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Lost Dragon

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    Lost Dragon reacted to Atari 5200 Guy for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  2. Like
    Lost Dragon reacted to Clint Thompson for a blog entry, You see, something is going to happen. Something wonderful...   
    As I expand my knowledge and experience in different manufacturing/post application processes, there's always a constant light blinking away in the far distance, almost humming as a reminder. The things I see that are now possible today that wasn't possible 20 or 30 years ago is truly impressive and opens up far more opportunities and options for modifications and customized hardware that just wasn't possible back then.
     
    The bad news is, Atari is dead as a doornail when it comes to releasing new hardware.
    The good news is, Atari is dead as a doornail when it comes to releasing new hardware.
     
    My point is, it forces users to make the best and most out of what was given to use as a system. In this particular instance, I'm referring to the Atari 8bit line. If you want to be really specific, the XE line even. My angle is: If Atari could make an Atari XE today, how would they do it? Maybe not so much even how they would do it but what would I, as a user and gamer, want from such a modernized retro gaming computer system. That thought doesn't hurt the brain even a little, does it? ;-)
     
    So, how exactly does one modernize, in the sense of current day releasing of said hardware, an Atari 8bit computer? Where do you start and what is the final, end product? The Atari 8bits are (probably not so arguably because I'm biased ;-) ) the best 80's 8-bit computer of all time. Off the top with what's available: Stereo pokey, 1MB of RAM, mechanical keyboard switches for that proper tactile feedback! what else is there? Internal SIO2SD for storage so you never have to have an external accessory to load the entire library of Atari 800 games? I know what I want to give it that special look and feel in the end but what about you?
     
    What would you want?
     
    Anyways, Atari is and forever will be just a hobby and I doubt this project will ever turn into something that makes much money, if only to cover the costs for making what I want for myself a reality. In the end, maybe a few people will end up with some truly astonishing and cherished Atari 8bits in their hands to have fun with...
  3. Like
    Lost Dragon reacted to Clint Thompson for a blog entry, Tempest 2000's Digital Terror   
    Roland this, Roland that. Give me reverb and MIDI stat!

     
    https://t.co/dDZOl1sliF
     
    I think it may be possible to come up with some sort of tasty Tempest 2000 soundtrack replications of sorts or maybe even a mashup. Still waiting on a few more bits to be added before I can really dive in but I like it =D
  4. Like
    Lost Dragon reacted to Clint Thompson for a blog entry, Llamasoft on Tour   
    Maybe next year for Midwest Gaming Classic...
     
    As it stands, I'll have:
     
    Tempest 2000 for DOS (PC)
    Tempest 2000 for Jaguar
    Tempest 3000 for Nuon
    Space Giraffe for 360/PC
    TxK for PSTV
    TxK VR for Oculus DK2
     
    Maybe I can have a table setup dedicated soley to Virtual Light Machine goodness (VLM1, VLM2, Neon) and all the different iterations of Tempest Jeff ever made for the multiple consoles and PCs setup. Too much Tempest? Hopefully not =D
     
    I suppose I could also throw in there a few clones like Typhoon 2001, Tsunami 2010, and maybe Cyclone 2000?
     
    I'll have to have dedicated sound/headphones for each one so people can truly enjoy the music/soundtrack.
     
    Llamasoft on Tour? ;-)
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