets!
The Intellivision had a large presence at PRGE with a large section consisting of Intellivision Blue Sky Ranger alumni, enthusiasts and of course games from Intellivision Revolution, Intellivision Collector and others. Here are two pics of that booth space area:
There were new release home brews for the Intellivision on display, for play, and for sale too of course. Here is just a sample of what could be purchased at PRGE 2024.
AtariAge had an amazing booth as always with over 40 Atari consoles setup for playing new released home brew games for sale along with the latest playable demos of current home brew games still in development. Older home brew classics that can still be purchased were also swapped in during the day on different consoles for folks to play. Here are the pics from the AA booth and it was the location I spent most of my time at during PRGE 2024. As you can see, pretty much every Atari console from the 2600 to the VCS was setup with games to play and enjoy!
A big draw to the AtariAge booth each year is of course to pick up the latest released home brew games for sale that make their debut releases during PRGE. Here you can see part of the large center island with the games for sale on display.
With the new releases, AtariAge also brings along quite a few of their other home brew releases over the years for folks to check out and purchase.
Portland Retro Gaming Expo 2024 was a great time and even with the extra Friday night added onto the event, there still never seems like enough time to enjoy everything that there is to do. Examples are that there are booths of gaming celebrities for autographs and lots of panels with developers, enthusiasts and gaming legends speaking and giving their experiences in their careers.
I will leave you with one last picture. This is of Darryl Guenther's currently still in development game Mouse Trap for the Atari 7800. During the event, Darryl and I snuck the latest demo of his game along with his custom two port controller setup and tested it out on one of the new 7800+ consoles in the Atari booth. It worked just fine!
For those interested, the 7800+ consoles at PRGE were running a later revision 2.0 firmware that hasn't been released publicly for use on the 2600+. Although the two consoles are essentially the same hardware inside, there are some things that Atari plans to keep exclusive to the 7800+ and so further development will most likely continue with the 7800+ going forward as compared to the 2600+. Some features mentioned is that Atari is working with Fred (Batari) from the AtariAge forums to try and get CDFJ games implemented and working. This would add quite a few more of the recent home brews as being playable on the 7800+. Additionally support for the 2600 trak-balls has been added already to the new FW and they are looking to get other controllers working as well. However, the FW on these 7800+ consoles still didn't have full communications through the controller ports as they still couldn't detect save keys or the AtariVox. Not sure if Atari is planning to get that added but I will say that after my long discussion with them, I'm looking forward to seeing what more they bring and they very much appreciate and know what their retro gaming customers want.
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By Video 61 in Lance’s Laboratory6 commentsTHE UNAUTHORIZED AUTOBIOGRAPHY OF AN ATARI DISTRIBUTOR
Wednesday, September 25, 2024
Hi and welcome to Lance’s Laboratory! This is the ninth entry of what will be my personal Blog, sharing small slices of life with you from around the Twin Cities and from within my Lab. For those who are new to Atari I/O let me introduce myself: My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer, and an independent developer of new games for Atari machines. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for over 40 years!
Have you ever wondered why only two older Atari 400/800/XL titles were re-released in the distinctive blue boxes of the Atari XE Game System (XEGS)? While the XEGS saw many new titles between 1987 and 1990, these two stood out as re-releases from Atari’s 8-bit home computer line; Donkey Kong and Eastern Front (1941).
So, why these two games? And why didn’t Atari give more older titles the same treatment?
The Repackaging of Donkey Kong and Eastern Front
When Atari launched the XEGS, the goal was to revitalize the Atari 8-bit computer line with a 64K A8 compatible XE Game System that felt fresh and supported to new customers. With beautiful blue packaging, a detachable keyboard, light gun, color-matching CX40 joystick, and Flight Simulator cartridge, it had tremendous appeal. Atari’s CEO at the time, Jack Tramiel, made a promise to us as Atari distributors: he would repackage older games in new XEGS boxes, re-shell them in modern XEGS cartridges, and even re-label them to match the aesthetic of the Atari XEGS, making the new system look consistent and very well supported with lots of game titles to choose from. On top of that, Jack boasted to us about enhancing many older game titles to take advantage of the XEGS’ 64k of RAM.
The first re-release to get the full XEGS treatment was Donkey Kong. It came in the outstanding new blue box with an updated cartridge shell and label to match the XEGS brand. This, however, is where Atari began to cut corners and things started slipping away. We were also supposed to receive a new enhanced 64K XEGS version of Donkey Kong—but as usual, when Jack found out that would come at a considerable expense, he figured the existing game was “good enough already” no need to enhance, just plop it in new packaging to fool the customer.
"Even the cost of repackaging alone was too expensive in Jack's book. Every step of the way, the rule was save a penny to lose a dollar."
@Video 61
Eastern Front was next. It was a good seller, with impressive scrolling and colors. It followed Donkey Kong as the second re-release, and received the new blue XEGS box and label. However Atari was already shaving pennies. Instead of receiving a new XE cartridge shell, the game came housed in the old, brown Atari 400/800 cartridge with the new blue label slapped on. It was another obvious cost-cutting move by Jack Tramiel.
The Decline of the XEGS Re-Releases
Despite the initial effort to make Donkey Kong and Eastern Front feel new, Jack deemed the cost to be prohibitive, and began consistently cutting corners with the XEGS. Atari resorted to simply adding big green stickers on older, unsold merchandise—Warner-era 400/800/XL box releases, with the message:
“Also plays on XE Game System and XE/XL computers”
While this was a practical solution, it didn’t help the XEGS brand image. On the silver-boxed releases from the Atari XL era, the green sticker was passable, but on older black box releases—especially the larger ones—it looked cheap. Just terrible. The green sticker served as a reminder that these products were far from new, and customers noticed.
A Missed Opportunity
Looking back, it’s clear that the lack of follow-through on Jack’s promise hurt the XEGS’ potential—and worse, Atari’s already-damaged reputation. Sales of the XE system started strong, but the lack of new titles and the decision to repurpose old games without proper investment led to its decline. Just imagine what it could’ve been like being a kid, with the XEGS as your first gaming system, and seeing beloved classic games like Asteroids re-released in those beautiful blue boxes, and with additional features and better graphics that took advantage of the XEGS’ 64K RAM. It could have made a lasting impression, and placed Atari in a highly competitive position leading into the end of the ‘80s.
