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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy

    PlayStation Reviews
    Today when I checked the mail there was a package in there containing a game I have not seen since the Y2K debate.  This is one PlayStation game I bought as soon as it hit store shelves along with a guide book.  Being a huge fan of the first Gran Turismo this was one game I was highly excited about.  So getting it in the mail was an exciting moment for me.  A game that has eluded me many times was now in my hands, complete and ready...no...begging to be played.
    I spent many months on this game before I traded in all my PlayStation stuff and I might have achieved 50 percent completion.  As time moved on and Forza came out the whole Gran Turismo thing for me sort of faded. Booting up Gran Turismo 2 and seeing the menu screen took me by surprise...again. But this time in a bad way because for the life of me I could not remember the layout of the game's navigation screen.  I had not seen it in so long that it took a while to find my way around again.  Once I spent some time on it the memories started coming back.  Took a while but came back.
    All the tracks in the game were nice to see again. High Speed Ring I remember well.  That's one track that has managed to stay with the series since the first game and I know it has appeared in GT3 and GT4.  Red Rock Valley and Tahiti Road I had forgot about and had to learn all over again.  Those races I discovered under the Sunday Cup, practically the only races available, except for two tracks in the Clubman Cup races, that don't require a license.  
    And that's another thing! The license tests. I got so use to Forza and not having to worry about obtaining licenses to participate in races later on in the game that I completely forgot how difficult getting those licenses were.  I just obtained my B-Class license after having to do most of the tests multiple times just to get a bronze award but, hey, whatever works.
    The one aspect of the game that took me a while to adjust to was the graphics. Granted I could put the game in the PS2 to help out but, I'm old school and the PlayStation needed some exercise. It's funny...

    ...these graphics were once considered top notch.  While the PlayStation games have lived on the system as a whole just has not aged well at all.  I believe it was said that GT2, with as much as they put into it, still didn't make full use of the system's capabilities.  Even if the game does not look as good as it once did it is decent enough and doesn't discourage this old dog from enjoying an old friend's visitation.
    I'm very grateful to see this game in my collection.  This time it's here to stay.  I want to try to get that 99 or 100 percent completion.  I'm hoping I can get most of my favorite old cars back.  I'm starting off with a car I didn't get before...a '91 Nissan Skyline GTS-t Type M with a few mods.  I'm a huge fan of the Skylines so that was a no brainer. But I'm not going to get those cars if I'm sitting here writing this.  My journey begins again with a game I have not seen in decades and I'm looking forward to it.

  2. Atari 5200 Guy

    Atari 5200
    The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  It’s hard to find a happy place sometimes.  However the controllers are not what this is about.  I’m just setting up the logic behind my thoughts.
    When it was in production the idea of full analog controllers sounded good… on paper.  Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer.  Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game.  Even as I child I questioned Atari’s decisions.
     

     
    I never had issues with my original Atari 5200 because it got played every single day for hours on end.  Being an only child living where the only time you seen friends was at school made the 5200 my best friend.  I endured and learned how to harness those controllers on a per game basis because each game reacted differently.  Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game.  Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”.  I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
    While I now know there were controller “solutions” those were never seen in my area by my mother or me.  So the standard equipment was it.  Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design?  Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers.  Similar to what the Wico does.  There were so many things they “could” have done when they knew the original controllers were going to be an issue.
     

     
    Regardless, the 5200 is a great example of how something advanced doesn’t always plan out.  It does showcase some of the best arcade game translations of the time.  It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender.  The unreleased Sinistar is impressive work as well.
    I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting.  It still has a lot to offer.
     
  3. Atari 5200 Guy

    A8 Software
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  4. Atari 5200 Guy

    Atari ST
    Long story short, I've had my Atari 1040 STe for a few years now but I've never had the urge to do anything with it. Over the last few days I've attempted to find something to spark my interest in it of which I have found a few things. Most of which are games but at least I found something.
    As a music machine it simply can't be beat in my opinion.  The native MIDI feature of the Atari ST line is very solid and I use Sweet 16, a program I'm very familiar with from the Windows 98 days. This much has kept my interest in the machine. I only wish I had a more capable music keyboard to take full advantage of the ST and software.
    Games?  I have found many but I own only two published games; Space Station Oblivion and Super Cycle.  The rest have been dependent on the images I found online.  Most of those don't play well on a NTSC system so I have had hit and miss results. Nevertheless I have found a small library of games I enjoy playing or have tried, liked, and plan to dig into deeper sometime.  A few I was already familiar with from the early MS-DOS days on a 386 system which helped.  Populous was a nice find but the ST gets bogged down a lot as the game progresses...something I can tolerate but also something I am not use to happening in that game.  Railroad Tycoon I spent countless hours on during my 386 days and while I have the images of that game for the ST I have yet to find one that wants to play.  SimCity is a classic and fun on anything that can handle it and the ST is no exception.  There is no difference between the PC and ST versions that I can find. Really well done.
    New contenders I've found are Super Cycle a fun Hang-On style game, Buggy Boy has become a favorite, Nitro is a neat racing game, Spellbound is a beautifully done adventure game but it will make you pull your hair out, and I found a bunch of popular Sega arcade hits. Some good, some not as good as they could have been. And I've only started my journey.
    Which brings me to a somewhat puzzled conclusion: I love my Atari STe.  But I've never ran into a computer that was all over the place before. That is when it came to game software.  I'm trying to figure out why the ST seemed to be a short fad in the US while it dominated in other countries.  If you viewed ads in ST magazines games were plentiful. But the games I downloaded are mostly for PAL systems even when the same title was ported over to American Atari ST owners.  Where are those images?  I browsed ads in lots of START magazine publications as a guide to find what games actually made it over here and 9 out of 10 times the game images I have found are for PAL systems.  It's been fun trying to find them but hectic to say the least.  And some images are in the STX format only which I have not found a way to put those images back on a disk.  It's not that I'm making these disks to sell them...I just want to play them in real hardware and this is the only way I have found most of the games made.for the ST computers.
    It's been said that software publishers didn't trust Atari once Jack Tramiel took over because he would stop supporting a system without warning.  Whether that is true or not who knows.  I can understand that but in the computer world a publisher had full control over their product.  It would be like no one making software for the 386 because the 486 was a couple of years away from a public appearance
    At the end of the day the ST has grown on me.  Some games were weird but then again those 386 days were no different. Hidden gems?  I'd have to put Spellbound on that list so far.  It's a side scrolling adventure puzzle solving game where you can play at your own pace but it is unforgiving.  You only have one life.  The only thing about my STe I've noticed is a lack of support for the features it had including the Jaguar controller ports.  I have yet to find any games that used those.  Otherwise my STe and I are getting to know one another.  My next adventure?  Finding a C development environment so I can make my own games on it.
    If you have an Atari ST I'd like to hear what your favorite apps and games are on it.  Maybe discussing those games someone is stuck on can bring back those days when help was a school yard away.
  5. Atari 5200 Guy
    Out of all the video games Atari produced it seems that Pac-Man for the 2600 has been blamed, almost entirely, for the start of the video game crash that happened during the early 1980's. It is also marked as one of the worst games made in video gaming history. By now most Atari 2600 owners, new and vets, know what this game is like so there really is no need to dig into how the game play actually is. But hopefully this little blog post will put the game in a different perspective to where the game is not entirely to blame. Yes, for a short while this game will get a bit of the spotlight. At least I'm going to try.
     
    As most Atari.IO members here might remember from one of my posts, I received three brand new, unopened, 2600 games for Christmas in 2015. One of those games was an original Asteroids. I opened it up because it felt really heavy and I knew the cartridge and instructions were not that heavy to begin with. Inside was an Atari catalog which was a nice surprise as I love that classic reading material. It gives an idea of what it was like to own the 2600 and what Atari was up to in supporting it. I flip through it and after a couple of pages I landed on Pac-Man. A full two pages! I begin to read it. Almost immediately you can tell that Atari knew this game was not what it should be, let alone who ever wrote the article obviously didn't know how the game was played and what all went on.
     
    Allow me to share the article with you. The catalog was released in 1981 and Pac-Man is stated to be released March 1982. Without further ado..
     
    "Adopted from one of the most popular video arcade games ever created, Atari's Pac-Man*, which differs slightly from the original, is sure to be a hit in your home."
     
    OK. Do you get the feeling here that Atari knew they didn't get this one right from the start? I will admit that they printed a similar thing about Defender in that same catalog and my new copy of Asteroids came with an insert that pretty much said the same thing...but those games were received well by 2600 owners that I am aware of. Carrying on...
     
    "In this engaging game, you guide the PAC-MAN around a maze to gobble up dots for points, while dodging ghosts. In the four corners of the maze are special tablets. When PAC-MAN eats one, he changes color and can then eat the ghosts. But he has to hurry and catch the ghosts before he changes color again, or they'll eat him."
     
