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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  2. Atari 5200 Guy
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  3. Atari 5200 Guy
    Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market for a while now. So, with so much love for the NES by the people that remember it, enjoy it, treasure it, why the mixed feelings?
     
    For the most part the NES Classic has been getting positive feedback already. However no one has seen the thing in action yet so I can only imagine what others are thinking. Is it possible that Nintendo would go out of their way to produce a product that is not 100% accurate in what it is trying to mimic? I really don't think so. Nintendo's reputation will be on the line with this product as the NES remains one of the most popular consoles today. The NES still has a rather large fan base and for good reason as many of its games were revolutionary and a step forward from the games Atari, Mattel, and Coleco were bringing to the console market. Mega Man, Castlevania, Mario Bros., and Zelda have continued on for many generations long after their initial NES debut. And that only touches all the game titles the NES is famous for.
     
    If one plays those games long enough it becomes common to build expectations of what the game is "suppose" to do. Mario should change to a red and white outfit when he picks up a fire flower. What would happen if that color scheme was off? Or try this...hum a few bars of the Super Mario Bros. theme. Go on ahead...I'll wait. . . . . . OK, time's up. Now imagine that same theme that is played too fast or too slow. Basically, place a 45 RPM record on a turntable and play it at 33 RPM or 78 RPM. Yea...some emulators have been known not to be 100% accurate in this department when emulating the NES hardware. It's also been true with the flashback consoles made by ATGames.
     
    One thing to realize is that, no matter how well received a Nintendo product has been received, Nintendo has always put quality in their hardware. And since the introduction of the GameCube Nintendo has been revamping the NES games slowly like Metroid on Metroid Prime as an example. So if any company has had experience in emulating their own products it would have to be Nintendo. And it is possible that the NES Classic is going to be emulated but it might also be using real hardware or the same virtual console found on the Wii and Wii U.
     
    Just for the games alone the Nintendo NES Classic is worth the $60 price tag. If a collector, gamer, what have you, were to hunt down those games in their original cartridge form, just the carts, any two of the games in the 30-game list would easily cost $60 depending on where you looked. Mega Man 2 alone can fetch $40 or more. And only the most popular NES games seemed to make the list, too. So you have literally hours upon hours of gaming, good, wholesome, quality gaming, in one little package.
     
    Once again, though, if anything is even slightly off, it can ruin the whole deal. So I really hope that Nintendo does the original NES and the 30 games they have included justice. As for now the NES Classic is scheduled for a November 11th release and I am excited for it. I already have money set aside to pick one up on release date and will do another review on it once I get it. In the meantime I'd like to hear your thoughts on Nintendo's surprise console.
     
    (Image used: http://www.nintendo.com/nes-classic )
  4. Atari 5200 Guy
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  5. Atari 5200 Guy
    When I was gifted E.T. for the 2600, very much brand new as in never-been-opened new, for my birthday just days before writing this review I couldn't have been happier. E.T. was one of my favorite childhood memories and I still enjoy that movie to this day. I must have seen that movie five times during its first release in the theaters. Then I seen the game on store shelves for the 2600. Bummer! I had a 5200. And why didn't my system get an E.T. game? I was blind to what was happening because I was a 5200 owner. For me Atari was the king of video games and E.T. was the most awesome-est movie period. For some 2600 owners, unknowingly to me, Atari plus E.T. equaled disaster.
     

     
    I would not discover E.T. on the 2600 until 1988 after I picked up a used 2600 with a ton of games from a classmate for $10. Even during the Nintendo Entertainment System's power on the gaming public anything Atari still caught my attention even if it was used. Once I got it home I tried that E.T. game I never got to before. The only problem was that it was only the cartridge I had, there were no instructions on how to play. As hard as I tried to figure out the game I simply didn't understand what I was suppose to do. So, I played some Space Invaders instead. E.T. for the 2600 would go on to be declared one of the worst games in video game history while I would try time and time again to figure it out.
     
    Fast forward close to the present, to the time the legendary Atari Landfill was discovered and digging had commenced to see what that tomb had in it. I'm sure most know what all came out of that landfill by now. I even shed a tear mostly from think about all those products that Atari simply destroyed that could have been donated and used as a tax write off. Not long after that I did some research on E.T. and found that there was a guide on the internet dedicated to beating the game. As far as I know there wasn't many Atari games that got that sort of attention. My interest in this game had been ignited again. This time I downloaded an emulator to play the game. After a few short plays I was astounded at what was pulled off in 5 weeks time.
     
    E.T. for the 2600 gets bad reviews it really doesn't deserve. It was a first for capturing the main plot of a movie and turning it into a playable video game. It was also a first in expanding on the adventure game genre by involving every element in the game in one way or another. And if you think about it, the map on E.T. for the 2600 has to be learned so the player will know where they are going so they don't get lost. In some ways this game also has RPG elements because, much like an RPG, each single-screen location acts like a grid with each grid spot holding specific game functions. Early RPGs did this for allowing enemy confrontations.
     

