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  • CrossBow

    New PCB Design for Intellivision installs - Sample install pics

    By CrossBow

    I already made a blog post not that long about about my new designs and had posted pics of the render of the PCBs. Well, I actually received the PCBs in the other day and have had a chance to test them out. While I did make a pretty big blunder on my model 2 specific PCB, it was easily fixed and isn't that big a deal to fix in situ when installing. And it only affects me since the gerbers that I play to release publicly already have the fix in place so future boards that get made up should be go
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Disneyland in a Monsoon

We had made our plans months ago, figuring early Feb would be a nice time to go to Disneyland with less crowds and ride the new "Runaway Railway" ride.  As the date approached, we could see the weather forecast was getting worse and worse, with an "atmospheric river" approaching.  Bah!  We are Oregonians, rain is of no concern!  So my wife and I decided for forge ahead (full disclosure, I asked a couple of locals what they thought).  How was it?  Well.  Bad.  1.5" of rain on both days we we

RickR

RickR in Trip blog

New PCB Design for Intellivision installs - Sample install pics

I already made a blog post not that long about about my new designs and had posted pics of the render of the PCBs. Well, I actually received the PCBs in the other day and have had a chance to test them out. While I did make a pretty big blunder on my model 2 specific PCB, it was easily fixed and isn't that big a deal to fix in situ when installing. And it only affects me since the gerbers that I play to release publicly already have the fix in place so future boards that get made up should be go

New PCB Designs & New Option for UAV Installs Soon!

For the past several weeks on days where I have some off time from other console service requests, I've been designing up some more new PCBs to assist me in the services I provide for folks.  I know I recently posted about a new PCB mount for the Intellivision and while I do have those new mounts in place, I wanted... more. So I designed new ones that are currently on their way to me. It is a 2 piece PCB design that uses a thicker bottom PCB as a base that can be used with either model Inte

A month later...

I can't believe it's been over a month since I last posted here. Time really flies by. I finished two games: Stupidman (NES) and Flying Hamburgers (GG). Decided to go back to work on a game that I don't need very good artistic skills to work on. That would be the Odyssey 2. I worked some on a new minigame where the object is to get the Ps and avoid the Os. It needs more work for me to be happy with it, but I'm at a good stopping point so I'll stop and rest for a bit now. This is the l

Latest stuff at the ITC

I know I've not made a video in a very long time on my ITC Youtube channel. But I figured I would mention here the latest things happening at the 'Tower'. Just because there haven't been any vids uploaded, doesn't mean there isn't something always still going on. First is that console service requests have picked up quit a bit for me over the past 2 years. It really started during the pandemic, but then larger and larger service requests started to come in since and at this time, there is p

Atari 5200 Thoughts

The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  

Purple mountains majesty

I have been working on a video game for the Sega Game Gear called Flying Hamburgers. It's like "Hamburgers En Route To Switzerland" but with some differences. I am wanting to make this the best video game I've ever made so I'm working and working and working on it. It is 128 KB (so far). Right now I'm working on level 5. So I'm trying my best to compose good sounding background songs for each of the levels. I'm trying my best to make good graphics. And I'm trying my best to make the g

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

The end of November

So I have been doing a lot of work recently. I picked back up the X Vs. O game I was making for the Odyssey 2 and added a few more things. I added a win counter to the tic-tac-toe game, I added in the Cedar Games logo splash screen, and now I'm working on a Whack-an-O game. That is what the last picture is. No game play has been added yet. But I will add O's to whack and X's to not whack hopefully soon. I was really sleepy after getting up at 10p.m. so I went to sleep at around

WHY DO ATARI XEGS CARTRIDGES RATTLE?

Hi and welcome to Lance’s Laboratory! This is the fourth entry of what will be my personal blog, sharing small slices of life with you from within my Lab. For those who are new to Atari I/O let me introduce myself. My name is Lance Ringquist, I’m from Minnesota, and I am the world's oldest surviving Atari dealer. You may have heard of me before as Video 61 Atari Sales which I have consistently operated since 1983 and I have been at it now for 40 years! If you want to know why the Atari

Video 61

Video 61 in Lance's Laboratory

Another project finished.