    Did you notice a couple of things here? Atari, or someone at Atari, didn't know Pac-Man very well. The writer of this article first treats PAC-MAN like a thing with "the PAC-MAN...". I will admit that the arcade PAC-MAN had just came out in the arcades but was already well known as just PAC-MAN. That's it. The writer also must not have played the game before because PAC-MAN is not the one that changes color from eating a power pellet, or as they called them, special tablets. The ghosts are. After reading that article there should have been warning signs that Atari didn't not know what they were doing with this game. Now let's plug the cart in and see what we get.
     
    Immediately noticeable is the blue maze on a black background from the arcades is missing. What we have on the 2600 is an orange maze on a blue background. PAC-MAN in the game has an eye, and the ghosts, while there is four of them, flicker badly and appear to be similar in color. And missing are the fruits that our lovable character normally gets in the arcade, in its place is a square thing Atari called a "Vitamin".
     
    So...is Atari 2600's Pac-Man really to blame for the starts of the crash? I don't think it is so much the game is to blame I believe it was related more to the hype of Pac-Man being released for the 2600 only to be let down by expectations the public had. I mean up until that point the 2600 did do a decent job at some of the popular arcade games. Asteroids wasn't spot on but that was to be expected. The difference in monitor types meant something else had to be done. Space Invaders, I thought, was really well and is one of my favorite 2600 titles. Defender might not have been exact but what was pulled off is good. Missile Command was good, too. The 2600, and its developers, tried.
     
    Pac-Man on the 2600, while it doesn't look or sound anything like the arcade, is fun in its own way. Maybe this game should have been given a different name. As well Atari should have had more than one developer on porting Pac-Man to the 2600 and picking the better port for a release. In some respects, the 2600's Pac-Man is OK in my book. I would blame Atari for this one, and the crash, for producing more copies of this game than they should have from the beginning. Only a small batch should have been made to see how well it did. After that they would have known what to do.
     
    For what it's worth, Pac-Man on the 2600 is not completely bad and it has survived many decades along with other 2600 titles. As well it is also hard to find a small collection of 2600 games that do not have Pac-Man as one of the games. Play it once in a while and see if you can find things to like about it, while playing it, and see if you, too, can find some good out of it. I did.
  6. Atari 5200 Guy

    Atari ST
    While going through some ST game images I came across the words "Vroom".  No explanation. I have already seen some weird games on the ST so far so why not.  Couldn't be any worse than some I've tried so far, right?  In goes a blank disk, on it goes Vroom which I assumed was some sort of racing game with motorcycles.  Disk done and to the ST I go.  Insert disk, power on.
    Once I saw the title screen and heard the music my spidey senses started going off.  What did I just feed my ST?  Where did all this fancy stuff come from? I grabbed the controller and figured out how to navigate the menu selections.  Start Game!  First track is Fuji.  Nice.  All those years of playing Pole Position should serve me well, right?  Wrong.  Remember the tight hairpin left turn most have went too fast around and ate a billboard?  This game splits it into two short turns!  And there's hills and single lane sections and cars stop or slow down unexpectedly in front of you.  I must have a sick sense of humor because I would sometimes hit a car in front of me or a sign, go airborne like K.I.T.T., only to land and break my car or crash into another sign or a tree.  At times it was comical.
    This game is absolutely beautiful and comes with digitized sounds and music.  Controls are simplistic since you really only have five switches to worry about when using the joystick.  The mouse is used for some race modes of which I have yet to try out.  My only issue is that the game's colors are for a PAL system and are a bit off on a NTSC system.  Those with a TV/Monitor capable of handling the cycle differences might be OK with the faded color look.  Those without such a display might not be able to enjoy the game.  Speed?  This game is fast!  The ST doesn't slow down at all or at least I never noticed it.
    So grab your ST and go VROOM!  I highly recommend this one.  I may have just found my reason to keep my ST out.

    I forgot to write the rules to the game.  Silly me. They are actually simple.  The far right bar in the HUD display is your fuel.  There is a little black line on that bar showing your fuel level.  Keep an eye on it because if you run out then it's game over.
    Races are won by passing the required number of cars per track.  The first track requires 8 cars to be passed.  Each track after that increases the number of passes by 3.  An easy way to tell is to watch your HUD display.  It will display cars of two colors: green and red.  Green cars are the required cars and reds are extras.  Try to maintain at least one red car in you pass count before you cross the finish line.
    Learn the tracks.  Sometimes going slow through the curve portions and then opening it up on straights can benefit you.
  7. Atari 5200 Guy
    This post is the one I will be editing when I find more 2600 games. This list will only consist of games I physically have...it will not be based off of emulation. I have nothing against emulation and I think those are good for preservation but it's not the same as the real deal for me. So...below is my list so far. Be sure to keep an eye on it as it will be changing and will be added to frequently.
     
     
     
     
     
     
     
    My List & Ranking of 2600 Games
    Adventure Space Invaders Solaris Enduro Amidar Gravitar Warlords E.T. Atlantis Othello Breakout Jungle Hunt California Games Missile Command

    NOTES
     
    October 17, 2016: It's been a while since posting anything on the 2600 because I've working on reviewing things for the 5200. Jungle Hunt, while not a bad game, is not one I play very often on the 2600. Only at the time of this writing did I drag it out to play it for the first time in few months. It's not exactly one of my go-to games. And I managed to reach Lady P. the first time ever while playing the game to write the review. Jungle Hunt, while I might not play it that much, is a game I would play more than California Games but less than Breakout. So it holds #12 spot.
     
    September 29, 2016: After writing my review on Missile Command I attempt to place it somewhere on this list. The truth is, while Missile Command is a good game, it is also one that not my particular favorite on any system. That doesn't mean I don't like it. On the contrary I use to play this game a lot on the 5200 when I was a kid. But, I don't feel that it has aged well with me...either that or I've moved away from this game over the years. I do like to play it every now and then ... and maybe if I can pick up a Trak-Ball controller for the 2600 it might encourage me to play the game some more. For now, though, I would play California Games more than Missile Command on any given day.
     
    September 25, 2016: Adventure has been getting a LOT of playtime lately. And I managed to beat a Skill Level 3 game without too much difficulty. Well...believe it or not the bat helped. He grabbed all the keys I needed so I didn't have to hunt for them...but he was doing what he could to keep me from a gold key in another Skill Level 3 game. So much so that I can only see half of the Gold Key and the magnet is no where to be found. Come to think of it, I haven't seen a bridge in this round either. I can see why this game tops a lot of 2600 gamers' lists. It's fun to go hunting these items down and slaying a few dragons. So...Adventure has made it to the top of my list. It is now my number 1 favorite on the 2600.
     
    September 3, 2016: Atlantis is a good game and that was almost always present with the many 2600 systems Mom and I would find at yard sales and second-hand stores. I have played it often and managed to get a nice copy that is complete in box. I really like the artwork and style of the box and labels the Imagic used. Those are very distinctive and attractive. As good as the game is it is not one that I play often. I would probably play E.T. - The Extra Terrestrial more than I would Atlantis. But I might pass up a game of Othello for Atlantis instead. So, Atlantis will fall between those two games for the time being.
     
    August 28, 2016: I was blessed with a copy of Adventure from an Atari IO member (thank you very much!) and have spent most of my free time on it since it arrived in my mailbox. This is a very fun game if not the game that other adventure computer/console games came from. This is currently in my 2600 Woody and getting lots of play time. Of course it will get replaced when new games come along but I feel that it will get played often. There is a craving that Adventure satisfies...that sense of accomplishment and beating all the odds is what makes Adventure the awesome game that it is.
     
    For that reason I would rank it as my new number one favorite game on the console. However, Space Invaders has more of a sentimental memory for me. With the 2600 receiving a more faithful Space Invaders port than any other console at that time it is for that simple reason I can not put Adventure in the number one spot. If it wasn't for Space Invaders I might not have ever wanted an Atari...or to play video games...in the first place. Usually when I play the 2600 hooked up in the living room I will go to the bedroom and grab some games from the shelf to bring back. Since Adventure has arrived it, and Space Invaders, along with about two or three other titles, have always made the journey between rooms. Both games sit on my 2600 under its dust cover waiting to be played.
     
    I am personally taking the time to thank readers of my Atari.IO blog posts for their continued support. If it wasn't for Atari IO and its members I would not be here writing my thoughts and sharing my feelings about the one video game company that changed my way of life as well as gave me so many memories of time spent with family members no longer with me. And I enjoy reading every response I get in return. I don't think I will ever be able to thank you guys enough. You guys are the best!
     
