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TrekMD

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Everything posted by TrekMD

  1. I collect dragons. I got these three while visiting Disney this weekend...
  2. Wait, where did you get that overlay? I must have it!
  3. The other issue for the programmers was the time table. Like Garry explained, he had all of 3 months! Who knows how long the Inty programmer had?! Maybe the same amount of time?
  4. Oh yes! Gotta love how they are tying stuff to prior canon.
  5. I think it was the limited time AND the difficulty of dealing with the EXEC. The homebrew versions do not use the EXEC but, in fact, bypass it.
  6. My sister was 7 years younger, so I was the one doing that all the time! 😁
  7. "Mirrors" slowed down the pace but gave us a lot of character development for the bad guys. We also saw some change in the first officer. Here's The Ready Room episode...
  8. Here's something else from way back. I had one of these!
  9. I think he's had to answer this question many, many, many times! LOL I've heard him at both FPF and PRGE talk about it.
  10. Here's what AI created as a trailer for a Star Trek movie...
  11. The Touch! Awesome song! Here's something different...
  12. Mine arrived today and it did include the manual. No poster, though...
  13. I just watched this interview by GenXGrownUp with Garry Kitchen. Enjoy! Video Description: One of the coolest benefits of being a content creator is having the opportunity to actually speak with some of the key figures who laid the foundation of the video game industry, and my guest for this video is without a doubt one of those individuals. He was there in the very early days of Activision when they were forging new ground as the first third-party game developer for Atari and later others, he is the wizard behind such successful titles as Keystone Kapers, Pressure Cooker, and Coleco's Donkey Kong, and is still blazing that trail today with other Activision alumni over at Audacity Games. In this interview, Garry Kitchen sets the record straight on the urban legend that Coleco intentionally designed the Atari 2600 port of Donkey Kong to make the ColecoVision version look that much more superior. Full interview here: Garry Kitchen on Donkey Kong, Activision, & MORE!
  14. So, @RickR, did they sent you a reminder to celebrate?
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