Sales of the new Atari XE Game System were strong at first. As usual, Atari’s lack of support for new game titles despite strong XE hardware sales, combined with Jack’s half-hearted repackaging effort, ultimately contributed to the XEGS’s failure. If “Business Is War” why take half measures?
Thanks for reading,
- Lance
Please visit me online for more at www.atarisales.com
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ITC Game Gear HD Added to the Collection
Finished this up earlier this evening. This has been a project that has been worked on and off again since PRGE. But first some quick background on this Game Gear...
I originally purchased this GG off Ebay where it was clearly stated as Not Working - Parts Only. However, from the pictures shown of it powered out, I had a pretty good feeling that it was something I could fix by simply replacing all of the capacitors as I've gotten a number of GGs working again doing this. The seller had a make offer option with a $35 BIN price. I made an offer for $25 and they accepted. So for just over $30 shipped I was able to get a pretty good deal here.
A word about a tip when buying consoles like this from ebay. Make sure to check the sellers other items they have sold in the past or have currently up for sale. The reason is that consoles listed in parts only condition from sellers that deal in tech like this, will usually not be fixable because the seller has likely already taken parts from the system to fix others they have sold and so they sell the left overs as parts only systems. The seller of this GG I could tell didn't normally deal in video game tech, so I stood a good chance on this GG being all there and fully intact.
When it arrived it only gave a white screen, but if you held the screen at the right angle, you could just make out game graphics. This was good as it meant the main logic on the system was functional and the lack of actual usable video and sound just meant it needed some TLC to replace the capacitors throughout. Sure enough an afternoon spent on that and the GG was back to working 100% in stock condition again. I could have sold it easily for twice what I paid at that point but had other plans.
For some time now BennVenn has offered replacement LCD kits for various handhelds. But since this year, he has had new HD IPS screens for the GG available. These newer screens have better scaling that allows for more screen to be filled without the usual image tearing and shimmer of pixels that would normally occur with these updated LCDs due to the odd resolution that the GG puts out. So I was anxious to try out these new screens for myself. And... I present you the newest member of the Ivory Tower Collections!:
Here is the inside of this GG with the new capacitors installed and new screen in place. These newer screens are easier to install as compared to older ones that had more point to point wiring required. Now most of them use flex ribbons that line up better to the points needed to install them into place.
The new kit uses a touch sensor that I've installed at the top center of the case shell. This sensor opens up an on screen menu to change some of the LCD functions and to change the output between the IPS panel and HDMI....yes HDMI.
There is an optional HDMI output kit that you can purchase that is designed to work with these newer kits. Installing it is very straight forward as the bracket for the HDMI port is designed to fit over a large boss post on the bottom rear of the shell that wasn't used much. This makes alignment easy and it is a snug fit.
It does of course require some case shell modification in order to access the HDMI port. So some cutting and fine detailed filing work was needed. Especially as this was a brand new shell. The port is a full size HDMI port and is recessed in far enough that a standard HDMI cable will be flush with the plastic when inserted.
Another cool feature about these newer screens is that they auto detect when playing Master System games with a Master Gear like converter on the GG. The screen will change scaling modes and resolutions to allow SMS games to nearly fill the entire screen. This is a big upgrade compared to the older LCD kits where there were always significant borders around the edges of the game play view. Here you can see I'm using my BackBit Pro with the SMS adapter on it, into a master gear converter. It sticks up quite oddly but at least the color matches pretty well and SMS games look fantastic on this new screen!
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I'm Building a full size Droid.
Lets do something crazy, like build something I have no room for.
My Landlord own a pool repair company. He is not the pool boy, he takes care of the big jobs. New liners. Digging up and replacing pipes. Repair/replace filter and pump systems. Stuff like that.
Thi
This popped up for free on a local FB group so I asked him if he would like it. Sometimes he hangs on to good condition, working equipment so if someone needs one but is a little tight on cash, he can offer it dirt cheap as an option. Well, he turned it down, but the more I looked at it I though it would make an amazing Star Wars style droid. So I took it. Removed the actual filters, removed a bunch of parts and gave them to the landlord, stuff I know from helping him out a few summers break often. He gladly too them.
The TareDown/Plans (STRONG LANGUAGE)
This is where it stands. I am gathering parts that I think will look great on it. First thing I need to do is get it to move. If I can't do that, I see no need to continue. LOL Looking to find a free/cheap hover board or power wheels for the motor/wheels. Once he is moving around using a remote control, then we are on to design, lights and functions.
DONATIONS
If you happen to have ANYTHING you think will help this along, please reach out. Donations are preferred (NOT $$$$, I will not accept), but reach out and see if I can scrape a few bucks together for whatever it is you have. (in school and tight on funds) I have worked on many props over the years but this, in scope, is the biggest challenge I have taken on. This will be a LONG term project.
To be continued.
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Real Life - My mom passed last night
A quick note for my friends here. My mom passed away last night after a long struggle with dementia. She had a stroke earlier this week, and I had to make some very difficult choices. She is at peace now. Her children and grandchildren were all here to be with her. We are sad but relieved.
I don't mean to bring anyone down or harm the io fun, but I know a lot of us are getting to the age where these real-life big things happen. Sad, but the fun and distraction here helps.
My mom was never into gaming at all. I don't recall her ever once picking up a joystick or paddle. But she never said no to buying new games now and then, and I think she loved seeing her kids having fun.
Watching "Star Trek" was always funny with mom. She would recoil at any kind of aliens and never finish an episode!
I remember once she went with us to see Jaws in the theater, and I'm pretty sure that was the LAST time she ever went.
Lots of good memories.
2024 has not been kind to us, but what can you do but keep moving forward and take things as they come. Anyway, thanks everyone here for the support and for reading this far. Peace to all. Stick together my friends. Be kind to everyone.
