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we are close to beta testing dark castles for the atari 8-bit

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We are going through the dungeon and looking for any place where a monster is starting off stuck in a wall and prevents them from moving. Keeping the game challenging. It is difficult to enter many rows of numbers and only see the results after the program has been compiled. 

 

I have been looking for real problems that cause the program to crash or cause some interesting things to happen that was did intended. There has been lots of optimizations and reprogramming so new things can happen in this and games I will be making in the future based on this engine. 

 

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