    Now...go play your Atari today.
  8. Atari 5200 Guy
    When I was gifted E.T. for the 2600, very much brand new as in never-been-opened new, for my birthday just days before writing this review I couldn't have been happier. E.T. was one of my favorite childhood memories and I still enjoy that movie to this day. I must have seen that movie five times during its first release in the theaters. Then I seen the game on store shelves for the 2600. Bummer! I had a 5200. And why didn't my system get an E.T. game? I was blind to what was happening because I was a 5200 owner. For me Atari was the king of video games and E.T. was the most awesome-est movie period. For some 2600 owners, unknowingly to me, Atari plus E.T. equaled disaster.
     

     
    I would not discover E.T. on the 2600 until 1988 after I picked up a used 2600 with a ton of games from a classmate for $10. Even during the Nintendo Entertainment System's power on the gaming public anything Atari still caught my attention even if it was used. Once I got it home I tried that E.T. game I never got to before. The only problem was that it was only the cartridge I had, there were no instructions on how to play. As hard as I tried to figure out the game I simply didn't understand what I was suppose to do. So, I played some Space Invaders instead. E.T. for the 2600 would go on to be declared one of the worst games in video game history while I would try time and time again to figure it out.
     
    Fast forward close to the present, to the time the legendary Atari Landfill was discovered and digging had commenced to see what that tomb had in it. I'm sure most know what all came out of that landfill by now. I even shed a tear mostly from think about all those products that Atari simply destroyed that could have been donated and used as a tax write off. Not long after that I did some research on E.T. and found that there was a guide on the internet dedicated to beating the game. As far as I know there wasn't many Atari games that got that sort of attention. My interest in this game had been ignited again. This time I downloaded an emulator to play the game. After a few short plays I was astounded at what was pulled off in 5 weeks time.
     
    E.T. for the 2600 gets bad reviews it really doesn't deserve. It was a first for capturing the main plot of a movie and turning it into a playable video game. It was also a first in expanding on the adventure game genre by involving every element in the game in one way or another. And if you think about it, the map on E.T. for the 2600 has to be learned so the player will know where they are going so they don't get lost. In some ways this game also has RPG elements because, much like an RPG, each single-screen location acts like a grid with each grid spot holding specific game functions. Early RPGs did this for allowing enemy confrontations.
     

     
    So, in lots of ways, E.T. set new standards in how some game genres were programmed and developed. If you don't quite understand what to do in the game since it is understood that many copies of E.T. are loose and without documentation, I would like to share a link to a guide that is solely for E.T. on the 2600. I hope it will help future 2600 gamers who have this game to become engulfed in what it really has to offer. E.T. for the 2600 is not the worst video game ever made. On the contrary is should be up there with some the 2600's best highlights. As for glitches, while E.T. does have some there are lots of modern day games that have glitches worse than E.T. ever thought of having. E.T. for the 2600...it's an A-plus game in my book.
     
    Link To How To Win At E.T. - The Video Game
  9. Atari 5200 Guy
    What to write about?  I know I want to write about the 2600 but I just don't know where to begin.  Do I talk more about the iconic woody console or the Junior model?  I don't have much to say about controllers because it's either paddle, driving, keypad, or more joystick designs than anyone could fathom.  Games?  Do I talk more about games that I have managed to pick up since my last post?  I might have to think on this a bit more.  While I'm thinking...
    As I sit here writing this there is a 2600 Junior model sitting in front of me.  Recently acquired in unknown condition I spent the better part of a day taking it apart all the way down to the motherboard and gave it a good cleaning.  Wondering why I couldn't get bubbles off the chrome strip I finally discovered that the protective covering had never been taken off.  Nice surprise.  So I removed it.  I couldn't let all that moisture remain trapped and ruining that beautiful chrome strip.  It still has some color issues I have to work out but is functional otherwise.
    Since I'm here, and more Atari games have been added to my collection, I'll do a bit of an updated version of my favorite cartridges.  Keep in mind these are personal favorites solely based on two factors...they are favorites and played the most.  Let's get started.
    Favorite Black Label Carts

    I have two black label favorites.  Video Chess and Yar's Revenge.  Yar's Revenge was a 2600 title I could have seen as a Saturday Morning cartoon show.  It wasn't until a recent Squad Challenge that the true nature of this game proved to me just how challenging Yar's could really be.  Because of that, and the few years I've been biased about the 2600 in general, that this game moved up the ranks as a favorite and played often.  It's arcade-style game play is rock solid and sure to give the joystick a workout.
    Video Chess is my go-to black label game when I want to play a relaxing game.  I still haven't managed to beat the computer but I enjoy playing Chess and don't really have a human opponent to go up against.  I'm not a pro at the game but I enjoy this classic strategy game.  I have never found a perfect computerized Chess game either and the 2600 is not without its own flaws.  However the 2600 is a very strong opponent no matter which skill level you attempt at trying to win.  And it will always plan its next moves carefully but at times it seems as if its first few moves are preset.  Still fun, though.
    Favorite Silver Label Cart

    One of my favorite games on the 5200 is Vanguard so it shouldn't be no surprise that the 2600 port of Vanguard became a favorite.  I love the artwork on the label and surprised that it isn't the same one that was used on the 5200 as was often done.  Compared to the 5200 port Vanguard on the 2600 seems a bit more challenging and a bit more unforgiving.  One mistake can mean sudden death.  I also believe this is the only 2600 game I have that has a continue feature.  It's also the only one where the player can move diagonally while firing because you can't do that in the 5200 port.   Graphics in this game are absolutely stunning and the sounds are not much different from the 5200.  I do miss the music that plays during some of the vertical scrolling segments.  I also miss the Striped Zone that is absent in the 2600 port.  And I have yet to destroy the end boss before it takes me down.  Believe it or not, I never knew this was an arcade game for the longest time until I discovered an actual cab during the NES days.  Very well made 2600 port with very little to no flicker issues.  My favorite shoot'em up on the 2600.
    Favorite Adventure Cart

    For most other 2600 gamers Adventure might be their favorite adventure-style game but for me Dark Chambers has slightly taken an edge above Adventure.  I enjoy having to figure out the levels to find items and exits that are often hidden.  I also enjoy having to go through the level screens to figure out how to reach those items.  For this reason this game gets more play time than Adventure in my library.  I personally think it is even slightly better than the 7800 version.  That one looks better but, as NSG has mentioned, if only it would have taken the game play concept of hidden items to find the 7800 version might have been the better game.  But, alas, the 2600 once again shows just how well it can capture a gamer's attention and hold it when properly developed for.  And Dark Chambers is one of those games.  I've not been able to spend as much time with it as I would like to fully enjoy it but what little I have played of it I keep finding myself spending more time in every level trying to find items than what is probably required.  Seriously, I've spent about 15 minutes in some levels.
    Favorite Pinball Cart

    Again, it should be no surprise that Midnight Magic makes for one of my most played 2600 games.  I like Video Pinball but at times you just sit there waiting to do something.  Midnight Magic manages to capture some of the pure essence that makes pinball tables fun.  There are targets, bumpers, a spinner, kickbacks, dual flippers, rollover targets...this game has the basics that are perfectly placed and captures what made some of the early pinball tables memorable.  Knock down all the targets at the top and the game goes into double points.  The table also changes color and plays a short tune.  Knocking down targets again advances the multiplier all the way up to five times the points obtained.  Lose your ball, however, and it's back to single points again.  Do it right and the player can obtain extra balls.  Lose all five balls and the game is over.  Easy to pick up and play, no flickering, and it looks good.  I'm also a little partial to this game because when I got my very first paycheck the NES and Sega Genesis were on the market.  Instead of buying anything for either of those I picked up a new 2600 Junior, Jr. Pac-Man, and this game.  All for about $50.  I played Midnight Magic the most.
    Favorite Arcade Cart

    The 2600 got lots of arcade ports.  While the limitations of the system kept most ports from looking like their arcade parents the game play managed to remain intact.  Two arcade ports stand out in my collection.  Space Invaders and Gyruss.  Space Invaders was the very first Atari game I remember playing many moons ago on a store display.  Dangling from a chain I put the game in and quit playing only when it was time to leave.  This game was the one that introduced me to Atari, the VCS, and the only reason why I kept hoping for one.
    Gyruss, on the other hand, was a game I remember playing in arcades and enjoyed it immediately.  I must have been sleeping when Parker Bros. ported this game over to various consoles.  Being fairly new to my collection Gyruss on the 2600 has quickly become a favorite.  It might not be graphically impressive but the game play is there and the music that constantly plays in the arcade was put in the 2600 port in all of it's 2-channel glory.  And it's really not all that bad.  Missing are the sound effects because the music constantly playing doesn't leave room for any sound effects.  A valiant effort that is a very worthwhile cart to play.  One of my favorite arcade games and one of my now favorite 2600 games.  Space Invaders and Gyruss.  What more could one ask for?
    Favorite Dot Munching Cart