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THE UNAUTHORIZED AUTOBIOGRAPHY OF AN ATARI DISTRIBUTOR
Wednesday, September 25, 2024Hi and welcome to Lance’s Laboratory! This is the ninth entry of what will be my personal Blog, sharing small slices of life with you from around the Twin Cities and from within my Lab. For those who are new to Atari I/O let me introduce myself: My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer, and an independent developer of new games for Atari machines. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for over 40 years!
Have you ever wondered why only two older Atari 400/800/XL titles were re-released in the distinctive blue boxes of the Atari XE Game System (XEGS)? While the XEGS saw many new titles between 1987 and 1990, these two stood out as re-releases from Atari’s 8-bit home computer line; Donkey Kong and Eastern Front (1941).
So, why these two games? And why didn’t Atari give more older titles the same treatment?
The Repackaging of Donkey Kong and Eastern Front
When Atari launched the XEGS, the goal was to revitalize the Atari 8-bit computer line with a 64K A8 compatible XE Game System that felt fresh and supported to new customers. With beautiful blue packaging, a detachable keyboard, light gun, color-matching CX40 joystick, and Flight Simulator cartridge, it had tremendous appeal. Atari’s CEO at the time, Jack Tramiel, made a promise to us as Atari distributors: he would repackage older games in new XEGS boxes, re-shell them in modern XEGS cartridges, and even re-label them to match the aesthetic of the Atari XEGS, making the new system look consistent and very well supported with lots of game titles to choose from. On top of that, Jack boasted to us about enhancing many older game titles to take advantage of the XEGS’ 64k of RAM.
The first re-release to get the full XEGS treatment was Donkey Kong. It came in the outstanding new blue box with an updated cartridge shell and label to match the XEGS brand. This, however, is where Atari began to cut corners and things started slipping away. We were also supposed to receive a new enhanced 64K XEGS version of Donkey Kong—but as usual, when Jack found out that would come at a considerable expense, he figured the existing game was “good enough already” no need to enhance, just plop it in new packaging to fool the customer.
"Even the cost of repackaging alone was too expensive in Jack's book. Every step of the way, the rule was save a penny to lose a dollar."
Eastern Front was next. It was a good seller, with impressive scrolling and colors. It followed Donkey Kong as the second re-release, and received the new blue XEGS box and label. However Atari was already shaving pennies. Instead of receiving a new XE cartridge shell, the game came housed in the old, brown Atari 400/800 cartridge with the new blue label slapped on. It was another obvious cost-cutting move by Jack Tramiel.
The Decline of the XEGS Re-Releases
Despite the initial effort to make Donkey Kong and Eastern Front feel new, Jack deemed the cost to be prohibitive, and began consistently cutting corners with the XEGS. Atari resorted to simply adding big green stickers on older, unsold merchandise—Warner-era 400/800/XL box releases, with the message:
“Also plays on XE Game System and XE/XL computers”
While this was a practical solution, it didn’t help the XEGS brand image. On the silver-boxed releases from the Atari XL era, the green sticker was passable, but on older black box releases—especially the larger ones—it looked cheap. Just terrible. The green sticker served as a reminder that these products were far from new, and customers noticed.
A Missed Opportunity
Looking back, it’s clear that the lack of follow-through on Jack’s promise hurt the XEGS’ potential—and worse, Atari’s already-damaged reputation. Sales of the XE system started strong, but the lack of new titles and the decision to repurpose old games without proper investment led to its decline. Just imagine what it could’ve been like being a kid, with the XEGS as your first gaming system, and seeing beloved classic games like Asteroids re-released in those beautiful blue boxes, and with additional features and better graphics that took advantage of the XEGS’ 64K RAM. It could have made a lasting impression, and placed Atari in a highly competitive position leading into the end of the ‘80s.
Sales of the new Atari XE Game System were strong at first. As usual, Atari’s lack of support for new game titles despite strong XE hardware sales, combined with Jack’s half-hearted repackaging effort, ultimately contributed to the XEGS’s failure. If “Business Is War” why take half measures?
Thanks for reading,
- Lance
Please visit me online for more at www.atarisales.com
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My work
I redesigned all the levels in the Hamburgers game for the Game Gear. I think I'm done with that game.
I went back to work to see if I could get rid of the scanline issue I had with Fruit Fly Fun for the Atari 2600. I think I did.
I played it on an Atari 7800 and I was surprised that a 6 button Genesis controller works, only fire is B. So now I'll continue work on some of my other projects.
Happy St. Patrick's Day!
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Pokémon Yellow
Infinite HP (In Battle)
01FF15DO
Infinite PP (1st Position)
01282CD0
Infinite PP (2nd Position)
01282DD0
Infinite PP (3rd Position)
01282ED0
Infinite PP (4th Position)
01282FD0
Enemy Can't Attack and Burned at Beginning of Match
0170E8CF
Infinite Money
019946D3
Infinite Money
019947D3
Infinite Money
019948D3
Have All Badges
01FF55D3
Protect Status
010017D0
Never Miss and Have More Criticals
01FFD5CF
No Random Battles
01033BD1
Infinite Casino Coins
0199A3D5
Infinite Casino Coins
0199A4D5
Infinite Time (Safari Zone)
01F00DD7
Infinite Safari Balls
016446DA
Float On Air
010A13D7
Pacific Pikachu
013972D1
Pacific Pikachu
015563D1
- Read more...
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Atari 5200 Thoughts
The Atari 5200 has been my all-time favorite console for a very long time. However modern times have not been kind to it. The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often. Which is weird considering most other systems can tolerate months without being used. The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail. It’s hard to find a happy place sometimes. However the controllers are not what this is about. I’m just setting up the logic behind my thoughts.
When it was in production the idea of full analog controllers sounded good… on paper. Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer. Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game. Even as I child I questioned Atari’s decisions.
I never had issues with my original Atari 5200 because it got played every single day for hours on end. Being an only child living where the only time you seen friends was at school made the 5200 my best friend. I endured and learned how to harness those controllers on a per game basis because each game reacted differently. Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game. Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”. I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
While I now know there were controller “solutions” those were never seen in my area by my mother or me. So the standard equipment was it. Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design? Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers. Similar to what the Wico does. There were so many things they “could” have done when they knew the original controllers were going to be an issue.
