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Thank you so much for doing this @Sabertooth and everyone who joined in on the fun! π It was a really good time competing with all of you, and im SERIOUSLY considering getting some kind of online leaderboard system in place for CI's next patch, that was too fun to do just once! Congratulations @D.joe on taking first place! You rocked it my man! π€ Kicked my butt fair and square! π
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Yooooooooooooo! The Atari VCS port for CI is now finished and will be released on May 10th at 9:00am PST!! For those who would like to read more into the updates and such, you can find all of that on our blog post here: A Long Polka Dotted Road... We're so stoked to see this game finally get into the hands of all you awesome Creatures! π Here's the latest trailer to whet your appetites:
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Made some big announcements for the VCS port of Circus Interstellar, talked about our new plans for our next project, and shot the %!#$& about video games and other geeky stuff π It won't be long now...
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Had an awesome time with Raskull and ShotgunSean on That Gaming Show last night. Talked about the Circus Interstellar coming to the VCS, showed gameplay using the classic atari gamepad, watched some old alpha footage we found in the depths of our computer, and of course shooting the %!#$& over some cold brewski. π Circus Interstellar is really coming along, I think fans of the original Berzerk will really appreciate a modern take on the classic that doesn't lose the magic we all enjoyed from the OG. We are getting close to the deadline we've given ourselves to hand off the game to Atari for testing, after we square away any feedback we receive from them we will be announcing an official release date. Don't worry, the circus will be invading your VCS soon... π€‘ Chillin' w/ Ettinsoft - That Gaming Show Episode 60 (youtube.com) https://www.youtube.com/watch?v=Mc-fvKY3bq0&t=751s
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Hey guys π Its been a little bit since the last update as we've been having lot of trouble with getting the game to run on the Atari VCS and then immediately had A LOT of issues with the gamepad support, all due to the fact that Game Maker Studio has completely stopped caring about the VCS and linux in general. HOWEVER! With a ton of help from Lost Astronaut, another gms2 dev porting his game Apolune 2 to the VCS, we finally got the game not only launching on the VCS but we were also able to build a local server that launches alongside the game to detect the gamepads that we can pull to our game! π So now we can FINALLY get to making the final touches to the port! Some of the adjustments we plan to make: -new rooftop textures to make the graphics more readable -adjustments to difficulty with descriptions as to what each difficulty does -adjustments to character control, as well gameplay feedback (gaining/losing upgrades, finding player on tactical camera mode, and more) -VCS online scoreboards -some new secret stuff π -And much more! We'll be sharing more on our Ettincast Monday the 26th at 6pm PST, be sure to tune in for more details and some gameplay footage. It shouldnt be long now! Atari VCS here we come! π
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Thanks for the coverage! π Porting to the Atari VCS is certainly going to be a challenge being that the system is geared towards Unity and we're one of the few devs running with Game Maker Studio 2, but we are determined to make this happen! πͺ The VCS community is wonderful so far and has been a lot of help in getting adjusted to Linux, and have been making the learning journey so far much easier to take. So thank you everyone! π (Btw that video above is funny because we actually forgot to hit the record button the first time around and that's us scrambling to get back on track lol)
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Ettinsoft changed their profile photo
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Ettinsoft started following Circus Interstellar: Sadistic Clowns and Electric Walls!
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In the deep recesses of space, polka dotted terror awaits. Description Circus Interstellar is an electrifying combination of inspirations from the arcade classic: Berzerk, and the cult classic film: Killer Klowns From Outer Space. A tough-as-nails arcade experience from outta this world! In the distant future, mankind is at the brink of extinction. Set on a mission to find resources for their dying species, the voyagers encountered a strange, sadistic alien race with a clownish appearance. Will the survivors escape the gory circus? Or will they be assimilated like all the others? Trapped in a spaceship with electric walls (the galaxies worst security system) and vengeful alien clowns, the goal is simple: Get back to your cruiser at the docking bay and escape. These gruesome bozos have some nasty tricks hidden up their sleeves, and seem to know your every move. You must outwit and slay any bozo that stands in your way, but you must make haste! For as you linger, you attract the attention of the ever hungry Jugularnaut... Lock and load, blast some clowns, and run for your life! Prepare to pie... Key Features -7 difficulties -9 different characters with unique personalities -4 player local coop/versus -3 game modes (Escape mode, Survival, and Cut-up (versus) mode) -5 bosses -60+ levels -Hardcore mode (1 life) -Freeplay mode (no life's) -E-Z-Walls (for those who find electric walls too hard or frustrating) -Various other awesome customizable options and cheats to tailor gameplay to your liking -Readable digital comic book -Heart throbbing music by Dance With The Dead Available for PC on Steam and Itch! Steam link: Circus Interstellar on Steam Itch link: Circus Interstellar on Itch.io The Portland Retro Gaming Expo 2023 We're going to have a booth at this years PRGE! For the event, we've put together a custom Circus Interstellar arcade cabinet for expo goers to play the game on! We're super excited to watch people play it and cant wait to see what you all think of the game. π We will also be selling Circus Interstellar merch at the booth including a comic book, physical copies of the game, and t-shirts. So be sure to snag some CI swag so you can kill clowns in style! π Here's some pictures of the Circus Interstellar custom cab