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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy

    First Impressions
    It's been a year now since I bought my Famicom, Famicom Disk System, and a few games.  I just double checked my purchase history and I bought my Famicom, as JUNK, February 14th, 2021.  It took a week to get here which was impressive. And I'm probably not going to say anything about it people already know but I've got to speak my mind about it.
    My Famicom discovery really started when I discovered emulators a few decades ago.  I found a NES emulator and a ton of games.  What I didn't realize at the time was that some of the games were not American releases.  I found one board-like RPG game that I liked but to this day I still can't remember the name of it. I also discovered Gradius II and Salamander.  After playing those I started wishing there was a way to Import a Famicom but places that carried them at the time were very pricey.  
    Fast forward to modern times and thanks to EBAY I was finally able to obtain one.  In decent shape but needed work. Same with the disk drive, needed a belt.  The games worked fine...just needed cleaning.  My library is small but is of games I either already knew or found interesting.  Of course Super Mario Bros. is here, Clu Clu Land and Dr. Mario, and I managed to snag up Gradius II and Salamander. Parodius was a recommendation from I believe one of Metal Jesus' YouTube videos. Route 16 Turbo I got because of the car on the label.  I wanted a mystery game.  Might as well do it right. The only FDS game I was after was Metroid.  I wanted to experience the difference on a personal level. And one complete game I found really cheap was Tetris.
    So was my investment worth it?  Most definitely! For the price of a cheap modern game I managed to pick up a console.  I had to spend time fixing it but now it's working great.  I especially like the smaller design because it doesn't require a whole lot of shelf space when I have to put it away.  I also never have to worry about losing controllers either.  It's a pleasure to use.
    The disk system took more work than I was expecting to fix only because the belt had to be replaced I found so many different ways to do it.  I eventually settled on my own way which is a combination.  It fits perfectly fine under the Famicom. It's batteries have been in it for almost a year and still going strong.  I didn't use a replacement belt for it, I used a hair tie.  Yep...a hair tie.  It works fine.  
    The games? Salamander will always be my number one pick when it comes to the Famicom because it was ported over as Life Force for our NES...and that game is my number one NES favorite.  It is interesting to see differences between the two.  In Life Force the title screen is good, the score display works, and you can have two options. In Salamander, however, the title screen has more graphics, the score display is better explained, and you can have 3 options.  Otherwise the game is the same.  Gradius II I wish we would have got but I can see why we didn't.  It's a very difficult game.  Looks and sounds good but I can get through the first level.  And I've beat a lot of NES shooters including Life Force numerous times. Clu Clu Land, SMB, and Dr. Mario are no different than what we got here in the States, nice additions to have around. Tetris is Tetris but this Tetris was different in looks and controls.  It took me a while to get use to it but once I did it was a nice change.  The mystery game surprised me the most.  A simple Venture-style game that is loads of fun to play.  I'd call it a hidden gem.  Parodius I thought was way out in left field.  Everything this has it throws at you.  Neat game and I play this one a lot   And lastly Metroid. I can finally save my game on that one but only after I did.  So if I'm doing really good and need to shut it down I have to kill myself to save my game.  The subtle differences in music and sounds is minimal but does enhance the game play efforts.
    The Famicom has left a very positive impression the first year I've owned it. I play this more than I play the NES which has more games. It's a good system and getting to experience things we didn't get has been nothing less than exciting.  And my journey is just starting.  I'm very happy with my investment and I only hope that I can find more games for it soon. If you have been thinking about getting one I would recommend it. Do research first for games that would interest you.  Then go hunting.  Highly recommended.
     
  2. Atari 5200 Guy

    Top Favorites
    I remember answering a question asking that if I was stranded on an island what game system would I wish was with me.  Or something like that.  I had some figuring to do as to what systems were my favorites and also had games I could play that I wouldn't get bored with or spend too much time on if power was limited.  I had a few other factors to consider as well such as power requirements and how it connected to a screen. All of that played an important role to my final decision.
    The overall end result was that I gained personal knowledge on what my favorite consoles were in a specific order. Since then, however, I have added a few new members to the collection which has changed that list.  Would you like to know what systems in my collection are my top 10?  Here we go...the end result may surprise you.
     
    #10 - Original PlayStation
    I jumped on the PlayStation after almost a year after it was released.  I had a Saturn alongside it but it soon became clear who the more serious contender was.  Saturn was getting games but only a handful were of any personal interest.  PlayStation had tons of games that I enjoyed playing from Sony Rally Cross, Destruction Derby, and then Gran Turismo came along.  It also rekindled my enjoyment in RPG games with the Final Fantasy series.  It's graphics have not held up well but the games are solid entertainment.
     
    #9 - PlayStation 2
    Yea...one of the best selling, if not the first, consoles of all time is not exactly number one on my list.  Great machine, lots of good games, some of which are still budget friendly, and plays original PS games as well.  I do enjoy it but the only reason I picked up a PS2 way back when was because of Gran Turismo 3 A-Spec. But it sort of took a step back in my opinion.  After playing GT2 on the PS and having over 400 cars to pick from going to GT3 with only roughly 200 cars just felt odd. I also tagged in FF X which was a lot of fun as was Portal Runner.  So why did PS 2 and PS make bottom of my list?  It wasn't the games.  It was costs of initial setups.  While there were 3rd party alternatives, memory cards for those machines were not cheap by any means and regardless of brands in most cases.  And Sony seemed to have the most expensive cards on the market that never came down much in price.  Great console but expensive accessories.
     
    #8 - GameCube 
    Just like the PS2 there was only one reason I was after a GameCube...Metroid Prime.  That game was absolutely awesome!  The visuals and sounds were very impressive and easily one of the best looking games on the system.  But the memory cards required to save game progression, again, keep this one at the back of the pack.  Neat little system though.
     
    #7 - Sega Master System
    Sega's first console to hit U.S. shores wasn't bad but wasn't too impressive either.  It was great to finally be able to play those Sega arcade hits starting from the mid eighties in your living room.  OutRun was the sole reason I wanted one.  And once the systems and games hit clearance bins I started grabbing.  Most games I had were arcade ports, some were originals.  I still say the Master System did a better job with Double Dragon than the NES did but that's my opinion.  The Master System's sound chip is very distinguished and unmistakable.
     
    #6 - XBOX
    The original XBOX surprised me the second I started playing a store demo.  Built like a tank this machine meant business and it showed in every game produced for the thing.  It was extremely nice to finally have a disk based system with no memory cards required.  Forza, RallySport Challenge, Burnout series, Jade Empire, and, of course, Halo showcased the system well.  There were other titles too that did the same but those are what I remember most.  Microsoft making a game console...who would have guessed?
     
    #5 - Atari Jaguar
    The Jaguar should have been better supported.  But even with mediocre library of games it got it is the sexiest system in my collection.  I have lots of fond memories with Cybermorph and Iron Soldier.  Wolfenstein 3-D was entertaining if missing some levels and Tempest 2000?  Don't even get me on that game.  I can spend a whole day on that game without a care in the world.  Want me to become invisible?  Put me on Tempest 2000.  
     
    #4 - Atari 2600
    Of course the 2600 is on this list.  Literally tons of games and fun dominate this console.  Controller options galore and I believe the 2600 was the only console to have paddle and driving controllers.  Not very many games used them but they were there.  This is also the only console synonymous with the name Atari.  Just say Atari and people that have lived it think of the 2600.
     
    #3 - Super Famicom
    When the Super NES there was only one game that interested me... F-Zero.  That was the only game I was after.  Super Mario World came second place.  Then Zelda came out and I lost a few months of my teenage years with that game.  Top Gear made for a great unexpected 2-player co-op game while Gradius III and Super E.D.F. became most played shoot 'em ups.  
    About a year ago I imported its older brother, the Super Famicom.  I never understood why the design changed so much between the two. I remember seeing the SFC in Nintendo Power magazines and loved the design.  When they finally showed the model Americans would get I was confused.  Even when their internals were identical the quality between the two are like night and day. The SFC has a better build quality and feel to it.  Even putting the games in it has a more satisfying experience over the SNES. The only main downside is the curved shape of the carts makes them difficult to stack and they lack end labels.  Otherwise I prefer the SFC over the SNES.  Something about its chubby appearance is more appealing to me.  I only have two games for it, Super Mario World and Darius Twin but it gets played more often than my SNES...and it has F-Zero.
     
    #2 - Sega Dream cast
    The only console I would pre-order along with Sonic Adventure would become my favorite Sega system of all-time.  Sega rekindled my faith in them with the Dream cast and it was one helluva adventure I will never forget.  Subscriptions to the Official Dreamcast magazine started long before I would get my system and game.  But it was a wait well worth waiting for.  With all it had to offer I never expected it to have such a short shelf life.  Easily Sega's best system.  Favorites include Tokyo Xtreme Racing series, Virtually Tennis, Sega Bass Fishing, Skies of Arcadia, Grandia II, Shemue, and Sega Swirl. Thank you, Sega, for that little system.  It's still one helluva ride.
    And now drum roll please....
     
    #1 - Famicom & Atari 5200
    Two consoles now share the number one spot.  There simply was no way I could choose between the two. The 5200 started my gaming career (might as well be as much as I play video games) when I was 7 years old at least.  It's design still mesmerizes me to this day and I never once had issues with my controllers up to the NES when I was 13.  Count it...that's six years.  Of course that's different today mainly due to age.  Time has not been too friendly to my 5200 controllers.  They are getting old.
    The Famicom, on the otherhand, has really grown on me.  If that was the only console I ever had I would be content with it.  While it might not make much sense to some why I would pick it over the NES, which I owe a lot of gratitude to for keeping me off the streets, it has become one of the most played systems in my collection.  I have seven games for it...eight if you count the disk version of Metroid.  It is neat to experience the games Americans never got like Gradius II and Parodius while seeing the differences between games from both parts of the world like Salamander.
    I turn to the 5200 for memories of famed arcade hits that makes up most of its game library.  My sentimental feelings with the 5200 will never change and make it impossible for me to knock it off the number one spot.  It just has an overall incredible experience that simply can't be found anywhere... Not even in emulation.  The Famicom's small size and odd design make it appealing and fun to experience.  And playing the games we didn't get add to that experience.  It is very hard for me to put it down when I have it setup to enjoy.  I didn't see any reason why both couldn't share the number one spot.  My game room, my rules, right?  This way I can enjoy both sides of video game history.
    Favorite 5200 games are Star Raiders, Space Dungeon, Sinistar, Pole Position, and Qix.  Favorite Famicom games are Salamander, Parodius, Tetris, Route 16 Turbo and Gradius II even when I suck at it.
     
    Those are my top ten favorite game consoles...at least at the time of this writing.  My choices are based on great memories I had with them.  Those that didn't make this list are not because I don't like them or play them. I went by the wow factor I got from a system while they were in production. It really is that simple.
     
