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Scott Stilphen

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Scott Stilphen last won the day on October 13 2018

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About Scott Stilphen

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  1. Scott Stilphen

    Atari 7800 Joystick Coupler

    I was thinking something similar to the Sega Spy Hunter coupler. The top joystick can easily be rewired so that the directions are correct for other games.
  2. Scott Stilphen

    Atari 7800 Joystick Coupler

    $30. How much were the ones on Etsy? It would be nice if someone was 3D printing the VCS coupler for Spy Hunter, or one that would support all these: http://www.ataricompendium.com/faq/faq.html#software13 Radar Lock - left joystick controls plane; right joystick selects weapons. Raiders of the Lost Ark - left joystick controls the inventory strip; right joystick controls your character. Riddle of the Sphinx - left joystick controls your character; right joystick controls your inventory strip. Spy Hunter - uses the fire buttons from both joysticks. A plastic joystick holder was included, which allowed you to snap 2 standard Atari sticks in and operate them as if they were one controller. Star Raiders - both a joystick (in the left port) and a Video Touch Pad (in the right port) are used. Stargate - left joystick controls the ship and firing; right joystick controls Inviso, Hyperspace, and Smart Bombs.
  3. Scott Stilphen

    Homebrew Titles that had 100 copies?

    3-D Rubik's Cube - 250 copies were made. Actionauts - 250 numbered copies were made, with an additional 50 "unnumbered" copies (but from what I've heard, those are numbered as well). Boulder Dash - 250 copies were made. Bouncin' Baby Bunnies - 60 copies in first run. Good Luck, Charlie Brown - 50 copies were made. Halo 2600 - 130 copies were originally sold at CGE2K10 with a black label. Lasercade - 100 copies were made. Racer - 75 copies were made. CGE releases: Bugs Bunny, Combat Two, Crack'ed, Elevator Action, The Entity, Looping, Pick Up, RealSports Basketball, Snow White - 250 copies of each were made. VideoSoft releases: 3-D Genesis, 3-D Ghost Attack, 3-D Havoc, Atom Smasher, Depth Charge, S.A.C. Alert - 100 copies of each were made.
  4. Scott Stilphen

    TI 99/4a Munchman II repro cartridge

    $15 shipped. PM me if interested, thanks.
  5. I used to have a couple of these. Best Electronics sold these half-clear shells 20+ years ago, usually when buying a prototype copy.
  6. Scott Stilphen

    VCS Custer's Revenge

    NOS Shrinkwrapped. Includes protective box cover. $90 shipped. PM me if interested, thanks.
  7. Scott Stilphen

    Arcade 1up arcade machines

    Email Arcade 1up they will send out new control panel artwork and a Plexiglas cover. https://www.arcade1up.com/contact-us
  8. Scott Stilphen

    Has my cart split its mortal coil???

    Try a green 3M Scotchpad. Those work great on edge connectors. If that doesn't work, try a piece of fine-grit sandpaper. If that doesn't work, that cart is dead. That board uses COB (chip-on-board), so there's no option to reflow any solder joints. If you're really bored, you can fill in all the pass-through holes on the pcb with solder, but beyond that, there's nothing else you can do.
  9. Scott Stilphen

    Was the Atari 2600 Video Touch Pad a mistake?

    Since the VCS was primarily designed to play Tank and Pong, designing an opto-based controller (to support Trak-ball and racing games) wasn't part of the plan. The paddle controller uses a variable resistor (potentiometer), which is what the arcade Pong game used (as well as Breakout and several others). So Atari certainly could have had an opto-based controller in the late 70s, but the development time and cost would have made it unrealistic. The Driving controller was a clever & cheap workaround to an opto controller, which is basically the same principle the arcade game Sea Wolf used for the periscope. Even by the time Atari released an opto controller in 1983 (the Trak-ball), the software didn't fully support it! So that controller was more marketing hype than anything else. It's only been in the last 15 years or so that programmers have hacked games like Missile Command to take full advantage of the Trak-Ball. They certainly could do the same with all the other driving games - the Colecovision's driving controller would be the best way to go for that.
  10. Scott Stilphen

    2017 Atari VCS/2600 Homebrew List (Final list for the year)

    FYI Dark Cavern "Black Edition" is a hack. You have it listed as a homebrew.
  11. Scott Stilphen

    Atari Flashback Blast!

    There's now 30 different types of Atari Flashback systems since 2004 - 27 of which are from AtGames: http://www.ataricompendium.com/archives/reviews/flashbacks/flashbacks.html
  12. Scott Stilphen

    Was the Atari 2600 Video Touch Pad a mistake?

    Having the keypad certainly made playing Star Raiders easier, but Atari could have implemented all the functions by using the console switches or another joystick, much like how Activision did with Space Shuttle, Sega with Spy Hunter, and Telesys with Stargunner. By the same token, 3rd-party companies could have supported the keypad (ex: Activision with Space Shuttle), but CommaVid was the only one (with MagiCard). Atari only released 5 carts that supported the keypads (Keyboard Controllers) between 1978-1980: A Game of Concentration BASIC Programming Brain Games Codebreaker Hunt & Score Star Raiders was the only cart that used both the joystick and keypad (Video Touch Controller). Activision, Imagic, and Starpath came out with their own Star Raiders knock-offs (with Starmaster, Star Voyager,and Phaser Patrol) - none of which used the keypad. So the keypad wasn't so much of a necessary item for Star Raiders, but as you mentioned, I'm sure Atari's Marketing wanted the opportunity to remind everyone they could have games using keypad controllers as well (which they certainly did with the 5200). The following year was when Atari decided to re-do the keypad again (with the Kids Controller) and planned to support it with no less than 8 titles: Alpha Beam with Ernie Big Bird's Egg Catch Cookie Monster Munch Grover's Music Maker Holey Moley Monstercise Oscar's Trash Race Peek-a-Boo The Driving Controller is really one I had hoped Atari would have supported more. It's the perfect controller for driving games, and a combination of that and a joystick (for shifting) would have been ideal. But other than 2 homebrews (Stell-A-Sketch and Thrust Plus: DC), Atari's Indy 500 was the one and only driving game to use it. Paddles really weren't ideal for driving games, yet Atari used them for Night Driver, That was a very popular title and its release would have been an excellent time to reintroduce the Driving Controllers, as would have the later (top-down) version of Dukes of Hazzard (had it been released) and Pole Position. When Coleco came out with their own driving controller (Expansion Module #2), I immediately thought that was something Atari should have released years before. Would have been nice if homebrew programmers utilized that with new games, or hacked versions of existing ones.
  13. Scott Stilphen

    VCS Beat 'Em & Eat 'Em sealed/boxed!

    Custer is sold but I have Beat Em left.
  14. Mattel Electronics BASKETBALL - $10 shipped Cardinal ELECTRONIC FOOTBALL - $15 shipped PM me if interested, thanks.
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