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About this blog

This is a blog for all my projects, playing, and a plethora of perplexing pieces from my pen.

Entries in this blog

Mouthing off

Work resumes on Minigame Mayhem. I am beginning work on a new game for it. It is like "Fast Food" for the Atari 2600. So I designed a mouth and put it in the game. But then I thought it was too small. So I made it bigger. The mouth has a four frame animation with two frames being the same (this one). It is able to be moved around in 8 directions. And, most importantly, it works on a real Virtual Boy. I could make a background image, but I don't know if it would be easy to s

Three bees!

I thought one bee was too easy. So I added two more bees. The bees and the fly all move randomly around the screen. I also changed the game's name. People were thinking that I was going to make 54 minigames. So I changed it to "Minigame Mayhem." If you swat the fly, another one comes on the screen from one of the edges. The game ends if you touch a bee. Now after looking at this, I'm wondering if I should make the bees bigger. This is kind of what I was imagining with my Atari 26

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Virtual flyswatting

Today I worked on my VB game again. I put in pause functions in the games and began work on a fifth game about flyswatting. So now what I need to do is make the fly move and add a bee to avoid. I woke up at about 12:30pm. It's about 8:45pm and I am struggling to stay awake. I guess I don't really need to be awake, but it would be nice to be awake all day and sleep all night. Right now I go to sleep around midnight and wake up at about noon or 1 pm. I found Gogurt yogurt to b

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

Virtual Boy

I resumed work on a Virtual Boy game I last worked on in 2016. It's a collection of mini games. I worked today on finishing one of them. I have a new minigame idea all lined up to begin work on the next time I work on this. In the game "Cranberry Capers," Craig the Cranberry must rescue his fellow fruit from evil monsters. Here, Craig is about to rescue two cherries. Other fruit include watermelon, strawberry, and tomato. While working on this, I accidentally made it so Craig mus

Wumperdinkle Sniy

Wumperdinkle Sniy in my projects

A rainy Sunday afternoon.

For the first time in a million years I can finally say that. Yesterday I worked on my GB game. I added the first things of the actual game: The history teacher. He can move around. He has a little animation for moving around. He's in color. All lovely things. I also got around to cataloging my PSX games. I thought I had Crash Racing but I can't find it anywhere. And also of note, I am going to update my apples crosswords site again starting October 1. You see, in 2019 I had a dr

Messing around with Game Boy Color.

I have for testing my Game Boy creations a Game Boy Color, a Game Boy Pocket, a brick Game Boy (in case I need one), and Super Game Boy. I decided to mess around with Game Boy Color programming. I found a way to change the light gray color to yellow on GBC while still making it work on the GB pocket, with the lemon displaying as light gray. Now that I have this, I don't know what to do with it. Perhaps I could make a Fast Food type game with food coming in all directions. I'd like to

Playstation games.

So I got a haircut. After I got my hair cut, I stopped by my local game store and walked out with three Plyaystation games, knowing full well I would need to find it when I came home. I also stopped at Subway and got a salad. One of the first things I was asked was "Do you want lettuce in your salad?" I'm wondering what would happen if I said "no." Isn't a salad just a bunch of lettuce with some other stuff thrown in? Well, on the car ride home I ate the salad. I usually didn't like salads, but

Tic-Tac-Toe part 2.

It took a couple of days but I think I have the game working with win detection. It was really stubborn for some reason. During the madness, my computer crapped out on me, so I had to force a shutdown and turn it back on again. After I turned it back on again, I decided I should really get some sleep. I awoke at about 9 a.m. I was really hot. Whenever the furnace is on, it gets really hot in my room and not elsewhere in the entire house. It's stupid, but oh well. So I went back to programmi

Tic-Tac-Toe

So it took 6 hours, but I finally got x and o input working. Use the left controller for x and the right one for o. Next up is win checking. I have about 300 bytes left to do that in. I'll do that later sometime. It works just like I intended it to: pressing up makes a letter in the upper middle, etc. Diagonals work well too. Press ACTION to put a letter in the center part. Now I will test it on a real Odyssey 2. I just took my pills this morning. One tried to escape. I could fee

X vs. O

I'm making a new game for the Odyssey 2. This because I got real bored. The title screens switch between a screen with x's and a screen with o's. First I plan to make a simple tic-tac-toe game as an Easter egg. You'll move the joystick to the desired space, and press ACTION to use the center square. I'm imagining something like the Tic-Tac-Toe game on the Channel F. If you click on the link above and download the zip file, I've also included the code for the game. Which shows a l

Yum! for the Game Gear

I find it easier to work on Game Boy projects since I can use C on them. Well, I guess I could use C for Game Gear as well, but since I learned how to program the Game Gear in assembly before I learned the Game Boy in C, I just decided to keep using assembly for Game Gear. So here is a Game Gear program I have been working on. It's called Yum! It's a very simple game, yet I was having quite the trouble programming it. I thought I had made it random, but someone pointed out it wasn't. So I w

An introduction.

Hello. I decided to make a blog for all my stuff I get busy working on. I have made lots of projects. I completed a lot, but I continue to make more. I live here in Oregon, which, while having a reputation for being rainy all the time, I don't find it so. It's supposed to be in the 90s this weekend. I maintain the Atari 2600 Land, which used to be a project of mine, but I don't care about it much any more. Even so, I will NOT entertain offers from Atari about buying it. I also periodically
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