     
     
  3. Atari 5200 Guy
    The almighty hamburger.  A hot sandwich starting with a beef patty, topped with trimmings like lettuce, tomatoes, and cheese, and smothered with ketchup and mustard.  A monetary staple for fast food drive-ins and a popular item to cook for some outdoor grillin'.  It's also one of the easiest food items to cook where almost anything on it will compliment it.  Almost.  That is until you come across evil food.  Hot dogs, eggs, and pickles are tired of being on the menu and have gone on strike!  That is the formula it takes to have a little video game called BurgerTime.
    The object of the game is to guide a chef, named Peter Pepper, through various mazes.  Each maze contains scattered ingredients that make up a hamburger which has to be assembled on plates at the bottom of the mazes.  Making hamburgers should be easy, right?  Wrong.  To add salt to a wound our chef is constantly being hunted down by food whose only goal is to stop chef from completing his mission.  The only weapon at your disposal is the almost empty pepper shaker that was grabbed at the last minute.
    For a simple sounding concept BurgerTime is anything but simple.  One false move or turn will have our chef meet his demise instantly.  And no matter which way our chef goes the food will not be far behind.  Our chef gets very little no time to stop and get a heading on where everything is.  Even stopping for a split second will end up with him being cornered with no where to run.  Hit them with pepper and he can slide by.  Catch one on a hamburger part when you make it fall will take that evil food with it for a long ride.  Want an egg on your burger?  Catch one between all the layers of the burger and it becomes part of the burger.  Pick up the desserts and side items that pop up to gain extra pepper.  
    Originally developed by Data East and released in North America by Bally/MIDWAY BurgerTime is one of those games that's a bit of an odd-ball.  Out of all the video games made there hasn't been another game that has tried to imitate or use a similar formula that makes BurgerTime tick.  My Arcade managed to cram all that into a miniature arcade cabinet that's as much fun to play as it is to look at.  But is it any good?
    On the outside BurgerTime's cabinet contains artwork that is inspired by the original but not 100% accurate.  For whatever reason the chef on the sides has an "H" on his hat where as the original chef on the real deal has a "P" for Peter Pepper.  I'm not quite sure what the "H" is all about unless his name is Hamburger Harry.  Maybe Peter got fired and Harry took his place?  Your guess is as good as mine.  At least all of the artwork fits together nicely.
    All of these My Arcade Micro Players made to date remind me of the NES standard controllers with a removable joystick handle.  With that you have a D-Pad/joystick combo that tries to act as a four-way joystick from the arcades.  The two smaller buttons are to Start and Reset the game.  The Start button doubles as a pause button for times when you need a break.  For some odd reason there are two pepper buttons.  Well, should one button fail there is a back-up.  
    Even though it uses the NES version of BurgerTime it's still a blast to play but BurgerTime on this unit is very unforgiving and very fast paced.  Before you know it food will be on top of you in the blink of an eye.  I have not managed to see if all the mazes from the arcade are here but I did manage to see five of them.  Getting that far was not an easy task at all.  Concentration is definitely the key to getting anywhere in this game.  You can sometimes trick enemies to go one way while you take off in another direction.  But not always.
    BurgerTime has its place in video game history as one of the most original and iconic designs of all time.  No matter how unforgiving this game gets its addictive and hard to put down.  It is for me anyway.  We hear more about Pac-Man, Dig Dug, Centipede, Frogger, and other popular games from the same era than we hear about BurgerTime.  And these attractable micro arcades I have found hard to resist.  My only wish is that they would have used actual arcade ROMs.  BurgerTime takes its place next to my other micro arcades where it will be enjoyed time and time again.  Not a bad way to preserve some of the arcade games my generation grew up with.
  4. Atari 5200 Guy
    Video games were once considered a novelty and a source of entertainment.  No one knew how long they would last or where they would take us.  Most of the older generation of gamers will most likely be able to tell stories of lining up quarters on popular arcade machines as a marker of when it would be their turn at the challenges awaiting them.  I'm one of them.  Feeding those machines quarter after quarter for a few minutes of entertainment never felt like enough.  Sometimes it wasn't enough to feed that need to see what was next or what all a single game had to offer.  It was commonplace to spend as much as possible on a single game, usually totaling about $20 in 1980's money.
    Then the home video game market boomed and, after some more waiting, popular arcade hits could be played at home as best as was possible.  Then came the crash and the rebirth of home gaming thanks to Nintendo's Famicom and Entertainment System.  Arcade games continued to make the transition from arcade hit to home smash for as long as video game consoles and computers have been around.  And that's a long time.  However those same transitions had to do a few things; remain faithful to the arcade, stay within the restrictions of any console or computer they were being made for, and maintain the game play in all of its glory.  Sometimes it worked while other times it didn't.
    Here we are many decades later and video games have literally taken over the arcade business.  It almost seems like it became more profitable to make games for play on a home console than it was to build an expensive arcade machine that played a single game.  People were more likely to buy a $30 - $50 game than they were to spend $1 on a single game play.  That might be a bit opinionated but it almost has some truth to it at the same time if you stop to think about it.
    Enter the Micro Players by My Arcade.  For the around same price as a single console game, or less, one can own a miniaturized version of some popular arcade games.  The catch?  These small arcade games are repackaged games that once graced the NES/Famicom consoles.  It actually makes sense considering the internal workings of those consoles has been shrunk down into a single integrated circuit that can be used in almost any application where the NES hardware is needed or wanted.  Honey I Shrunk Our Nintendo might be the best way to put it..
    While they are not 100% arcade accurate they do come close.  Each one sports decor that is inspired by the arcades which looks very nice.  The power switches on these light up to mimic the quarter slots popularized by arcade machines.  While the control panel does sport an NES-style setup it does have a joystick handle that can be removed.  The backsides contain a volume control and headphone jack as well as the battery compartment.  The speaker is also back here.  If you don't want to use batteries there is a USB plug on the back as well.  On the front is a 2.5" color LCD screen to show the action of the game which works and looks really good.  
    So, what games can you get in this small arcade setup?  Well, let's see.  Pac-Man and Ms. Pac-Man are available as are other Namco favorites like Dig Dug, Galaga, and Galaxian, the latter of which was only released on the Famicom.  There are a few Data East titles including BurgerTime, Heavy Barrel, and Bad Dudes to name a few.  And it looks like My Arcade picked up the rights to make these small arcades based on Taito games as their web site shows Bubble Bobble and Elevator Action.  Also newly advertised are Rolling Thunder (limited to 5,000) and Mappy.  And if you watch their E3 video they show Konami's Contra and there's a huge sign showcasing a Space Invaders model.  After doing a bit of research it looks like Contra may be using the actual arcade game with a connection to another Contra Micro Player allowed to have some co-op fun.  What little I seen about Space Invaders looks like it, too, may use the arcade game.  I hope they stick with the cabinet styling that was shown for Space Invaders.  That looked very much like the original arcade.  
    By now it sounds like I am excited about these.  For the most part I am but there are some that I simply can not force myself into buying.  Namely Pac-Man and Ms. Pac-Man.  While most are cool these two would have been better if they were not NES titles.  The sounds and colors are not that great.  These are two I would have rather seen real arcade ROMs being used.  Even the Tiny Arcades by Super Impulse are using more accurate game play and sounds and they are much smaller.  All the other games are close enough for me to enjoy and I'm really looking forward to the Contra and Space Invaders releases.  
    For what it's worth the My Arcade series of Micro Players are entertaining and fun to collect.  They can provide many hours of game play and a trip down memory lane for those of us that remember the original NES games.  From a personal standpoint it is easier for me to obtain the NES games I missed or can't find through buying these Micro Players as it is about the only way I can find them without paying a huge price as some are rare these days.  I look forward to the Space Invaders and Contra models while I enjoy the Galaxian, Karate Champ, and Bad Dudes models I currently own.  I know they are not for everyone but I find them entertaining and that's enough for me.  Gotta collect them all!
    For my collection these are a nice welcome.  With these maybe I can have my own personal arcade that's made for those who don't have much space.  An original arcade takes up a decent amount of floor space while these smaller arcades can sit on top of a shelf.  Imagine have a bunch of these setup like you would expect to see in a real arcade...all of them on and ready to play at the push of a button.  No quarter required.  Novelty or not I'm glad someone thought these up as I think they are too cool to pass up.  My only hope is that My Arcade does more than just Konami's Contra as I would not mind giving a Micro Player a home that has Life Force/Salamander on it.  That one is my personal favorite.  Imagine if they custom made one for Sunsoft's Blaster Master!  Oh...or if they actually used real arcade ROMs for games that never made it on a home console or computer?  
    What if Sega got on board and My Arcade Micro Players started having a line up including OutRun, Space Harrier, and After Burner?  Who else is there?  SNK.  You can't forget their games.  They gave us the Ikari Warrior series and Guerrilla War.  Those reading this that own these do you enjoy them?  Do you collect them to play or collect them just to collect them?  Are their any titles you could think of that would make great additions to the My Arcade line up?  I'll end it here and leave the imagination open for comments.  Besides, Galaxian is calling my name.


  5. Atari 5200 Guy
    The SMURFS.  Arguably one of the most popular cartoon icons of the 1980's.  These little blue people took America, if not the world, by storm literally overnight.  Once the cartoon aired it wasn't long before stores started loading down their shelves with everything from lunch boxes, vinyl records, figurines, dinnerware, posters, and many other items too numerous to mention.  Seriously, anything you could think of to put SMURFS on was available.  The Saturday morning cartoon series ran a full 9 seasons (1981-1989) containing 256 episodes.
    I loved the SMURFS.  Even Atari couldn't keep me from watching my favorite Saturday morning cartoon show.  The Atari was on from about 6 until the SMURFS came on which was usually about 9.  The first shows aired for about 30 minutes in my area.  After the SMURFS I usually tried to watch Saturday Supercade on another channel if it was coming in good.  If not then back on went the Atari.   
    I would pick up SMURF items during the show's run.  I had lots of figurines but never could find a Papa Smurf.  I had three of the full-length LP vinyl albums and enjoyed them.  Some songs I still remember by heart.  
     