Regardless, the 5200 is a great example of how something advanced doesn’t always plan out. It does showcase some of the best arcade game translations of the time. It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender. The unreleased Sinistar is impressive work as well.
I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting. It still has a lot to offer.
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AtariAge will again be attending the annual Portland Retro Gaming Expo, taking place this year October 13-15 at the Oregon Convention Center! We'll have an even larger booth this year, the largest we've ever had at the show. And we'll have many new games available to purchase at the show, as well as demos for upcoming games! The AtariAge booth will be located right near the main entrance to the vendor hall, so you can't miss it as you enter the show! Many homebrew developers will be in attendance again at this year's show, so this is a great opportunity to meet and talk to developers about their games! And of course this is a HUGE event, and even larger this year with the addition of 60,000 square feet of space! There's so much to do at the show, tons of vendors, a huge free-play arcade, cosplay, auction, large console play area, tournaments, many speakers and panels throughout the show, and much more! Here's a list of the games we are working on for this year's show: Berry Fun! (Atari 2600) Boom! (Atari 2600) Bot & Tom (Atari 2600) Caramujo (Atari 2600) Electroball (Atari 2600) Game of the Bear 2 (Atari 2600) Immunity (Atari 2600) Penult (Atari 2600) Quantum Tunnel (Atari 2600) Robot Zed (Atari 2600) AWA Multicart (Atari 5200 / Atari 8-bit) Scorch (Atari 5200) A.R.T.I. (Atari 7800) Death Merchant (Atari 7800) E.X.O. (Atari 7800) Harpy's Curse (Atari 7800) Millie and Molly (Atari 7800) Oozie the Goo Gaiden (Atari 7800) Plumb Luck DX (Atari 7800) Growing Ties Deluxe (Atari Lynx) Odynexus (Atari Lynx) Novagen Volume 1 (Atari Jaguar) Rocket Ranger (Atari Jaguar) Visit our 2023 Portland Retro Gaming Expo Forum to discuss the show with other members and learn more about the new games and demos we'll have at the show! We hope to see many of you there!!- Read more...
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Latest Entry
First Steps
Hello and welcome for my first blog entry. I am going to discuss the rpgs I am currently playing and the progress I am making. Don't expect and complete walkthroughs or detailed step by step descriptions. I want to keep things a little more casual than that, and besides I'm not that good of a chronicler. The last thing I want to do is keep constant notes of every step of the process. I will also do reviews here including games that I have already finished. So, what am I focusing on at the moment?
Black Sigil: Blade of the Exiled - Nintendo DS
I probably shouldn't have started this game considering all the games I am in the middle of, but it's a game I've wanted to play for years. Back about a dozen years ago I tried to buy this game from the much lamented gohastings.com, but it turned out to be out of stock. Right after that happened the price went through the roof and I was never able to track one down. Luckily I found it on a totally legit DS multicart sandwiched between mountains of shovelware. I love shovelware too so I will play them all I am sure, but of course the RPGs are the main draw.
I am only a couple hours in so I haven't accomplished much so far. It's a bit of a reversal from the typical RPG in that everybody starts out hating the protagonist because he is one of the few people who can't use magic. Usually it's the other way around with a mysterious magic user showing up and frightening everyone with their powers. i don't know if I've ever played an rpg where the protagonist is hated because he's not powerful enough. Hopefully it goes in some interesting directions.
The Bard's Tale IV
Here's another game from my classic routine of getting halfway through a game and then stopping. It's even a game that I like. The combat is fun, and I enjoy the vintage gameplay. I was playing it every night for a while there. Then I just sorta stopped. I got a couple of other new games and they took priority over a game I bought a whole month ago. I started it back up last night and it took a while to get back into the swing of things. Even on easy mode I almost lost the first battle I encountered. It's nice to get back into it though, and hopefully I will chronicle it more fully as I go along.
So that's enough for today. Join me next time as I hopefully get Daggerfall: Unity figured out. Seriously it took me fifteen minutes just to learn how to turn around.
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MY RETRO GAMING CORNER officially complete ! 😎🤟🧐
I consider my RETRO GAMING CORNER officially complete ! 😎🤟🧐includes 14inch TOSHIBA CRT / ColecoVision w/ AtariMax Flashcart / Retrobit SuperRetroTrio (nes, snes, genesis w/ Everdrives for each) / TG-16 w/Everdrive 😎👍as well, I can hook up the 2600 module to ColecoVision or even play Master System using the Everdrive on the RetroTrio. Happy covering 7 platforms with 3 consoles. Wanted to cover as many platforms with what I already have in the space I am limited to.
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Sonic Frontiers
Sonic Frontiers is the first open world Sonic game. I put around 34 hours into it and got the platinum trophy on PlayStation. What I loved about the game is there was a good mix between old and new. While exploring the worlds you have side quests with the koco the residents of the islands if you bring Hermit Koco hearts and seeds you can make Sonic stronger and raise his defense. If you bring Elder Koco the Kocos that you gathered while exploring you can get other perks to make your Sonic ring capacity go up as well as make him faster. You can also get Side Storys by collecting tokens to then use to unlock the story from Amy, Tails, Knuckles, and Sage. On top of exploring and doing the Side Story and defeating the bosses on the main mission you can collect gears to be able to go into portals to get the keys that you need to unlock the Chaos emeralds. What I like about the portals is when you go into a portal instead of it being open world it goes into an old school Sonic level where you're running to make it to the end and collect all the red stars and rings while trying to get to the end as quick as you can. If you don't want to go through all of that you can open the portal to the fishing spot and fish to buy all of the keys to be able to proceed to the next level. There are also so many other things that you can buy in the fishing spots but one of the coolest are Dr Eggman's memos by getting these you get more story and lore.
