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slobu

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slobu last won the day on October 23 2019

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About slobu

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  1. I figured it was better to put Atari.io in the screenshot. I've made improvements since the stalled release of Knabber Rob. Working out the last few kinks. As a side it has two 256 screen maps with infinite variations on the second 256 screen map.
  2. I use the hottest I can find. Usually at least ghost pepper. I get Pure Cap when i can find it. Just one or two drops per plate/bowl though. Saves a ton of money for big flavor!
  3. I always knew Atari.io was unsafe. A bunch of enthusiasts getting along without drama? Gotta be a catch!
  4. Cote Gamers had to pull out of publishing Knabber Rob. I'm hoping Neo Games has an opening early next year to get this game out to the public. Less groceries for me. But, it will happen. The bat deserves some limelight :)
  5. Someone on the other forums recommended you for cart shells. Definitely nice to know of more sources! I'm getting positive responses from my games in 3D printed shells - especially the glow-in-the-dark ones. I may stick with that for the time being.
  6. Ric Pryor of Old School Gamer Magazine did a write up. https://www.oldschoolgamermagazine.com/knabber-rob-a-reverse-adventure-for-the-atari-2600/ Despite many, many, many hours playtesting the countdown timer is still inaccurate. I thus dubbed them "magic minutes" but Ric wasn't fooled. On hindsight I should have just left the timer as a plain numerical display rather then pretending it was clock-like. A very good article, though!
  7. My 7800 didn't seem to care about the dust shield. BUT, like you said.. the normal 2600 needs it. So, no salvaged carts for me as I'm too clumsy to put the mechanism back in place.. sigh. Thank you for the advice, though :)
  8. I'm trying to use up the commons I've already salvaged before making more 3D printed carts. The trouble is, sometimes I goof and lose the springs that hold up that internal dust sleeve. Is that dust sleeve actually important? Structure wise? Aesthetics wise?
  9. I made a developer video (i.e. not official Côté Gamers media) showing a playthrough of the first difficulty level. The sound is off and video not quite centered properly. But, hey! Gameplay demonstration!
  10. I played this with a Twitch streamer in an earlier version. It was a blast! At one point we had 3 players LAN party style. No gotchas.
  11. Legally distinct! In Adventure you can control the bat somewhat by being grabbed whilst in a dragons body. Since you are the bat in my game I made sure you *felt* like a crazy flying mammal. At times the bat seems to want to bolt in his own direction. Also, he can fly over pesky barriers briefly. Knabber Rob also has an echo location effect that points you to the next appropriate chest. Figured that might be more fun than completely random flight over two 256 screen maps
  12. Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me The basic concept is: what if you were the erratic, thieving bat from a certain adventurous game? What if the Evil Wizard tasked you with hauling the items back into their respective chests? It's a one player affair with 3 difficulty levels and two different 256 screen maps. The last difficulty level randomizes parts of the map. Although it's a europeon release it's also NTSC/PAL60 friendly. Please ask questions and/or hit me with feedback
  13. That's pretty darn comprehensive!! Thank you for the super huge spreadsheet of homebrew knowledge! Yeah, I also remember Neo Games releases go into the 60+ range. So, it may be more normal than I at first imagined. Which is a great thing in general. Still, a huge investment for one indie developer. Hitting a viable 100 range seems to involve more remakes of already well known titles. I dun think completely new, original titles have the same oomf. Especially since I'm dirt dumb when it comes to publicity
  14. So, for my own personal interest (as well as my own game making reasons) I'm wondering how many new Atari 2600 games started at 100 copies. I'm not sure I can plunk down for that many boards at a time being a one man game development house. It sounds like a lot compared to other homebrew runs I've seen. What's the average? What have y'all seen in the past?
  15. Depends on which generation of consoles you grew up with ~_^ I made a game called Candybar for the Atari 2600. In order to not infringe on Atari Adventure I made my own personal take on their duckbill dragons. Used the same sprite here.
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