    "10...9...8...7...5...4..."
    "Hey! You forgot 6!"
    "What?"
    "You forgot 6."
    The the sounds of a rocket ship would take off followed by a pop-rock style beat and music.  Yea, you just never forget some things from childhood.  The one thing I was blind to was the SMURF games that came out for the Atari 2600.  This was due to my owning an Atari 5200 which did not get any games made by Coleco, Mattel, and most other 3rd party software developers that graced the almighty 2600.  
    I recently acquired a SMURF game for the 2600 titled SMURF RESCUE IN GARGAMEL'S CASTLE.  SMURFS?  On the 2600?  I have to admit my first thought was, "Oh dear.  Those poor SMURFS.  Even they were not immune to the 2600."  Knowing how the 2600 really was not suppose to be capable of decent graphics I only imagined what the game would look like.  I cringed to think about how it would play.  But I loved the SMURFS so I took a chance on it.  Would I see Gargamel?  What about Azrael?  What was the point of the game?  Was I going to run for my life or was I suppose to try to get something back from Gargamel?  These questions all popped up in my head because I only had the cartridge.  I didn't have the instructions to read that might have gave some insight to what I was suppose to be doing.
    On goes the game and I immediately hear that famous "La la lala la la" theme the SMURFS would always sing.  And it wasn't that bad.  Then I start playing the game.  Make it to the next screen and ... couldn't figure out how to jump over that first fence for nothing.  I lost all five lives in about 5 seconds...or so it seems.  It might have been longer than that.  I wasn't counting. 
    I try another round.  Found the jump button!  You push UP on the joystick.  And if you time it right you can get a double jump that is significantly higher than before.  I try the double jump and VIOLA!  I'm over the fence.  Next screen...a river.  No problem.  Double jump over that no problem.  Next screen.  Oooo...a spider!  I try just walking down the hole and die.  OK.  Walking in the hole doesn't work so I tried jumping in it.  Success!  Pass the spider, jump up the other side and on to the next screen.  Another river.  I mistimed my jump and ended up taking a bath.  Another life lost.  I managed to get over it the second time.  Next screen.  Gargamel's castle.  In the top right corner is Smurfette and now it all becomes clear.  I'm to strategically work my way through screens, each with its own challenges, to try to reach Gargamel's castle before Smurfette becomes Smurf Stew.  
    The more I played the game the more I became hooked on it.  The game is very colorful and the characters actually look decent.  The controls take a bit getting use to but that's commonplace for 2600 games.  What is a rarity with most 2600 games is in-game music that plays in the background while there is action going onscreen.  Only a few games did that including Pitfall II and Moon Patrol, the latter of which did not do it very well but tried.  SMURFS on the other hand managed to get background music and sound effects without either one cancelling each other out.  It's like there is a second sound chip in the cartridge somewhere.  There probably is truth be told. 
    What is even more interesting is how well Coleco captured one of the most on-going story lines in the cartoon series.  Gargamel, an evil wizard whose schemes almost always never worked, would manage to capture a few SMURFS to try to eat.  Eww.  It was never clear why the two never got along and I remember a few episodes where the SMURFS actually helped Gargamel and his evil cat Azrael a time or two.  By the end of some of the episodes where SMURFS were about to be Smurf Stew the SMURFS captured where always rescued and Gargamel kindly cursing his loss or blaming his cat for them getting away.  And that's the plot of the game.  To save Smurfette which, surprisingly, was originally Gargamel's creation to lead the SMURFS to Gargamel's castle.
    For what it's worth SMURF RESCUE IN GARGAMEL'S CASTLE is probably the first true hidden gem I've come across on the 2600.  It's not what you would think.  This game is more like the ancestor to the Super Mario Brothers games.  It's easily the first, if not the only, side scrolling style platformer for the 2600.  Putting it down is hard to do and as you progress the harder the game gets but speeding things up.  You will soon be trying to figure out how to jump a fence and avoid a pesky hawk, avoid snakes and rivers, and much more.  No, it doesn't scroll but it fits better in that category of gaming than any other as far as I'm concerned.  
    My original thought on the game before I even played it was quickly laid to rest as soon as I started playing.  I understand that this is considered one of the more rare games on the 2600 but should one be found in the wild don't hesitate to pick it up or might miss one of the best games Coleco put out on the 2600.  If Donkey Kong on the 2600 is considered their worst then SMURF on the 2600 should be considered their best work.  Period.  Don't miss it if you find it and if you have it play it more often.  Below is a video of me playing the game the first time after I learned the controls.  This should showcase all it has to offer and why I feel it is a 2600 hidden gem.
    Enjoy the video and I hope you enjoyed this post.  And have a SMURFING Day!
  6. Atari 5200 Guy
    Grab that joystick, mash that button as we go on a journey digging underground to collect vegetables, pump up Pookas, and dropping rocks on Fygars.  This is Dig Dug -- the strategic underground arcade digging game that took the video game industry by storm in the early 1980's.  Released by Namco in Japan, the game was brought to America and Europe by Atari's arcade division.  It wouldn't be long after that when Atari's console division made home versions of the game for the Atari 2600, 5200, and 7800 consoles.  All three versions capture the essence of the game but which one stands out the most?  
    That is the purpose of this writing.  I sat down over the weekend and played all three versions of the game to answer my own question of which one was the better Dig Dug.  Fans of the game and Atari consoles might have a personal favorite because it was probably the one they played growing up.  I get it, I know that way of thinking very well as I, too, grew up on Atari's Dig Dug for my first Atari console.  But I went in to this being completely biased and taking mental notes on what I liked and didn't like about each version on an individual basis.  I also kept mental notes on which one I was playing the most.  This one is more for my own personal satisfaction.  It is in no way saying which one is better for everyone, everywhere.  The answer I came up with may surprise you.  But it would be foolish to give the answer away first thing and make for a very short blog post.  So I will start off with the version I grew up with first.
      
    The 5200's Dig Dug is the version I grew up with.  I spent many hours on this game without reading the instructions of course.  Then again I'm sure those of us who had an Atari did a similar thing...in goes the cartridge, in the trash went everything else including instructions.  If only I had read those instructions but more on that later.  The 5200 version gets points for looking more like the arcade with the exception of the single-colored sprites or characters. 
    Everything else looks good.  The game play is definitely here and the sound effects that make Dig Dug enjoyable are also present and done very well.  Having grown up with the 5200 allowed me to gain an appreciation for the system so the controller was nothing new to me.  The controls worked fine, no issues.  However I could easily understand how this game would be a flop if and when a controller decides to stop working properly.  
    The 5200 was marketed as an at-home arcade system and its ports of the then-popular arcade hits were nothing short of a miracle and Dig Dug still holds up well on this console.  On a more personal note I think the game would have been a bit better with multicolored characters.  At least Fygar looks like a dragon.  I just wish that the Pookas had their iconic yellow masks.
    Now...on to the next version I played.
     

    Dig Dug on the 7800 gets points for the much improved graphics...and the characters finally look like their arcade cousins.  The game play is smooth, graphics are good, sounds are OK, and the controls works.  The only thing about this Dig Dug I don't like has nothing to do with the game but more with the controller.  The 7800's original controller is so uncomfortable that playing this game for any kind of enduring high score run is almost impossible.  This is easily eliminated by using a Europad controller or even the standard 2600 style controller.  Using any kind of controller besides that 7800 controller would be a blessing in disguise.
    However, to stay true to my original concept of trying Dig Dug using all original hardware I hung in there.  I found myself playing this one a few times before reaching the point my hands simply couldn't take it any more.  I had fun with this version and the 7800's Dig Dug can be fun.  It's a real shame that this was not released when it was ready and when it would have mattered.  What I did notice was how quick the game was unforgiving.  It didn't take long for three or four monsters to turn into ghosts and come after me.  Usually within the first and second rounds.  I simply couldn't do as good on the 7800 version as I could on the 5200 version on the default settings.  And we have now reached the final version of Dig Dug I tried.
     

    Dig Dug on the 2600 was one I remember playing after years of owning the 5200 Dig Dug.  At first glance the game doesn't look as good as its 5200 and 7800 siblings.  The characters look OK, the controls are good, the sounds are as good as they can be (which the 7800 has the exact same sounds), it's just the dirt, or what is suppose to be dirt, is just thin solid bars.  There is a little bit of flicker which is understandable considering the hardware and memory limitations.  But the game play is what is all about when the 2600 is in the spotlight.  To my surprise the 2600 Dig Dug holds its own.  And considering the large amount of various controller styles for the 2600 I can see how anyone could sit and do a decent high score run on this system with very little to no fatigue.
    I have to say what impresses me the most about this version is how colorful it seems over the others.  Bright, solid, vibrant colors that are easy to look at.  They don't appear dull, dark or dingy like the 5200 and 7800 versions can sometimes appear.  It's just an overall fun experience.
     
    Now, to the section that was hard for me to decide...which one ranks above the others.  The 5200 I am sentimentally partial to so that would normally rank it above all others.  If it was the only Atari Dig Dug I had I would be satisfied with it.  It does play well for what it's worth.  The 7800 version looks remarkably better but I do wish they would have done different sounds instead of just copying those from the 2600 version.  And if I was stuck with the original 7800 controllers there's no way my hands could tolerate lengthy amount of game play.  I'd have to use a different controller.  The 7800 controllers are just not balanced well.  With that being said...
     
     
     
    ...the 2600 version wins this round.  I have to be honest here because the 2600 took a really long time to capture my heart.  It was very much ignored, overlooked, frowned upon during its production run and even years after.  Trying to be biased for this game on the 2600 was not easy for me to do.  When I played it before I wasn't sure why I was playing it or if I even wanted to play it.  Over the last few years I have slowly discovered all the games I missed that ended up being a lot of fun.  And that's what the 2600 was about...fun.  It wasn't about the graphics or sounds...it was all about the game play.  And Atari nailed it on the 2600 version of Dig Dug.  It's colorful and after a while the appearance of the dirt just starts to blend in.  It's a formula that just works, pure and simple.
    To my surprise I found myself playing Dig Dug on the 2600 more often than on the 5200 and 7800 systems.  The 2600 keeps proving to me time and time again what its true nature is.  It's a game machine where it is not always about how the game looks but how the game is played.  And Dig Dug on the 2600 plays very well.  And it would be easy to do a long running high score attempt on it without worrying about fatigue or sore hands.  The 2600 has a lot of character for a simple machine and Dig Dug fits in very well into its library of arcade ports.  Now, if you don't mind, I'd like to return to my 2600 to play some more Dig Dug.
    Oh...I almost forgot!  Getting back to those instructions.  It wasn't until I recently picked up a new copy of Dig Dug for the 2600 where I learned how to get those vegetables to show up.  All I had to do was drop two rocks.  I sat down to read the instructions and that's when I discovered it.  I've had Dig Dug, buying it new in box as well, for the 5200 for at least ten years now and I've never read the instructions or I would have known that tip a lot sooner.  OK...back to more Dig Dug.  Have Fun!!
  7. Atari 5200 Guy
    What to write about?  I know I want to write about the 2600 but I just don't know where to begin.  Do I talk more about the iconic woody console or the Junior model?  I don't have much to say about controllers because it's either paddle, driving, keypad, or more joystick designs than anyone could fathom.  Games?  Do I talk more about games that I have managed to pick up since my last post?  I might have to think on this a bit more.  While I'm thinking...
    As I sit here writing this there is a 2600 Junior model sitting in front of me.  Recently acquired in unknown condition I spent the better part of a day taking it apart all the way down to the motherboard and gave it a good cleaning.  Wondering why I couldn't get bubbles off the chrome strip I finally discovered that the protective covering had never been taken off.  Nice surprise.  So I removed it.  I couldn't let all that moisture remain trapped and ruining that beautiful chrome strip.  It still has some color issues I have to work out but is functional otherwise.
    Since I'm here, and more Atari games have been added to my collection, I'll do a bit of an updated version of my favorite cartridges.  Keep in mind these are personal favorites solely based on two factors...they are favorites and played the most.  Let's get started.
    Favorite Black Label Carts