Some of the boss battles are a little bit difficult but I had a lot of fun with them a couple of them I did have to look to find how to beat them. There's also a jukebox feature that allows you to control what you're listening to in game and you can collect more music throughout the levels. I really enjoyed this game and there's so much fun to be had with it. I do wish that you could play as sonic's friends and pals after you beat the game and run around the areas but if it's possible I couldn't figure out how. I would give Sonic Frontiers a 9 out of 10 I highly enjoyed myself and I would highly recommend you guys give it a shot especially if you like Sonic and open world games. It definitely has the perfect mix of old and new.
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GOSUB for the Atari 7800 Review!
I want to start off by saying I love GOSUB on the 7800! It was a fantastic experience, simple to pick up and a lot of fun to learn. It's a solid play for an evening or afternoon, and it's a bit cheaper than other games I've purchased off of other websites. I got it from 2600connection, but I couldn't find it listed anywhere on his Facebook or Website. I had to send him an email and ask him if he had any left, PayPal him the money, and it came pretty quick. It's hard to track down unless you really want to find it, and he has a lot of other games and versions of GOSUB for other platforms. Yes, I love GOSUB for the 7800, but should you go to the trouble of tracking it down for yourself? Maybe not actually...
The graphics are very simple. You have the blue background that represents water, along with the deadly seaweed outline that traps your yellow submarine and makes traveling difficult. Then there's an octopus that will track you relentlessly, and later there are even larger enemies and tiny sharks that are surprisingly detailed! Each level had a simple key and treasure chest and the last few levels have portals that look just as simple. Everything in the game looks uniform with the rest of the game and the coloring is all fine. Honestly, it's a boring game graphically. The title screen looks okay, the ending screen looks okay, and the game over screens look... you guessed it... okay. Overall the graphics may be a bit too simple really, but they work for this game.Please Excuse The Screenshots, their not uniform yet.
If you sit at the title screen you will hear the sonar of your submarine beep every few seconds. It made my wife ask "what is that beeping, it's driving me crazy". So don't let it sit at the title while you write a review. But other than that the song that plays is nice and catchy and the sound effects are fine too. Again, these things are simple and on their own I don't think their anything impressive at all, similar to the graphics. But when you add them to the gameplay of this game you get something fantastic. So, although it might be cliche, GOSUB is greater than the sum of it's parts. Easily.
And the gameplay is really the main thing to talk about here. It's a maze game where you must push a direction to make your sub move. It will continue in that direction until you push another direction and it will start to move that way. So once you start moving, you will always be moving. It can be difficult not to touch the sides of the seaweed maze sometimes, but the octopus that will chase you relentlessly is what really adds to the challenge. You can only fire in the direction your moving in and you can only have one bullet on the screen at a time. So if you shoot at an octopus that's coming at you and miss, then you need to have room to evade until your next shot is ready. It actually can get pretty intense and fun!
You also have 2 lives per level which is nice for progression. If you use all your lives on level 5 for instance, than you don't have to worry about having no lives for level 6. You'll automatically start out with 2 more lives for your attempts of that level. Later levels you'll encounter an invincible shark that will move randomly and you most avoid, and portals that allow you to get to other ends of the maze. Not to mention the mid and final boss that requires quite a few shots to get past. You don't technically kill him, but you do chase him off. At the end of each maze you'll find a treasure chest that may or may not require a key and that's essentially the game.Screenshot from WIP
It all plays and works well together, but I do have a complaint. This game is SHORT! Too short. I was able to beat it in about 2 hours of playing. When I first turned GOSUB on it was too easy because I didn't see any octopus enemies, but the difficulty switches fix that. So there is a "kids" mode I would say, or one without enemies. But the 21 levels left me wanting so much more. I was satisfied with the game, but I don't see myself pulling it down again anytime soon. The want to replay the same levels just isn't there for me. I don't think I would get anything more from repeated playthroughs of the game I guess. I would buy another cart if he doubled the levels though, but that's just me.
GOSUB did provide a fun afternoon for me (well 2 now: one when I got it and one to prepare for this review) but I really don't have the want to continue beating it. It feels fantastic, and there are bonus levels along with the boss battles to break up the maze based gameplay. It all works fantastic, its just a shame that it didn't last longer. I believe I paid 30 dollars, maybe under 35 with shipping for this one from 2600connection (google it, because the website I had led to somewhere else now) and I've spent more on a single evening before. You could have dinner, see a movie, or play GOSUB and have some good old fashion enjoyment. Plus the cartridge looks nice. But if you want something with a little more meat on it, then you may want to look elsewhere.The Cartridge and Manual Look Nice. Shame there's no box...
Graphics: 5 out of 10The graphics aren't really bad, but they are simple. Given the simplicity of what's needed you could've really went all out with details. But it works in context of the rest of the game
Sound: 6 out of 10
I really like the songs composition and it sounds good. The only sound effect I didn't care for was that beeping at the title screen, but I guess it's my fault for letting it sit.
Gameplay: 7 out of 10
This game plays fantastic. Don't touch the edges, avoid the enemies, and grab the treasure! It's simple but it works!
Fun: 8 out of 10
I loved it while it lasted. I felt like we were just getting started with the sharks and portals when I got to the end, so it feels like it finishes abruptly. But I really liked the experience up until then.
Value: 3 out of 10
I hate to give this such a low score on value, but it only lasts a few hours with little reason to go back to it. I may play it once every few years and that's it. This is truly the low point of this game.
Overall: 6 out of 10 GOOD!
I bounced back and forth between a 5 and 6 for this one. I do recommend it for those that are okay with paying 35 bucks for an evening of fun. Everybody else should steer clear, but I do want to say that I'm glad I experienced this game and don't regret the purchase.
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Retroist Mac Tonight Podcast
Mac Tonight was a smash success, but quickly faded from the scene, only to be revived by Mcdonald's sporadically. On this episode of the Retroist Podcast, I look at the history of this famed spokesmoon.- Read more...
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Latest Entry
Why wasn’t the Game Aquaventure Released?
