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slobu

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slobu last won the day on November 16 2018

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About slobu

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  1. Someone on the other forums recommended you for cart shells. Definitely nice to know of more sources! I'm getting positive responses from my games in 3D printed shells - especially the glow-in-the-dark ones. I may stick with that for the time being.
  2. Ric Pryor of Old School Gamer Magazine did a write up. https://www.oldschoolgamermagazine.com/knabber-rob-a-reverse-adventure-for-the-atari-2600/ Despite many, many, many hours playtesting the countdown timer is still inaccurate. I thus dubbed them "magic minutes" but Ric wasn't fooled. On hindsight I should have just left the timer as a plain numerical display rather then pretending it was clock-like. A very good article, though!
  3. My 7800 didn't seem to care about the dust shield. BUT, like you said.. the normal 2600 needs it. So, no salvaged carts for me as I'm too clumsy to put the mechanism back in place.. sigh. Thank you for the advice, though :)
  4. I'm trying to use up the commons I've already salvaged before making more 3D printed carts. The trouble is, sometimes I goof and lose the springs that hold up that internal dust sleeve. Is that dust sleeve actually important? Structure wise? Aesthetics wise?
  5. I made a developer video (i.e. not official Côté Gamers media) showing a playthrough of the first difficulty level. The sound is off and video not quite centered properly. But, hey! Gameplay demonstration!
  6. I played this with a Twitch streamer in an earlier version. It was a blast! At one point we had 3 players LAN party style. No gotchas.
  7. Legally distinct! In Adventure you can control the bat somewhat by being grabbed whilst in a dragons body. Since you are the bat in my game I made sure you *felt* like a crazy flying mammal. At times the bat seems to want to bolt in his own direction. Also, he can fly over pesky barriers briefly. Knabber Rob also has an echo location effect that points you to the next appropriate chest. Figured that might be more fun than completely random flight over two 256 screen maps
  8. Côté Gamers is starting to release info for Knabber Rob - an original Atari 2600 game made by me The basic concept is: what if you were the erratic, thieving bat from a certain adventurous game? What if the Evil Wizard tasked you with hauling the items back into their respective chests? It's a one player affair with 3 difficulty levels and two different 256 screen maps. The last difficulty level randomizes parts of the map. Although it's a europeon release it's also NTSC/PAL60 friendly. Please ask questions and/or hit me with feedback
  9. That's pretty darn comprehensive!! Thank you for the super huge spreadsheet of homebrew knowledge! Yeah, I also remember Neo Games releases go into the 60+ range. So, it may be more normal than I at first imagined. Which is a great thing in general. Still, a huge investment for one indie developer. Hitting a viable 100 range seems to involve more remakes of already well known titles. I dun think completely new, original titles have the same oomf. Especially since I'm dirt dumb when it comes to publicity
  10. So, for my own personal interest (as well as my own game making reasons) I'm wondering how many new Atari 2600 games started at 100 copies. I'm not sure I can plunk down for that many boards at a time being a one man game development house. It sounds like a lot compared to other homebrew runs I've seen. What's the average? What have y'all seen in the past?
  11. Depends on which generation of consoles you grew up with ~_^ I made a game called Candybar for the Atari 2600. In order to not infringe on Atari Adventure I made my own personal take on their duckbill dragons. Used the same sprite here.
  12. Anyone want to play Treasure of Tarmin on the 2600? It always irked me that it was never released. Below is NOT the Treasure of Tarmin that is still unreleased
