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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  2. Atari 5200 Guy

    Atari ST
    Tonight I thought I would research applications in attempts of finding anything to allow writing programs for the Atari ST.  I do enjoy writing small programs every now and then.  I turned to some magazines to see what turned up before having to turn to Google.  Doing a Google searched turned up a recommendation for an app called Tempus.  The only one I have on hand is version 1.10 but there are other versions out there.
    What grab my interest right off the bat were the file types it supported out of the box. Along with standard text files Tempus also supports C, Basic, Pascal, S, and Assembly files and a few more.  All of those file types are used to program an ST.  The S files I know were used in developing 7800 games so it may be possible to use a single machine to develop for multiple systems.

    I was loving the colors until I went messing around, clicked on the Fuji logo, and found the Control Panel.  Once I clicked on that the app turned black and white.  I haven't found a way to get the color back.

    I have not messed around with it yet as I am trying to locate the manual to it.  It does look to be self explaining which helps...it's those extra fine details that I might need to know about. Why am I posting this without using the app first?  To let other ST owners become aware of it.  Once I learn more about it I will add an update here.  For now, though, I need to hit the books.
  3. Atari 5200 Guy

    Atari 2600
    I probably know what you are thinking.  Let me try to guess.  It's probably the first online multiplayer video game.  It's most likely on a computer of some sort.  It was either on disc, disk, or placed in an obscure place making it hard for people to find.  Am I close?  To answer those: no, no, and no.  And this game might be closer than you realize.
    Long story short my nephew and I decided to play a game together.  The problem was that he wanted to play split a screen on XBOX.  I wanted to spend time anything but XBOX.  We drug out the 5200 and tried a bit of Dig Dug. He said he wanted to play a game with me at the same time, not taking turns.  The 5200 really lacks in that department as most of it's games pit each other one on one for the highest score.  The only two games I had that I knew 2 players simultaneously could play together were Asteroids on the 7800 but that machine was on the injured list.  I grabbed Junior, one game, two controllers, and setup the next game we could try.
    I remembered playing this game in the past with a friend and the game was setup where we were playing together at the same time.  But I couldn't remember the setting.  Thank goodness I had the manual.  We tried a few game settings, some were weird, some were cool, one in particular made itself really step out.
    In modern games the online world is full or gamers playing their favorites with family and or friends in either death match modes or working together towards a single goal known as co-op modes.  In the co-op mode the score no longer matters.  Two or more players working together in a single game can be more enjoyable than going it alone.  It has become a key component in modern day gaming that has helped many game titles become popular and unforgettable.
    Game number 33 of Space Invaders easily fits into the co-op mode.  While the instructions may claim it to be a competitive setting if both players forget about the score and work together to see just how far they can go Space Invaders 33 is sure to entertain.  So, would that place 2600's Space Invaders in the title for.the first co-op video game ever?  I'll let you decide.
  4. Atari 5200 Guy

    Famicom
    That is the question.  I received a NES Classic Mini which makes it the second one in my collection. It has a controller and that’s it.  No box or anything.  My other one remains little used and stays in its box with all original packaging material.
    I have been debating whether or not to mod the thing by adding more games to it.  I don’t know how many different ways there are to mod it, if it’s an easy process or more trouble than it’s worth.  But it would be nice to see the games I grew up playing that are not part of the original 30 games like Lunar Pool, Zanac, Guardian Legend, and more.
    So if it was you with two NES classic minis would you mod one?  If so what would you use and what games would you add?  
     
    Also…is there a limit to the number of games that can be put on it?
  5. Atari 5200 Guy

    Top Favorites
    I remember answering a question asking that if I was stranded on an island what game system would I wish was with me.  Or something like that.  I had some figuring to do as to what systems were my favorites and also had games I could play that I wouldn't get bored with or spend too much time on if power was limited.  I had a few other factors to consider as well such as power requirements and how it connected to a screen. All of that played an important role to my final decision.
    The overall end result was that I gained personal knowledge on what my favorite consoles were in a specific order. Since then, however, I have added a few new members to the collection which has changed that list.  Would you like to know what systems in my collection are my top 10?  Here we go...the end result may surprise you.
     
