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peteym5

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peteym5 last won the day on February 10

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About peteym5

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    Strawberry Member
  • Birthday 05/11/1970

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    Male
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    Buffalo, NY

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  1. https://www.facebook.com/groups/963846007156190/ I have changed the name of my facebook group to Atari 8-bit Game Programming to open up something where programmers and game players can work together and come up with some interesting ideas. I received some interesting suggestions in the past few days. I am looking to bring in some experience programmers to help with the novice guys to bring them up to speed.
  2. If anybody wants to provide feedback or make on the game, see something improved. Feel free to post it here. Even if it appears negative, I am open and responsive. I do want to make it into a game that many people can enjoy.
  3. Last night, I created a facebook group that will be about my games. https://www.facebook.com/groups/963846007156190/?hc_location=group I may be providing updates and promoting my games on the group as well.
  4. Megaoids is a cartridge game for the Atari 8-bit computer. Some technical information concerning the controllers: Since the Atari 8-bit is not plug and play through the joystick ports, you will need to select the controller by pressing option when at the title screen. Pressing Option will cycle through the different controllers. You will need to plug in the controller before pressing start. This applies to both versions of Megaoids. We put out two versions of the Megaoids cartridge with an earlier edition stating "Trackball/Driving." This will only work with the Indy 500 Controllers, only works with a specific model of trackball . This was because I received conflicting reports that someone made a trackball that uses the "Gray Code" and assumed that was how all the models worked. The CX-80 model uses the bits differently, so the first edition will not work properly with the Trackball. If your trackball has a joystick mode, use that instead.
  5. peteym5

    Delta Space Arena Deluxe Edition

    Some technical information concerning the controllers: Since the Atari 8-bit is not plug and play through the joystick ports, you will need to select the controller by pressing option when at the title screen. Pressing Option will cycle through the different controllers. You will need to plug in the controller before pressing start. This is for the updated Delta Space Arena that supports different controllers. I put out two versions of Delta Space Arena, the earlier edition states "Trackball/Driving." This was because I received conflicting reports that someone made a trackball that uses the "Gray Code" instead of how the usual CX-80 worked. It was not corrected in time before the first few cartridge were released. If your trackball has a joystick mode, use that instead.
  6. Have is my planned video for Secretum Labyrinth Dark Castles. The cartridge is still a few months from being released and things are subject to change. I still may look into improving some graphics and sound, but the game play is pretty well set.
  7. Thankyou for showing your continued support. We would highly appreciate it.
  8. Since I am unable to log into the other forum. I would like to continue discussion about this game here until things are restored. Anyone can sign up and make suggestions on what they would like to see in the game. I am attempting to contact the administrator to have my account restored.
  9. Here is the final production Video of Animal Keeper for the Atari 8-bit computer and Atari 5200.
  10. Secretum Labyrinth Dark Castles is an Adventure Role Playing Game for the Atari 8-bit Computer. Showing some different information screen displayed during when the title screen is displayed. Now can see some animations that happen during game play, scroll unrolling, hidden exits opening, weapon motions, and getting new weapons. Some screens have new textures used on some of the screens. The forest and town have the foliage arranged less into straight lines, making it seem like it was growing and then cleared. There will be Five Different Quests with altered screens, your path you need to go one point to another will be different as passage will be blocked and new ones will open up. The music has Eight Different Tracks that play in the town and different castles, some tracks will play if a different quest is selected. The save and reload progress feature requires a disk drive with a blank formatted disk. Since it only needs to save a 3K block of memory, you can store many different states of your progress through the game. The disk screen selects the block by selecting A to Z as stated on screen. But 0-9 also works and some symbols. You can get more with an enhanced density disk. Game Requires 64K RAM XL/XE OS with Ram Available under OS, Supporting 800XL, 1200XL 65XE, 130XE, XEGS, and 600XL with 64K. Any hardware upgrades (like 800 Incognito Board ) are at the risk of the end user. Joystick and Keyboard to play. If you use an XEGS, you will need your keyboard attached. Available to be announced. I am looking into doing more Adventure Role Playing Games. Maybe something much more Advance Dungeons and Dragons related, Oriental Themed, or Sci Fi Fantasy.
  11. Here is my work in progress so far for Venture. Right now I am figuring out how to make one of my games work with the 7800 and use it as a template for the rest of the games that I am looking to port over later. Also get one game out on cartridge to see how it sells before deciding on more games. The other games on the list include Delta Space Arena, Laser Blast X, Tile Smashers, Putt 18 Miniature Golf, Animal Keeper, and Secretum Labyrinth.
  12. Here is an update. Have more stuff working now .
  13. Animal Keeper - Zookeeper like clone for Atari 8-bit computer. Final Video.
  14. Here is an update I am showing the forest village over-world with some differences when you select different quests, some of the leads between rooms get blocked and new ones open up. Also shows defeating enemies and money to purchase items. Some what happens when bumping into scrolls and display texts that tell story, ask riddles, or provide hints. I populated the game world with more items, and adding new traps and obstacles for you to figure out. The new room data encryption process allows for being more compact and encoded, to have a much larger map. The video recording has been fragmented and edited back together out of sequence so when the game is released, you will have a fresh new experience for playing this game for the first time. New features include, collecting currency, buying items. New items with new functions. Text from scrolls can ask questions/riddles. Multiple choice ones be able to perform different action for each choice. Many new monsters, and capable of having many more rooms in same memory area. Cannot reveal all the features as I am still making progress. This is the video of Secretum Labyrinth Dark Castles, and not Secretum Labyrinth The Legend, which is the earlier game with some differences. Different music, some different monsters, and weapon animations. Secretum Labyrinth games require 64K RAM (48K + 16K RAM under OS ROM.) Run on 800XL, 65XE, 130XE, XEGS. 1200XL, as long as it using a compatible XL OS ROM. 600XL with ram expansion modification. Not known if games will run on 400/800 with that "incognito" device. If someone has one of those and did purchase the cartridge, let me know if it worked.
  15. I would like to make an official announcement for the re-release for Delta Space Arena Deluxe edition for the Atari 8-bit. It is essentially an enhanced version of Omega Race (aka DeltaRace). I did want to showcase the ability of the Atari 8-bit computer over that of versions of Omega Race on Commodore 64, Vic-20, Atari 2600, and the Arcade version. The game is more colorful, each level has a different design for the Arena. Some additional enemies. It works on any standard unmodified Atari 8-bit. I cannot guarantee it will work with certain hardware mods. The cartridge is now available from Atari Sales (video 61) for $39.95. The game will also be available for the Atari 5200. The Deluxe edition was made after receiving some requests for games that can make use of the Indy 500 controller. I decided to make that an option, along with the ability to use paddles, trackball. The default controller at start up is still joystick. You will need to press OPTION when the start splash screen is up to change the controller. There were never any glitches or bugs reported with the original version of the game so this version plays essentially the same with the exception of using a different controller. Some sound effects were changed, a background drum beat can be heard every few seconds, and a short tune is played an the end of each level. The "Fuzzies" or "Static" on the right side of the screen had been reduced to one pixel for those who play Atari games on modern displays. This is done by activating the HSCROLL bit in the display list and setting the HSCROL to 1. The cartridge will have a new label similar to Atari Silver label with the rainbow color strip. I would like to keep this in the 8-bit section to answer questions and provide wide spread support. Since this game can receive input from four different controllers, I anticipate questions. One thing I did similar to the Commodore version of Omega race was when using a paddle, you need to hold down the fire button for a second for thrust, this also applies to the driving controller.
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