     
    So, in lots of ways, E.T. set new standards in how some game genres were programmed and developed. If you don't quite understand what to do in the game since it is understood that many copies of E.T. are loose and without documentation, I would like to share a link to a guide that is solely for E.T. on the 2600. I hope it will help future 2600 gamers who have this game to become engulfed in what it really has to offer. E.T. for the 2600 is not the worst video game ever made. On the contrary is should be up there with some the 2600's best highlights. As for glitches, while E.T. does have some there are lots of modern day games that have glitches worse than E.T. ever thought of having. E.T. for the 2600...it's an A-plus game in my book.
     
    Link To How To Win At E.T. - The Video Game
  6. Atari 5200 Guy
    I remember being four years old and being at the bowling alley with my Mother and discovering Space Invaders for the first time. Years later when the 2600 made its way to our local Wal-Mart, and even had a demo unit set up, I discovered that I could play that game at home. I asked for that Atari machine and that game for a few Christmases and birthdays but never did get it. I did end up with an Atari by 1982 but it wasn't the 2600.
     
    Space Invaders was the sole reason why I wanted a 2600, no other game mattered to me at that time. I'm sure I would have enjoyed any other game but Space Invaders was "my" game. I would not see this Space Invaders until after Nintendo dominated the video game market and those "old" Atari consoles with piles of games would show up at yard sales for an average of $10.
     
    Space Invaders is the first home port of an arcade game that was licensed. It was also the first arcade port ever made that I am aware of for any home console. While it wasn't entirely just like the arcade it captured everything that made the arcade Space Invaders very likable. It was also a little more forgiving, allowing the player to build and improve their skills with the game. I know of a few 2600 owners during my childhood years talk about wear out a controller or two playing this game alone.
     
    Atari's Space Invaders also does something the arcade doesn't...steps it up a few notches by giving creative ways to change the game. Seriously, try some of the other game variations if you never have like enemy fire that not only comes raining down but also in the direction the player's ship is. Do you really want a challenge? Try the variation where the invaders are completely invisible. Be sure to keep your best controller away for a while because the game play can get intense!
     
    Space Invaders on the 2600 is a good game. It's such a common title by today's collectors and Atarians that you will most likely see a copy of Space Invaders in their library of games. It is also one of the top 100 game picks by Atari gamers according to Atari2600(dot)com. And for good reason if that is true. This game would easily make a top 10 list in my book. If you are new to the 2600 pick this game up along with it or make sure it is in the collection of games if your 2600 find comes with games. You don't want to miss this game!
  7. Atari 5200 Guy
    Out of all the video games Atari produced it seems that Pac-Man for the 2600 has been blamed, almost entirely, for the start of the video game crash that happened during the early 1980's. It is also marked as one of the worst games made in video gaming history. By now most Atari 2600 owners, new and vets, know what this game is like so there really is no need to dig into how the game play actually is. But hopefully this little blog post will put the game in a different perspective to where the game is not entirely to blame. Yes, for a short while this game will get a bit of the spotlight. At least I'm going to try.
     
    As most Atari.IO members here might remember from one of my posts, I received three brand new, unopened, 2600 games for Christmas in 2015. One of those games was an original Asteroids. I opened it up because it felt really heavy and I knew the cartridge and instructions were not that heavy to begin with. Inside was an Atari catalog which was a nice surprise as I love that classic reading material. It gives an idea of what it was like to own the 2600 and what Atari was up to in supporting it. I flip through it and after a couple of pages I landed on Pac-Man. A full two pages! I begin to read it. Almost immediately you can tell that Atari knew this game was not what it should be, let alone who ever wrote the article obviously didn't know how the game was played and what all went on.
     
    Allow me to share the article with you. The catalog was released in 1981 and Pac-Man is stated to be released March 1982. Without further ado..
     
    "Adopted from one of the most popular video arcade games ever created, Atari's Pac-Man*, which differs slightly from the original, is sure to be a hit in your home."
     
    OK. Do you get the feeling here that Atari knew they didn't get this one right from the start? I will admit that they printed a similar thing about Defender in that same catalog and my new copy of Asteroids came with an insert that pretty much said the same thing...but those games were received well by 2600 owners that I am aware of. Carrying on...
     
    "In this engaging game, you guide the PAC-MAN around a maze to gobble up dots for points, while dodging ghosts. In the four corners of the maze are special tablets. When PAC-MAN eats one, he changes color and can then eat the ghosts. But he has to hurry and catch the ghosts before he changes color again, or they'll eat him."
     
    Did you notice a couple of things here? Atari, or someone at Atari, didn't know Pac-Man very well. The writer of this article first treats PAC-MAN like a thing with "the PAC-MAN...". I will admit that the arcade PAC-MAN had just came out in the arcades but was already well known as just PAC-MAN. That's it. The writer also must not have played the game before because PAC-MAN is not the one that changes color from eating a power pellet, or as they called them, special tablets. The ghosts are. After reading that article there should have been warning signs that Atari didn't not know what they were doing with this game. Now let's plug the cart in and see what we get.
     