    #10 - Original PlayStation
    I jumped on the PlayStation after almost a year after it was released.  I had a Saturn alongside it but it soon became clear who the more serious contender was.  Saturn was getting games but only a handful were of any personal interest.  PlayStation had tons of games that I enjoyed playing from Sony Rally Cross, Destruction Derby, and then Gran Turismo came along.  It also rekindled my enjoyment in RPG games with the Final Fantasy series.  It's graphics have not held up well but the games are solid entertainment.
     
    #9 - PlayStation 2
    Yea...one of the best selling, if not the first, consoles of all time is not exactly number one on my list.  Great machine, lots of good games, some of which are still budget friendly, and plays original PS games as well.  I do enjoy it but the only reason I picked up a PS2 way back when was because of Gran Turismo 3 A-Spec. But it sort of took a step back in my opinion.  After playing GT2 on the PS and having over 400 cars to pick from going to GT3 with only roughly 200 cars just felt odd. I also tagged in FF X which was a lot of fun as was Portal Runner.  So why did PS 2 and PS make bottom of my list?  It wasn't the games.  It was costs of initial setups.  While there were 3rd party alternatives, memory cards for those machines were not cheap by any means and regardless of brands in most cases.  And Sony seemed to have the most expensive cards on the market that never came down much in price.  Great console but expensive accessories.
     
    #8 - GameCube 
    Just like the PS2 there was only one reason I was after a GameCube...Metroid Prime.  That game was absolutely awesome!  The visuals and sounds were very impressive and easily one of the best looking games on the system.  But the memory cards required to save game progression, again, keep this one at the back of the pack.  Neat little system though.
     
    #7 - Sega Master System
    Sega's first console to hit U.S. shores wasn't bad but wasn't too impressive either.  It was great to finally be able to play those Sega arcade hits starting from the mid eighties in your living room.  OutRun was the sole reason I wanted one.  And once the systems and games hit clearance bins I started grabbing.  Most games I had were arcade ports, some were originals.  I still say the Master System did a better job with Double Dragon than the NES did but that's my opinion.  The Master System's sound chip is very distinguished and unmistakable.
     
    #6 - XBOX
    The original XBOX surprised me the second I started playing a store demo.  Built like a tank this machine meant business and it showed in every game produced for the thing.  It was extremely nice to finally have a disk based system with no memory cards required.  Forza, RallySport Challenge, Burnout series, Jade Empire, and, of course, Halo showcased the system well.  There were other titles too that did the same but those are what I remember most.  Microsoft making a game console...who would have guessed?
     
    #5 - Atari Jaguar
    The Jaguar should have been better supported.  But even with mediocre library of games it got it is the sexiest system in my collection.  I have lots of fond memories with Cybermorph and Iron Soldier.  Wolfenstein 3-D was entertaining if missing some levels and Tempest 2000?  Don't even get me on that game.  I can spend a whole day on that game without a care in the world.  Want me to become invisible?  Put me on Tempest 2000.  
     
    #4 - Atari 2600
    Of course the 2600 is on this list.  Literally tons of games and fun dominate this console.  Controller options galore and I believe the 2600 was the only console to have paddle and driving controllers.  Not very many games used them but they were there.  This is also the only console synonymous with the name Atari.  Just say Atari and people that have lived it think of the 2600.
     