      Mouse Trap is an easy to pick-up and play dot munching game where the player controls a mouse.  The object is to eat all the dots in the maze of which I'm not entirely certain what they are suppose to be.  In each of the four corners of the maze are X's that change the player into a dog temporarily when the fire button is pressed.  This helps keep the cats chasing the mouse at bay.  A unique feature of this game is the ability to change the maze by opening and closing doors.  Doing this can help block cats from catching the mouse.  Originally released on the 2600 by Coleco of ColecoVision fame the cart I has is the re-release Atari did with a red label.  Still an easy game to pick up and play today.  This one and Jr Pac-Man get lots of attention but I find myself coming back to this one more often.
    Favorite 3rd-Party Carts

    Fast Eddie and Planet Patrol are great 3rd-party 2600 games.  I'm sure there are others but I have to base this post on games I have in my collection.  Something about Fast Eddie is addictive.  The ladders are vary in position with each game played, enemy characters are basic but challenging, and the only real thing the player has to do is collect things like hearts, tanks, fish, etc., to grab a key being guarded by the enemy at the top.  It's a bit of Popeye (the collecting hearts part) mashed up with Lode Runner in a easier format.  Very colorful game that is fun for hours on end.
    Planet Patrol is another shoot 'em up on the 2600.  The only real difference is the changing of day to night, destroying enemies and reactors/power plants, and scrolling from right to left over left to right or vertically.  A bit unusual.  What makes this so appealing to me are the small details of this game.  Easy to pick up and play, takes a while to master.  I also love the chrome label, something rarely seen.  It's very attractive and I could see how eye appealing that package would have been sitting next to other games, fighting to be taken home.  It does that now in a large library of 2600 carts.  
    Favorite Activision Cart

    It's almost unlawful to mention the 2600 without thinking immediately about the first 3rd-party game developer known as Activision.  Activision literally pushed the 2600 as hard as they could and, in the end, it paid off.  Almost every title they released for the 2600 was an instant classic.  While I enjoy all Activision games in my collection the two that I go to the most are Enduro and Space Shuttle.  
    Enduro took me completely by surprise in 1988 when I picked up a used 2600 with a bunch of games.  This cart was one of the games included and when I first plugged it in I expected it to be a Pole Position rip-off.  The next thing I know I had been playing it for over an hour and forced myself to stop when it was time for dinner.  I was in 8th grade then.  Enduro left such an impression that I would have an agonizing 24 hour wait time to return home to play it again.  To help with that I woke up an hour early to get a game in before having to get ready for school.  Space Invaders game me a reason to want an Atari, Enduro gave me a reason to hang on to one.  Enough said.
    Space Shuttle.  Gee, where do I begin with this one?  You're a NASA astronaut and your mission is to dock with a satellite in space currently orbiting the Earth.  Sounds simple, right?  Then you give it a shot and wonder why in God's name you can't seem to leave the planet without killing you and your crew members.  Then you grab the manual for some pointers.  It is at this precise moment you realize what you have plugged into your 2600.  This isn't a game...this is a simulator.  The author wanted to capture as much as he could about space flight that he literally went to NASA and participated in learning everything the astronauts have to do and even used NASA's flight simulators used for training.  I would have to say that his efforts paid off in probably the only simulation game made on the 2600.  The amount of detail in unreal.  Every switch on the 2600 does something to the space shuttle.  There's a switch for running gear, brakes, deploying parachute when landing...let's see what else?...one to turn on ignition I think...it's unreal!  The instructions alone are like a shortened step into NASA's school.  The manual is thick and can take a lot of time alone to absorb.  But it is also probably the most expensive instruction book made for any 2600 game ever.  Full color, exploded views of an actual space shuttle, step-by-step instructions on what you are suppose to do.  And it's on the 2600 to boot.  I'm not very good at it but I keep finding myself coming back to this simulator because its visuals and sounds are absolutely amazing to me.  I consider this one of Activision's, and Steve's, holy grail.  If only today's games went this far.  I believe there was only one other game to do something similar but it was at least a decade after Space Shuttle.  For those that wanted to be astronauts but never did...here's your chance.  This is as close as it gets.
    Favorite Paddle Game

    The 2600 had plenty of games but it also had plenty of controller options.  I don't know how many times I would play a 2600 game without paying attention only to realize I needed paddle controllers.  For the longest time I felt the paddle controllers for the 2600 could have been better.  Once I found Warlords, however, that thought quickly changed.  It didn't take me long to realize just how comfortable those paddle controllers actually are.  And after hours of playing Warlords the design of the paddle controllers made sense.  What makes playing Warlords for hours on end a must on the 2600 is the fact it's a mix of Pong and Breakout put together and then shaken up with steroids in the mix.  The 2600 might not be graphically impressive but when it comes to game play it can strut its stuff like no other.  Warlords offers four-player game play either solo against three computer players or with a group humans be it they are friends or enemies.  And once the action starts it's hard to put down.  All you have to do is break down your opponents' barrier to their castle to hit the center of their castle with the ball.  That's it.  Yea...good luck with that.
    Favorite Red Label Cart

    Since I did my favorite black and silver label carts I might as well tell my favorite red label cart.  I kept wanting to put Solaris on this list but that game makes me rage quit so much that it could take me weeks to return to it.  Radar Lock on the other hand is a well done game, by the same author, using most of the same mechanics found in Solaris.  This is easily the 2600's answer to those needing an After Burner fix.  It looks good, sounds good, uses dual joysticks (one stick is used to select weapons), plays good, and is just all around fun for hours on end.  This on is probably one of the more rare red-label carts out there so if you find it I would suggest picking it up.  
    Favorite Non-Game Cart

    One cart in my collection that is not a game at all is Basic Programming.  The 2600 is interesting not only from a gaming point-of-view but also from a technical perspective.  It's hard to believe a game console designed to do strictly tank and pong games showed that it could do so much more, often times surpassing what it was originally designed for.  For the curious this cart would allow anyone with the enthusiasm and patients to write small programs for the 2600 to perform.  While it doesn't unlock the full potential of the 2600's inner workings it does give a taste of what it's like to program the 2600.  However, with the memory limitation, don't expect to write the next Adventure game as there simply isn't room.  Also, once turned off any programs you've written are erased.  Pencil and pad are your best friend.  I use this one often just to toy around with the system.  Kind of neat to see what can be done with it.
    Final Thoughts
    The 2600, no matter which model you own, has always been a small system with a big heart.  Even the almighty six switch models are not that large.  When taken down to just the heart of the system only a small footprint remains.  Big things do sometimes come in small packages and the 2600 has proven time and time again that it is very capable of entertaining for hours on end.  I still run across games that are just unbelievable in terms of what the developers managed to pull off.  Again, here is a console designed for simple Pong and Tank style games.  It was never designed to play Space Invaders, Galaxian, Gyruss, Pitfall!, or anything close to Space Shuttle...but it did those things and did them pretty well.  Truthfully, the video game genres we have today have their roots dating back to the 2600.  This is the console that started it all and it is still showing it can stand its ground against modern gaming hardware.  And that, my friends, is no small achievement.
  10. Atari 5200 Guy
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  11. Atari 5200 Guy