    I have two black label favorites.  Video Chess and Yar's Revenge.  Yar's Revenge was a 2600 title I could have seen as a Saturday Morning cartoon show.  It wasn't until a recent Squad Challenge that the true nature of this game proved to me just how challenging Yar's could really be.  Because of that, and the few years I've been biased about the 2600 in general, that this game moved up the ranks as a favorite and played often.  It's arcade-style game play is rock solid and sure to give the joystick a workout.
    Video Chess is my go-to black label game when I want to play a relaxing game.  I still haven't managed to beat the computer but I enjoy playing Chess and don't really have a human opponent to go up against.  I'm not a pro at the game but I enjoy this classic strategy game.  I have never found a perfect computerized Chess game either and the 2600 is not without its own flaws.  However the 2600 is a very strong opponent no matter which skill level you attempt at trying to win.  And it will always plan its next moves carefully but at times it seems as if its first few moves are preset.  Still fun, though.
    Favorite Silver Label Cart

    One of my favorite games on the 5200 is Vanguard so it shouldn't be no surprise that the 2600 port of Vanguard became a favorite.  I love the artwork on the label and surprised that it isn't the same one that was used on the 5200 as was often done.  Compared to the 5200 port Vanguard on the 2600 seems a bit more challenging and a bit more unforgiving.  One mistake can mean sudden death.  I also believe this is the only 2600 game I have that has a continue feature.  It's also the only one where the player can move diagonally while firing because you can't do that in the 5200 port.   Graphics in this game are absolutely stunning and the sounds are not much different from the 5200.  I do miss the music that plays during some of the vertical scrolling segments.  I also miss the Striped Zone that is absent in the 2600 port.  And I have yet to destroy the end boss before it takes me down.  Believe it or not, I never knew this was an arcade game for the longest time until I discovered an actual cab during the NES days.  Very well made 2600 port with very little to no flicker issues.  My favorite shoot'em up on the 2600.
    Favorite Adventure Cart

    For most other 2600 gamers Adventure might be their favorite adventure-style game but for me Dark Chambers has slightly taken an edge above Adventure.  I enjoy having to figure out the levels to find items and exits that are often hidden.  I also enjoy having to go through the level screens to figure out how to reach those items.  For this reason this game gets more play time than Adventure in my library.  I personally think it is even slightly better than the 7800 version.  That one looks better but, as NSG has mentioned, if only it would have taken the game play concept of hidden items to find the 7800 version might have been the better game.  But, alas, the 2600 once again shows just how well it can capture a gamer's attention and hold it when properly developed for.  And Dark Chambers is one of those games.  I've not been able to spend as much time with it as I would like to fully enjoy it but what little I have played of it I keep finding myself spending more time in every level trying to find items than what is probably required.  Seriously, I've spent about 15 minutes in some levels.
    Favorite Pinball Cart

    Again, it should be no surprise that Midnight Magic makes for one of my most played 2600 games.  I like Video Pinball but at times you just sit there waiting to do something.  Midnight Magic manages to capture some of the pure essence that makes pinball tables fun.  There are targets, bumpers, a spinner, kickbacks, dual flippers, rollover targets...this game has the basics that are perfectly placed and captures what made some of the early pinball tables memorable.  Knock down all the targets at the top and the game goes into double points.  The table also changes color and plays a short tune.  Knocking down targets again advances the multiplier all the way up to five times the points obtained.  Lose your ball, however, and it's back to single points again.  Do it right and the player can obtain extra balls.  Lose all five balls and the game is over.  Easy to pick up and play, no flickering, and it looks good.  I'm also a little partial to this game because when I got my very first paycheck the NES and Sega Genesis were on the market.  Instead of buying anything for either of those I picked up a new 2600 Junior, Jr. Pac-Man, and this game.  All for about $50.  I played Midnight Magic the most.
    Favorite Arcade Cart

    The 2600 got lots of arcade ports.  While the limitations of the system kept most ports from looking like their arcade parents the game play managed to remain intact.  Two arcade ports stand out in my collection.  Space Invaders and Gyruss.  Space Invaders was the very first Atari game I remember playing many moons ago on a store display.  Dangling from a chain I put the game in and quit playing only when it was time to leave.  This game was the one that introduced me to Atari, the VCS, and the only reason why I kept hoping for one.
    Gyruss, on the other hand, was a game I remember playing in arcades and enjoyed it immediately.  I must have been sleeping when Parker Bros. ported this game over to various consoles.  Being fairly new to my collection Gyruss on the 2600 has quickly become a favorite.  It might not be graphically impressive but the game play is there and the music that constantly plays in the arcade was put in the 2600 port in all of it's 2-channel glory.  And it's really not all that bad.  Missing are the sound effects because the music constantly playing doesn't leave room for any sound effects.  A valiant effort that is a very worthwhile cart to play.  One of my favorite arcade games and one of my now favorite 2600 games.  Space Invaders and Gyruss.  What more could one ask for?
    Favorite Dot Munching Cart

      Mouse Trap is an easy to pick-up and play dot munching game where the player controls a mouse.  The object is to eat all the dots in the maze of which I'm not entirely certain what they are suppose to be.  In each of the four corners of the maze are X's that change the player into a dog temporarily when the fire button is pressed.  This helps keep the cats chasing the mouse at bay.  A unique feature of this game is the ability to change the maze by opening and closing doors.  Doing this can help block cats from catching the mouse.  Originally released on the 2600 by Coleco of ColecoVision fame the cart I has is the re-release Atari did with a red label.  Still an easy game to pick up and play today.  This one and Jr Pac-Man get lots of attention but I find myself coming back to this one more often.
    Favorite 3rd-Party Carts

    Fast Eddie and Planet Patrol are great 3rd-party 2600 games.  I'm sure there are others but I have to base this post on games I have in my collection.  Something about Fast Eddie is addictive.  The ladders are vary in position with each game played, enemy characters are basic but challenging, and the only real thing the player has to do is collect things like hearts, tanks, fish, etc., to grab a key being guarded by the enemy at the top.  It's a bit of Popeye (the collecting hearts part) mashed up with Lode Runner in a easier format.  Very colorful game that is fun for hours on end.
    Planet Patrol is another shoot 'em up on the 2600.  The only real difference is the changing of day to night, destroying enemies and reactors/power plants, and scrolling from right to left over left to right or vertically.  A bit unusual.  What makes this so appealing to me are the small details of this game.  Easy to pick up and play, takes a while to master.  I also love the chrome label, something rarely seen.  It's very attractive and I could see how eye appealing that package would have been sitting next to other games, fighting to be taken home.  It does that now in a large library of 2600 carts.  
    Favorite Activision Cart

    It's almost unlawful to mention the 2600 without thinking immediately about the first 3rd-party game developer known as Activision.  Activision literally pushed the 2600 as hard as they could and, in the end, it paid off.  Almost every title they released for the 2600 was an instant classic.  While I enjoy all Activision games in my collection the two that I go to the most are Enduro and Space Shuttle.  
    Enduro took me completely by surprise in 1988 when I picked up a used 2600 with a bunch of games.  This cart was one of the games included and when I first plugged it in I expected it to be a Pole Position rip-off.  The next thing I know I had been playing it for over an hour and forced myself to stop when it was time for dinner.  I was in 8th grade then.  Enduro left such an impression that I would have an agonizing 24 hour wait time to return home to play it again.  To help with that I woke up an hour early to get a game in before having to get ready for school.  Space Invaders game me a reason to want an Atari, Enduro gave me a reason to hang on to one.  Enough said.
    Space Shuttle.  Gee, where do I begin with this one?  You're a NASA astronaut and your mission is to dock with a satellite in space currently orbiting the Earth.  Sounds simple, right?  Then you give it a shot and wonder why in God's name you can't seem to leave the planet without killing you and your crew members.  Then you grab the manual for some pointers.  It is at this precise moment you realize what you have plugged into your 2600.  This isn't a game...this is a simulator.  The author wanted to capture as much as he could about space flight that he literally went to NASA and participated in learning everything the astronauts have to do and even used NASA's flight simulators used for training.  I would have to say that his efforts paid off in probably the only simulation game made on the 2600.  The amount of detail in unreal.  Every switch on the 2600 does something to the space shuttle.  There's a switch for running gear, brakes, deploying parachute when landing...let's see what else?...one to turn on ignition I think...it's unreal!  The instructions alone are like a shortened step into NASA's school.  The manual is thick and can take a lot of time alone to absorb.  But it is also probably the most expensive instruction book made for any 2600 game ever.  Full color, exploded views of an actual space shuttle, step-by-step instructions on what you are suppose to do.  And it's on the 2600 to boot.  I'm not very good at it but I keep finding myself coming back to this simulator because its visuals and sounds are absolutely amazing to me.  I consider this one of Activision's, and Steve's, holy grail.  If only today's games went this far.  I believe there was only one other game to do something similar but it was at least a decade after Space Shuttle.  For those that wanted to be astronauts but never did...here's your chance.  This is as close as it gets.
    Favorite Paddle Game

    The 2600 had plenty of games but it also had plenty of controller options.  I don't know how many times I would play a 2600 game without paying attention only to realize I needed paddle controllers.  For the longest time I felt the paddle controllers for the 2600 could have been better.  Once I found Warlords, however, that thought quickly changed.  It didn't take me long to realize just how comfortable those paddle controllers actually are.  And after hours of playing Warlords the design of the paddle controllers made sense.  What makes playing Warlords for hours on end a must on the 2600 is the fact it's a mix of Pong and Breakout put together and then shaken up with steroids in the mix.  The 2600 might not be graphically impressive but when it comes to game play it can strut its stuff like no other.  Warlords offers four-player game play either solo against three computer players or with a group humans be it they are friends or enemies.  And once the action starts it's hard to put down.  All you have to do is break down your opponents' barrier to their castle to hit the center of their castle with the ball.  That's it.  Yea...good luck with that.
    Favorite Red Label Cart

    Since I did my favorite black and silver label carts I might as well tell my favorite red label cart.  I kept wanting to put Solaris on this list but that game makes me rage quit so much that it could take me weeks to return to it.  Radar Lock on the other hand is a well done game, by the same author, using most of the same mechanics found in Solaris.  This is easily the 2600's answer to those needing an After Burner fix.  It looks good, sounds good, uses dual joysticks (one stick is used to select weapons), plays good, and is just all around fun for hours on end.  This on is probably one of the more rare red-label carts out there so if you find it I would suggest picking it up.  
    Favorite Non-Game Cart

    One cart in my collection that is not a game at all is Basic Programming.  The 2600 is interesting not only from a gaming point-of-view but also from a technical perspective.  It's hard to believe a game console designed to do strictly tank and pong games showed that it could do so much more, often times surpassing what it was originally designed for.  For the curious this cart would allow anyone with the enthusiasm and patients to write small programs for the 2600 to perform.  While it doesn't unlock the full potential of the 2600's inner workings it does give a taste of what it's like to program the 2600.  However, with the memory limitation, don't expect to write the next Adventure game as there simply isn't room.  Also, once turned off any programs you've written are erased.  Pencil and pad are your best friend.  I use this one often just to toy around with the system.  Kind of neat to see what can be done with it.
    Final Thoughts
    The 2600, no matter which model you own, has always been a small system with a big heart.  Even the almighty six switch models are not that large.  When taken down to just the heart of the system only a small footprint remains.  Big things do sometimes come in small packages and the 2600 has proven time and time again that it is very capable of entertaining for hours on end.  I still run across games that are just unbelievable in terms of what the developers managed to pull off.  Again, here is a console designed for simple Pong and Tank style games.  It was never designed to play Space Invaders, Galaxian, Gyruss, Pitfall!, or anything close to Space Shuttle...but it did those things and did them pretty well.  Truthfully, the video game genres we have today have their roots dating back to the 2600.  This is the console that started it all and it is still showing it can stand its ground against modern gaming hardware.  And that, my friends, is no small achievement.
  8. Atari 5200 Guy
    Once a year one of the largest gaming events sets the stage of what's to come.  And XBOX has always put on a good showing with exclusives, releases of popular game franchises, XBOX firsts and much more.  This year the concept behind XBOX's E3 show seems to be more about finally bridging the gap between console and PC gamers.  But more on that later.  Here are the highlights I found most interesting ... so far.