Today I composed the final two songs I needed and put them in the game. And now it's finished. Stupidman has been completed. I like it when I can finish projects. Unlike that stupid fruit fly game for the Atari 2600 I couldn't finish because the scanline kept quivering. I took another stab at it today and couldn't fix it. So will there be a sequel? I don't know. Perhaps if I can think of another thing for Stupidman to do. I'll have to look back at all those old drawings I did as a kid and see if

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Hello, Wall.

I worked on my game a little. I noticed the walls were a little wonky, the collision detection wasn't quite correct if you bumped into them from the left or right. I tried and tried and finally gave up. But I was bored, so an hour later, I tried again. And after an hour or so of work, I think I got it right. Without Stupidman getting caught in them. As you can see, I also made them look different. I think this looks better than what I had: What do you think? I also mad

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

The life of a zamboni driver

New comic. Kevin is a zamboni driver. Bertha is his wife. They live in Cincinnati with their dog named Rex. I drew and colored this comic strip because I was bored. I'll probably make more. In case you don't find it funny, it isn't meant to be. It's just, well, odd. And if you do find it funny, good for you. I got this idea because I was looking at a pair of scissors and wondering why they're always in pairs and what is a scissor? I tried really hard to make my handwriting legibl

Spooky music

So I worked a little bit on Stupidman this morning. I went to sleep at about 1 p.m. and woke up at around 1 a.m. today. I made some spooky music for walking around the hideout. And I made a map of what I want the hideout layout to look like. One square represents a screen. I made it so no screen repeats itself. It's like a maze Stupidman has to go through. Even though there's already two smaller mazes Stupidman went through (the museum and the grocery store). The F represents where th

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Stupidman (NES)

It was about a year ago when I last worked on this. I forgot a lot of stuff about NES programming. I had to relearn most of it. But I got the intro to level 6 partly done. I thought it would be a shame if I didn't finish this game up since I only had a couple levels left to do, so I decided to pick this back up again. And I don't want to care about how people say if the game is crappy. At least it will be a FINISHED crappy game. So here's a breakdown of the Acts (I wanted to make this

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

4 banks

I put in the collision detection. It works just fine. I added some support for 2 more banks. If you press 1 on the title screen it goes to bank 1 and pressing 0 will send it to bank 0. But the game goes crazy if you do because those banks aren't in the game yet. When I make banks 0 and 1 and insert them into the game it should work then. I will change it from pressing 1 to pressing the multiply sign (because it looks like an x) and 0 can stay because it looks like an O. Since I put in the c

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Someone cut down the trees.

I did. I got rid of the trees in the main game to X Vs. O. The trees should have started small and get bigger. Since they were made of characters, I couldn't. So I took them out. This should make collision detection a lot easier. I'll begin work on that tomorrow. Since the missiles don't touch the character when one begins firing one, all I have to do is detect which missile actually does touch a character. I'd need extra code to figure out which character it hit, but I don't need to since

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Player 2 auto triggering fire button...again!

I already touched on this in an earlier blog post not that long actually, but I will summarize again really quickly. Main issue is that in 7800 mode and games, one or both fire buttons might show as being pressed without a controller plugged in. Plug in a controller and everything behaves as it should but ultimate, the console shouldn't read anything actively from the ports without a controller plugged in. In my previous blog, I mentioned that an out of spec resistor located at R35 was

Atari 7800 Powering On / Off issues...

As stated in another blog, I have a few 7800 sent to me for repairs and eventual upgrades. This 7800 had an interesting problem where as soon as you plugged in the DC power to the console, it would immediately power on and would NOT turn off. While there are a few components in the mix that can cause, this, I've found really only two components well technically 3 that should be looked into as possibilities: The first component and the one most people already know about, is the power switch

Very dark and poor RF output? Look to the 74LS32 IC...

A few 7800s have been sent to the ITC for repairs and eventual upgrades. Before any upgrades are done, I always get the consoles back to fully working stock condition first. This 7800 was working but had very dark, fuzzy, and as such very poor RF output. Now yes, RF output doesn't look that hot on modern displays to begin with, but this was obvious something was wrong. After looking over the board for a bit, it became apparently that someone in the past had replaced or tried to replace the 74LS3
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