Martin Goldberg is a veteran game industry developer, writer, archiver, and historian who is well known and respected in the Atari community. Marty’s articles can be found in many gaming publications, and he co-authored Atari Inc. Business is Fun, A Complete History of Atar Inc. in collaboration with Curt Vendel as part of their effort to preserve Atari history with their Atari Museum archive. The period during which Aquaventure is thought to have been under development was one of change and turmoil within the Consumer Division and at Atari overall. Atari was scrambling to cover losses from a steadily worsening video game market. During the summer Jim Morgan was named as CEO of Atari, replacing Ray Kassar. But at the time of the announcement, Jim was still employed by Phillip Morris and wanted to take a sabbatical so Manny Gerard was tasked with running the company on a day-to-day basis until JIm could officially step into the CEO role at Atari. As a result of all the change, it seems there was even less executive supervision of the consumer development team, and less reporting on their activity making its way up to the top.
Jim Morgan started work at Atari on September 9th, and within a few weeks he issued a company-wide freeze on all projects and products in development. A month-long product-by product evaluation period followed during which a large number of projects were modified or completely canceled. Atari’s Ataritel advanced telephone division is an example of one large casualty of the process. It also caused delays in other products that were scheduled to be released for that holiday season.
The two Aquaventure ROMs that have been discovered so far have July and August dates. From what Gary Shannon has recently related to Atari prototype games expert Matt Reichart, Aquaventure was done and ready to be released and as a result Gary was set up for receiving a deadline bonus. What most likely happened is that Aquaventure was a victim of the development freeze and resulting product culling as Jim Morgan looked to make the company’s offerings leaner to help Atari weather what some were nicknaming the “Atari Crash.”
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016 - YARS: RECHARGED
YARS: RECHARGED (VCS)
Published 2022 (Atari)
Developer: Adamvision Studios, Sneakybox
Retail: $9.99
YARS: RECHARGED is a modern take on Yars' Revenge, the 1982 smash hit for the Atari 2600. Programmed by the incomparable Howard Scott Warshaw, Yars’ Revenge went on to become the best-selling original title for the platform. This is quite a legacy to live up to.
YARS: RECHARGED is available on multiple platforms, including VCS, Switch, XBOX Series X/S, XBOX One, PS4, PS5, Steam and Epic.
Let’s take a quick look at the VCS version!
TAKE CONTROL
At its core, YARS: RECHARGED is a twin-stick shooter. It borrows elements of Yars’ Revenge and combines it with a dash of “bullet hell” and a slick future retro aesthetic to deliver a fresh take on HSW’s classic.
As with the original, you control a Yars, an insect-like space race that – according to lore – descended from the common house fly on Earth. Of course, this being a modern, digital title, YARS: RECHARGED eschews any story that might have made its way into a manual or accompanying comic. At any rate, the Yars are again at war with the Qotile. It’s your job to take out Qotile defenses through 30 levels in either Arcade or Missions modes: for 60 levels total.
The first time you play YARS: RECHARGED you’re automatically taken to a quick tutorial to acquaint you with the game’s controls. This is a first in the Recharged series and is a welcome addition to the game. The controls are fairly intuitive and harken back to that old Atari adage “Easy to learn, difficult to master.”
Using the Modern Controller, the left thumbstick controls Yar’s movement while the right controls fire and aiming. The controls are tight and precise, and I found the Modern Controller to be ideally suited for the twin-stick action. The game also offers support for the Classic Controller. Use the rotary to aim your Yars and the joystick to maneuver. It’s a novel way to play for fans of the VCS’ unique controller.
Qotile defenses are hidden behind rows of hexagonal shields. The shield strength is indicated by each hexagon’s opacity; near transparent shields are easily foiled, while solid white shields take a lot to break through. The shields are frequently interlocked in a honeycomb and protect various “cores.” You must shoot or “nibble” through the shields to charge your Zorlon Cannon, expose the Qotile Cores, and eliminate them as quickly as possible. Eliminating the last Qotile Core will destroy all remaining enemies and clear the level. There is a time bonus in both Arcade and Missions modes, so play strategically to clear each level as quickly as possible.
Enemy types range from the “Swirl”, Silorak Cores, and bullets coming from off screen. The Swirl behaves in much the same way as it did in the 1982 original. Watch for the Qotile Core to change into a Swirl and dodge or shoot it. If your Yars is hit by a Swirl, its GAME OVER. In later levels, there will be multiple Swirls to contend with. Importantly, Swirls can penetrate the Glitch Shield to destroy your Yars.
The Silorak Cores serve as Qotile defense turrets and target you with spread shot, railgun, explosive shot and rapid fire. When destroyed, these “minor” cores will drop a power-up the mirrors their attack. The Silorak Cores are also tied to select shields. As you attack a core, you’ll notice several hexagons flashing with each hit. These will be destroyed once you take out the connected core.
Bullets coming from offscreen add a level of danger to the proceedings. You’ll need to pay close attention to the patterns of the bullets to avoid hitting them. Alone they are easy to avoid, but with the assault from the cores, things quickly become chaotic.
Your greatest weapon against the Qotile onslaught is the Zorlon Cannon. Only the Zorlon Cannon can destroy a Qotile Core. Charge the cannon by nibbling or shooting enemy assets and collecting the resultant golden orbs. Once charged, take aim and fire across the screen. Timing is critical as there are frequently moving Qotile Cores and rotating shields.
When the Zorlon Cannon appears, so does the Glitch Shield. The Glitch Shield protects Yars from all enemy weapons with the exception of the Swirl. It dissipates as soon as your charge is depleted.
In Arcade Mode, the default setting provides the player with three hits. The hit counter will refresh with each cleared level. Taking a similar approach to Gravitar: Recharged, Yars offers the option to stack modifiers for bonus points. Each modifier adds 2.5% to the score at the end of arcade play. There are three modifiers:
- The “Hyper” modifier dramatically speeds up your Yars. While this might seem like an advantage, it’s actually a bit unwieldy.
- The “Hunger” modifier eliminates your ability to shoot forcing you to rely only on your “nibble.” The nibble is more effective and in early levels this too seems like an advantage. However, in later levels the need for a ranged shot becomes clear.
- The “Heavy Cannon” modifier increases the damage of your cannon but takes longer to charge and moves slower.
The choice of whether or not to use a modifier adds an interesting strategic element to the game.
