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Posts posted by TMOP69
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9 hours ago, - Ω - said:
Even if I was a perfect player, I could never get close to those scores, my hands give out after a few minutes of playing.
The touch controls on this game are simply horrible! These (arcade) games need to be played with a joypad, but if I had to play with a joypad I prefer to use a big screen. Just removed after 5 minutes...
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54 minutes ago, - Ω - said:
Wow @TMOP69! Yet another port, and so soon too! I never had a 2600 when I was growing up, so these ports of yours will afford me the opportunity to see what I've missed over the decades. It's also nice to see the TI getting some love here, while at the same time expanding it's base of games. When I get back this evening I'll download it and check it out. 👍
Never had the VCS too, just (re)discovered due to recent 50th anniversary of Atari. 🙂
There are some nice games, still fun to play today. I had a backlog of ports for the TI, but I was totally demotivated as I have written in another post. Maybe I'll port now some TI games to the Atari. -
The second game port from Atari VCS 2600 is Beat'Em & Eat'Em (AKA Philly Flasher) from Mystique/PlayAround. It was released in 1982 in a 4K cart.
There is also a variant, called Philly Flasher. The game uses paddles.This is an "adult" game. After 40 years from the initial release, now the graphics/animations look anything but "erotic". The pixel art now inspire a grotesque sense of humor... 🙂
Furthermore, the games in this category are not well-known for their gameplay. I've tried to create a version that looks and feels like a real conversion of the game done in 80s and modified the gameplay to be more enjoyable. Practically, the original game was a clone of the Kaboom concept and that was/is a nice game to play... 😉
You can download and play it right now (please read first the Read_Me_First!.pdf file in the archive). Note that there is also included a "experimental" version with sprites rotation routine that works better on CRT monitor. Rename the MAME versions removing the final .bin (just leave .rpk).
Have a lot of fun!
Finally, many thanks to Joe ( @Retrospect ) for his "adults" games on the TI, that were surely an inspiration for this conversion... 🤣
Beat'Em & Eat'Em - CRT Version (2023)(TMOP)_[Requires 32K]._8.bin Beat'Em & Eat'Em - CRT Version (2023)(TMOP)_[Requires 32K].rpk.bin Beat'Em & Eat'Em (2023)(TMOP)_[Requires 32K].rpk.bin Beat'Em & Eat'Em (2023)(TMOP)_[Requires 32K]_8.bin Beat'Em&Eat'Em_(AKA Philly Flasher)_Instructions.pdf Read_Me_First!.pdf
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- Justin, ElectricLab and RickR
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Due to recent celebrations of the 50 years anniversary of Atari, I have discovered some interesting games for the VCS 2600, so I've decided to do some ports for the TI99. 🙂
The first game is NUTS (AKA Fox & Goat) from TechnoVision. It was released in 1983 in a 8K cart. It seems that there is also an hacked version, called Fox & Goat.
I've tried to create a version that looks and feels like a real conversion of the game done in 80s.
You can dowload and play it right now (please, read first the Read_Me_First!.pdf file). For MAME, just rename "[GAME] Nuts V1.1 (AKA Fox&Goat) (2023)(TMOP)_[Requires 32K].rpk.bin" to "[GAME] Nuts V1.1 (AKA Fox&Goat) (2023)(TMOP)_[Requires 32K].rpk" (Why I cannot attach a .zip file???).
Some physical SSS carts should still be available at arcadeshopper (Nuts SSS Cart). These is the "Collector's Edition", with cart labels, manual and a special version of the game. This special version will have, in addition, a different color schema (similarly to the hacked version) and the ability to add the typical graphical glitches of Atari 2600 games (the black lines at the left of the screen). Of course, this effect looks better if using a CRT screen. 😉Have fun!
Nuts_(AKA Fox&Goat)_Instructions.pdf [GAME] Nuts V1.1 (AKA Fox&Goat) (2023)(TMOP)_[Requires 32K]_8.bin [GAME] Nuts V1.1 (AKA Fox&Goat) (2023)(TMOP)_[Requires 32K].rpk.bin Read_Me_First!.pdf
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I hope that we will finally see also the SDD99. It will allow disk support, SAMS, p-code and the ability to run carts similarly to FG99. 🙂
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I'm just looking for some fresh air, due to some recent facts in another place. @- Ω - could surely imagine where and probably why. 😉
But I do not intend to polemize in any way, this preamble was just to clarify that I've stopped/cancelled all coding & others activity on the TI, as announced in the other place. And I'll be consistent with my decision. So, please, do not expect new porting or new compilation of legay XB/TI BASIC games.
Surely I'll share also here my two recent game ports to TI from Atari VCS and maybe the last update of the MegaPacks for TI99/TomyTutor MiSTer cores, primarly to support the developer of the cores, but I need to check first the rules here regarding the material that can be posted.
I don't know if in the future I'll return back to coding for the TI, surely not in the short/medium period. I'm now tempted by the other "Side(s) of the Force"... oops, sorry, "of the Retrogaming"... 🤣
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Hi, I'm TMOP. Some of you knows me from AA, TI99 sub-forum in particular.
- socrates63, Smell Dawg, - Ω - and 5 others
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18 hours ago, MaximumRD said:
Welcome, just a tip though, traditionally most new members create their own thread in introductions. 😉It's only fair not to hijack another new member.
sorry, this was the first one in the list, so I've confused it with the general "hello from new members" thread. 🙂
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When you know you're out of your league! (Cell phone Parsec)
in Texas Instruments
Posted
Maybe, bluetooth is supported, no wire, however it could add some lags. In any case, we can play the original game... 😉