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peteym5 last won the day on January 22

peteym5 had the most liked content!

About peteym5

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    Apple Member
  • Birthday 05/11/1970

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    Buffalo, NY

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  1. Many pirated or bootleg movies come from China, Japan, and regions of South East Asia. It is no surprise you can get some gadget that can duplicate video from various formats. I had friends in the Military coming back with bootleg movies. That was before movies came down in prices to under $20 USD. You can order many VCD format movies online coming from there. To me a VCD looks like a VHS video recorded at EP. What could had saved the VHS was if someone came up with a digital recording format on magnetic tape. I think a few people tried, but they waited until after DVD took the market.
  2. There is probably software that allows you to do this from your PC. All you need is Composite or S-Video Out to your VCR. But the VCR is outdated. The modern hard drive is about the size of a video cassette that can hold many times my old video tape collection in much less space. But I do miss those days. Imagine what will be available 10 years from now. Every movie and TV show ever made stored on a thumb drive. I am someone that reached DVD with a small collection and never jumped onto Blu Ray. I know Blu Ray would not have a big impact on the market because many People invested in collecting DVDs since 2000. How would these companies expect everyone to switch that same collection to Blu Ray? You really need a huge screen to see a difference.
  3. I know there are many people still around here that remember the good old VCRs and remember people taping shows from cable or copying tapes by attaching 2 VCRs together. Such fun days those were. From what I remember, there was a copy protection on some video cassettes that put bars above the frame that were high intensity black and white and sometimes changed from dark to white. Messing with VCR recording and screwed with the playback. Some brands of VCR still were able to copy without any issues. Anyone here ever play with This stuff.
  4. Conversions of my Atari 8-bit games to the 5200 are continuing. Currently working on "Laser Blast X" and "Surround'em". I am running into an issue which I track back to setting the DMACTL register. It seems if I write 0 directly to the register and 0 to NMIEN prior to disabling the screen before drawing a new one, it seems to cause issues with the games. Odd Data left in Player / Missile memory and weird stuff happening during game after it resumes, or just locks up. I am using the 5200 OS NMI handler, and Vectors. I have to time the disable just right or else there will be a problem. They don't work exactly the same as the Atari 8-bit ones.
  5. It would had been possible to combine the Atari 8 bit chips onto a single chip, they were attempting it already when Tramiel took over and canceled the project. Think it was CGIA, they probably could had put Maria in there with a register to switch between them. I agree they should had done a 7800 mark 2, include Pokey and fill the first 16k with RAM minus the locations used for chip register areas.
  6. During the early stages of development I was attempting to see how many different screens I can make available on the cartridge. I ended up with 72 screens for 4 18 hole courses onto a 16k ROM cartridge. I wanted to have something that will give people reasons to keep playing and give them something different each time they play. How many people will like to see another golf/miniature golf game based on this engine I designed for this game?
  7. <iframe width="1004" height="753" src="https://www.youtube.com/embed/BqbQVO9m01w" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> Novawolf is now available on cartridge for the Atari 8-bit and Atari 5200. Works on all Atari 8-bit computers. 400/800 with 16K to 64K XL/XE systems. Novawolf brings challenging and intense game action to the Atari 8-bit computer and 5200. Have to collect tiles with four enemy shooters on all four sides shooting bullets at you. Can play as yourself or play with two players. Each level has a different shape, can include minds and walls you need to avoid. Also can have a moving asteroids or alien craft. Game options let you play against two or four enemy shoots, 45 or 90 degree turn movements, turning the back grid on or off. turn walls, minds, and enemy ships on or off.
  8. I am not sure how many here program using the 7800 Basic. RevEng done a good job with some recent updates. I figured out most stuff. I cannot exactly go over to the other forum for help right now. Have to go by if someone posted about a similar issue. What has gave me a lot of delays with older versions was "unresolved symbol" list and the compiler not showing what it was. Very frustrating. I put the 7800 games aside in favor of doing more 8-bit and 5200 stuff. The other stumbling block was converting MADS assembler to DASM. Being case sensitive and acculumular not being represented with a @ (ASL @) made it difficult to port code from the 8 bit version. I made some progress with trying to get one complete game that I can use as a template for others. I have graphics for the sprites for 2 games. PNG images. Maybe do more as I figure more stuff out.
  9. Thank you for the positive reception for the release of this game. Awhile ago, I seen some posts that there had not been anything like "Solar Fox" ported to the Atari 8 bit. Just about every other system had a Solar Fox, but not the 8-bit. For the last year I had it under the working title "Quantum Fox" but some felt we needed to bring something new to the table with some differences. Some levels have an extra asteroid or alien space crafts. Some levels have impassable ways and minds you need to avoid. Many game options. Can play with enemy shooters on all four sides or just have them at the top and bottom. Play 45 or 90 degree directional. Play with 2 players at the same time.
  10. Ttying to make more realistic sounds on the Atari with Pokey chip isn't easy. Been trying to figure out how to get better clicks, thumps, hits, type sounds, but it does not seem easy with the distortions available. Maybe someone can get me some samples from a basic program for a better hitting ball effect.
  11. Here is Pool doing the Aim Sprite going around in a circle around the Q-Ball. Same Idea can probably work with Miniature Golf, but not allow the radius to be changed. I remember seeing a game that did this, but did not remember the title. Then when we were talking about pool, I searched for Pool games on other platforms and found this.
  12. I have looking at different miniature golf video games. Are you talking about the games your cross hairs move in a circle around where the ball is at? It may be possible to try this option, either have it controlled by joystick or paddles.
  13. Thank you, I have been reading up on suggestions and comments. I thought about how I can make this game work with different controllers also. I remember an arcade trackball that you just rolled the track ball and your golf ball goes off in the same direction. An idea of a sequel or another miniature golf game is being considered at this time. I want to do something different beyond having more golf courses. Like ball rolling through tunnels or hitting over ramps.
  14. We are working on everything we need for Novawolf. I hope we can have it available for purchase by the end of the month for the Christmas Holiday.
  15. I am in the process of doing a modification of the 2600 miniature golf. Already got its vertical playfield resolution may higher, added hills, and switches to change the properties of obstacles. I am thinking about scrolling on a larger screen, but cannot locate any samples of doing horizontal scrolling.
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