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Blog Comments posted by dgrubb
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Only one issue: you mention the Jag's controller being ten-key. It's actually 12 keys. 4 columns, 3 rows. Might want to note that
Opps, indeed!
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This was one of my favourite games on the Amiga, the mix of cyberpunk-theme and depth of the world building won me over, but even then I found the control scheme a little awkward. I can't imagine how frustrating the experience must be with a controller but, to be fair, if there were any console controller with the best chance to make it work it'd be the Jaguar's and its ten-key.
In defence of emulation
in Hacking with Atari
A blog by dgrubb in Atari I/O Magazine
Posted
Yeah, this is definitely a problem, and it's not one unique to Jaguar either. I have the utmost respect for emulator developers because it requires such a unique cross-section of skills: the ability to write good code, a deep understanding of the hardware (including its buggy and undocumented behaviour, of which the Jaguar is a particular culprit), and the free time to devote to, sadly thankless, large projects.
The brightside is that the gains from improving software don't go away, so the emulators will only ever get better and more accurate.