    Sega is bringing one of the most popular RPG franchises of all time to the XBOX One console and PC.  Phantasy Star originally started on the Master System decades ago and has since been declared one of Japan's best role playing games for a lot of reasons.  And most RPGs today got their influence from Sega's RPG franchise.  Unlike Phantasy Star releases before it, Phantasy Star Online 2 on XBOX One is getting released first in the western part of the world.  Offering cross-platform gaming between XBOX One and PC gamers Phantasy Star Online 2 looks to be setting the stage and standards for other RPGs to follow sometime in 2020.

    Forza has been XBOX's response to PlayStation's Gran Turismo series since the original XBOX console.  It has since reached seven Motorsport releases and spawned four Horizon releases.  Considered one of the best simulated racing/driving games Forza Horizon 4 is getting a rather unusual expansion pack.  Forza and Lego have teamed up to offer the Forza Horizon experience on a Lego brick level.  Next week, Forza Horizon 4 gets a Lego expansion pack called Lego Speed Champions.  What impressed me about this was what was presented on XBOX's E3 stage during the expansion reveal.  Check out this image below.

    That, my friends, is a life-size replica of a McClaren Senna that made it's debut appearance during the Forza Horizon 4 expansion pack revealing with working lights and doors open.  That's some impressive work.

    Halo is coming back but not how you would expect.  Along with game releases XBOX revealed a new console code named Project Scarlett.  A video introducing the starts of Halo Infinite was shown.  A few more game trailers and then the new console was mentioned.  The new XBOX is slated for a holiday 2020 release with Halo Infinite being released with it.  While there may not be a new Halo coming to XBOX One there is one coming next year for those that plan to pick up the new XBOX next year.

    The one reveal that I was waiting on the most was Gearbox's Borderlands 3 showing which showed more game play footage.  Revealed at the end of the trailer was final proof that turned a rumor into a reality.  Owners of Borderlands 2 (Steam) and Borderlands the Handsome Jack Collection (XBOX/PS) received a new DLC expansion called "Commander Lilith & the Fight for Sanctuary" that ties the story line between Borderlands 2 and the upcoming Borderlands 3 game.  This expansion DLC is available for free from now (June 9) until July 8.  The expansion includes a new weapon tier beyond Legendary and the character level cap has been upped to 80.  New players to Borderlands 2 will automatically be bumped up to level 30 to enjoy the new DLC.  Also, XBOX One owners can now get Borderlands Handsome Jack Collection for free.  What better time to dig into the Borderlands series than now?

    One thing that XBOX has been committed to for a while now is creating a friendly online gaming experience no matter how or what you play whether it be a computer game or on an XBOX console.  XBOX Game Pass is XBOX's way of getting to play games without having to pay for each game.  Similar to how Netflix relates to movies Game Pass allows XBOX owners to download and play over 100 games through a subscription service.  If you like the game and wish to purchase it while it part of the Game Pass service you can at a discounted price.
    This year at E3, Game Pass is now available for Windows PC so PC and XBOX gamers can play together in a cross platform atmosphere.  $15 per month nets a Live Gold, XBOX Game Pass, and XBOX Game Pass for Windows all in one package deal.  Not a bad price considering just the Game Pass alone on XBOX is $10 a month.
    Other highlights include a new Minecraft spin-off called Minecraft Dungeons.  From what footage I watched it seemed like a Diablo-style game done in the art style of Minecraft.  Up to 4 players will be able to join a co-op and go exploring.  For those that like scary games there was footage shown on a new game called Blair Witch.  Too scary for me.  And Keanu Reeves made an appearance to showcase a game he is in called Cyberpunk 2077 which looked like a lot of fun!
    Those were my favorite highlights of E3 on June 9th.  If you watched it be sure to share your favorite highlights as I would love to hear your thoughts and favorites about what was shown.
  9. Atari 5200 Guy
    I'm just going to put this right out there without any introduction (I'll save that for another related article) and pick the 10 games I play most on the 7800 in the small collection I have which is now at 16 games.  We start with number 10.
    10.  Centipede
    Mom's favorite...but on the 5200.  She tried playing the 7800 version when I got the system and a few games for Christmas around 1990.  I have to admit that even though it gets more play time than others it doesn't quite capture everything I enjoy about the 5200 version.  Never the less the 7800 Centipede is a rock-solid title full of all the bug killing envy anyone would wish to do.  It's very colorful, sounds are OK, controls are done well.  Visuals are a bit different than the 5200 version but once the game play starts the difference is quickly overlooked.  And Spidey still needs to go decaf.
     
    9. Dark Chambers
    Dark Chambers was Atari's attempt at making a Gauntlet clone without having to pay for a license.  That's my opinionated theory about Dark Chambers.  This adventure game features levels that are lettered from A to Z giving the game over 20 levels to explore and conquer.  Graphics look good, sounds are appropriate, levels are colorful, controls are solid, and the enemies can be a handful.  Along the way the player gets to pick up items to help maintain health, increase weapon power, and a few other things.  No 7800 player should be without this game in their library.  This game is also on the 2600 and XEGS/A8 computers.
     
    8.  Choplifter
    I have to admit that my first encounter with Choplifter was with Sega's remake of the game for its Master System.  When I played Choplifter on the 7800 for the first time a few years ago I was taken by surprise how much more basic the game was.  But this is the way the game was originally designed and not the way Sega did it.  This game can be challenging and unforgiving to those who don't know what to expect.  Very colorful, sounds are awesome, controls are very responsive.  Watch out for those tanks while rescuing people, though, as they can take you down in no time.
     
    7. Xevious
    Xevious was originally not one of my favorites mainly because I had no clue what I was suppose to do or if there was an end to it.  But the more I played it the more I enjoyed the game.  And the only way I ever played the game was on the 7800.  Sounds are really good with great control options and visuals are impressive.  It's hard for me to not spend hours on this game once I decide I want to play it.  The only downfall is if the standard 7800 controller is the only controller option available Xevious can cause cramps in a matter of minutes.  For this game I recommend a game pad of some sort or even splurge on the 7800's EuroPad controller.  Those are way better options for this game than what the 7800 came with in the USA.
     
    6.  Robotron: 2084
    I'm just going to call it Robotron for short.  Robotron remains the one game on the system that can showcase its graphical power.  While it is a simple game there is so much going on that it can be considered a chaotic madhouse.  Seriously, there's all kinds of things going on to distract the player and yet the 7800 never slows down or breaks a sweat.  It is games like this that made the 7800 different from the other consoles of the time.  Sounds, graphics, and controls are spot-on in my opinion.  Great game.  Pick it up if found.
     
    5.  Food Fight
    Food Fight was one I questioned as soon as I unwrapped it that Christmas morning I got a 7800.  It was the last one I tried but easily became a favorite.  It would have had a lot more game play if not for the hand cramps caused by the standard 7800 controllers.  Even then it remains hard to put down.  There's something fun about throwing food at chefs.  It never gets old.  And if a round is played great the game treats with an instant replay.  The only game I know to do this.  I've also noticed that after playing a game it will use that instant replay for a demonstration until the system is turned off.  Good graphics, sounds, and controls are good.
     
    4.  Commando
    Out of the NES and 7800 versions of this game I prefer the 7800.  It simply performs better in my opinion.  It's also seems a bit easier to play than the NES version.  Graphics and sounds are amazing and the controls are responsive.  If there was a game made to showcase how much better the 7800 could be over the NES I would put this game on that list.  If this is missing from a 7800 player's game library keep an eye out for it.  This one should not be missed.
     
    3.  Galaga
    Some may question this game being high on this list but this is one of the most-played games on my 7800.  This was also the first game I tried that Christmas morning I unwrapped a 7800.  I prefer Galaxian over Galaga but I enjoy this game the most on the 7800.  The game play starts out easy but after awhile the game really speeds up which increases the challenge factor.  Graphics are good, sounds are OK, controls are good.  A solid 7800 title no 7800 owner should be without.  This is a common title so it should be easy to find.
     
    2.  Ms. Pac-Man
    Out of all of the ports of the queen of video games I've played the 7800 port of Ms. Pac-Man is probably the only one that is the closest to the arcade.  The sounds are amazing considering they are coming from the 2-channel limitations of TIA, even surpassing the same game on the 2600.  The colors are right, the graphics are detailed, the ghost AI is spot-on, and the speed is just right.  This is the only title on the 7800 I can enjoy playing using the standard 7800 controller without much fatigue.
    And the most played game on my 7800 is ... (drum roll)...
     
    1.  Asteroids
    Asteroids on the 7800 is the most played game in my library.  I just can't get enough of those 3D-like boulders and the small space sounds that randomly call out.  And lots of memories playing this game on two-player with a friend where we would just fly around in every direction to see how long we could last without shooting anything.  We would always laugh out loud when we would collide with an asteroid flying full speed.  Who said you had to play by the rules?  I absolutely love the graphics and sounds in this game and it is a 40-plus year old concept that never gets old.  There's just something mesmerizing about blowing up asteroids and alien saucers.   
     
    And that ends my top 10 7800 games.  I like every game I have for the 7800 but these are the ones I go to the most.  I'm not big on Donkey Kong or his son and I'm not that interested in sports although I find Hat Trick a fun, if not supped up, version of Pong even if it is suppose to be hockey.  And Ballblazer?  A LOT of fun with that game...I simply lack that game in my library.  I'm sure as I acquire more games for the system that what gets played the most may change.  But no matter what when I think about the 7800 I immediately think about Asteroids. 
  10. Atari 5200 Guy
    The FPS/RPG series Borderlands has become a favorite modern game with my wife and I.  In anticipation of Borderlands 3 coming in September I decided to do a video series on Borderland 2 to revisit the game and to showcase the game in its raw form.  There is no commentary as I lack the equipment to capture both at present time.  The first of this series starts in the video posted below.  More will follow when time allows.
    Parental Warning:  The game play presented in the video below has been rated M for Mature by the ESRB.  It may/may not contain content inappropriate for young viewers.  Parental guidance is advised.  
     
