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Vaporware made real Commodore Atari 2600 Cardapter


Mr SQL
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   VIC20_Cardapter_Vaporware_1980.jpg.be14cf3a462e990a223963ccc3a32d4d.jpg 

 

The Commodore Atari 2600 Cartridge Adapter was Vaporware in 1980 but the R&D looked real:

Cardapter_looking_like_an_official_Research_and_Development_Protoptype_exists.jpg.8619118ff8d9695781a1a7a3a8da3b23.jpg  Was a prototype produced?

 This MADPlanet article from 2011 sheds more light on the mysterious Atari Cardapter suggesting if a prototype was produced it would have had to have been similar to the units produced for the Colecovision, Intellivision and Atari 5200 which were basically an entire Atari 2600 inside an expansion unit.

That's not really an Atari 2600 adaptor and the marketing was misleading. "playing Atari games on the other system with the adapter" really meant adding an Atari console to it; these adapters can be modified to run as a stand alone Atari 2600 clone console.

These Adapters were defended as the only possible way to play Atari on other systems at the time since 1 Mhz target platforms supposedly cannot in any way emulate or run each others programs natively.

Maybe the Game Loader was an Atari adapter that was truly different as described? 

GameLoader.jpg.dbc279ce3654cfb7113557d01c82e452.jpg

This description details Commodore sound and graphics being used to play Atari 2600 games of all different types. 

It would be awesome to play Atari 2600 games with a VIC-20 soundscape and graphical skin!

Fake product to fool investors?
Maybe a fake prototype Cardaptor was presented at CES to lure unsuspecting investors like a mock up made from blinking Christmas tree lights cardboard and paper mache.

No real Adaptors only Knock Offs
It would have been easy to fool Investors at CES because there were no real Atari adapters on the scene just Knock Off Atari 2600 consoles that you plugged into your existing system which marketing called an adaptor, with marketing magic. 

I'm working on the real version of the product and Loader described to natively run Atari programs with CBM graphics and SID sound rendition! 🙂  

Here's the thread on AtariAge, in the Commodore section. The Loader is running a real Atari program written in BASIC and Assembly with no changes to the BASIC and Assembly code on a stock C64.  

CBS RAM and SuperCharger bank switching formats are supported transparently by the Loader and TIA graphics transposed to VIC-II in real time. 

Haven't added the sound yet, the SID is a subtractive analog synth like a Moog. Atari TIA to SID sound will be transposed dynamically by the loader in real time on 1 Mhz systems as described by the R&D team for that phat Commodore sound while playing Atari for real, on your Commodore 64.

 

ATARI FLASHBACK BASIC! Make games for the AFP with awesome  graphics, animation and a built in tracker/sequencer! Compatible with all Atari consoles! The IDE is already installed on your PC! Atari Flashback BASIC is cross compatible with the SuperCharger too! :)

AFB games can be recompiled with no changes using the SuperCharger BASIC compiler, available at Relationalframework.com/vwBASIC

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19 hours ago, slobu said:

Sounds like the Chameleon 64.  You can use that as a upgrade to a real C64 or a C64 clone by itself.

How are you dealing with the shortages going on?

The Chameleon 64 sounds really cool, I like that it has FPGA cores for the Atari 2600 and the C64.

I am not affected by chip shortages, Gameloader is running Atari 2600 program on an unmodified C64.

This is a software only solution using a soft ANTIC blitter accelerated by the VIC-II. 

I have just uploaded a surprising benchmark where it it is outperforming a real Atari 2600.

ATARI FLASHBACK BASIC! Make games for the AFP with awesome  graphics, animation and a built in tracker/sequencer! Compatible with all Atari consoles! The IDE is already installed on your PC! Atari Flashback BASIC is cross compatible with the SuperCharger too! :)

AFB games can be recompiled with no changes using the SuperCharger BASIC compiler, available at Relationalframework.com/vwBASIC

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