    Atari 7800
    My first 7800 was received in the early 1990s...long after the company stopped making them.  What games I got with it was pretty much all I ended up with.  I admit I had mixed feelings about the system because I wanted to like it, I wanted to enjoy the games, but the controllers were keeping me from doing so.  Often times I forced myself to play it, enduring hand cramps for a couple of hours, just to play it.  The only game I found I liked using the joystick on was Ms. Pac-Man. That's it. So I played that one the most only because it didn't hurt my hands as bad.  And no matter what anyone says...Atari systems before the Lynx and Jaguar, had a sound that is unique to an Atari. I know that doesn't make sense to most but that sound is, in its own way, attractive.  More attention getting than some others.
    Today I have a Frankenstein 7800 in need of a shell with a self-made A/V mod. I try very hard to maintain an original spec integrity with all my systems but this 7800 just wasn't having it.  My library of games is sitting at a lovely 20 games whereas my first library didn't even reach 10 games.  But those system and games came from 3 family members I miss dearly.  What I have now has replaced those initial games plus games I never seen before on the 7800. I am missing Ballblazer, however, which I once thought was a 7800 exclusive title.  Boy was I wrong.
    For fun I thought I would tell what 7800 games have become my favorites over the years.  The 7800 has come very close to replacing my 5200 as number 1 console but not yet...even if it is getting more attention than my 5200.  Anyway...here is my list.  No particular order.
    Asteroids - Asteroids just simply looks stunning on the 7800 and I feel is easily one of the best games on the console.  The visuals are stunning and greatly enhanced by the random atmospheric sounds combined with the fire shots and rock explosions going off in the forefront.  Add a second player for some interesting competition or work together to last as long as possible.  It really is interesting how a simple.game has a lot to offer.  This one is my top favorite.
      Dark Chambers - I am guessing this was suppose to be the 7800's answer for a Gauntlet clone? Maybe trying to compete with Zelda (yeah, right)?  Either way I enjoy the game as it is a nice break from the single screen arcade games once in a while.  It's fun to explore the levels, too.
      Ms. Pac-Man - I have to admit for having only 2 sound channels this game sounds really good. It plays better than the 5200/A8 ports as well.  Everything loved about the Queen of Video Games is here right down to the intermissions.  Another personal top favorite.  This one gets played as much as Asteroids...and, yes, I still use the standard 7800 joystick on this one.
      Xevious - a weird vertical scrolling shooter that I never understood.  However it was one of the initial titles I ended up with and did try to enjoy.  I own this same game on the Famicom and must say that I like the 7800 version better.  It just looks more eye pleasing.  Also, the 7800 version is a bit more forgiving. I really like the fact I have one button for both guns and bombs.  Both versions are fun but I would give the win to the 7800 on this one.  Nicely done, Atari.
      Commando - I don't care for the NES version but play the heck out of the 7800 version.  It is amazing how different these 2 really are. The 7800 feels closer to the arcade to me. I thought the title screen, however, was a bit much but that's a minor thing.  At least even that is more detailed than the other one. 
      Donkey Kong - I'm ashamed to admit I am not a huge fan of DK but I am a lesser fan of DK JR.  However something about playing DK on the 7800 is just pure enjoyment.  I know Atari licensed it from Nintendo, and I know the 7800 trying to compete with the NES just wasn't happening, but to me this was Atari slapping Nintendo in the face.  I only seen 3 of the four mazes present in the 7800 port but those are faithfully present here.  Some arcade animations are missing but, hey, it's still Donkey Kong. Who doesn't like that great big ape?  I didn't at one time but I do now.
      Ballblazer - Across all three Atari platforms this title was on are identical.  Granted the XE and 5200 versions have a little extra but the heart of the game remains unchanged. I found this one addictive.
      Galaga - I'm more of a Galaxian fan but when it comes to the 7800 Galaga fills the bill. I have to admit that the 7800 version is nicely done and I prefer these sounds over the arcade sounds.  This is a 7800 exclusive as no other Atari consoles ever got this game.  Not officially anyway.
      Pole Position II - This pack-in game was a wise choice. Its four tracks helped keep this game from getting boring too quickly. So pick your track and get ready for a race...the Atari way.
  12. Atari 5200 Guy

    Top Favorites
    I remember answering a question asking that if I was stranded on an island what game system would I wish was with me.  Or something like that.  I had some figuring to do as to what systems were my favorites and also had games I could play that I wouldn't get bored with or spend too much time on if power was limited.  I had a few other factors to consider as well such as power requirements and how it connected to a screen. All of that played an important role to my final decision.
    The overall end result was that I gained personal knowledge on what my favorite consoles were in a specific order. Since then, however, I have added a few new members to the collection which has changed that list.  Would you like to know what systems in my collection are my top 10?  Here we go...the end result may surprise you.
     
    #10 - Original PlayStation
    I jumped on the PlayStation after almost a year after it was released.  I had a Saturn alongside it but it soon became clear who the more serious contender was.  Saturn was getting games but only a handful were of any personal interest.  PlayStation had tons of games that I enjoyed playing from Sony Rally Cross, Destruction Derby, and then Gran Turismo came along.  It also rekindled my enjoyment in RPG games with the Final Fantasy series.  It's graphics have not held up well but the games are solid entertainment.
     
    #9 - PlayStation 2
    Yea...one of the best selling, if not the first, consoles of all time is not exactly number one on my list.  Great machine, lots of good games, some of which are still budget friendly, and plays original PS games as well.  I do enjoy it but the only reason I picked up a PS2 way back when was because of Gran Turismo 3 A-Spec. But it sort of took a step back in my opinion.  After playing GT2 on the PS and having over 400 cars to pick from going to GT3 with only roughly 200 cars just felt odd. I also tagged in FF X which was a lot of fun as was Portal Runner.  So why did PS 2 and PS make bottom of my list?  It wasn't the games.  It was costs of initial setups.  While there were 3rd party alternatives, memory cards for those machines were not cheap by any means and regardless of brands in most cases.  And Sony seemed to have the most expensive cards on the market that never came down much in price.  Great console but expensive accessories.
     
    #8 - GameCube 
    Just like the PS2 there was only one reason I was after a GameCube...Metroid Prime.  That game was absolutely awesome!  The visuals and sounds were very impressive and easily one of the best looking games on the system.  But the memory cards required to save game progression, again, keep this one at the back of the pack.  Neat little system though.
     
    #7 - Sega Master System
    Sega's first console to hit U.S. shores wasn't bad but wasn't too impressive either.  It was great to finally be able to play those Sega arcade hits starting from the mid eighties in your living room.  OutRun was the sole reason I wanted one.  And once the systems and games hit clearance bins I started grabbing.  Most games I had were arcade ports, some were originals.  I still say the Master System did a better job with Double Dragon than the NES did but that's my opinion.  The Master System's sound chip is very distinguished and unmistakable.
     
    #6 - XBOX
    The original XBOX surprised me the second I started playing a store demo.  Built like a tank this machine meant business and it showed in every game produced for the thing.  It was extremely nice to finally have a disk based system with no memory cards required.  Forza, RallySport Challenge, Burnout series, Jade Empire, and, of course, Halo showcased the system well.  There were other titles too that did the same but those are what I remember most.  Microsoft making a game console...who would have guessed?
     
    #5 - Atari Jaguar
    The Jaguar should have been better supported.  But even with mediocre library of games it got it is the sexiest system in my collection.  I have lots of fond memories with Cybermorph and Iron Soldier.  Wolfenstein 3-D was entertaining if missing some levels and Tempest 2000?  Don't even get me on that game.  I can spend a whole day on that game without a care in the world.  Want me to become invisible?  Put me on Tempest 2000.  
     
    #4 - Atari 2600
    Of course the 2600 is on this list.  Literally tons of games and fun dominate this console.  Controller options galore and I believe the 2600 was the only console to have paddle and driving controllers.  Not very many games used them but they were there.  This is also the only console synonymous with the name Atari.  Just say Atari and people that have lived it think of the 2600.
     
    #3 - Super Famicom
    When the Super NES there was only one game that interested me... F-Zero.  That was the only game I was after.  Super Mario World came second place.  Then Zelda came out and I lost a few months of my teenage years with that game.  Top Gear made for a great unexpected 2-player co-op game while Gradius III and Super E.D.F. became most played shoot 'em ups.  
    About a year ago I imported its older brother, the Super Famicom.  I never understood why the design changed so much between the two. I remember seeing the SFC in Nintendo Power magazines and loved the design.  When they finally showed the model Americans would get I was confused.  Even when their internals were identical the quality between the two are like night and day. The SFC has a better build quality and feel to it.  Even putting the games in it has a more satisfying experience over the SNES. The only main downside is the curved shape of the carts makes them difficult to stack and they lack end labels.  Otherwise I prefer the SFC over the SNES.  Something about its chubby appearance is more appealing to me.  I only have two games for it, Super Mario World and Darius Twin but it gets played more often than my SNES...and it has F-Zero.
     
    #2 - Sega Dream cast
    The only console I would pre-order along with Sonic Adventure would become my favorite Sega system of all-time.  Sega rekindled my faith in them with the Dream cast and it was one helluva adventure I will never forget.  Subscriptions to the Official Dreamcast magazine started long before I would get my system and game.  But it was a wait well worth waiting for.  With all it had to offer I never expected it to have such a short shelf life.  Easily Sega's best system.  Favorites include Tokyo Xtreme Racing series, Virtually Tennis, Sega Bass Fishing, Skies of Arcadia, Grandia II, Shemue, and Sega Swirl. Thank you, Sega, for that little system.  It's still one helluva ride.
    And now drum roll please....
     
    #1 - Famicom & Atari 5200
    Two consoles now share the number one spot.  There simply was no way I could choose between the two. The 5200 started my gaming career (might as well be as much as I play video games) when I was 7 years old at least.  It's design still mesmerizes me to this day and I never once had issues with my controllers up to the NES when I was 13.  Count it...that's six years.  Of course that's different today mainly due to age.  Time has not been too friendly to my 5200 controllers.  They are getting old.
    The Famicom, on the otherhand, has really grown on me.  If that was the only console I ever had I would be content with it.  While it might not make much sense to some why I would pick it over the NES, which I owe a lot of gratitude to for keeping me off the streets, it has become one of the most played systems in my collection.  I have seven games for it...eight if you count the disk version of Metroid.  It is neat to experience the games Americans never got like Gradius II and Parodius while seeing the differences between games from both parts of the world like Salamander.
    I turn to the 5200 for memories of famed arcade hits that makes up most of its game library.  My sentimental feelings with the 5200 will never change and make it impossible for me to knock it off the number one spot.  It just has an overall incredible experience that simply can't be found anywhere... Not even in emulation.  The Famicom's small size and odd design make it appealing and fun to experience.  And playing the games we didn't get add to that experience.  It is very hard for me to put it down when I have it setup to enjoy.  I didn't see any reason why both couldn't share the number one spot.  My game room, my rules, right?  This way I can enjoy both sides of video game history.
    Favorite 5200 games are Star Raiders, Space Dungeon, Sinistar, Pole Position, and Qix.  Favorite Famicom games are Salamander, Parodius, Tetris, Route 16 Turbo and Gradius II even when I suck at it.
     