    The second part of this series is being figured out how to present.  Over an hour of the game I captured has the game's audio missing.  Instead the software switched on me to capture the mic instead.  Because of the copyrighted content it captured from the living room TV I may just have to do a text commentary of what happened.  I can't go back and capture it again and have it match up with the rest because of the random nature of the game.  Loot is never the same in the loot crates.  Any suggestions appreciated.
  11. Atari 5200 Guy
    For my 13th birthday, in 1987, my mother picked up a game system I never knew nor heard of. It just mysteriously appeared. For I had unwrapped a game console that would forever change the way I perceived video games. That gift was the Nintendo Entertainment System. At first I didn't like the controllers because there was no joystick. In a joystick's place was this "thing" that controlled on-screen movement of a playable character or other image. Then again when the only games you have are Gyromite and Duck Hunt the controllers really didn't get a chance to show their worth until a while later.
     
    Mom and I were living with my grandparents, her parents, and the town had barely 2,000 people. Mom had got the system from the only video rental store in town at that time on a payment plan. And with every payment she made I got a ticket to rent a game. So the controllers eventually got to prove how good they really were. This is when I would come across games I would eventually declare as the best on the system. These games include Gradius, Castlevania, and most of the initial issue titles. As much as others enjoy it I am really not a huge Donkey Kong fan but the NES really got a spot-on port of that one. Really well done.
     
    It took us (Mom and I) month after month to locate a single copy of Super Mario Brothers. That game was very hard to come by. But...I wasn't too worried because I had come across a different game one time while paying a visit to the hometown's Wal-Mart. As luck would have it I was planning to spend the weekend with my Grandmother in my hometown and my NES was back at the other grandparents' house. But, this visit scored me what I am assuming was an initial release of the adventure game everyone would talk about decades later as well as spawn a huge franchise with a large fan base following. Zelda had made it to store shelves.
     
    I had to sit for an entire weekend admiring a game I had no way of playing. I took the game out of the box, read the instructions front to back, read the back of the box, rinse and repeat, over and over. Mom could not have come to pick me up any sooner. But, once back to my NES I didn't hesitate one second. I made a bee line to the system which was setup in the room we were sleeping in. On went the TV, in went Zelda. I started my adventure not realizing just how involved this game would become.
     
    At school I could hear others talking about the game I picked up over the weekend. Some were getting stuck in areas I had not reached yet. One couldn't find the first dungeon. Mom and I paid a visit to one of her friends who's son was a friend in school. He also had Zelda and we spent a few hours on that game trying to get through dungeon after dungeon. What was really happening was that the NES and Zelda had triggered video gamers to socialize about the games being played, how to beat this or that boss, and getting unstuck in troublesome levels. This was before Nintendo Power so the only thing left was pretty much word of mouth.
     
    Once Mom and I moved back to my hometown there was a change in schools and atmosphere for sure but there was one thing that didn't change...the talk about the NES and its games. Call me weird or crazy, or both, but there was nothing I wanted to do more than stay at home and play Nintendo games. After school I would come home and spend time on it before doing my homework. On the weekend, if I wasn't sleeping, eating, using the bathroom, or doing something for my grandmother, or visiting my other grandparents (I love them dearly so don't get that wrong...I just don't know how else to word it), I was on the NES playing games.
     
    The little console had revitalized video gaming on a massive scale. I still have one here that works without issues. Well...there are times it will do the screen flashing thing but that doesn't bother me. I just clean the carts and keep trying. I rarely blow on them.
     
    For what it's worth I really owe a lot to the NES. The game play was addictive because once you had that latest game in your hand nothing else mattered except beating that game. If you got stuck you turned to a game magazine or call the hotlines at 99 cents a minute, give or take a few cents. You see, I was so involved with the NES that I didn't go out of the house much. I had no need to. I sat, in my room, playing video games. At the same time the NES was keeping me off the streets and out of trouble in a lot of ways. I might have gotten into trouble sometimes for not always doing my homework but I wasn't being arrested for being intoxicated or under the influence in public like some of my high school friends were. I didn't have a girlfriend because, now that I think about it, I was already married...to the video games. As crazy as that sounds that's pretty much how I was.
     
    I still play the NES on a regular basis. As much as I love my Atari stuff the NES is the only non-Atari console that has a large place in my heart. It is a well balanced system with lots, and I mean LOTS, of games. If you've never had one before for one reason or another pick one up. Before you do, however, do your homework first and ask around about what games you should lookout for. Whatever you do don't compare the system and its games with modern stuff. The system and games have already proved their worth years ago...they should simply be enjoyed as they are.
     
    To think that any gamer who lived and experienced the NES during its production run spent countless hours if not months or more on a single game just to beat it. With a few exceptions like Zelda had there really was not much of a way to save the game progress. You started and endured the challenges. Later the idea of writing down a password to save game progress was seen in most NES games like Metroid and Kid Icarus but if you got one character wrong, guess what...you had to start over again.
     
    The real value of the NES is the overall package. The games, the system, the controller options, and I have never seen ALL of the NES games. There are sooo many that I would most likely need another lifetime to try them all. So...NES...solid entertainment that will challenge you. I would love to hear favorite games of other NES gamers so be sure to post those in the comments section below. Thank you for reading and I will return with more thoughts running in my head. Well...that might be a bit scary.
  12. Atari 5200 Guy
    My first encounter with Mouse Trap, the video game and not the board game, was not until 2011 when I had, for a short time, a Colecovision console with some games. I ended up selling that off to help with holiday funds that same year. I would not see Mouse Trap again until about Spring 2016. This time the game would be for the granddaddy of all consoles...the Atari 2600.
     
    Mouse Trap is a different take on the Pac-Man theme. The player controls a mouse that is hurrying to eat up all the cheese scattered about the house. Trying to keep our mouse from his rewards are three pesky cats who are hungry...and our mouse would make a perfect snack. To aid our mouse are "cheese enhancements" that can turn our mouse into a dog for a short amount of time, allowing the mouse to attack the cats. Sounds like a game that should have been called Tom and Jerry because it sounds like the game was based on those two cartoon mascots. So, in goes the game and on goes my 2600. The game starts instantly with a short tune.
     

    Mouse Trap on the 2600 is actually OK. Moving around the "house" I manage to get all the "cheese" without being eaten by a cat. Next round...same thing. I spent a good hour on this game getting all the cheese, turning into a dog when needed, eating cats, collecting "bones" to change into a dog, racking up points. I stopped once just to see what would happen and, guess what? The cats only move a short distance in a continuous loop. They only relocate when my character, the mouse, moves. Try it sometime. There is an invisible mode by moving the TV Type switch from color to black and white (B/W) which is very challenging but the rest is the same. After an hour I'm still going with plenty of extra lives left. With each round advance the cats move faster but it's not enough to take me out completely. Tired of playing I put down the controller.
     

    Mouse Trap is made well. I like the fact that I can alter the "house" design a bit by holding the fire button down. Areas in the maze can be moved to help alter the path the cats are taking. The colors in the game almost seem like those on the early computer systems that couldn't do graphics and had a monochrome monitor. Even with the cats being of a slight yellow color the game has that monochrome appearance. The only other color that is noticeable is when the mouse changes into a dog which changes the player from the same green as the maze to a brown color. The maze also changes to a pinkish-purple when the mouse is caught by a cat. The game does control well and sounds are not annoying.
     
    Mouse Trap is a game that should be in a game library for a bit of a variety. However, once mastered it might not hold as much replay value as it did before being mastered. It is a fun game none the less and maintains an arcade feel that is easy to pick up and learn without instructions. I have the Atari release that Atari bought once Coleco left the video game market during the crash. And I am not sure if any changes were made during the ownership switch. Either way I recommend the game to offer a bit of variety in a 2600 collection.
  13. Atari 5200 Guy
    (Hums theme to Xevious). Xevious. A shoot 'em up game developed by Namco. I still have no clue as to what exactly the player is suppose to do other than destroy everything. As well it is unclear whether the game actually has a purpose or if the player is locked in an endurance mode lasting as long as they can. I never figured it out. But I believe I read somewhere that Xevious has 8 rounds. 
    Xevious is a vertical-scrolling shoot 'em up game. The player gets no power ups and is equipped with a twin shooter and ground bombs. Difficulty switches on the front of the 7800 console can help the player select whether one fire button fires both simultaneously or if one button fires the twin shooter and another button fires the bombs. It has to be selected before starting the game though as you can't switch in the middle of a game.
     
    With my best 7800 controller connected, I put Xevious in my 7800 and power it on. On my screen is the Atari logo (which is striking similar to the one used on the 1200 XL home computer). After a few seconds the Xevious title screen appears. I use the joystick to select a beginner skill level and press the fire button to start the game.
     




    I do pretty well starting out having taken down a few flying enemies and bombing a few "tanks" and other ground enemies firing at me. Before too long I am zoned in to the action on my screen. Before long I come across these barriers that are flipping in mid air. These can not be shot down. Every shot I make that hits one is met with sudden death. 
    As the game play continues it is not long until I am up against a rather large enemy. Surrounding this enemy are large black dots that turn into shots aimed at me. I have no clue as to what I'm suppose to do. After a minute the thing flies off the top of the screen and my mission continues on.
     
    After a while I am up against more flying enemies and tanks that can run on top of water. I never knew they made such things. And before long I make a wrong move and lose a life. I finally find my trouble spot and lose life after life and before I know it I run out of extra lives. Game over.
     



    Xevious, while it is a fun game, can make the player feel like they have no purpose to keep playing. Yet, at the same time, it can be difficult to put down. If any game shows what the 7800 is capable of I would have to say that Xevious is one of them. The graphics look really good, the characters are well done, and even the sounds are spot on. Controls work well but, as an issue with the 7800 standard controllers, my hands started cramping before I made it to that huge enemy. This is from the 7800 controllers being so uncomfortable to use for prolonged periods of time and not because of the game. 
    Xevious is a good game that captures everything that makes the arcade exciting. It could also be considered a 7800 exclusive since no other Atari console every received it. Considering the 7800's rather short life span and game library I couldn't see a 7800 gamer without this game in their library of 7800 games. It's worth owning.
  14. Atari 5200 Guy
    Jungle Hunt was one of many games Atari would bring to their consoles, meaning the 2600 and 5200, that I would not have the joy of experiencing. I'm not sure why this game never made it in my library of games in the past unless we simply could not find it. But it is here now and I have been trying to enjoy the game.  
    Jungle Hunt is a side-scrolling, run-and-jump style game. You play as a guy trying to rescue a woman who has been captured by savages. Sound a bit familiar? The game offers four stages of game play and two difficulty settings. Difficulty switches are not used in this game. So, in pops the cart and on goes my 2600. I grab the controller and press the fire button.
     




    At the start of the game I'm swinging on a vine and have to jump from vine to vine to reach the next level. Timing of jumps is vital as a mistimed jump can lead to death from a nasty fall. One jump after another what seems like a few seconds and I'm on the next lever before I know it. 

    That was a breeze. My guy is swimming in what I believe is a really huge river. In this river are alligators or crocodiles, not sure which, and I don't think it would matter should one have me for lunch. On the right side of the screen just above the "water" is a diving meter. If you dive below the surface of the water the guy can only hold his breath for so long...and that meter is a timer for how long he can hold his breath. Stay underwater too long and you lose a life. I lose two lives in this round; one from an alligator and another one for not paying attention to my breath meter. Opps.
     

