Jump to content

Ballblaɀer

Member
  • Content Count

    468
  • Joined

  • Last visited

  • Days Won

    16

Ballblaɀer last won the day on September 12 2017

Ballblaɀer had the most liked content!

About Ballblaɀer

  • Rank
    Defender

What's Up?

  • Gender
    Not Telling
  • Current City
    Maryland
  • First Console
    Atari 5200
  • Favorite Arcade Game
    Tempest

Atari World Championships

  • Atari Cup Team
    No Team
  1. You could serve some cheese and crackers with that thing! Really sweet score.
  2. I think it's worth remembering that the Genesis (320x224) and Master System (256x192) involve more screen detail/resolution than the VCS (which doesn't have an output resolution in the traditional sense -- for practical purposes one can say it's 160x192)... so a small screen would be somewhat less of a concern for the Atari portable. I haven't seen the Sega portable so I can't comment on it, I just wouldn't write off the Atari portable solely due to its screen's size. That said, I still have almost zero interest in it, personally. YMMV. NSG: your video's intro image has convinced me to turn a few of my extra carts into Christmas tree ornaments! RickR: you could probably decorate an entire (small) tree with your Combat carts...
  3. Paul composed the title theme for Thrust+ -- it's the pinnacle of musical achievement on a 2600 cart, if you ask me. To hear sounds like these coming from a VCS... it rendered me speechless the first time I fired up the game!
  4. This is fantastic, thanks for posting it. Three gripes with an otherwise great and entertaining video review: 1) One *can* catch Atari's E.T. before hitting the bottom of a pit and "beam out" before hitting bottom if there's no phone piece there, and in fact it saves a ton of energy since hitting bottom subtracts 269 energy units. Granted, none of this is documented in the instruction manual. But ideally one should levitate during a fall into EVERY pit, and gently lower oneself to the bottom if needed. 2) Atari's E.T. *does* include a way to turn off enemies (choose Game 3 to turn off the Scientist and the FBI Agent, keeping only Elliott). 3) The quoted review doesn't say "inspired by", it specifically says that E.T. is "similar in format" to Adventure and Superman, and it is. They all have game "maps" traversible in four directions, something not common at the time. In summary: OUCH. Seriously though, this video BE GOOD.
  5. Here's what I ended up with, thanks to some AA store credit and a little extra $... - Halo 2600 is really cool. I think the story behind it is better than the game itself, but don't get me wrong -- the game is entertaining on its own. I came close to beating it on my first playthrough, but I think it will retain some replay value after I've completed it. - I can't emphasize enough how astoundingly good Thrust+ Platinum Edition is. The splash screen music by Paul Slocum is off-the-charts amazing; I'm not sure I've ever heard a better tune come out of my 2600. The gameplay is difficult but not infuriatingly so. I've only just scratched the surface with this one at this point, and I haven't even investigated any of the other control options. The game makes use of a Driving Controller and Quickjoy Foot Pedal, if you have 'em. I may need to investigate this option! - I knew Chetiry would be good and enjoyable, but... I'm seriously impressed. The cart retains your high scores for each of four game variations (you can also reset the score tables). You can choose from three in-game songs, or to have no music. The songs are all listenable and mostly true to how they're supposed to sound. The gameplay itself is incredibly solid; the only things I thought the game lacked were a more apparent visual cue that the difficulty level was increasing (e.g. something like a playfield color change), and I expected the music to speed up when my stack reached a certain height. These are both really minor complaints, if you could even call them that. My grasp of 2600 programming is minimal but I know that displaying multiple colors on one scanline requires some coding trickery, so to see a row full of differently colored pieces definitely put a smile on my face. The artwork is also a big winner in my book!
  6. Ooh yeah, forgot about Star Castle Arcade, thanks. I'm also looking forward to Scramble -- supposed to be out sometime this Fall...
  7. I'm looking to pick up 2 or 3 games from the AA store. Which homebrews/repros do you enjoy most? What do you like about them? Games I already have in my collection: Pac-Man 4K Juno First Zippy the Porcupine Games I'm considering so far: Stay Frosty 2 Thrust+ Chetiry Halo 2600 Star Castle Arcade I'm slightly less interested if a ROM is freely available, but I wouldn't rule out picking up a cart solely because of that.
  8. Yars' Revenge Atari 2600 Difficulty: Game 6, "Ultimate Yars" High Score: 1,260,846 August 2, 2016 Notes: (emulation: Stella 4.7.2, keyboard controls, recorded with Open Broadcaster Software) I was away from home on #HSWDAY or else I'd have tried pulling this off for the contest. I honestly didn't remember that the shield switched colors back to gray at 1,150,000 -- that was a surprise. At that point I decided to keep playing until I both rolled the shield color back to pink (at 1,230,000) and maxed out my lives-in-reserve bank (at 9). I can't even begin to guess how many hours I spent on this game as a kid. So, what's another hour-and-a-half now? 😂
  9. Mountain King Atari 5200 Difficulty: Default High Score: 172,290 June 13, 2016 Notes: (emulation: Altirra/x64 2.50, keyboard controls) Played for the HSC over at AA, this is one of my favorite games of all-time. I've been continuing to play since the HSC round ended, trying to pull off a complete Level 1 through Level 8 run, but so far no luck. The one bad thing about the scoring system in this game is that it rewards failure with minimal risk on the early levels. The game gives you lots of time (8 minutes in Level 1!) to pick up multiple flame spirits and crowns. Every time the flame spirit is picked up, an additional minute is granted. One could therefore intentionally fail their ascent to the mountaintop over and over to avoid proceeding to the next (harder) level. I haven't been doing this for any of my runs, but scores could easily be inflated this way. IMO high score attempts for this game are meaningless without video because of this tactic. I suppose it's debatable as to whether it's true "score-scumming" since one does risk running out of time*, but personally I think it goes against the spirit of the game. *Running out of diamonds to collect also increases the risk level, but as long as one doesn't open treasure chests while the flame spirit is available they endlessly respawn after being opened/closed -- it's just a matter of locating them quickly enough.
  10. Nice! I've been hoping to find a Tac-2 in the wild at some point -- as you mentioned, the going rate on eBay for them is relatively high. I don't think they're really all that rare, but I suppose they're known to be quality joysticks, and they look nice, too. Anyway, if it works and you'd be interested in a trade, drop me a line!
×
×
  • Create New...