    Those are my top ten favorite game consoles...at least at the time of this writing.  My choices are based on great memories I had with them.  Those that didn't make this list are not because I don't like them or play them. I went by the wow factor I got from a system while they were in production. It really is that simple.
     
     
     
  13. Atari 5200 Guy
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  14. Atari 5200 Guy
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
  15. Atari 5200 Guy

    First Impressions
    It's been a year now since I bought my Famicom, Famicom Disk System, and a few games.  I just double checked my purchase history and I bought my Famicom, as JUNK, February 14th, 2021.  It took a week to get here which was impressive. And I'm probably not going to say anything about it people already know but I've got to speak my mind about it.
    My Famicom discovery really started when I discovered emulators a few decades ago.  I found a NES emulator and a ton of games.  What I didn't realize at the time was that some of the games were not American releases.  I found one board-like RPG game that I liked but to this day I still can't remember the name of it. I also discovered Gradius II and Salamander.  After playing those I started wishing there was a way to Import a Famicom but places that carried them at the time were very pricey.  
    Fast forward to modern times and thanks to EBAY I was finally able to obtain one.  In decent shape but needed work. Same with the disk drive, needed a belt.  The games worked fine...just needed cleaning.  My library is small but is of games I either already knew or found interesting.  Of course Super Mario Bros. is here, Clu Clu Land and Dr. Mario, and I managed to snag up Gradius II and Salamander. Parodius was a recommendation from I believe one of Metal Jesus' YouTube videos. Route 16 Turbo I got because of the car on the label.  I wanted a mystery game.  Might as well do it right. The only FDS game I was after was Metroid.  I wanted to experience the difference on a personal level. And one complete game I found really cheap was Tetris.
    So was my investment worth it?  Most definitely! For the price of a cheap modern game I managed to pick up a console.  I had to spend time fixing it but now it's working great.  I especially like the smaller design because it doesn't require a whole lot of shelf space when I have to put it away.  I also never have to worry about losing controllers either.  It's a pleasure to use.
    The disk system took more work than I was expecting to fix only because the belt had to be replaced I found so many different ways to do it.  I eventually settled on my own way which is a combination.  It fits perfectly fine under the Famicom. It's batteries have been in it for almost a year and still going strong.  I didn't use a replacement belt for it, I used a hair tie.  Yep...a hair tie.  It works fine.  
    The games? Salamander will always be my number one pick when it comes to the Famicom because it was ported over as Life Force for our NES...and that game is my number one NES favorite.  It is interesting to see differences between the two.  In Life Force the title screen is good, the score display works, and you can have two options. In Salamander, however, the title screen has more graphics, the score display is better explained, and you can have 3 options.  Otherwise the game is the same.  Gradius II I wish we would have got but I can see why we didn't.  It's a very difficult game.  Looks and sounds good but I can get through the first level.  And I've beat a lot of NES shooters including Life Force numerous times. Clu Clu Land, SMB, and Dr. Mario are no different than what we got here in the States, nice additions to have around. Tetris is Tetris but this Tetris was different in looks and controls.  It took me a while to get use to it but once I did it was a nice change.  The mystery game surprised me the most.  A simple Venture-style game that is loads of fun to play.  I'd call it a hidden gem.  Parodius I thought was way out in left field.  Everything this has it throws at you.  Neat game and I play this one a lot   And lastly Metroid. I can finally save my game on that one but only after I did.  So if I'm doing really good and need to shut it down I have to kill myself to save my game.  The subtle differences in music and sounds is minimal but does enhance the game play efforts.
    The Famicom has left a very positive impression the first year I've owned it. I play this more than I play the NES which has more games. It's a good system and getting to experience things we didn't get has been nothing less than exciting.  And my journey is just starting.  I'm very happy with my investment and I only hope that I can find more games for it soon. If you have been thinking about getting one I would recommend it. Do research first for games that would interest you.  Then go hunting.  Highly recommended.
     
  16. Atari 5200 Guy
    Over the past several months I have been discovering Atari 2600 games for the first time...just like those who owned one way back when the machine was the only console on the market. So far I've discovered Solaris and few others I had never seen or heard of before. The 2600 has managed to surprise me again with a rare title known as Radar Lock.
     
    Radar Lock appears similar to Sega's After Burner but after a few minutes in the game you get so sucked into the on-screen action that you forget what you are playing on. Wave after wave of enemy aircraft appear on your screen, shooting at you in a fly-by style formation. You constantly find yourself in a banking move just to target them so you can strike them down with your twin gunner or missiles. All the while you are using gun and missile ammo that is limited and have to watch your fuel gauge. Run out of either one and it's curtains for you. If you manage to succeed in finishing off all enemies in a single wave you will get the chance to dock with a fuel plane. Even that can be tricky because now the fire button turns into a boost button. Just like how Star Raiders' Space Stations have to be just right for the player to dock with them the player has to be just right for the fueling aircraft to lower its hose to your fighter jet. Line it up and receive a bonus for the fuel and ammunition you have left. After that you will find yourself on a runway waiting for the next wave to start as soon as you press the fire button on your controller. And a first for me...this game actually uses the TV Type switch for a pause button. Simply slide it to the B*W position to pause (recommend 2600 hardware for this) and slide back to Color to continue where you left off. Pretty cool, eh? It also uses a second controller, like Solaris, for selecting between guns and missiles...up and down for guns and left and right for missiles.
     
    Now that you know what the game entails to a degree let's step back in time a bit here. 1989 is the copyright date on Radar Lock. That places the 2600 JR on the shelf along with the 7800 and up against giants Nintendo and Sega. At this time the Genesis should have been on the market as well and Nintendo going strong with the NES and newly released Game Boy (in North America anyway). So here we have the 2600, declared a primitive console by some at the time, doing something it was not designed to do...again! And I thought Solaris was mind-blowing.
     
    Radar Lock pushes the 2600 hardware into new territory that is just as mind-blowing as Solaris. The graphics are well done and flicker free, the sound effects somehow don't seem limited to the 2-channel limitations of the TIA processor, nor do the controls, after getting use to the game, feel like a 2600 game. In some ways it almost feels like part of Solaris was used as the basis to Radar Lock...and in a good way. I really never knew that graphics on the 2600 could make tiny dots (check out the radar in the lower right-side of the HUD display and GUNS ammo). This game is impressive.
     

     
    I really believe that if gamers in 1989, who owned an NES or Sega system, were more aware of this game they might have purchased it along with a Atari 2600 Junior or Atari 7800 game system. This is one game I never heard of until recently but if I would have known about it sooner, and when I picked up my 2600 Junior with my first paycheck decades ago, I would have purchased it. If you find this game in the wild or online, and you've never had it before, I recommend picking up. If you do pick this up I recommend using a controller where the fire button is on top of the joystick handle to really get immersed into the game. A Kraft Starmaster controller easily comes to mind for that. Any 2600 owner who does not have this game needs to locate it and play it. It's really good.
  17. Atari 5200 Guy

    Famicom
    That is the question.  I received a NES Classic Mini which makes it the second one in my collection. It has a controller and that’s it.  No box or anything.  My other one remains little used and stays in its box with all original packaging material.
    I have been debating whether or not to mod the thing by adding more games to it.  I don’t know how many different ways there are to mod it, if it’s an easy process or more trouble than it’s worth.  But it would be nice to see the games I grew up playing that are not part of the original 30 games like Lunar Pool, Zanac, Guardian Legend, and more.
    So if it was you with two NES classic minis would you mod one?  If so what would you use and what games would you add?  
     
    Also…is there a limit to the number of games that can be put on it?
  18. Atari 5200 Guy
    After all the life changes happening as of late I finally managed to sit down and play a video game on real hardware.  I decided to hook up my STe and the game I picked to play was Lotus Turbo Challenge.  Granted I have not seen this game since the Genesis days so it was nice to see it again.  

