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Video 61

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Everything posted by Video 61

  1. hi everyone, as requested, and i was about to do it, food fight comparison. 7800 version, colorful, smooth, good sounds, XEGS version, choppy, almost like its in basic, music pretty good, but some sound effects are almost 2600 like. lance www.atarisales.com
  2. hi rickr, you read my mine, i was just about to do it. its a amazing difference that is for sure! lance www.atarisales.com
  3. hi, agreed. the 7800 with the right programmer and a good board, could really shine. lance www.atarisales.com
  4. hi, both are good, its just the 7800 seems a little more smoother. lance www.atarisales.com
  5. hi, the 7800 version to me moves those sprites better, the scrolling seems less jerky. the xe version is good, but once you play the 7800 version you get used to it at least in my case, it just seems smoother. lance www.atarisales.com
  6. hi, its a good game. i used to know him. he was working on another light gun game when jack pulled the plug. lance www.atarisales.com
  7. hi everyone the atari 7800 could really shine sometimes under the right programmer, and if they were given a decent cart board to work with. the XEGS version is not to bad, looks great, sounds great, but its jerky and not smooth. there are limitations to how many sprites can be displayed at once. colors are good also. here is the 7800 version, music is still good, notice the smooth scrolling, not jerky, can display many sprites at once with ease. great colors. this has a shameless plug in the video, i cannot help it, lance www.atarisales.com
  8. as you should be! lance www.atarisales.com
  9. hi, its a awesome game. the programmers actually created a modern version of the 400/800 castle wolfenstein. lance www.atarisales.com
  10. hi rickr, agreed with everything. the reason for the out sized boxes on 400/800 games was because the carts were so small. people reacted to the small size vs. the 2600 and said how could that be a better looking game in so small a cart compared to the 2600. so they stuck the game in a very large box to show people how big and powerful the 400-800's were. i remember people opening up the boxes expecting some gigantic cart, only to see a little cart and a look of i have been screwed. this was long before people got used to ever shrinking more powerful electronics. lance www.atarisales.com
  11. hi justin, atari promised they would update all 400/800/xl games up to the 64k XEGS standard. instead they either put stickers on the 400/800/xl game boxes saying will play on the XEGS, usually a lime green sticker, and they put eastern front in a XEGS blue box, but still used the 400/800 cart shell, and put a blue XEGS sticker on the cart. in the case of donkey kong they put the game in XEGS cart shell, and a XEGS blue box, but it was still 16k. that was a towering achievement for jack. look at the few cents he spent on boxes, labels, and stickers! meanwhile some more 64k excellence, notice the splash screen on a 8-bit with just 64k. lance www.atarisales.com
  12. yea they made good stuff alright. lance www.atarisales.com
  13. hi, its amazing how many 7800 games were bungled. i suspect jacks cheapness to be the main culprit! it looks like the xe version of mario bros. was a outright done from scratch. lance www.atarisales.com
  14. hi guys, now more 64k excellence. there was no reason why the 7800 version is what it is. when you look at this compared to the 7800 version you need to ask what went wrong? lance www.atarisales.com
  15. hi, yep, just two lines. instead it was hobbled by 4 megs for years. ram was very expensive back then, but so what, some people with money and programming skills, would have done it, and made some cool stuff back then. just to upgrade the machine to four megs was not always easy. many upgrades were unstable. its as if jack wanted to frustrate his user base, which he did. the peecee said glad you came aboard. lance www.atarisales.com
  16. hi justin, its true, and it works great. you gotta play it to understand it. lance www.atarisales.com
  17. hi, its a awesome game that really shows the xe graphics power. now for another excellence squeezed into a 64k cart. it you ever played the 7800 version, this puts it to shame, and should not have because the 7800 has the power, but i did. even the 2600 version is good, would have been great, but they took out the light gun option. lance www.atarisales.com
  18. hi guys, ok, we have retooled the 5200 version to have a two player co-op option. this adds to the fun factor of the game. we are very far along, so we are close. this version for sure is not the finished version, but its very close and we wanted to share what we have accomplished so far. enjoy! thanks for watching, lance www.atarisales.com
  19. hi guys, this looks like it, we are about finished testing, most likely this is the finished version. we will announce it soon. enjoy! thanks for watching, lance www.atarisales.com
  20. hi, same thing at atari trying to live off of 48k, then issuing a 16k machine and a unstable 64k machine. back then they just did not understand what was coming. lance www.atarisales.com
  21. hi justin, agreed, what a loss. when i found out atari was down to their last warehouse, i warned my partners in crime bruce and brad, we better get everything we can whilst we can. they said but the falcon and jaguar, i said there will be little or no support as always, they will fail, and because there will be no more to liquidate in the warehouses, jack will pull the plug as soon as he could. when he went to germany and fired the atari team in germany, and canned the falcon 040 and the laptop, i knew what was coming. the falcon 040 was in a tower, with ram slots and other card slots, easily upgraded to a 060 machine. even the falcon 030 was undermined by the fact that there was a bug in the motherboard that they never bothered to fix, released it as is, and it can't be clocked higher that the upper 20's. it could have gone to a 100 mg. board if that bug had been fixed. so you could see the end was near for atari. lance www.atarisales.com
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