  13. Didn't know the Super Pitifall link was down. Will look into an alternate. Bacon Blast was the physical release of BLT Blast. A vendor needed some extra cash so I authorized him to make physical copies. I tried the digital thing with BLT Blast. Destiny was sort of an experiment / proto C@tacombs of Chaos. I found a technique to split rooms into 3 parts which allowed me to mix and match saving space. Tunnels & Trolls is an authorized RPG I have license for. It was / is meant to be a 256k ROM title. I'm never quite %100 percent confident that people can physically make the cart so it's kind of been in limbo. I may go sega genesis on this instead. The Walking Dead was a one shot cartridge I wanted signed at a convention. Me and Neo Games came up with a better game idea and Zombie Road Kill was born. As for the future I've got 3 new titles I should be working on. Been slow going due to some personal rough patches.
  14. That have had physical releases? Boss https://www.indiegogo.com/projects/boss-a-brand-new-atari-2600-game#/ Dead of Knight (of course!) http://www.atari2600homebrew.com/dead-of-knight.html Conjoined https://www.kickstarter.com/projects/575397277/conjoined-the-atari-2600-game-inspired-by-the-movi Super Trash Truck http://atariage.com/forums/topic/238950-super-trash-truck-official-interest-thread/ CandyBar https://panic.com/blog/candybar-2600-found/ Upp! (No longer in stock - digital only) https://theloon.itch.io/upp Twist R Shark http://atariage.com/forums/topic/264393-twistr-shark-limited-edition-atari-2600/ M.M.S.B.C. https://thisisbitpop.wordpress.com/retro-games/ M.M.S.B.C. II http://indiegames.com/2013/02/atari_2600_homebrew_release_mm.html A.C.i.D. 2 https://www.youtube.com/watch?v=NYI4bQ_LAW0 Game Panic http://www.atari2600homebrew.com/home/category/game-panic-lcd Bigfoot's Family Search https://www.kickstarter.com/projects/1468389582/bigfoot-family-search-for-the-atari-2600-homebrew Nitebear on Sleepystreet (no physical stock left - digital only) https://theloon.itch.io/nitebear-on-sleepystreet-atari-2600 Bacon Blast (Given to vendor at ArcadeRX to sell 2015-2016) Strangeland http://neoclassicgames.blogspot.com/2013/12/strangeland-atari-2600.html C@tacombs of Chaos (aka Atarowg) http://atariage.com/forums/topic/237201-update-sold-out-limited-edition-atari-2600-game-catacombs-of-chaos/ There are also titles that were finished but the contractors haven't published yet RVG Blast (Client couldn't find manufacturer for carts) Duel (Client received product not sure of publishing status) https://www.youtube.com/watch?v=5Xb26kYNwRE&t=13s]https://www.youtube.com/watch?v=5Xb26kYNwRE&t=13s]https://www.youtube.com/watch?v=5Xb26kYNwRE&t=13s Laughing Boy (Joe Grisaffi commissioned for his movie. Physical release seems to be on backburner?) https://www.youtube.com/watch?v=hWlttiswu90]https://www.youtube.com/watch?v=hWlttiswu90]https://www.youtube.com/watch?v=hWlttiswu90 Balloon Girl (Haven't published it on my own) http://retrogamingmagazine.com/2015/03/14/balloon-girl-shows-flappy-bird-clones-how-its-done-on-atari-2600/ Digital only games: Tornado Blast http://www.romhacking.net/homebrew/63/ Drunken Pooper 2600 http://retrogamingmagazine.com/2016/03/24/drunken-pooper-strange-tales-from-classic-game-development-2/ UppaCreek http://atariage.com/forums/topic/165449-uppa-creek/ Cyber Willy (compo version of Boss) https://www.romhacking.net/homebrew/8/ Sega Genesis Titles: Game Panic 2 https://www.etsy.com/listing/496262397/game-panic-2-for-the-sega-genesis Space Foxes (re-branded version of Code Eliminator) http://segabits.com/forums/index.php?topic=3887.0 Code Eliminator https://gbatemp.net/threads/code-eliminator-for-the-sega-genesis-to-be-released-at-prge.397393/ War in the Machine http://www.gooddealgames.com/inventory/Sega%20Genesis.html For PC: Super Pitifall (digital only) http://www.retrotaku.com/remake/super-pitifall-le-demake-de-la-version-nes/ Simply Cavern (Digital Only Ludum Dare release) http://ludumdare.com/compo/2009/08/30/simply-cavern-done/ Probably missing some
  15. Hey, thanks for the review RickR (and input from fellow Atari.io'ers). I'm glad the lack of flicker got noticed. I got to email Howard Scott Warshaw and tell him about the Yars Revenge-like effect when you beat the boss. I think Joe and I have a deal where I can make some "developer" editions. Though, I've been stuck in the mud with other projects. ​I'll definitely check back here if people have more questions!
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