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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy
    Before I start going into details I need to be clear about what this post is about. This is not a journalistic review of the console nor am I going to repeat, or try not to repeat, the memories of this console as I have already done that. Nope. This is more about the what and how that wood-grain console has worked its way into my heart in a short amount of time. So...here we go.
     
    As mentioned in the post I made called 2600 Memories I never gave the 2600 a fair chance. My first console was the 5200 which I thought blew the 2600 out of water at the time. Then the NES came along and I was blown away. The poor 2600 never caught my attention for long when I would find one. It wasn't that I didn't enjoy the games I played it was the fact that they didn't hold my interest for very long. Of course, I've already mentioned that.
     
    Since the arrival of a 4-switch Woody I have had a hard time not wanting to play the system. I've had a Junior model before I acquired the Woody model but it just didn't catch my interest as much for some reason. It wasn't the games. We all know the variations in the consoles is not going to change the games. But there is something about that 4-switch Woody that is appealing. From the insertion of the cartridge, plugging in the controller required for the game to be played, using those shinny chrome switches, to holding the joystick that only offered one fire button, there is a need to satisfy this video game crave. Sounds wild I know but that's the only way I know how to explain it.
     
    The 2600 wood-grain design is distinctively associated with the "Atari" name. As is the letters V, C, and S and the number 2600. When you see the wood grain it's hard not to think of Atari, VCS or 2600 and vice versa. What has really captured me is the amount of good games that have made it to the 2600. Most of the games I never knew of simply because it was Nintendo's section or no video games at all for a while. I never knew the 2600 was still being produced for years after the NES became a hit. And even during the NES' popularity Atari was still making 2600 games that I would never hear of until long after Atari was sold off. Only one store in my hometown sold anything Atari and that's where I discovered the Junior model. But if you think about it, the Junior model was already no longer being produced by the time I found it so it might have been a store trying to help sell off some leftover stock for Atari. Who knows.
     
    Since the arrival of the 4-switch Woody 2600 my interest in the console has grown so much that the 2600 has found a permanent home in the living room. Normally game systems get used for a bit and then put back in the bedroom on a shelf I have for storing consoles. The 2600 remains attached, plugged in, ready for use. Not a single day has went by where I didn't play a game on it even if it was at the end of the day. I am beginning to wonder if the 2600 has managed to surpass my feelings about the 5200 that has more sentimental value than the 2600 in any shape or form. I can not be certain just yet but I do know I am enjoying every game for the 2600 I have been blessed with.
     
    My journey with the 2600, full-force, had only started about a year ago. I am discovering for the first time what this console was all about when it was top-dog. And I am liking everything about the system. The controller variations, arcade-style games, and a few days with Adventure really changed the way I thought about the 2600 years ago. This is a very capable, constantly able to change, piece of gaming hardware. It's no wonder why it has be crowned the king of all consoles. For me? It has become a number one favorite surpassing the NES and my beloved 5200. Since owning the 4-switch my 4-port 5200 has not been used hardly at all. I'm constantly wanting to see what other games are out there...although a bit too late in the game. Now I wish I would have held on to all the hardware, controllers, and games my Mother and I found decades ago. Oh well, live and learn.
     
    I owe the Atari.IO members more thanks than I can ever give. Because of you guys I have been able to give the 2600 a much needed chance to show how much it could really entertain. So, thanks to StormSurge for the console and thanks to everyone here who has become my Atari family. The 2600 is truly a remarkable system. It just goes to show that graphics and sounds are not everything...it's all about the game play.
  2. Atari 5200 Guy
    During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes. 




    Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressing the start button gives the player the first maze along with the opening music Ms. Pac-Man is known for. Going around the maze, munching dots, the ghosts don't take long to come chasing after me ... forcing me to use a power dot. It's not long before I finish up the first maze with one life down because I made a turn the wrong way when I was expecting a ghost to move another way.  