    #3 - Super Famicom
    When the Super NES there was only one game that interested me... F-Zero.  That was the only game I was after.  Super Mario World came second place.  Then Zelda came out and I lost a few months of my teenage years with that game.  Top Gear made for a great unexpected 2-player co-op game while Gradius III and Super E.D.F. became most played shoot 'em ups.  
    About a year ago I imported its older brother, the Super Famicom.  I never understood why the design changed so much between the two. I remember seeing the SFC in Nintendo Power magazines and loved the design.  When they finally showed the model Americans would get I was confused.  Even when their internals were identical the quality between the two are like night and day. The SFC has a better build quality and feel to it.  Even putting the games in it has a more satisfying experience over the SNES. The only main downside is the curved shape of the carts makes them difficult to stack and they lack end labels.  Otherwise I prefer the SFC over the SNES.  Something about its chubby appearance is more appealing to me.  I only have two games for it, Super Mario World and Darius Twin but it gets played more often than my SNES...and it has F-Zero.
     
    #2 - Sega Dream cast
    The only console I would pre-order along with Sonic Adventure would become my favorite Sega system of all-time.  Sega rekindled my faith in them with the Dream cast and it was one helluva adventure I will never forget.  Subscriptions to the Official Dreamcast magazine started long before I would get my system and game.  But it was a wait well worth waiting for.  With all it had to offer I never expected it to have such a short shelf life.  Easily Sega's best system.  Favorites include Tokyo Xtreme Racing series, Virtually Tennis, Sega Bass Fishing, Skies of Arcadia, Grandia II, Shemue, and Sega Swirl. Thank you, Sega, for that little system.  It's still one helluva ride.
    And now drum roll please....
     
    #1 - Famicom & Atari 5200
    Two consoles now share the number one spot.  There simply was no way I could choose between the two. The 5200 started my gaming career (might as well be as much as I play video games) when I was 7 years old at least.  It's design still mesmerizes me to this day and I never once had issues with my controllers up to the NES when I was 13.  Count it...that's six years.  Of course that's different today mainly due to age.  Time has not been too friendly to my 5200 controllers.  They are getting old.
    The Famicom, on the otherhand, has really grown on me.  If that was the only console I ever had I would be content with it.  While it might not make much sense to some why I would pick it over the NES, which I owe a lot of gratitude to for keeping me off the streets, it has become one of the most played systems in my collection.  I have seven games for it...eight if you count the disk version of Metroid.  It is neat to experience the games Americans never got like Gradius II and Parodius while seeing the differences between games from both parts of the world like Salamander.
    I turn to the 5200 for memories of famed arcade hits that makes up most of its game library.  My sentimental feelings with the 5200 will never change and make it impossible for me to knock it off the number one spot.  It just has an overall incredible experience that simply can't be found anywhere... Not even in emulation.  The Famicom's small size and odd design make it appealing and fun to experience.  And playing the games we didn't get add to that experience.  It is very hard for me to put it down when I have it setup to enjoy.  I didn't see any reason why both couldn't share the number one spot.  My game room, my rules, right?  This way I can enjoy both sides of video game history.
    Favorite 5200 games are Star Raiders, Space Dungeon, Sinistar, Pole Position, and Qix.  Favorite Famicom games are Salamander, Parodius, Tetris, Route 16 Turbo and Gradius II even when I suck at it.
     
    Those are my top ten favorite game consoles...at least at the time of this writing.  My choices are based on great memories I had with them.  Those that didn't make this list are not because I don't like them or play them. I went by the wow factor I got from a system while they were in production. It really is that simple.
     
     
     