    The first thing I noticed were the graphics. To me they seemed to be better than those on the Genesis but on par with those IBM PCs equipped with EGA graphics adapters.  Those were the good ol' days.  Every screen pays tribute to the exotic Lotus sports car.  Screens detail exterior and interior designs and features, there's a 360 degree rotating render of the car, and power house tech sheets for you car buffs.  At its roots, however, LETC is a basic and simple racing game.
    The objective is really simple...place 10th or better to advance to the next race.  Should you cross the finish line in 11th place or higher then the game ends.  Do not pass GO, do not collect $200. Lotus on the ST I believe has nine tracks to race on with pit row.  It offers split screen racing for two players to have fun.  The game offers multiple music tracks to listen to while racing or you can simply turn them off.  The beginning of each track has information about that track including lane closures and pit requirements.

    The visuals of Lotus are very impressive in my opinion and remind me a lot of how Top Gear on the Super Nintendo looked like.  The controls are simple to use with a couple of control options to choose from and is controlled by a joystick.
    Lotus Esprit Turbo Challenge became an instant hit then and it is easy to see why.  It's a nicely made racing game that is easy to pick up and play for one or two people.  Searching EBay for physical copies turned up very little.  Only a few were available from outside the USA.  Prices ranged from $16 to $115 at the time I did a search.  For STe owners this game got a recent upgrade in graphics and sounds and is available on Atari Mania.  This one is a classic!  So grab a buddy and lay asphalt.
     
  19. Atari 5200 Guy

    A8 Software
    Magneto Bugs is a one player, dot munching, maze game.  The objective of the game is to get as many of the white dots as possible while avoiding the bugs in the maze.  As you move you leave behind red dots that can attract the bugs.  This game is played with a joystick controller.

    I have spent my weekend trying out this game along with two others I picked up.  I kept coming back to this one.  While it might look like a Pac-Man clone it is far from that game.  The back of the package mentions that there are two mazes but I don't think the publisher actually played the game beyond a short test run.   This game appears to generate mazes randomly as I have not seen two mazes look alike. And these mazes have dead ends and if a bug is chasing you it's curtains.  
    One of the most interesting features has to be the magnifier box.  This box follows your player and is your view window to where you are.  I believe this is only game I have come across to use this feature this way.  I really like the opening tune that was used in a lot of Looney Tunes shorts.  And when you get caught the game says something that I have yet to figure out what it is saying.  You do get to rack up points as you progress and you are timed but this timer keeps track of how long you last.  Complete a maze and it's on to another maze.  You get one life.
    Despite how simple it looks and sounds I found this game to be very addictive.  The real challenge of the game is trying to get all those dots without trapping yourself in a corner or dead end.  As many times as I have played this game I have managed to complete only one maze...just one!  My only gripe is I grabbed the Main Street Publishing version which was a budget title.  It shows as there are no instructions even when the package mentions full documentation and they put the disk inside the shell without a sleeve to protect it.  Then again you get what you pay for.  The game is fun and I would recommend it.  Oh...one more thing...this game was previously released as Tumble Bugs by Datasoft...the same people that made Pole Position, Dig Dug, Moon Shuttle, and others for the A8 computers.
     
  20. Atari 5200 Guy
    The SMURFS.  Arguably one of the most popular cartoon icons of the 1980's.  These little blue people took America, if not the world, by storm literally overnight.  Once the cartoon aired it wasn't long before stores started loading down their shelves with everything from lunch boxes, vinyl records, figurines, dinnerware, posters, and many other items too numerous to mention.  Seriously, anything you could think of to put SMURFS on was available.  The Saturday morning cartoon series ran a full 9 seasons (1981-1989) containing 256 episodes.
    I loved the SMURFS.  Even Atari couldn't keep me from watching my favorite Saturday morning cartoon show.  The Atari was on from about 6 until the SMURFS came on which was usually about 9.  The first shows aired for about 30 minutes in my area.  After the SMURFS I usually tried to watch Saturday Supercade on another channel if it was coming in good.  If not then back on went the Atari.   
    I would pick up SMURF items during the show's run.  I had lots of figurines but never could find a Papa Smurf.  I had three of the full-length LP vinyl albums and enjoyed them.  Some songs I still remember by heart.  
     
    "10...9...8...7...5...4..."
    "Hey! You forgot 6!"
    "What?"
    "You forgot 6."
    The the sounds of a rocket ship would take off followed by a pop-rock style beat and music.  Yea, you just never forget some things from childhood.  The one thing I was blind to was the SMURF games that came out for the Atari 2600.  This was due to my owning an Atari 5200 which did not get any games made by Coleco, Mattel, and most other 3rd party software developers that graced the almighty 2600.  
    I recently acquired a SMURF game for the 2600 titled SMURF RESCUE IN GARGAMEL'S CASTLE.  SMURFS?  On the 2600?  I have to admit my first thought was, "Oh dear.  Those poor SMURFS.  Even they were not immune to the 2600."  Knowing how the 2600 really was not suppose to be capable of decent graphics I only imagined what the game would look like.  I cringed to think about how it would play.  But I loved the SMURFS so I took a chance on it.  Would I see Gargamel?  What about Azrael?  What was the point of the game?  Was I going to run for my life or was I suppose to try to get something back from Gargamel?  These questions all popped up in my head because I only had the cartridge.  I didn't have the instructions to read that might have gave some insight to what I was suppose to be doing.
    On goes the game and I immediately hear that famous "La la lala la la" theme the SMURFS would always sing.  And it wasn't that bad.  Then I start playing the game.  Make it to the next screen and ... couldn't figure out how to jump over that first fence for nothing.  I lost all five lives in about 5 seconds...or so it seems.  It might have been longer than that.  I wasn't counting. 
    I try another round.  Found the jump button!  You push UP on the joystick.  And if you time it right you can get a double jump that is significantly higher than before.  I try the double jump and VIOLA!  I'm over the fence.  Next screen...a river.  No problem.  Double jump over that no problem.  Next screen.  Oooo...a spider!  I try just walking down the hole and die.  OK.  Walking in the hole doesn't work so I tried jumping in it.  Success!  Pass the spider, jump up the other side and on to the next screen.  Another river.  I mistimed my jump and ended up taking a bath.  Another life lost.  I managed to get over it the second time.  Next screen.  Gargamel's castle.  In the top right corner is Smurfette and now it all becomes clear.  I'm to strategically work my way through screens, each with its own challenges, to try to reach Gargamel's castle before Smurfette becomes Smurf Stew.  
    The more I played the game the more I became hooked on it.  The game is very colorful and the characters actually look decent.  The controls take a bit getting use to but that's commonplace for 2600 games.  What is a rarity with most 2600 games is in-game music that plays in the background while there is action going onscreen.  Only a few games did that including Pitfall II and Moon Patrol, the latter of which did not do it very well but tried.  SMURFS on the other hand managed to get background music and sound effects without either one cancelling each other out.  It's like there is a second sound chip in the cartridge somewhere.  There probably is truth be told. 
    What is even more interesting is how well Coleco captured one of the most on-going story lines in the cartoon series.  Gargamel, an evil wizard whose schemes almost always never worked, would manage to capture a few SMURFS to try to eat.  Eww.  It was never clear why the two never got along and I remember a few episodes where the SMURFS actually helped Gargamel and his evil cat Azrael a time or two.  By the end of some of the episodes where SMURFS were about to be Smurf Stew the SMURFS captured where always rescued and Gargamel kindly cursing his loss or blaming his cat for them getting away.  And that's the plot of the game.  To save Smurfette which, surprisingly, was originally Gargamel's creation to lead the SMURFS to Gargamel's castle.
    For what it's worth SMURF RESCUE IN GARGAMEL'S CASTLE is probably the first true hidden gem I've come across on the 2600.  It's not what you would think.  This game is more like the ancestor to the Super Mario Brothers games.  It's easily the first, if not the only, side scrolling style platformer for the 2600.  Putting it down is hard to do and as you progress the harder the game gets but speeding things up.  You will soon be trying to figure out how to jump a fence and avoid a pesky hawk, avoid snakes and rivers, and much more.  No, it doesn't scroll but it fits better in that category of gaming than any other as far as I'm concerned.  
    My original thought on the game before I even played it was quickly laid to rest as soon as I started playing.  I understand that this is considered one of the more rare games on the 2600 but should one be found in the wild don't hesitate to pick it up or might miss one of the best games Coleco put out on the 2600.  If Donkey Kong on the 2600 is considered their worst then SMURF on the 2600 should be considered their best work.  Period.  Don't miss it if you find it and if you have it play it more often.  Below is a video of me playing the game the first time after I learned the controls.  This should showcase all it has to offer and why I feel it is a 2600 hidden gem.
    Enjoy the video and I hope you enjoyed this post.  And have a SMURFING Day!
  21. Atari 5200 Guy
    I'm just going to put this right out there without any introduction (I'll save that for another related article) and pick the 10 games I play most on the 7800 in the small collection I have which is now at 16 games.  We start with number 10.
    10.  Centipede
    Mom's favorite...but on the 5200.  She tried playing the 7800 version when I got the system and a few games for Christmas around 1990.  I have to admit that even though it gets more play time than others it doesn't quite capture everything I enjoy about the 5200 version.  Never the less the 7800 Centipede is a rock-solid title full of all the bug killing envy anyone would wish to do.  It's very colorful, sounds are OK, controls are done well.  Visuals are a bit different than the 5200 version but once the game play starts the difference is quickly overlooked.  And Spidey still needs to go decaf.
     