    Down with the second maze and I'm down two more lives. Pinky managed to head me off when Blinky was hot on my tail. Not once but twice. Time for a break to watch the first intermission! OK...new maze now. The speed of the game seems to have picked up by now. I barely manage to eat all of the dots on this round and am on my last life by the time I reach the pretzel round. I don't last long because I take a turn into the bottom left tunnel without noticing that Inky had already entered the same tunnel on the right side. Game Over.
     



    At first the game seems a bit sluggish, almost like it is stuck in slow-motion. The animation and game play is not as smooth as it was in Pac-Man but the controls are a bit more responsive. As the player advances a few more mazes the game play speeds picks up a bit. The graphics are really good but I think the eyes on the ghosts could have been done better. And I know that the 5200 is very well capable of producing a purple color so why do we have a brown Sue??? That is the only real complaint I have with this Ms. Pac-Man is the one ghost that is not colored like the arcade. Then again the fourth ghost in Pac-Man was not the right color either. 

     
    As for sounds...eh...they are not too bad but I feel some more effort could have been made to make them more arcade-like. Especially after playing a prototype version of Super Pac-Man on the 5200 that showed just how close the 5200 can sound to the arcades. So for Ms. Pac-Man I did expect sounds to be a bit better than they were.
     
    Controls are actually not too bad nor difficult...providing a good working standard controller is used. My copy is used so I am not sure if Ms. Pac-Man on the 5200 came with overlays or not. Pretty much standard with 5200 games, * usually changes skill levels and # changes number of players....or is it the other way around? Oh well...just mash 'em 'til ya find 'em. They are the only keys used on the keypad anyway.
     
    All kidding aside, Ms. Pac-Man on the 5200 looks and plays well but it also feels like it might have been a bit rushed as there are some things that could have used a bit more polishing. And, while the sounds are not too bad, Atari should have spent a little more time perfecting them. The only pet-peeve I have with this game is the one ghost that is not colored like the arcade. If you are going to try to port an arcade game to a home console at least get the colors right. Other than that Ms. Pac-Man on the 5200 is a solid and fun title so 5200 owners owe it to themselves to enjoy a game with the Queen of Video Games.
  3. Atari 5200 Guy
    Jungle Hunt was one of many games Atari would bring to their consoles, meaning the 2600 and 5200, that I would not have the joy of experiencing. I'm not sure why this game never made it in my library of games in the past unless we simply could not find it. But it is here now and I have been trying to enjoy the game.  
    Jungle Hunt is a side-scrolling, run-and-jump style game. You play as a guy trying to rescue a woman who has been captured by savages. Sound a bit familiar? The game offers four stages of game play and two difficulty settings. Difficulty switches are not used in this game. So, in pops the cart and on goes my 2600. I grab the controller and press the fire button.
     




    At the start of the game I'm swinging on a vine and have to jump from vine to vine to reach the next level. Timing of jumps is vital as a mistimed jump can lead to death from a nasty fall. One jump after another what seems like a few seconds and I'm on the next lever before I know it. 

    That was a breeze. My guy is swimming in what I believe is a really huge river. In this river are alligators or crocodiles, not sure which, and I don't think it would matter should one have me for lunch. On the right side of the screen just above the "water" is a diving meter. If you dive below the surface of the water the guy can only hold his breath for so long...and that meter is a timer for how long he can hold his breath. Stay underwater too long and you lose a life. I lose two lives in this round; one from an alligator and another one for not paying attention to my breath meter. Opps.
     

    The next round our guy has to avoid boulders either by jumping over or ducking under them. There are two size of boulders. The smaller boulders are not difficult and only require timed jumps. The larger boulders, however, are a bit more difficult and I soon learn it is easier to duck under them than to try to jump over them. Before I know it
     

    ...I'm suddenly standing next to a jumping savage. It takes me a few times to figure out this area and I lose all my lives and have to start over. By the time I make it back here I have managed to keep all of my lives from the start. I study the movement of the savage. Jumps to the right and then jumps back left and seems to pause for a second before jumping again. That's it! I manage to get next to him on his jump right and as he jumps left I move close to him. As soon as he lands I jump over him. Ah HA! Success!! Another savage, same move as before, and jump!
     

