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Video 61

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  1. hi everyone, Ice Cream Ike is now available for the Atari 8-bit computer line and 5200 game system! Guide Ike's employee through harrowing levels matching ice cream scoops to fill orders for Ike's customers. Just don't mess up! You only have five chances. Thanks for watching! we have a new game to announce for the atari 5200. Ice Cream Ike, its a very fun and addicting action game. Ice Cream Ike is now available. currently we are taking orders via e-mail only at, video61@atarisales.com, or video61atarisales@gmail.com when inquiring about Ice Cream Ike or any other item from video 61, please let us know if you live in the u.s.a., or another country due to shipping. at this time we are only accepting payment via paypal, or checks or money orders. to mail in a check or money order, please go here for instructions, http://www.atarisales.com/ordering.html price will be $39.95, shipping free if you live in the u.s.a. Ice Cream Ike is not listed on our web site yet. we are constantly busy and will get it listed A.S.A.P. thanks again everyone, without you, we would never be able to bring new stuff to the atari community lance www.atarisales.com
  2. hi everyone, most likely many have seen this already, but just in case, its from a old t.v. series. lance www.atarisales.com
  3. jack then emptied out some 40 warehouses world wide, in a giant garage sale. when atari got down to their last warehouse, i asked brad at best and bruce at B&c, i wonder how long they will stay in business once that last warehouse is gone. we found out shortly. scott, some one at atari many decades ago told me that adventure sold one million copies a month for 11 straight months. have you heard anything about that? lance www.atarisales.com
  4. hi silver back, there is indeed a 5200 version, as well as a A-8 version. i am working on even more for future releases. lance www.atarisales.com
  5. hi funkmaster, i am working on even more coolness for another future venture release. lance www.atarisales.com
  6. hi silver back. i designed and named tile smashers decades ago. i could never get atari, let alone anyone else to recognize how good a fit it would be for their 8-bit platforms. peter and two others in my group have helped my dream come true. lance www.atarisales.com
  7. hi Justin. BINGO! lance www.atarisales.com
  8. hi Scott, one of the major problems for atari from day one of the launch of the 5200 was the joysticks. from day one caused atari to take away from development, and try to mitigate the damage from the sticks. also same development people were having a hard time porting games over to the 5200, again, it was the sticks. i had customers come into my stores and throw the sticks down on the counter in disgust and say they do not work again! and also the power supply, switch box setup on four port units could be very unstable. lance www.atarisales.com
  9. hi scott, i think i have the nes source code for millipede and ikari warriors. came off of a ST hard drive from atari's laboratory. lance www.atarisales.com
  10. hi justin, scott, you have to remember, by the time jack got atari, everyone thought games were dead. activision killed off that stupid myth, pitfall II, kung fu masters, ghost busters and others, sold like crazy for me. and my customers came in daily asking when is atari going to release any games. but jack was very busy with the atari ST, and have gotten rid of most of the programmers, he was in no shape to compete in games. and he was never serious about competing even when he resurrected the 7800. jacks way of doing business was selling off whats in the warehouses world wide. so in some warehouses, there were millions of 7800 games just sitting. pure profit. so for jack, games were just a side line, he hated them anyways. i got the two hour lector on the evils of video games also. so little money and time was invested in the 7800. i got a letter one time, where atari promised 25 games by 1987 i think it was. many never came, a few came years later. and the technology was there. jack had warehouses full of stuff like pokey chips, ram, and video chips. the great thing is that the cart shell had a lot of room for cart boards, that could be packed with goodies. but the atari ST came first. and even then, cost cutting caused its eventual demise. lance www.atarisales.com
  11. hi silver back, not much of a relationship. the office secretary accidentally sent my call that was going to john scruch to jacks office. he answered it, and i said who is this, i was looking for john scruch. jack responded, i am jack tramiel, i apologized and and was going to hang up and try again, but he said wait who are you, i responded, he said yes i know of you, then we spoke for at least 15-30 minutes, maybe more, not sure. i was so shocked he wanted to talk. he was very polite, sounded a little lonely. we talked atari of course. in fact, i was having a hard time getting off the phone so that i could recall up john. spoke to him a few more times in the future, he actually broke into a few calls to say hi and how are things going. later on i was told that jack said, what ever he wants, let him have it within reason. lance www.atarisales.com