In Missions Mode, your goal is to complete the missions as quickly as possible. The missions play like the hardest versions of the levels that you’ve already completed in Arcade Mode. In this way, it feels like more of the same. While that’s not necessarily a bad thing, I personally preferred the creativity and variety of the goal-oriented Challenges Mode from earlier titles in the Recharges series. One thing that I do like about Missions Mode is that score bonuses are displayed upon the completion of each level.
Couch co-op returns to YARS: RECHARGED and greatly enhances the game in either Arcade or Missions mode.
GRAPHICS
The look of YARS: RECHARGED is reminiscent of the art style found in Gravitar: Recharged. Backgrounds are muted and - with the exception of your Yars, the golden orbs and Zorlon Cannon - monochromatic. The Yars itself looks nice and everything from the hexagonal shields to the in-game menus, to the Silorak cores are very clean. Its functional but not terribly exciting to look at. One wonders if the Geometry Wars inspired art style of the earlier Recharged games might have worked better here.
SOUND & MUSIC
Sound is a weak point for YARS: RECHARGED. For this outing, Atari has once again partnered with composer Megan McDuffee for the in-game music. The soundtrack is stellar and some of the tracks have an almost cinematic vibe. McDuffee has definitely brought her “A Game.” Unfortunately, the in-game music is barely audible with default settings. It is utterly overwhelmed by the sound effects, including player and enemy shots and ambient sounds. In order to enjoy the soundtrack, I had to go into audio settings, crank the music to 100 and reduce effects to 30. My feeling is that there is some wave interference taking place between the competing sounds. It’s truly a shame because the music really is fantastic.
As for the effects, they are just what you would expect from booming shots, lasers and spinning swirls.
CREATURE COMFORTS
YARS: RECHARGED includes proper unlockable achievements which have become a staple of modern gaming. Some are progressive. Other achievements are awarded for completion of a single task. If you've played the other RECHARGED titles, these will be familiar to you. The inclusion of achievements is a welcome addition to the game, particularly on the VCS. However, as the VCS does not support trophies, the achievements are only viewable in-game.
Fans of the highscore chase will be pleased to know that the game includes local and online leaderboards. In Missions mode, scores are cumulative. This contrasts with previous entries in the Recharged series, where each mission had its own scoreboard.
OVERALL
YARS: RECHARGED is a solid update to Howard Scott Warshaw’s 2600 classic. Atari and its development partners have a tricky balancing act with the Recharged series; at once satisfying longtime fans and introducing the brand and IP to new generations of gamers. With YARS RECHARGED, they have largely succeeded. Some tweaks to the audio mix and goal-oriented missions would make this near perfect. As it is, YARS: RECARGED is the best sequel to the original yet attempted.
Have you played YARS: RECHARGED on the VCS or on another platform? What do you think of the game?
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EPISODE 22: Paperboy
#PA2041, Published by Atari Corp.In this episode I cover yet another arcade port for the Lynx, Paperboy, released in 1990. Included are statistics for the game and a run-down on how to play it, along with reviews and ratings, some fun facts and trivia, and lots of listener feedback about the game. Also in today’s episode: Monty and I talk about the lost art of delivering newspapers door to door.
“Yes…it’s true…I once owned a Morris Minor to deliver The Heckington Hawker.
The Paperboy upright arcade cabinet was released by Atari Games in 1984.
Please don’t pity me.” -MontyPAPERBOY VITAL STATISTICS
Kieren Hawken’s interview with Paperboy programmer Al Baker from the February 2014 issue (#125) of Retro Gamer magazine. You can view a full-size version of the scan by clicking HERE.
Release Date: December of 1990.
Initial Retail Price: $34.99-$39.95 in the US; £29.99 in the UK.
Cartridge Information: 128kB mono curved lip-style cartridge.
Game Genre: Isometric-view 2-dimensional scrolling arcade game for 1 player only.
Screen Playfield Orientation: Landscape (horizontal).
Based On: The arcade cabinet of the same name released by Atari Games in 1984.
Ports to Other Systems: Acorn Electron (1986), Amstrad CPC (1987), Apple ][ (1988), Apple ][gs (1988), Atari ST (1989), BBC Micro (1986), Blackberry (2009), Commodore 16 (1986), Commodore Plus/4 (1986), Commodore 64 (1986), Commodore Amiga (1989), DOS platform (1988), J2ME platform (2005), Nintendo Entertainment System (1988), Nintendo Game Boy (1990), Nintendo Game Boy Color (1999), Sega Game Gear (1991), Sega Genesis (1991), Sega Master System (1990), Xbox 360 (2007), and ZX Spectrum (1986).
Sequels: Paperboy 2 for Amstrad CPC (1991), Atari ST (1992), Commodore Amiga (1992), DOS platform (1991), Nintendo Game Boy (1992), Nintendo Entertainment System (1991), Super Nintendo Entertainment System (1991), Sega Game Gear (1993), Sega Genesis (1992), and ZX Spectrum (1992).
Game Levels: There are three skill levels: Easy Street (easiest), Middle Road (medium difficulty), and Hard Way (hardest). Within each of these skill levels, there are seven stages, one for each day of the week.
Packaging: A full-color standard flap-tab regular-size box (5 3/8″ by 4 3/8″ by 7/8″). The French variant included a lapel pin and French-language manual, And the Japanese variant included Japanese verbiage on the box back, along with a Japanese-language manual. There was also a blister pack variant sold.
Instruction Manual: A 12-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide. The manual was released in English in North America and in Europe, in a full-color Japanese manual in Japan, and in French in France. The manual was written by veteran Atari Lynx manual writer Scott Rhoades.PAPERBOY CREDITS
Original Arcade: Atari Games Corporation
Publisher: Atari Corporation
Licensee: Tengen, Inc.
Developer: Al Baker & Associates
Programmer: Al Baker
Sound: David Tumminaro
Original Art: Elite Systems
Lynx Art: Nathan BakerBe sure to check out our partner AtariGamer.com to stay “Lynxed In” to all of the latest news about our favorite handheld gaming console!
LYNX LYNKS
Kieren Hawken’s 2019 book “The A-Z of Atari Lynx Games Volume 1”.