    And I have managed to save our jungle lady in distress ... for the first time. After my bonus points have been added up we are back at the beginning of the game, ready to do it all over again. This time things are a bit tougher than before. I only manage to make it to the swimming round because the alligators are faster than before and I can't hold my breath as long as I could before. So...game over at the swimming round.
     



    Jungle Hunt is a good game. The graphics are not that bad for being a 2600 game. It's easy to visually tell what everything is suppose to represent. There are not many sounds in this game other than when jumping, the bonus points being counted up, drowning or being eaten by alligators, and short tune between levels and at the beginning of the game. Other than that the game is pretty much quiet. The controls are tight and respond very well. It might take a while, however, to time jumps in later levels but as soon as a direction or button is pushed the game responds immediately. 
    Jungle Hunt is fun and looks good. I especially enjoy the label artwork that I would have expected to see on the side of the arcade cab. Jungle Hunt is sure to provide with a few minutes to an hour of entertainment. It should also be enjoyable sitting next to more games in a 2600 library.
  4. Atari 5200 Guy
    (Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds. 
    Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a twin shooter and ground bombs. Difficulty switches on the front of the 7800 console can help the player select whether one fire button fires both simultaneously or if one button fires the twin shooter and another button fires the bombs. It has to be selected before starting the game though as you can't switch in the middle of a game.
     
    With my best 7800 controller connected, I put Xevious in my 7800 and power it on. On my screen is the Atari logo (which is striking similar to the one used on the 1200 XL home computer). After a few seconds the Xevious title screen appears. I use the joystick to select a beginner skill level and press the fire button to start the game.
     




    I do pretty well starting out having taken down a few flying enemies and bombing a few "tanks" and other ground enemies firing at me. Before too long I am zoned in to the action on my screen. Before long I come across these barriers that are flipping in mid air. These can not be shot down. Every shot I make that hits one is met with sudden death. 
    As the game play continues it is not long until I am up against a rather large enemy. Surrounding this enemy are large black dots that turn into shots aimed at me. I have no clue as to what I'm suppose to do. After a minute the thing flies off the top of the screen and my mission continues on.
     
    After a while I am up against more flying enemies and tanks that can run on top of water. I never knew they made such things. And before long I make a wrong move and lose a life. I finally find my trouble spot and lose life after life and before I know it I run out of extra lives. Game over.
     



    Xevious, while it is a fun game, can make the player feel like they have no purpose to keep playing. Yet, at the same time, it can be difficult to put down. If any game shows what the 7800 is capable of I would have to say that Xevious is one of them. The graphics look really good, the characters are well done, and even the sounds are spot on. Controls work well but, as an issue with the 7800 standard controllers, my hands started cramping before I made it to that huge enemy. This is from the 7800 controllers being so uncomfortable to use for prolonged periods of time and not because of the game. 
    Xevious is a good game that captures everything that makes the arcade exciting. It could also be considered a 7800 exclusive since no other Atari console every received it. Considering the 7800's rather short life span and game library I couldn't see a 7800 gamer without this game in their library of 7800 games. It's worth owning.
  5. Atari 5200 Guy
    For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are Gyromite and Duck Hunt the controllers really didn't get a chance to show their worth until a while later.
     
    Mom and I were living with my grandparents, her parents, and the town had barely 2,000 people. Mom had got the system from the only video rental store in town at that time on a payment plan. And with every payment she made I got a ticket to rent a game. So the controllers eventually got to prove how good they really were. This is when I would come across games I would eventually declare as the best on the system. These games include Gradius, Castlevania, and most of the initial issue titles. As much as others enjoy it I am really not a huge Donkey Kong fan but the NES really got a spot-on port of that one. Really well done.
     