    Immediately noticeable is the blue maze on a black background from the arcades is missing. What we have on the 2600 is an orange maze on a blue background. PAC-MAN in the game has an eye, and the ghosts, while there is four of them, flicker badly and appear to be similar in color. And missing are the fruits that our lovable character normally gets in the arcade, in its place is a square thing Atari called a "Vitamin".
     
    So...is Atari 2600's Pac-Man really to blame for the starts of the crash? I don't think it is so much the game is to blame I believe it was related more to the hype of Pac-Man being released for the 2600 only to be let down by expectations the public had. I mean up until that point the 2600 did do a decent job at some of the popular arcade games. Asteroids wasn't spot on but that was to be expected. The difference in monitor types meant something else had to be done. Space Invaders, I thought, was really well and is one of my favorite 2600 titles. Defender might not have been exact but what was pulled off is good. Missile Command was good, too. The 2600, and its developers, tried.
     
    Pac-Man on the 2600, while it doesn't look or sound anything like the arcade, is fun in its own way. Maybe this game should have been given a different name. As well Atari should have had more than one developer on porting Pac-Man to the 2600 and picking the better port for a release. In some respects, the 2600's Pac-Man is OK in my book. I would blame Atari for this one, and the crash, for producing more copies of this game than they should have from the beginning. Only a small batch should have been made to see how well it did. After that they would have known what to do.
     
    For what it's worth, Pac-Man on the 2600 is not completely bad and it has survived many decades along with other 2600 titles. As well it is also hard to find a small collection of 2600 games that do not have Pac-Man as one of the games. Play it once in a while and see if you can find things to like about it, while playing it, and see if you, too, can find some good out of it. I did.
  8. Atari 5200 Guy
    Over the past several months I have been discovering Atari 2600 games for the first time...just like those who owned one way back when the machine was the only console on the market. So far I've discovered Solaris and few others I had never seen or heard of before. The 2600 has managed to surprise me again with a rare title known as Radar Lock.
     
    Radar Lock appears similar to Sega's After Burner but after a few minutes in the game you get so sucked into the on-screen action that you forget what you are playing on. Wave after wave of enemy aircraft appear on your screen, shooting at you in a fly-by style formation. You constantly find yourself in a banking move just to target them so you can strike them down with your twin gunner or missiles. All the while you are using gun and missile ammo that is limited and have to watch your fuel gauge. Run out of either one and it's curtains for you. If you manage to succeed in finishing off all enemies in a single wave you will get the chance to dock with a fuel plane. Even that can be tricky because now the fire button turns into a boost button. Just like how Star Raiders' Space Stations have to be just right for the player to dock with them the player has to be just right for the fueling aircraft to lower its hose to your fighter jet. Line it up and receive a bonus for the fuel and ammunition you have left. After that you will find yourself on a runway waiting for the next wave to start as soon as you press the fire button on your controller. And a first for me...this game actually uses the TV Type switch for a pause button. Simply slide it to the B*W position to pause (recommend 2600 hardware for this) and slide back to Color to continue where you left off. Pretty cool, eh? It also uses a second controller, like Solaris, for selecting between guns and missiles...up and down for guns and left and right for missiles.
     
    Now that you know what the game entails to a degree let's step back in time a bit here. 1989 is the copyright date on Radar Lock. That places the 2600 JR on the shelf along with the 7800 and up against giants Nintendo and Sega. At this time the Genesis should have been on the market as well and Nintendo going strong with the NES and newly released Game Boy (in North America anyway). So here we have the 2600, declared a primitive console by some at the time, doing something it was not designed to do...again! And I thought Solaris was mind-blowing.
     
    Radar Lock pushes the 2600 hardware into new territory that is just as mind-blowing as Solaris. The graphics are well done and flicker free, the sound effects somehow don't seem limited to the 2-channel limitations of the TIA processor, nor do the controls, after getting use to the game, feel like a 2600 game. In some ways it almost feels like part of Solaris was used as the basis to Radar Lock...and in a good way. I really never knew that graphics on the 2600 could make tiny dots (check out the radar in the lower right-side of the HUD display and GUNS ammo). This game is impressive.
     

     
    I really believe that if gamers in 1989, who owned an NES or Sega system, were more aware of this game they might have purchased it along with a Atari 2600 Junior or Atari 7800 game system. This is one game I never heard of until recently but if I would have known about it sooner, and when I picked up my 2600 Junior with my first paycheck decades ago, I would have purchased it. If you find this game in the wild or online, and you've never had it before, I recommend picking up. If you do pick this up I recommend using a controller where the fire button is on top of the joystick handle to really get immersed into the game. A Kraft Starmaster controller easily comes to mind for that. Any 2600 owner who does not have this game needs to locate it and play it. It's really good.
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