  12. hi justin, yes. and i am checking into the fact that actually the 7800 may have a 48k window. i am wondering if GSS wanted to release 2600 multi carts on the 7800? lance www.atarisales.com
  13. hi crossbow, but at least you hit what you aimed for. the 7800 version by the time it fires, the boulder in in another place. lance www.atarisales.com
  14. hi dauber, yep, load time. plus being apple ports. lance www.atarisales.com
  15. hi silver back, jack was your typical asset stripper, he cannot see past the end of his nose, let alone tomorrow. that being said, he was good to me, he even listened a few times. alas if only he acted upon the same advise that he got daily from others to. lance www.atarisales.com
  16. hi scott, the reason why the tight leash atari had on programmers was rom space, period. choplifter, 32k, no ram, no second screen. this played out on just about every game but commando. there were a few successes getting by jacks cheapness like impossible mission had ram, looked great, but alas. the bug. by the time atari figured out the 7800, it was to late. 32k and 48k from a combined ram/rom hobbled many games. there were some success like desert falcon, pole position II, and food fight, but there are only so many limited size games like that, that can carry a platform. the plug in board the programmers are discussing is the one most likely that plugs into the atari ST. i got one. it allows you to program a 7800 game, and watch it in action because the board plugs into the cart port on the 7800. the information atari had for programmers was built from scratch from what atari themselves figured out. they got no help from GCC because of how jack treated them. i once pointed out to a atari engineer that on the 7800, there is a 32k window for the 2600, he was stunned. you can program a 2600 game on the 7800 in a full 32k, no banking needed. so jacks atari was flying blind with the 7800, and by the time they figured it out, i say it was when commando was released, game over. lance www.atarisales.com
  17. hi crossbow, if you ever played the XEGS version you would never play the 7800 version again. if you ever played the 2600 version, which should have been a light gun game, but joystick control is very good, you would never play the 7800 version again, at least that is the way it is with me. lance www.atarisales.com
  18. hi rickr, jack simply hated games, and did the least possible he could with them. he could care less what people thought of his games, terrible shame. lance www.atarisales.com
  19. hi silver back, you are welcome. lance www.atarisales.com
  20. hi rickr, its another apple port. but not all apple ports are bad. lode runner on the XEGS is one also. lance www.atarisales.com
  21. hi justin, same with crossbow on the 7800, there is lag time when using the light gun. lag time usually means the code has to be loaded to use it. i wonder why cracked was not a light gun game? it sure needed it. but the lag time may have been a killer to game play. as is, its almost impossible to play. lance www.atarisales.com
  22. hi guys, it started out as a apple port i think. and the controls are bad due to something in the 7800 o.s. i remember discussing this with atari decades ago. so i do not remember what it was, something to do with controls riding on top of other code, it slows it down. lance www.atarisales.com
  23. hi guys, in my stores when asked about sports games for the 7800, i always pointed out touchdown football. i never got a bad response back. when it was rented, fathers usually bought the game later on, big seller on the holidays. other sellers, mat mania challenge, pete rose baseball, mean 18, and titlematch pro wrestling. real sports baseball landed with a thud, even though the splash screen was impressive to me, the game it self, BLAH! hat trick did ok because of the intermission. lance www.atarisales.com
  24. hi Jinroh, thank you so much for the compliment!! lance www.atarisales.com
  25. hi, we are only taking orders at this time via e-mail. our e-mail addresses are, video61@atarisales.com, or video61atarisales@gmail.com when inquiring about VENTURE or any other item from video 61, please let us know if you live in the u.s.a., or another country due to shipping. at this time we are only accepting payment via paypal, or checks or money orders. to mail in a check or money order, please go here for instructions, http://www.atarisales.com/ordering.html price will be $39.95, shipping free if you live in the u.s.a. VENTURE is not listed on our web site yet. we are constantly busy and will get it listed A.S.A.P. thanks for your inquiry, lance www.atarisales.com
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