Jump to content

Scott Stilphen

Member
  • Content Count

    272
  • Joined

  • Last visited

  • Days Won

    3

Scott Stilphen last won the day on March 27 2019

Scott Stilphen had the most liked content!

About Scott Stilphen

  • Rank
    Cherry Member

What's Up?

  • Gender
    Not Telling

Atari World Championships

  • Atari Cup Team
    No Team

Recent Profile Visitors

1,011 profile views
  1. Justin, I think you'll agree that anybody who can roll the score on this one can pretty much marathon it :) And considering you were the first here to do it, I gladly yield my place to you.
  2. Watch William Rosa's 2+ million game: https://www.twingalaxies.com/showthread.php/178334
  3. No, it was set to public. It just wasn't finished processing. Should be available now.
  4. Add me to the 1 million club, just in time :) I point-pressed Slipice as well. You can kill up to 255 Slipice per level. https://www.youtube.com/watch?v=4z5ZwaySWYA It's possible to roll the score counter w/o point-pressing. The strategy is observing the fireballs on each level. The first 5 fireballs of a level are random; after that, the pattern continues to loop those 5. The next level will randomly have a new pattern of 5, and so on.
  5. The game does have an inherent issue with that variation. The captive balls are brown and flicker, which allows them to sometimes pass through a brick and even your paddle. Here's 2 videos I just put up. The first shows one of the captive balls going right through a brick multiple times. I was only able to knock it out using the blue ball. The other shows a captive ball going right through the paddle.
  6. Back in 1982, the department store Boscov's held some Atari VCS contests, one being for Pac-Man. Entrants had 2 attempts to score as much as possible in 5-minute long games. After a few attempts, I got a 5,200, which ranks as the 3rd-highest, according to this article. I'm assuming this contest was on game 1 with difficulty B. I used this free PC app to time my efforts. https://free-stopwatch.com/ Pretty impressive that someone nearly cracked 8k on this.
  7. Most kill screens are the result of what's called a byte rollover. With the nature of 8-bit systems, this typically happens when a byte is maxed out at 255, and then is increased beyond that. Arcade Pac-Man is probably the most well-known example, as the program only allows for a total of 255 screen. At screen 256, the program partially crashes, creating the famous split-screen. Running the game on modern hardware via an emulator doesn't negate the problem, because memory isn't the problem.
  8. It’s believed once you reach level 97 on the 16K version, Mario will instantly die when the counter turns over to 00000, but this doesn’t happen. I played the game to level 97, using the ColEM emulator, which is the footage shown here (filmed off an LCD, which is why the quality is terrible).
  9. I have a compilation list on my site of all the known appearances of Atari VCS (and compatible) consoles and games. Any I'm missing? http://www.ataricompendium.com/game_library/atari_tube/atari_tube.html
×
×
  • Create New...