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Robbo 5200 [work in progress]


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14 replies to this topic

#1 tdididit

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Posted 08 May 2016 - 04:13 PM

 

it is almost done... left to do language picker and some minor bug fixes


Edited by tdididit, 08 May 2016 - 04:15 PM.

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#2 RickR

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Posted 08 May 2016 - 06:47 PM

This looks promising, but I'd suggest a gameplay video showing someone successfully playing the game.  It's really hard to tell what's going on when the robot just moves in a pattern over and over. 

 

I think you've got something special going.



#3 tdididit

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Posted 08 May 2016 - 07:10 PM

I am still working :) i will post game play video and demo game image when all features will be done.

The game is my contribution to QB party 2016 - starting next week.

 

still there are few bugs in game logic routine - up-down bat doesn't move as should to move.

language picker is a piece of cake - i have now 4 language versions (polish, hungarian, english and german) maybe I put russian when i will have time for it.

 

i wanted only to show that it works :)

I fitted full 64kB XL/XE RAM code + 16kB of extra features in 32kB 5200 ROM image :P still 8kB free space left.

 

The source code will be used next for build Atari 7800 version :)


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#4 RickR

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Posted 08 May 2016 - 09:39 PM

Keep us up to date!  I does look like a very fun and original game. 



#5 tdididit

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Posted 11 May 2016 - 10:44 AM


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#6 RickR

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Posted 11 May 2016 - 10:54 AM

WOW.  Much better.  Thanks.  Looks great. 


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#7 tdididit

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Posted 11 May 2016 - 10:58 AM

after QB Party 2016 deadline I will post .a52 image file of demo version with 15 levels. full game got 56 ...


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#8 Arenafoot

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Posted 11 May 2016 - 01:57 PM

after QB Party 2016 deadline I will post .a52 image file of demo version with 15 levels. full game got 56 ...

QB Party? Is that another homebrew game?


consoles I own: Atari 2600 Vader & Jr. (short rainbow) w/box, GCE Vectrex, Radio Shack CoCo2 (64k) w/box, Intellivision, NES, SNES, N64 (x3), Xbox (Halo Ed.), PS1 (x3), PS2 slim, Wii, Mattel HyperScan (x2) handhelds I own: Microvision w/box, Electronic Football (by Sears) w/box, Tomytronic Pac-Man w/ box, Entex PacMan2, Coleco Donkey Kong tabletop w/box (w/ Coleco "Perma-Power" Adapter), & all MGA Classic Arcade's and Jakk's Pacific/TV Games Plug-n-Play.


#9 tdididit

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Posted 11 May 2016 - 03:57 PM

No, it is a copy party and game is an entry to game dev compo



#10 Arenafoot

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Posted 11 May 2016 - 07:57 PM

No, it is a copy party and game is an entry to game dev compo

ohh...because there's a homebrew 2600 game called "Qb" which is a better Q*bert for the VCS. I thought maybe it was a Qb for the 5200.


consoles I own: Atari 2600 Vader & Jr. (short rainbow) w/box, GCE Vectrex, Radio Shack CoCo2 (64k) w/box, Intellivision, NES, SNES, N64 (x3), Xbox (Halo Ed.), PS1 (x3), PS2 slim, Wii, Mattel HyperScan (x2) handhelds I own: Microvision w/box, Electronic Football (by Sears) w/box, Tomytronic Pac-Man w/ box, Entex PacMan2, Coleco Donkey Kong tabletop w/box (w/ Coleco "Perma-Power" Adapter), & all MGA Classic Arcade's and Jakk's Pacific/TV Games Plug-n-Play.


#11 tdididit

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Posted 15 May 2016 - 12:53 PM

qb-cup.jpg

 

1st prize on game dev compo at QB Party \o/

Robbo beats 6 other 64-bit PC productions :)


Edited by tdididit, 15 May 2016 - 12:54 PM.

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#12 RickR

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Posted 15 May 2016 - 01:05 PM

Congratulations!  That is awesome. 


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#13 Arenafoot

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Posted 15 May 2016 - 06:09 PM

attachicon.gifqb-cup.jpg

 

1st prize on game dev compo at QB Party \o/

Robbo beats 6 other 64-bit PC productions :)

Congrats!  :party:


consoles I own: Atari 2600 Vader & Jr. (short rainbow) w/box, GCE Vectrex, Radio Shack CoCo2 (64k) w/box, Intellivision, NES, SNES, N64 (x3), Xbox (Halo Ed.), PS1 (x3), PS2 slim, Wii, Mattel HyperScan (x2) handhelds I own: Microvision w/box, Electronic Football (by Sears) w/box, Tomytronic Pac-Man w/ box, Entex PacMan2, Coleco Donkey Kong tabletop w/box (w/ Coleco "Perma-Power" Adapter), & all MGA Classic Arcade's and Jakk's Pacific/TV Games Plug-n-Play.


#14 tdididit

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Posted 22 May 2016 - 01:44 PM

If somebody like to try the game, here it is.

 

It is not a final version, but is possible to play on real hw and emulators

 

Final version will be available when I finish 7800 version

 

-ps-

known bugs:

- self destruction doesn't work on real hardware, in emulator START button

- some glitches happend in sfx engine

Attached Files


Edited by tdididit, 22 May 2016 - 01:48 PM.

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#15 RickR

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Posted 22 May 2016 - 07:26 PM

Thank you.  Will give it a try. 


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