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Ballblaɀer last won the day on September 12 2017

Ballblaɀer had the most liked content!

About Ballblaɀer

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    Atari 5200
  • Favorite Arcade Game

Atari World Championships

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  1. I'd fall into the "who cares?" part of the spectrum of opinion if not for the fact that these have little purpose other than to be obtrusive. These days, it's a rare subway ride where one isn't exposed to someone's crappy music played through some tinny cell phone speaker. Nobody wants to hear what you're listening to, I promise. And exactly how good are speakers in a hat brim going to be, anyway? (Here, I'll tell you: not all that good.) Anyway, for this reason alone I hope the hat venture is a failure. I'm all for innovation and the creation of "I didn't even know I wanted it because, until now, it didn't exist" type products. And hey, I could even go for a nice, stylish, minimalist Atari hat. But nobody was asking for this, as far as I can tell, and I suspect that the only people who will use this product as intended are those without respect for others' rights to exist in an undisturbed public setting.
  2. You could serve some cheese and crackers with that thing! Really sweet score.
  3. ^ Dauber's got it covered. You can read about the various 2600/7800 incompatibilities with regard to the various board revisions here. Note though that it can also depend on the cartridges themselves, i.e. one Space Shuttle cart could work where another Space Shuttle cart wouldn't.
  4. I think it's worth remembering that the Genesis (320x224) and Master System (256x192) involve more screen detail/resolution than the VCS (which doesn't have an output resolution in the traditional sense -- for practical purposes one can say it's 160x192)... so a small screen would be somewhat less of a concern for the Atari portable. I haven't seen the Sega portable so I can't comment on it, I just wouldn't write off the Atari portable solely due to its screen's size. That said, I still have almost zero interest in it, personally. YMMV. NSG: your video's intro image has convinced me to turn a few of my extra carts into Christmas tree ornaments! RickR: you could probably decorate an entire (small) tree with your Combat carts...
  5. Paul composed the title theme for Thrust+ -- it's the pinnacle of musical achievement on a 2600 cart, if you ask me. To hear sounds like these coming from a VCS... it rendered me speechless the first time I fired up the game!
  6. This is fantastic, thanks for posting it. Three gripes with an otherwise great and entertaining video review: 1) One *can* catch Atari's E.T. before hitting the bottom of a pit and "beam out" before hitting bottom if there's no phone piece there, and in fact it saves a ton of energy since hitting bottom subtracts 269 energy units. Granted, none of this is documented in the instruction manual. But ideally one should levitate during a fall into EVERY pit, and gently lower oneself to the bottom if needed. 2) Atari's E.T. *does* include a way to turn off enemies (choose Game 3 to turn off the Scientist and the FBI Agent, keeping only Elliott). 3) The quoted review doesn't say "inspired by", it specifically says that E.T. is "similar in format" to Adventure and Superman, and it is. They all have game "maps" traversible in four directions, something not common at the time. In summary: OUCH. Seriously though, this video BE GOOD.
  7. Here's what I ended up with, thanks to some AA store credit and a little extra $... - Halo 2600 is really cool. I think the story behind it is better than the game itself, but don't get me wrong -- the game is entertaining on its own. I came close to beating it on my first playthrough, but I think it will retain some replay value after I've completed it. - I can't emphasize enough how astoundingly good Thrust+ Platinum Edition is. The splash screen music by Paul Slocum is off-the-charts amazing; I'm not sure I've ever heard a better tune come out of my 2600. The gameplay is difficult but not infuriatingly so. I've only just scratched the surface with this one at this point, and I haven't even investigated any of the other control options. The game makes use of a Driving Controller and Quickjoy Foot Pedal, if you have 'em. I may need to investigate this option! - I knew Chetiry would be good and enjoyable, but... I'm seriously impressed. The cart retains your high scores for each of four game variations (you can also reset the score tables). You can choose from three in-game songs, or to have no music. The songs are all listenable and mostly true to how they're supposed to sound. The gameplay itself is incredibly solid; the only things I thought the game lacked were a more apparent visual cue that the difficulty level was increasing (e.g. something like a playfield color change), and I expected the music to speed up when my stack reached a certain height. These are both really minor complaints, if you could even call them that. My grasp of 2600 programming is minimal but I know that displaying multiple colors on one scanline requires some coding trickery, so to see a row full of differently colored pieces definitely put a smile on my face. The artwork is also a big winner in my book!
  8. I find it cool/interesting that only one of the three visible part numbers shows up in the Jan. '84 Atari Engineering Information System Item Master List, which is chock full of parts and other things that never went to retail. C010312 - listed ("TOP HOUSING CARTRIDGE") C017782 - unlisted (PCB Rev 3?) C025351 - unlisted (?) Post more collection photos!
  9. Much of this is miles above my head, but I'm certain that a number of you here will be interested in this: http://www.chzsoft.de/asic-web/ Christian Zietz has uncovered schematics for a number of Atari ASICs, including a 68K video shifter that is almost certainly related to the Atari Panther. Most of what's discussed on his page is with regard to the Atari ST (hence my posting it to this forum), but he also found an incomplete schematic for the Atari Sparrow (Falcon prototype). Here's hoping for more discoveries like these, and kudos to him for his efforts so far!
  10. Ooh yeah, forgot about Star Castle Arcade, thanks. I'm also looking forward to Scramble -- supposed to be out sometime this Fall...
  11. I'm looking to pick up 2 or 3 games from the AA store. Which homebrews/repros do you enjoy most? What do you like about them? Games I already have in my collection: Pac-Man 4K Juno First Zippy the Porcupine Games I'm considering so far: Stay Frosty 2 Thrust+ Chetiry Halo 2600 Star Castle Arcade I'm slightly less interested if a ROM is freely available, but I wouldn't rule out picking up a cart solely because of that.
  12. So far we've put together one trade, and it was fantastic. I've always liked the odd-looking Taiwan Cooper 2600 boxes, and chas10e added the first one to my collection. He also grabbed a few boxed 2600 games from me in that deal, and it all went like clockwork. Looking forward to more!
  13. Yars' Revenge Atari 2600 Difficulty: Game 6 (Ultimate Yars) High Score: 1,260,846 August 2, 2016
  14. Mountain King Atari 5200 Difficulty: Default High Score: 172,290 June 13, 2016
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