  6. Atari 5200 Guy

    Atari ST
    While going through some ST game images I came across the words "Vroom".  No explanation. I have already seen some weird games on the ST so far so why not.  Couldn't be any worse than some I've tried so far, right?  In goes a blank disk, on it goes Vroom which I assumed was some sort of racing game with motorcycles.  Disk done and to the ST I go.  Insert disk, power on.
    Once I saw the title screen and heard the music my spidey senses started going off.  What did I just feed my ST?  Where did all this fancy stuff come from? I grabbed the controller and figured out how to navigate the menu selections.  Start Game!  First track is Fuji.  Nice.  All those years of playing Pole Position should serve me well, right?  Wrong.  Remember the tight hairpin left turn most have went too fast around and ate a billboard?  This game splits it into two short turns!  And there's hills and single lane sections and cars stop or slow down unexpectedly in front of you.  I must have a sick sense of humor because I would sometimes hit a car in front of me or a sign, go airborne like K.I.T.T., only to land and break my car or crash into another sign or a tree.  At times it was comical.
    This game is absolutely beautiful and comes with digitized sounds and music.  Controls are simplistic since you really only have five switches to worry about when using the joystick.  The mouse is used for some race modes of which I have yet to try out.  My only issue is that the game's colors are for a PAL system and are a bit off on a NTSC system.  Those with a TV/Monitor capable of handling the cycle differences might be OK with the faded color look.  Those without such a display might not be able to enjoy the game.  Speed?  This game is fast!  The ST doesn't slow down at all or at least I never noticed it.
    So grab your ST and go VROOM!  I highly recommend this one.  I may have just found my reason to keep my ST out.

    I forgot to write the rules to the game.  Silly me. They are actually simple.  The far right bar in the HUD display is your fuel.  There is a little black line on that bar showing your fuel level.  Keep an eye on it because if you run out then it's game over.
    Races are won by passing the required number of cars per track.  The first track requires 8 cars to be passed.  Each track after that increases the number of passes by 3.  An easy way to tell is to watch your HUD display.  It will display cars of two colors: green and red.  Green cars are the required cars and reds are extras.  Try to maintain at least one red car in you pass count before you cross the finish line.
    Learn the tracks.  Sometimes going slow through the curve portions and then opening it up on straights can benefit you.
  7. Atari 5200 Guy
    Once a year one of the largest gaming events sets the stage of what's to come.  And XBOX has always put on a good showing with exclusives, releases of popular game franchises, XBOX firsts and much more.  This year the concept behind XBOX's E3 show seems to be more about finally bridging the gap between console and PC gamers.  But more on that later.  Here are the highlights I found most interesting ... so far.

    Sega is bringing one of the most popular RPG franchises of all time to the XBOX One console and PC.  Phantasy Star originally started on the Master System decades ago and has since been declared one of Japan's best role playing games for a lot of reasons.  And most RPGs today got their influence from Sega's RPG franchise.  Unlike Phantasy Star releases before it, Phantasy Star Online 2 on XBOX One is getting released first in the western part of the world.  Offering cross-platform gaming between XBOX One and PC gamers Phantasy Star Online 2 looks to be setting the stage and standards for other RPGs to follow sometime in 2020.

    Forza has been XBOX's response to PlayStation's Gran Turismo series since the original XBOX console.  It has since reached seven Motorsport releases and spawned four Horizon releases.  Considered one of the best simulated racing/driving games Forza Horizon 4 is getting a rather unusual expansion pack.  Forza and Lego have teamed up to offer the Forza Horizon experience on a Lego brick level.  Next week, Forza Horizon 4 gets a Lego expansion pack called Lego Speed Champions.  What impressed me about this was what was presented on XBOX's E3 stage during the expansion reveal.  Check out this image below.

    That, my friends, is a life-size replica of a McClaren Senna that made it's debut appearance during the Forza Horizon 4 expansion pack revealing with working lights and doors open.  That's some impressive work.

    Halo is coming back but not how you would expect.  Along with game releases XBOX revealed a new console code named Project Scarlett.  A video introducing the starts of Halo Infinite was shown.  A few more game trailers and then the new console was mentioned.  The new XBOX is slated for a holiday 2020 release with Halo Infinite being released with it.  While there may not be a new Halo coming to XBOX One there is one coming next year for those that plan to pick up the new XBOX next year.

