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peteym5

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peteym5 last won the day on June 3

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About peteym5

  • Birthday 05/11/1970

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  1. I suspect it might be an issue with 7800 Basic built in driving controller routine. I have written ML driving controller routines for the Atari 8-bit that I can just port over.
  2. Does anybody know how the driving controller is suppose to work in Atari 7800 Basic? I tried it, it seems like it is only reading going left. I am not sure this is suppose to read the Indy 500 controller, or some other type of steering wheel type device that plugs into the DB9 port.
  3. Here is the latest Work-in-Progress update of Tile Smashers for the 7800. Made some progress since my the last posting. The ball the bounce properly from angled walls. Have animated pinball bumpers. Able to color and stagger the tiles or bricks. It will have backgrounds in areas of the sceen. This will be a colorful game than the 8-bit or 5200 version because of the 7800 graphics abilities.
  4. Adam is very funny. Like him on Mythbusters and his YouTube videos.
  5. Here is a New All Video. Updated to include a Muskie Attack segment and information about my channel. I am figuring out new things about YouTube and putting links to other videos at the end.
  6. Do you know when it will be ready? Do we know if a future version of 7800 Basic and Emulator will also support this. The way I might design any games that use anything with a passthrough, is they will still work without any extra device, just won't hear additional sounds in this case. That way people can still purchase and play the game.
  7. Maybe a future version of 7800 will support the YM2151. That is the 8 channel chip? Video 61 and I are always looking forward to provide more videos about what is happening with our game development. I just figured out how to customize my YouTube channel and is very easy once you figure all this stuff out. People can always subscribe to our channels and be notified when new content becomes available, even if we do not announce it on the forums and other social media right away. I sometimes will upload a video and let Video 61 and friends look it over before posting links to make sure everything is correct.
  8. Another solution that has been tossed around for years was a pass through cartridge with a sound chip on it, but would have to be at a memory location that does not affect 48K, 128K, or larger. I elected not to support the XM for several reasons. One was many years passed and nothing came back from Curt about the progress of the XM, people were calling him out for being a scammer. It would had been a limited market in an already small market, so a game would need to be able to run without it. Plus Curt and I did not get along all that well. He blocked me from his Facebook group for no good reason and did spread some slander about me. I did express my condolences at his passing, but his formal associates can be trouble.
  9. I understand games with Pokey or other sound chip are nice, but will drive the price up on the cartridges. TIA is not an easy chip to program for. I see what the 2600 guys needs to deal with. I wonder if anyone tried to put another common sound chip in a 7800 cartridge like Yamaha or something.
  10. Here are the links to the updated videos. The original videos had an Audio issue and dropped several minutes into the video. So I re-edited the audio track and replaced the videos. I did not want anyone to believe there is a problem with the game itself. I had believing this several years ago on another popular Atari forum when members with malice intent and proclaimed games were buggy just from viewing these videos. However, I later discovered issues were coming from the processes of making the videos. Several things can go wrong with recording original footage, using codecs to compress a new edited video, and uploading to YouTube. Along with playing back on a streaming video service.
  11. Looks like a Pac-Man game that went crazy.
  12. Here is a video for everyone to enjoy. Comment and discussion here.
  13. Hi Peter,

    I understand you have a question about the 7800 Venture game?  What question did you have?

  14. Many people here porting or looking to port Basic program sources to Atari Fast Basic? I already done a few programs to bench mark and compare the speeds. So far, it looks like it runs code much faster and the compiled executables can be run from SpartaDOS and do not need the run time. I would like to do more. Get a larger library of samples out there for everyone to learn and enjoy. I am putting out a few free games and currently not intending to profit from them. https://github.com/peteym5/FastBasicPJM Personally I think it is a great language and providing something great to the Atari Community. https://github.com/dmsc/fastbasic
  15. For the 7800 .BIN files that are 48K. Should they be split 16K + 32K or 32K + 16K for an EPROM burner?
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