    It took us (Mom and I) month after month to locate a single copy of Super Mario Brothers. That game was very hard to come by. But...I wasn't too worried because I had come across a different game one time while paying a visit to the hometown's Wal-Mart. As luck would have it I was planning to spend the weekend with my Grandmother in my hometown and my NES was back at the other grandparents' house. But, this visit scored me what I am assuming was an initial release of the adventure game everyone would talk about decades later as well as spawn a huge franchise with a large fan base following. Zelda had made it to store shelves.
     
    I had to sit for an entire weekend admiring a game I had no way of playing. I took the game out of the box, read the instructions front to back, read the back of the box, rinse and repeat, over and over. Mom could not have come to pick me up any sooner. But, once back to my NES I didn't hesitate one second. I made a bee line to the system which was setup in the room we were sleeping in. On went the TV, in went Zelda. I started my adventure not realizing just how involved this game would become.
     
    At school I could hear others talking about the game I picked up over the weekend. Some were getting stuck in areas I had not reached yet. One couldn't find the first dungeon. Mom and I paid a visit to one of her friends who's son was a friend in school. He also had Zelda and we spent a few hours on that game trying to get through dungeon after dungeon. What was really happening was that the NES and Zelda had triggered video gamers to socialize about the games being played, how to beat this or that boss, and getting unstuck in troublesome levels. This was before Nintendo Power so the only thing left was pretty much word of mouth.
     
    Once Mom and I moved back to my hometown there was a change in schools and atmosphere for sure but there was one thing that didn't change...the talk about the NES and its games. Call me weird or crazy, or both, but there was nothing I wanted to do more than stay at home and play Nintendo games. After school I would come home and spend time on it before doing my homework. On the weekend, if I wasn't sleeping, eating, using the bathroom, or doing something for my grandmother, or visiting my other grandparents (I love them dearly so don't get that wrong...I just don't know how else to word it), I was on the NES playing games.
     
    The little console had revitalized video gaming on a massive scale. I still have one here that works without issues. Well...there are times it will do the screen flashing thing but that doesn't bother me. I just clean the carts and keep trying. I rarely blow on them.
     
    For what it's worth I really owe a lot to the NES. The game play was addictive because once you had that latest game in your hand nothing else mattered except beating that game. If you got stuck you turned to a game magazine or call the hotlines at 99 cents a minute, give or take a few cents. You see, I was so involved with the NES that I didn't go out of the house much. I had no need to. I sat, in my room, playing video games. At the same time the NES was keeping me off the streets and out of trouble in a lot of ways. I might have gotten into trouble sometimes for not always doing my homework but I wasn't being arrested for being intoxicated or under the influence in public like some of my high school friends were. I didn't have a girlfriend because, now that I think about it, I was already married...to the video games. As crazy as that sounds that's pretty much how I was.
     
    I still play the NES on a regular basis. As much as I love my Atari stuff the NES is the only non-Atari console that has a large place in my heart. It is a well balanced system with lots, and I mean LOTS, of games. If you've never had one before for one reason or another pick one up. Before you do, however, do your homework first and ask around about what games you should lookout for. Whatever you do don't compare the system and its games with modern stuff. The system and games have already proved their worth years ago...they should simply be enjoyed as they are.
     
    To think that any gamer who lived and experienced the NES during its production run spent countless hours if not months or more on a single game just to beat it. With a few exceptions like Zelda had there really was not much of a way to save the game progress. You started and endured the challenges. Later the idea of writing down a password to save game progress was seen in most NES games like Metroid and Kid Icarus but if you got one character wrong, guess what...you had to start over again.
     