    The next round our guy has to avoid boulders either by jumping over or ducking under them. There are two size of boulders. The smaller boulders are not difficult and only require timed jumps. The larger boulders, however, are a bit more difficult and I soon learn it is easier to duck under them than to try to jump over them. Before I know it
     

    ...I'm suddenly standing next to a jumping savage. It takes me a few times to figure out this area and I lose all my lives and have to start over. By the time I make it back here I have managed to keep all of my lives from the start. I study the movement of the savage. Jumps to the right and then jumps back left and seems to pause for a second before jumping again. That's it! I manage to get next to him on his jump right and as he jumps left I move close to him. As soon as he lands I jump over him. Ah HA! Success!! Another savage, same move as before, and jump!
     

    And I have managed to save our jungle lady in distress ... for the first time. After my bonus points have been added up we are back at the beginning of the game, ready to do it all over again. This time things are a bit tougher than before. I only manage to make it to the swimming round because the alligators are faster than before and I can't hold my breath as long as I could before. So...game over at the swimming round.
     



    Jungle Hunt is a good game. The graphics are not that bad for being a 2600 game. It's easy to visually tell what everything is suppose to represent. There are not many sounds in this game other than when jumping, the bonus points being counted up, drowning or being eaten by alligators, and short tune between levels and at the beginning of the game. Other than that the game is pretty much quiet. The controls are tight and respond very well. It might take a while, however, to time jumps in later levels but as soon as a direction or button is pushed the game responds immediately. 
    Jungle Hunt is fun and looks good. I especially enjoy the label artwork that I would have expected to see on the side of the arcade cab. Jungle Hunt is sure to provide with a few minutes to an hour of entertainment. It should also be enjoyable sitting next to more games in a 2600 library.
  15. Atari 5200 Guy
    During the first year of the 5200's production run, the system received many ports of popular arcade hits. Every dot-munchin' gamer loved Pac-Man, a game the 5200 received shortly after initial release. To Atari ... it only made sense to bring the Queen of Video Games, Ms. Pac-Man, for SuperSystem owners to enjoy in the comfort of their homes. 




    Ms. Pac-Man on the 5200 contains everything the arcade hit has including very accurate multiple mazes, intermissions, music and sounds. Pressing the start button gives the player the first maze along with the opening music Ms. Pac-Man is known for. Going around the maze, munching dots, the ghosts don't take long to come chasing after me ... forcing me to use a power dot. It's not long before I finish up the first maze with one life down because I made a turn the wrong way when I was expecting a ghost to move another way.  

    Down with the second maze and I'm down two more lives. Pinky managed to head me off when Blinky was hot on my tail. Not once but twice. Time for a break to watch the first intermission! OK...new maze now. The speed of the game seems to have picked up by now. I barely manage to eat all of the dots on this round and am on my last life by the time I reach the pretzel round. I don't last long because I take a turn into the bottom left tunnel without noticing that Inky had already entered the same tunnel on the right side. Game Over.
     



    At first the game seems a bit sluggish, almost like it is stuck in slow-motion. The animation and game play is not as smooth as it was in Pac-Man but the controls are a bit more responsive. As the player advances a few more mazes the game play speeds picks up a bit. The graphics are really good but I think the eyes on the ghosts could have been done better. And I know that the 5200 is very well capable of producing a purple color so why do we have a brown Sue??? That is the only real complaint I have with this Ms. Pac-Man is the one ghost that is not colored like the arcade. Then again the fourth ghost in Pac-Man was not the right color either. 

     
    As for sounds...eh...they are not too bad but I feel some more effort could have been made to make them more arcade-like. Especially after playing a prototype version of Super Pac-Man on the 5200 that showed just how close the 5200 can sound to the arcades. So for Ms. Pac-Man I did expect sounds to be a bit better than they were.
     
    Controls are actually not too bad nor difficult...providing a good working standard controller is used. My copy is used so I am not sure if Ms. Pac-Man on the 5200 came with overlays or not. Pretty much standard with 5200 games, * usually changes skill levels and # changes number of players....or is it the other way around? Oh well...just mash 'em 'til ya find 'em. They are the only keys used on the keypad anyway.
     
    All kidding aside, Ms. Pac-Man on the 5200 looks and plays well but it also feels like it might have been a bit rushed as there are some things that could have used a bit more polishing. And, while the sounds are not too bad, Atari should have spent a little more time perfecting them. The only pet-peeve I have with this game is the one ghost that is not colored like the arcade. If you are going to try to port an arcade game to a home console at least get the colors right. Other than that Ms. Pac-Man on the 5200 is a solid and fun title so 5200 owners owe it to themselves to enjoy a game with the Queen of Video Games.
  16. Atari 5200 Guy
    Well...here it is; my 5200 game rating list. This list will grow as I obtain and review 5200 games. Just like the 2600 list I have going this list will show how I rank the 5200 games I come across.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    5200 Game Ratings
    Moon Patrol Ms. Pac-Man

     

    October 17, 2016: Ms. Pac-Man on the 5200 is a solid title but does suffer from a few aspects that differ from the arcade smash hit. One of the ghosts is not colored correctly and the sounds seem to fall a bit short for my tastes. Controls are actually good and very responsive. However, as much as I love Ms. Pac-Man I would play Moon Patrol more often so the Queen is currently defending 2nd place.
     
    September 30, 2016: Moon Patrol is a great arcade port the 5200 received. The multi-scrolling background, the enemies, and the moon buggy's animation across the bumpy terrain are very well detailed and close to the arcade. Sounds are good and close to the arcade but at times will seem flat in comparison. Since this is the first game I reviewed on the 5200 it is the only one on the list at the moment. There will be more games reviewed soon. This game will give your 5200 controller a decent workout.
  17. Atari 5200 Guy
    When Moon Patrol hit the local arcade it quickly became one of my favorites. By the time my 11th birthday came I had pretty much faced the reality that games for my 5200 were no longer going to arrive. This would have been in the spring of 1985 and after 1983 showed up the 5200 games seem to have stopped. For two years I kept hoping that I would see a new game for my 5200 show up somewhere. Nope. The only thing I really seen was the sudden rate at which prices were being dropped on anything for my 5200 and some 2600 titles as well. So I was surprised when I unwrapped a brand new 5200 game called Moon Patrol. Where Mom found it I had no clue and I still have no clue but it was the only gift I got that day and that was enough for me. 
    It took everything in me to wait until after my birthday to play Moon Patrol on the 5200. And that time is when I believe I started to pick up the habit (a bad one) how to block out anything else around me to concentrate on a game. And what seemed like a few minutes was actually a couple of hours. The friends I had sitting next to me were no longer there...and, yes, I shared the game with them. I remember taking turns for a while and then it seemed like the asking to play stopped all of a sudden. Other than that my eyes were stuck on the purple moon buggy on the screen, watching for holes and rocks, while firing at enemies.
     



    Just before writing this review up I took some time to play this game again on the 5200 to refresh my memory and to get my mind set on what to write about. The memories of getting this game as a gift came back. The timed reflexes also returned to aide my quest. I managed to make it to "Y" before a second rock caught me off guard after I jumped over a rock while trying to shoot at enemies above me. After that my whole thought process seemed to not want to work any more. I guess you could say I lost my mojo. 



    Moon Patrol is a side-scrolling arcade-style game that is a bit of Space Invaders and a bit of something else. The side-scrolling action is automatic but the player can adjust the speed at which the moon buggy is traveling with the joystick. It's not just the enemies flying down out of the sky that the player has to worry about either; there's rocks (which you can shoot or jump over), holes, mines, robot tanks, and if you manage to make it to the Advanced stage, there is a hovercraft that will attack you from behind. Basically anything possible to destroy you was put in the game...and it actually works well. 
    The player travels from A to Z in five rounds; A to E, F to J, K to O, P to T, and U to Z. As the player progresses the more challenges the player faces. The nice thing about Moon Patrol is that the rounds are pattern-based, meaning that no matter how many games you play the way the rounds are setup will remain the same. Where ever a hole or rock was before it will be in that exact same spot the next time through.
     



    One of the things that I really love about Moon Patrol on the 5200 is the artwork. While it is the same used on the 2600 with the exception of the red sky the 5200 Moon Patrol has the blue sky background to match the system's dedicated color. It's one of my favorite box arts on the 5200...it makes you want to play the game instead of trying to figure out what the artwork is doing. 
    The 5200 version of Moon Patrol does not include a keypad overlay so if you get a complete, or new, copy of this game don't think they are missing. There simply wasn't any made for this game. I will say this; Moon Patrol on the 5200 may require you to use your best working controller. Immediate responses from working controls can make the difference in the overall experience of this game.
     
    Moon Patrol is one of many arcade titles that made it to the 5200 ... and it is a well make port. The graphics, sounds, and controls are good even with the analog controls. It will not disappoint. I couldn't see my 5200 collection being without Moon Patrol and you shouldn't either.
  18. Atari 5200 Guy
    Ahh. Missile Command. A game that reminds me of the ABC Network movie called The Day After. If you've never seen the movie I will share it on the forums here at Atari.IO. Watch it and you will see why I feel the two are almost connected. 
    Missile Command is an arcade-style game where the player is protecting six cities from wave after wave of attacks. First a few missiles, then a few more missiles. These are soon joined with bi-planes, satellites, and more to increase the challenge as if there already wasn't enough. It's enough to make one pull their hair out.
     



    Popping the cartridge in the 2600 I am greeted with a game screen where I can change skill levels and settings. I go with default settings. First wave of missiles I fend off easily. The next round introduces a few more missiles than before. By the third round I'm fending off bi-planes as well, by the fifth round there are these little, annoying, small triangles coming down that manage to avoid my shots. But I manage to save all six cities. I lose my first city by round eight. As the game progresses the speed at which things are coming out of the sky is overwhelming and by the tenth round it's game over.  



    Being played on the 2600 Missile Command is a very well made port. But it is also a game where the player will lose, it's only a matter of how skilled a player is and how much time they are willing to spend playing it. The visuals of the game are not too different from the arcade. I didn't notice any flickering and the sounds are OK. Despite being a track-ball game the controls are very well done for the joystick controller.  
    Missile Command appears to be about an era when worries of nuclear attacks were an everyday fear. I'm not so sure if those fears still exist or even if the underground facilities for such an event are still around either. Missile Command might have more to do with history, not video game history but actual history, in the fact that it portrays what would happen in an all-out missile attack anywhere in the world. Even with the most sophisticated technology to help protect against such an attack, cities would be wiped off the map, lives would be lost, civilizations destroyed. But, it is only a game and well made one at that. And the 2600 does a very decent job of bringing home the arcade that was once a hit.
     
    Missile Command is one of those games you either like it or you don't. It is a very common 2600 title so it shouldn't be too difficult to find. No Atari 2600 would be the same without Missile Command in a game library. I'm just not too sure how often I would play it.
  19. Atari 5200 Guy
    If you are here then you either have a 5200 console and not sure what to do with it or you have had one for a while that is not wanting to work right or at all. In either case the system is most likely used, has not been played in quite sometime, and the controls are not working. Am I right?
     