Coming Soon: “The A-Z of Atari Lynx Games Volume 2”!Information About Paperboy:
A comparison of the different home ports of Paperboy, published in the February 2014 issue (#125) of Retro Gamer magazine. You can view a full-size version of the scan by clicking HERE.
Atari Age title info/rarity guide for Paperboy
Atari Gamer title info/rarity guide for Paperboy
Digital Press title info/rarity guide for Paperboy
GameFAQs article about Paperboy
Moby Games article about Paperboy
PriceCharting.com value guide about Paperboy
RarityGuide.com rarity/value guide about Paperboy
Wikipedia article about PaperboyReviews and Ratings for Paperboy:
Review by Gideon in GamePro (US; Issue #017; December 1990; page 148)
Review in RAZE (UK; Issue #03; January 1991; page 47)
Review by Robert A. Jung at IGN (1999)
Review by The Video Game Critic (2005)
Review by Brian Thomas Barnhart at Atario.io (2016)
Review by Jon Mc at Atari Gamer (2018)YouTube Videos About Paperboy:
Playthrough (World-of-Longplays)
Playthrough (Atari7800com)
Playthrough and Review (BTB/Lynx Lounge)
Playthrough and Review (RetroGamerDaz)
Comparison of Handheld Ports of Paperboy (The Laird’s Lair)Retailers Selling Paperboy:
B & C ComputerVisions: US$9.95 (box only), US$19.95 (cart/manual combo), US$24.95 (NIB w/damaged box) and for US$29.95 (NIB) through eBay under the user name MyAtari…check his online store on eBay for availability.
Best Electronics (last updated October 7, 2021; check website for availability): US$14.95 (loose cart), US$19.95 (CIB).
The Gamesmen (Australia): AU$24.95 (CIB).
The Goat Store: None Available.
Telegames (UK): £29.99 (CIB).
Video 61 & Atari Sales: $49.95 (NIB).THE RESOURCES Page
is where you can find a current list of after-market and
home brew Atari Lynx titles,
plus a lot of other information!“Thank You’s” and Other Lynks:
Antic: The Atari 8-Bit Podcast (Thanks to Brad Arnold, Randy Kindig, and Kevin Zavitz for the shoutout about The HandyCast in Episode 50!)
AtariGamer.com (Thanks to Igor for incorporating The HandyCast into his excellent website!)
The Atari 2600 Game By Game Podcast (Thanks to The Podfather himself, Ferg, for encouraging his listeners to check out The HandyCast in both Episode 151 and Episode 154!)
The Atari Jaguar Game By Game Podcast (Thanks to Shinto for encouraging his listeners to check out The HandyCast in Episodes 22 and 26!)
Curtis Herod (Cujo)‘s The Bl^ck Book v2 (Check HERE to see the now-expired Indiegogo campaign, where you can find out more about the book. And please consider purchasing Curtis Herod’s The Black Book v2 by emailing him at cujo86@gmail.com.)
Gaming on Ten (Thanks to Nick and Don for encouraging his listeners to check out The HandyCast in Episode 09!)
Into the Vertical Blank Podcast (Thanks to hosts Jeff and Steve Fulton for “singing” about The HandyCast in Season 1, Episode 10!)
Please Stand By (Thanks to Zerbe and Ferg for helping to promote The HandyCast on several episodes of this fun-to-listen-to show, starting with Episode 60!)
The RCR Podcast (Thanks to the Retro Computing Roundtable: Paul Hagstrom, Quinn Dunki, Jack Nutting, and Carrington Vance, for highlighting The HandyCast in Episode 167!)
The Retro MacCast Podcast (Thanks to Retro MacCast hosts James Savage and John Leake for highlighting The HandyCast in Episode 475!)
Retro Video Gamer Forums (Thanks to Eugenio/TrekMD for helping to promote The HandyCast on his wonderful forums!)ACKNOWLEDGMENTS
Thanks go to everyone who contributed feedback about Paperboy (and other games) for this episode: Brian Bolding, Jeff Cossey, Derek Dash (tripled79), Eugenio (TrekMD), Kieren Hawken (Laird’s Lair YouTube Channel), imall543, Jon Mc (AtariGamer.com), Scott Rhoades, Shinto (The Atari Jaguar Game by Game Podcast), and Bobby Tribble. I really appreciate your feedback!Also, I would like to thank the Free Music Archive for the following musical artists and songs that were used in this episode under the Creative Commons Attribution 4.0 International License: “8-Bit Core” by Tagirijus (opening and closing theme music), along with “Depth Charge,” “Elastic,” “Flow,” “Glass Ceiling,” “Twist,” “Underpass,” and “Wriggle,” all by Metre.
Thanks also to Elvira, Mistress of the Dark (Cassandra Peterson) for the “Oooh, let’s party!” and “Leaving so soon?” digitized speech clips captured from the Atari Lynx game Pinball Jam that are used at the beginning and end of each episode of The HandyCast.
I would especially like to thank Shinto for submitting his memories of various Atari Lynx games he’s owned in the past to The Atari Lynx HandyCast…they are greatly appreciated. And you should all check out Shinto’s wonderful Atari Jaguar Game by Game Podcast; it’s definitely worth listening to, even if you’ve never owned a Jaguar. You can find it here.
Many, many thanks also go to Zerbinator for his continued support. His encouragement and expertise are very much appreciated by me. You can find all of his fun-to-listen-to podcasts here, including my favorite, Please Stand By.
Finally, my thanks to the Podfather himself, Ferg of The Atari 2600 Game by Game Podcast. His inspiration and dedication to covering every game cartridge ever made for the Atari 2600 (I think over 1000 of them!) is what gave me the courage to begin this podcast. Please, check out his don’t-miss podcast, even if you’re not an Atari 2600 collector; you should also visit his website here.
I hope you enjoy this episode of The Atari Lynx HandyCast. And please don’t forget to visit the official Atari Lynx HandyCast website by clicking here!
-Mark
Next Episode: “EPISODE 23: A.P.B.”
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2 hours ago, sramirez2008 said:
I don't know what it is about the Vectrex OG boxes, but I really like them.
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