    The one reveal that I was waiting on the most was Gearbox's Borderlands 3 showing which showed more game play footage.  Revealed at the end of the trailer was final proof that turned a rumor into a reality.  Owners of Borderlands 2 (Steam) and Borderlands the Handsome Jack Collection (XBOX/PS) received a new DLC expansion called "Commander Lilith & the Fight for Sanctuary" that ties the story line between Borderlands 2 and the upcoming Borderlands 3 game.  This expansion DLC is available for free from now (June 9) until July 8.  The expansion includes a new weapon tier beyond Legendary and the character level cap has been upped to 80.  New players to Borderlands 2 will automatically be bumped up to level 30 to enjoy the new DLC.  Also, XBOX One owners can now get Borderlands Handsome Jack Collection for free.  What better time to dig into the Borderlands series than now?

    One thing that XBOX has been committed to for a while now is creating a friendly online gaming experience no matter how or what you play whether it be a computer game or on an XBOX console.  XBOX Game Pass is XBOX's way of getting to play games without having to pay for each game.  Similar to how Netflix relates to movies Game Pass allows XBOX owners to download and play over 100 games through a subscription service.  If you like the game and wish to purchase it while it part of the Game Pass service you can at a discounted price.
    This year at E3, Game Pass is now available for Windows PC so PC and XBOX gamers can play together in a cross platform atmosphere.  $15 per month nets a Live Gold, XBOX Game Pass, and XBOX Game Pass for Windows all in one package deal.  Not a bad price considering just the Game Pass alone on XBOX is $10 a month.
    Other highlights include a new Minecraft spin-off called Minecraft Dungeons.  From what footage I watched it seemed like a Diablo-style game done in the art style of Minecraft.  Up to 4 players will be able to join a co-op and go exploring.  For those that like scary games there was footage shown on a new game called Blair Witch.  Too scary for me.  And Keanu Reeves made an appearance to showcase a game he is in called Cyberpunk 2077 which looked like a lot of fun!
    Those were my favorite highlights of E3 on June 9th.  If you watched it be sure to share your favorite highlights as I would love to hear your thoughts and favorites about what was shown.
  8. Atari 5200 Guy
    (Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds. 
    Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a twin shooter and ground bombs. Difficulty switches on the front of the 7800 console can help the player select whether one fire button fires both simultaneously or if one button fires the twin shooter and another button fires the bombs. It has to be selected before starting the game though as you can't switch in the middle of a game.
     
    With my best 7800 controller connected, I put Xevious in my 7800 and power it on. On my screen is the Atari logo (which is striking similar to the one used on the 1200 XL home computer). After a few seconds the Xevious title screen appears. I use the joystick to select a beginner skill level and press the fire button to start the game.
     




    I do pretty well starting out having taken down a few flying enemies and bombing a few "tanks" and other ground enemies firing at me. Before too long I am zoned in to the action on my screen. Before long I come across these barriers that are flipping in mid air. These can not be shot down. Every shot I make that hits one is met with sudden death. 
    As the game play continues it is not long until I am up against a rather large enemy. Surrounding this enemy are large black dots that turn into shots aimed at me. I have no clue as to what I'm suppose to do. After a minute the thing flies off the top of the screen and my mission continues on.
     
    After a while I am up against more flying enemies and tanks that can run on top of water. I never knew they made such things. And before long I make a wrong move and lose a life. I finally find my trouble spot and lose life after life and before I know it I run out of extra lives. Game over.
     



    Xevious, while it is a fun game, can make the player feel like they have no purpose to keep playing. Yet, at the same time, it can be difficult to put down. If any game shows what the 7800 is capable of I would have to say that Xevious is one of them. The graphics look really good, the characters are well done, and even the sounds are spot on. Controls work well but, as an issue with the 7800 standard controllers, my hands started cramping before I made it to that huge enemy. This is from the 7800 controllers being so uncomfortable to use for prolonged periods of time and not because of the game. 
    Xevious is a good game that captures everything that makes the arcade exciting. It could also be considered a 7800 exclusive since no other Atari console every received it. Considering the 7800's rather short life span and game library I couldn't see a 7800 gamer without this game in their library of 7800 games. It's worth owning.
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