    The real value of the NES is the overall package. The games, the system, the controller options, and I have never seen ALL of the NES games. There are sooo many that I would most likely need another lifetime to try them all. So...NES...solid entertainment that will challenge you. I would love to hear favorite games of other NES gamers so be sure to post those in the comments section below. Thank you for reading and I will return with more thoughts running in my head. Well...that might be a bit scary.
  6. Atari 5200 Guy
    Video games were once considered a novelty and a source of entertainment.  No one knew how long they would last or where they would take us.  Most of the older generation of gamers will most likely be able to tell stories of lining up quarters on popular arcade machines as a marker of when it would be their turn at the challenges awaiting them.  I'm one of them.  Feeding those machines quarter after quarter for a few minutes of entertainment never felt like enough.  Sometimes it wasn't enough to feed that need to see what was next or what all a single game had to offer.  It was commonplace to spend as much as possible on a single game, usually totaling about $20 in 1980's money.
    Then the home video game market boomed and, after some more waiting, popular arcade hits could be played at home as best as was possible.  Then came the crash and the rebirth of home gaming thanks to Nintendo's Famicom and Entertainment System.  Arcade games continued to make the transition from arcade hit to home smash for as long as video game consoles and computers have been around.  And that's a long time.  However those same transitions had to do a few things; remain faithful to the arcade, stay within the restrictions of any console or computer they were being made for, and maintain the game play in all of its glory.  Sometimes it worked while other times it didn't.
    Here we are many decades later and video games have literally taken over the arcade business.  It almost seems like it became more profitable to make games for play on a home console than it was to build an expensive arcade machine that played a single game.  People were more likely to buy a $30 - $50 game than they were to spend $1 on a single game play.  That might be a bit opinionated but it almost has some truth to it at the same time if you stop to think about it.
    Enter the Micro Players by My Arcade.  For the around same price as a single console game, or less, one can own a miniaturized version of some popular arcade games.  The catch?  These small arcade games are repackaged games that once graced the NES/Famicom consoles.  It actually makes sense considering the internal workings of those consoles has been shrunk down into a single integrated circuit that can be used in almost any application where the NES hardware is needed or wanted.  Honey I Shrunk Our Nintendo might be the best way to put it..
    While they are not 100% arcade accurate they do come close.  Each one sports decor that is inspired by the arcades which looks very nice.  The power switches on these light up to mimic the quarter slots popularized by arcade machines.  While the control panel does sport an NES-style setup it does have a joystick handle that can be removed.  The backsides contain a volume control and headphone jack as well as the battery compartment.  The speaker is also back here.  If you don't want to use batteries there is a USB plug on the back as well.  On the front is a 2.5" color LCD screen to show the action of the game which works and looks really good.  
    So, what games can you get in this small arcade setup?  Well, let's see.  Pac-Man and Ms. Pac-Man are available as are other Namco favorites like Dig Dug, Galaga, and Galaxian, the latter of which was only released on the Famicom.  There are a few Data East titles including BurgerTime, Heavy Barrel, and Bad Dudes to name a few.  And it looks like My Arcade picked up the rights to make these small arcades based on Taito games as their web site shows Bubble Bobble and Elevator Action.  Also newly advertised are Rolling Thunder (limited to 5,000) and Mappy.  And if you watch their E3 video they show Konami's Contra and there's a huge sign showcasing a Space Invaders model.  After doing a bit of research it looks like Contra may be using the actual arcade game with a connection to another Contra Micro Player allowed to have some co-op fun.  What little I seen about Space Invaders looks like it, too, may use the arcade game.  I hope they stick with the cabinet styling that was shown for Space Invaders.  That looked very much like the original arcade.  
    By now it sounds like I am excited about these.  For the most part I am but there are some that I simply can not force myself into buying.  Namely Pac-Man and Ms. Pac-Man.  While most are cool these two would have been better if they were not NES titles.  The sounds and colors are not that great.  These are two I would have rather seen real arcade ROMs being used.  Even the Tiny Arcades by Super Impulse are using more accurate game play and sounds and they are much smaller.  All the other games are close enough for me to enjoy and I'm really looking forward to the Contra and Space Invaders releases.  
    For what it's worth the My Arcade series of Micro Players are entertaining and fun to collect.  They can provide many hours of game play and a trip down memory lane for those of us that remember the original NES games.  From a personal standpoint it is easier for me to obtain the NES games I missed or can't find through buying these Micro Players as it is about the only way I can find them without paying a huge price as some are rare these days.  I look forward to the Space Invaders and Contra models while I enjoy the Galaxian, Karate Champ, and Bad Dudes models I currently own.  I know they are not for everyone but I find them entertaining and that's enough for me.  Gotta collect them all!
    For my collection these are a nice welcome.  With these maybe I can have my own personal arcade that's made for those who don't have much space.  An original arcade takes up a decent amount of floor space while these smaller arcades can sit on top of a shelf.  Imagine have a bunch of these setup like you would expect to see in a real arcade...all of them on and ready to play at the push of a button.  No quarter required.  Novelty or not I'm glad someone thought these up as I think they are too cool to pass up.  My only hope is that My Arcade does more than just Konami's Contra as I would not mind giving a Micro Player a home that has Life Force/Salamander on it.  That one is my personal favorite.  Imagine if they custom made one for Sunsoft's Blaster Master!  Oh...or if they actually used real arcade ROMs for games that never made it on a home console or computer?  
    What if Sega got on board and My Arcade Micro Players started having a line up including OutRun, Space Harrier, and After Burner?  Who else is there?  SNK.  You can't forget their games.  They gave us the Ikari Warrior series and Guerrilla War.  Those reading this that own these do you enjoy them?  Do you collect them to play or collect them just to collect them?  Are their any titles you could think of that would make great additions to the My Arcade line up?  I'll end it here and leave the imagination open for comments.  Besides, Galaxian is calling my name.