    9. Dark Chambers
    Dark Chambers was Atari's attempt at making a Gauntlet clone without having to pay for a license.  That's my opinionated theory about Dark Chambers.  This adventure game features levels that are lettered from A to Z giving the game over 20 levels to explore and conquer.  Graphics look good, sounds are appropriate, levels are colorful, controls are solid, and the enemies can be a handful.  Along the way the player gets to pick up items to help maintain health, increase weapon power, and a few other things.  No 7800 player should be without this game in their library.  This game is also on the 2600 and XEGS/A8 computers.
     
    8.  Choplifter
    I have to admit that my first encounter with Choplifter was with Sega's remake of the game for its Master System.  When I played Choplifter on the 7800 for the first time a few years ago I was taken by surprise how much more basic the game was.  But this is the way the game was originally designed and not the way Sega did it.  This game can be challenging and unforgiving to those who don't know what to expect.  Very colorful, sounds are awesome, controls are very responsive.  Watch out for those tanks while rescuing people, though, as they can take you down in no time.
     
    7. Xevious
    Xevious was originally not one of my favorites mainly because I had no clue what I was suppose to do or if there was an end to it.  But the more I played it the more I enjoyed the game.  And the only way I ever played the game was on the 7800.  Sounds are really good with great control options and visuals are impressive.  It's hard for me to not spend hours on this game once I decide I want to play it.  The only downfall is if the standard 7800 controller is the only controller option available Xevious can cause cramps in a matter of minutes.  For this game I recommend a game pad of some sort or even splurge on the 7800's EuroPad controller.  Those are way better options for this game than what the 7800 came with in the USA.
     
    6.  Robotron: 2084
    I'm just going to call it Robotron for short.  Robotron remains the one game on the system that can showcase its graphical power.  While it is a simple game there is so much going on that it can be considered a chaotic madhouse.  Seriously, there's all kinds of things going on to distract the player and yet the 7800 never slows down or breaks a sweat.  It is games like this that made the 7800 different from the other consoles of the time.  Sounds, graphics, and controls are spot-on in my opinion.  Great game.  Pick it up if found.
     
    5.  Food Fight
    Food Fight was one I questioned as soon as I unwrapped it that Christmas morning I got a 7800.  It was the last one I tried but easily became a favorite.  It would have had a lot more game play if not for the hand cramps caused by the standard 7800 controllers.  Even then it remains hard to put down.  There's something fun about throwing food at chefs.  It never gets old.  And if a round is played great the game treats with an instant replay.  The only game I know to do this.  I've also noticed that after playing a game it will use that instant replay for a demonstration until the system is turned off.  Good graphics, sounds, and controls are good.
     
    4.  Commando
    Out of the NES and 7800 versions of this game I prefer the 7800.  It simply performs better in my opinion.  It's also seems a bit easier to play than the NES version.  Graphics and sounds are amazing and the controls are responsive.  If there was a game made to showcase how much better the 7800 could be over the NES I would put this game on that list.  If this is missing from a 7800 player's game library keep an eye out for it.  This one should not be missed.
     
    3.  Galaga
    Some may question this game being high on this list but this is one of the most-played games on my 7800.  This was also the first game I tried that Christmas morning I unwrapped a 7800.  I prefer Galaxian over Galaga but I enjoy this game the most on the 7800.  The game play starts out easy but after awhile the game really speeds up which increases the challenge factor.  Graphics are good, sounds are OK, controls are good.  A solid 7800 title no 7800 owner should be without.  This is a common title so it should be easy to find.
     
    2.  Ms. Pac-Man
    Out of all of the ports of the queen of video games I've played the 7800 port of Ms. Pac-Man is probably the only one that is the closest to the arcade.  The sounds are amazing considering they are coming from the 2-channel limitations of TIA, even surpassing the same game on the 2600.  The colors are right, the graphics are detailed, the ghost AI is spot-on, and the speed is just right.  This is the only title on the 7800 I can enjoy playing using the standard 7800 controller without much fatigue.
    And the most played game on my 7800 is ... (drum roll)...
     
    1.  Asteroids
    Asteroids on the 7800 is the most played game in my library.  I just can't get enough of those 3D-like boulders and the small space sounds that randomly call out.  And lots of memories playing this game on two-player with a friend where we would just fly around in every direction to see how long we could last without shooting anything.  We would always laugh out loud when we would collide with an asteroid flying full speed.  Who said you had to play by the rules?  I absolutely love the graphics and sounds in this game and it is a 40-plus year old concept that never gets old.  There's just something mesmerizing about blowing up asteroids and alien saucers.   
     
    And that ends my top 10 7800 games.  I like every game I have for the 7800 but these are the ones I go to the most.  I'm not big on Donkey Kong or his son and I'm not that interested in sports although I find Hat Trick a fun, if not supped up, version of Pong even if it is suppose to be hockey.  And Ballblazer?  A LOT of fun with that game...I simply lack that game in my library.  I'm sure as I acquire more games for the system that what gets played the most may change.  But no matter what when I think about the 7800 I immediately think about Asteroids. 
  22. Atari 5200 Guy
    The FPS/RPG series Borderlands has become a favorite modern game with my wife and I.  In anticipation of Borderlands 3 coming in September I decided to do a video series on Borderland 2 to revisit the game and to showcase the game in its raw form.  There is no commentary as I lack the equipment to capture both at present time.  The first of this series starts in the video posted below.  More will follow when time allows.
    Parental Warning:  The game play presented in the video below has been rated M for Mature by the ESRB.  It may/may not contain content inappropriate for young viewers.  Parental guidance is advised.  
     
    The second part of this series is being figured out how to present.  Over an hour of the game I captured has the game's audio missing.  Instead the software switched on me to capture the mic instead.  Because of the copyrighted content it captured from the living room TV I may just have to do a text commentary of what happened.  I can't go back and capture it again and have it match up with the rest because of the random nature of the game.  Loot is never the same in the loot crates.  Any suggestions appreciated.
  23. Atari 5200 Guy
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  24. Atari 5200 Guy
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  25. Atari 5200 Guy
    My first encounter with Mouse Trap, the video game and not the board game, was not until 2011 when I had, for a short time, a Colecovision console with some games. I ended up selling that off to help with holiday funds that same year. I would not see Mouse Trap again until about Spring 2016. This time the game would be for the granddaddy of all consoles...the Atari 2600.
     
    Mouse Trap is a different take on the Pac-Man theme. The player controls a mouse that is hurrying to eat up all the cheese scattered about the house. Trying to keep our mouse from his rewards are three pesky cats who are hungry...and our mouse would make a perfect snack. To aid our mouse are "cheese enhancements" that can turn our mouse into a dog for a short amount of time, allowing the mouse to attack the cats. Sounds like a game that should have been called Tom and Jerry because it sounds like the game was based on those two cartoon mascots. So, in goes the game and on goes my 2600. The game starts instantly with a short tune.
     

    Mouse Trap on the 2600 is actually OK. Moving around the "house" I manage to get all the "cheese" without being eaten by a cat. Next round...same thing. I spent a good hour on this game getting all the cheese, turning into a dog when needed, eating cats, collecting "bones" to change into a dog, racking up points. I stopped once just to see what would happen and, guess what? The cats only move a short distance in a continuous loop. They only relocate when my character, the mouse, moves. Try it sometime. There is an invisible mode by moving the TV Type switch from color to black and white (B/W) which is very challenging but the rest is the same. After an hour I'm still going with plenty of extra lives left. With each round advance the cats move faster but it's not enough to take me out completely. Tired of playing I put down the controller.
     

    Mouse Trap is made well. I like the fact that I can alter the "house" design a bit by holding the fire button down. Areas in the maze can be moved to help alter the path the cats are taking. The colors in the game almost seem like those on the early computer systems that couldn't do graphics and had a monochrome monitor. Even with the cats being of a slight yellow color the game has that monochrome appearance. The only other color that is noticeable is when the mouse changes into a dog which changes the player from the same green as the maze to a brown color. The maze also changes to a pinkish-purple when the mouse is caught by a cat. The game does control well and sounds are not annoying.
     
    Mouse Trap is a game that should be in a game library for a bit of a variety. However, once mastered it might not hold as much replay value as it did before being mastered. It is a fun game none the less and maintains an arcade feel that is easy to pick up and learn without instructions. I have the Atari release that Atari bought once Coleco left the video game market during the crash. And I am not sure if any changes were made during the ownership switch. Either way I recommend the game to offer a bit of variety in a 2600 collection.
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