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Purple mountains majesty


Wumperdinkle Sniy

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I have been working on a video game for the Sega Game Gear called Flying Hamburgers. It's like "Hamburgers En Route To Switzerland" but with some differences. I am wanting to make this the best video game I've ever made so I'm working and working and working on it. It is 128 KB (so far). Right now I'm working on level 5.

flyinghamburgers50.png.664657a37e40ea82905794a36d62f46b.png

So I'm trying my best to compose good sounding background songs for each of the levels. I'm trying my best to make good graphics. And I'm trying my best to make the game engaging and fun. It's a lot like R-Type, where the flying hamburgers shoots French fries at the various junk food enemies that also can shoot foodstuff.

Making Game Gear music is hard because there's basically one instrument you can use over 3 channels (and fourthly, one "noise" channel which can emit white noise which if you're really good at you can make it sound like cymbals. I am not that talented yet.) So I can't, say, make a flute and a piano playing at the same time. So I have to take that into consideration when I'm composing. Actually, I have 2 channels available for in-game music: Channels 0 and 1. Channels 2 and 3 are reserved for sound effects. You don't have to do it that way, I just chose to.

I hope to finish this sometime next year.

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