  7. Atari 5200 Guy

    Famicom Game Reviews
    I'm making a blog entry for the Famicom games I own.  I'm going to start ranking them based on how much I play the games.  I can't go by like because I simply like all of them.  Alright, here we go!
    Salamander - pure and simple shooter with a unique story behind it and an awesome soundtrack. I also like the distinctive transparent blue cartridge. Route 16 Turbo - developed by Sun soft of Blaster Master fame this arcade style maze game is simply hard to put down once you start playing it. It's that addictive.  Parodius - another shooter by Konami but this one is more of a cute em up.  Konami took a bunch of their well known characters and threw them in a large bag...and shook it up.  This was the end result. Very fun to play but can be a bit challenging Family Circuit - despite being in all Japanese this is a fun top-down racing game and the first one I've seen like it where the player can change a lot about their car characteristics.  It even has endurance races that can last a while. Gradius II - the sequel to a popular shooter franchise was very impressive with levels that seem to have no vertical or horizontal limits. Very fun to pick up and play but if you are not familiar with it you won't last ten minutes. I've lasted maybe 12 minutes. Tetris - Famicom's Tetris is different than what Nintendo released on the Western NES.  While not as colorful the game stops between levels to add up bonus points resulting in a break for the player. Something the NES version doesn't do.  The music is also different. Ill be back later to add the others.
  8. Atari 5200 Guy

    Atari ST
    This review will be short because this is Vroom's younger brother.  If you haven't read it already I would suggest going and reading my review of Vroom, then come back here.
    F1 has new tracks and a few new menu items.  Missing is the lap timer.  It no longer tracks your lap times.  Tracks include Monaco, Spain, and many more that are part of the F1 World Championship...in 1993, making this an official FIA licensed game.  The animation is still as smooth as Vroom, sounds are the same, cars are the same, tracks are done up very well.
    Those who play and like Vroom will feel right at home with F1.  Now, get out there and win the F1 World Championship!

     
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