    Then welcome to the Atari 5200 guide! I will do my very best to help you get your system cleaned up, hooked-up the way it was intended, so that it can be enjoyed the way it was intended. Be advised, though, that the 5200 is a delicate console. It will last for a very long time if knowledge is shared on its operation and such. It is not a console intended to sit on a shelf, closet, basement, or where ever, for months on end without using it. Not using a 5200 will do it more harm than good, even after giving it a lot of tender loving care. This will be a multiple-part series covering how to use, clean, and maintain the 5200 console and its controllers. Ready? Let's get started! I'm already excited!!
     
    What You Should Have
     
    If you have just purchased a 4-port 5200 (four controller ports on the front of the system) you should have:
    A 4-port 5200 console An Original 5200 A/C Adapter (do NOT use any other adapter or you may destroy the console!) An Original 5200 Automatic RF Switchbox At least one original 5200 controller At least one 5200 game of your choice

    If you have just purchased a 2-port 5200 (two controller ports on the front of the system) you should have:
    A 2-port 5200 console An Original 5200 A/C Adapter (do NOT use any other adapter or you may destroy the console!) A 2600-style RF Switchbox or a Cable-Ready Adapter is OK At least one original 5200 Controller At least one 5200 game of your choice

    NOTE: There has been known identity problems with an A/C Adapter included with the 5200 and those included with the 400/800 Atari computers. This adapter looks almost identical to the adapters used for the 400 and 800 computers. Whatever you do please, before connecting any adapter to the 5200, make sure it has the Atari logo and says on it "Use only with model CX-5200". This is an AC to DC adapter meaning it converts incoming AC current into DC current. The 400/800 Atari computers have circuitry built in them to do the converting of the current to DC, the 5200 does not. Using an adapter for a 400/800 Atari computer on a 5200 will fry it the second the Power switch is pressed because the 5200 can not handle the AC current. I mention this here because I have seen this and once got a 4-port off of E-Bay with a 400/800 adapter included...and I didn't notice it until it was too late.
     

    If anything is missing or damaged/worn out, replace those before trying to use your 5200 again with original equipment. Using aftermarket parts, especially on the 4-port console, may be more costly and more harmful to your equipment than the original-issued equipment.
     
    How To Properly Hook-Up A 5200 To Your TV (4-Ports Only!)
     
    You may have seen online videos or other reviews/blogs mentioning about a spark that comes from connecting the system to the RF switchbox of the 5200. This spark is caused from connecting the 5200 in the opposite order of the instructions that were included with the console. What is causing the spark is the power adapter being connected to the RF switchbox first and then connecting the 5200 to the switchbox last. You are essentially creating a surge of power being sent to the 5200.
     
    In the words of the late Gene Wilder when portraying Willy Wonka, "Strike that, reverse it." Connect the 5200 to the RF Switchbox first and then connect the switchbox to your TV. After that connect the AC adapter to the switchbox and finally plug the AC Adapter into the wall outlet. Always plug the adapter into the wall last. This will eliminate any chances of a spark or power surge from happening.
     
    Use the same steps to connect a 2-port 5200: console to switchbox first, connect switchbox to TV, connect console end of AC adapter to console, and then plug the adapter into the wall outlet.
     
    Testing The Console
     
    Cross your fingers at this point as this is the do or die moment. Hopefully you managed to pick up a game or two (or more) along with your 5200. Grab any one of those and insert it in the 5200's cartridge port, making sure the label is up-right and facing you. It will fit snugly in the port. Try not to force the cartridge in the slot as this should not be necessary. If the cartridge springs back up, however, you may need a little more force to make it fit all the way in the cartridge slot. Once it is properly seated press the Power switch.
     
    If you have an Atari released title you should see the Atari Logo with the game's name and copyright date at the bottom. Any third-party games, like those from Parker Bros., Sega, and Activision, will go directly to the game screen or a title screen.
     
    If you don't have a power light on the console then double-check all of your connections to the RF Switchbox. Make sure that all connections are fully seated in their sockets and that the AC Adapter is plugged into the wall. If you still have no power there is a way to safely check the AC Adapter by simply placing the AC Adapter to your ear. If you hear a buzz or humming noise then the AC Adapter is getting power and working (we will get to that in a moment).
     
    If you have a power light on the console but no TV signal check to make sure that you have the Automatic RF Switchbox in NORMAL mode and not in STANDBY mode. Also make sure the TV is set to the proper channel (2 or 3). For 2-ports make sure the RF Switchbox is in COMPUTER or GAME mode by moving the switch to that direction completely.
     
    If the AC Adapter is making a humming noise, and still the 5200 is not coming on, the AC Adapter may still be at fault. Inside the 5200 adapter is a fuse to help protect it against a large power surge. The AC Adapter will still hum from the transformer inside working but the console end of the adapter will be dead. Unless you know how to fix electronics, and are comfortable with taking things apart and fixing them, it is recommended to get a new 5200 adapter from an Atari dealer (which in this case would be Video 61 or Best Electronics).
     
    If the system still refuses to work at all it may be defectively unfortunately. The good news is that the above mentioned dealers can also fix the 5200. I can only offer things to check for such as a damaged or worn-out RF cable, AC Adapter, RF Switchbox, etc. I have not had any issues with a 5200 that is cause for parts repairs or replacements other than those already mentioned. Others may know more than me and, if so, I would hope they would share that information in a comment below.
     
    If your machine is working then we now need to test the controller or controllers if you have more than one.
     
    Testing The Controllers
     
    All 5200 models should have the same controllers unless you are lucky to find a Wico controller. But this is about standard equipment that would have been included with the console when bought new decades ago. For that reason this section will be discussing the original 5200 analog controllers.
     
    This is the most picky part your will find on the 5200. These are what makes and breaks a 5200 because of the nature on how they actually work. I will discuss the insides of these in another post because I want to keep how to fix these separate from this post so it is easier to find.
     
    First, turn off the console. Please do not connect a controller to the 5200 before turning it off if this is your first time using one. There is a reason for this which I will discuss in another post. Plug a controller into the Control 1 port of your 5200. Turn on your machine with a game already inserted in the cartridge port. I recommend Pac-Man, Galaxian, and Missile Command for testing controllers. Press the START button. You shouldn't have to press these buttons hard at all. If they are not responding well or at all they may just need to be cleaned. You can either find a video or other post about how to clean these controllers or wait a bit for me to write mine. I have a few secrets that some of those other do-it-yourself instructions may not have.
     
    If your controller is working then try to have fun. Play a full game. Play all the games you have for the 5200. Take notes on how the controller is working, responding. Is it sluggish? Are the buttons working instantly? Are you having to mash the buttons with too much force? Keep a mental record of your findings with the controller for each game played. If you have more than one controller then try them all out taking notes on which one works best or which ones have the better response in the joystick handle and which ones have the better button responses. This will be important later.
     
    A Bit About The 5200 Controllers
     
    One thing you can not do with the 5200, and really shouldn't do, is approach the 5200 and treat it as if it was the 2600. While it is an Atari console it is not a 2600. And in some ways it simply can not handle the rigor a 2600 can.
     
    One of the ways I have witnessed some people play a 5200 game is by holding the controller with one hand and working the joystick with their other hand by covering the top of the joystick. While there is no set way to use a joystick controller, and maybe I'm being a bit picky here, the 5200 controller is not an 8-way joystick with contact buttons inside. It is a 360 degree analog joystick meaning that it is very sensitive to movement. How I hold the controller is shown in the image below.
     

     
    It's kinda hard taking a picture while trying to hold the controller but what I am trying to show is how I use the joystick portion. Cradle the controller with one hand where the fire buttons are comfortable to use. With the other hand try using the joystick handle by its base instead of the top. By playing the joystick handle inside your fore finger and thumb you can actually get better control and movement of your character on the screen with games that are analog sensitive. I hold the 2600 and 7800 controllers this exact same way as well to help eliminate or prolong cramps or other hand pains.
     
    What All The Buttons Do On The 5200 Controller
     
    The buttons on the 5200 controller are somewhat self explanatory as far as START, PAUSE, and RESET are concerned. But...
    START BUTTON -- Starts a game PAUSE BUTTON -- Freezes the game. Press again to resume where you left off. NOTE: Some games will return to the title screen if the game is left paused for too long. Others will put the 5200 in an attract mode just like the 2600 does, changing the colors on screen to protect the TV screen from burn-ins. This is normal and not a defect. RESET BUTTON -- Returns to the Title Screen or another screen where you can change game settings if available. This feature usually only works when a game is paused. So, pause your game first before pressing RESET to return to the game's title screen.

    The 5200 controller has two fire buttons on either side of the controller known as "Top Button" and "Bottom Button". This is to accommodate left- and right-handed players because the right-side buttons do the same as the left-sided buttons depending on the game being played. In some games the Top Button is not used.
     

    The Keypad is the 12-buttons on the controller under the joystick handle. These keys perform various functions in the games and are very dependent on the game being played. In most games, however, the STAR (*) key is used to select the number of players and the POUND (#) key is used to select the skill level.
     
    There were not many games made that make use of all the keypad buttons but some do. And without instructions, if you have never played the 5200 game before, can cause frustration. Most games came with keypad overlays that detailed what each button did in those games and are hopefully included with the games you find. Atari-made 5200 game cartridges had an area on the back of them to store the keypad overlays. Look there if you buy loose carts for the overlays.
     
    How To Approach The 5200 And Its Games
     
    The 5200 is a game console...nothing more, nothing less. But, due to the nature of its controls, the controllers movements and limitations will need to be learned first. Once you turn a game on move the joystick in a full 360 degree movement a few times. Then wiggle it some more in a left to right and back to left motion. This will aide the 5200 find the controller's center a bit better since it really doesn't have any programming to detect the controller's dead center.
     
    If you have it, play a few games of Super Breakout to get use to how the joystick moves the paddle on the screen. Try a combination of slight movements to fast movements while playing the game. Practice this as much as you can because this is the true learning curve of the 5200; to harness the feel of the analog joystick.
     
    Once the feeling and movement of the joystick is harnessed with one game try another. This is usually where the 5200 rules will change on you as each game performs differently. This is another learning curve with the 5200, the ability to learn the controllers on a game-by-game basis. If it sounds like a pain it really isn't. Usually a small amount of time is needed to pick up on how the game controls work the game on the screen. The main thing is to practice how to work the controller first and then learn how to play the game. That...that is where the 5200 is best approached. I know that statement is the same for any game but it applies more so to the 5200 and its games.
     
    What To Do When Finished Playing
     
    You will save yourself a lot of headaches, and prolong the 5200's functionality, if you do the following when done playing the 5200 for the day:
    Turn the machine off Remove the game cartridge from the cartridge slot. You can remove it completely or let the cart rest in the slot. It is not recommended to leave the cartridge completely seated inside the slot. Unhook the controller(s) from the controller port(s). You don't have to wind the cords around the joystick handles and you do not have to use the provided storage space on the console. Considering the age of the controllers, winding the cords around the handle could cause the small wires inside the cable to break, thus causing a controller not to work until the cord is replaced. You can place the controllers inside the storage area of the console and feed the cables in the small holes provided on either side of the console, then close the lid. However you store the controllers try to place them somewhere where dust can't reach them. Unplug the AC Adapter from the wall outlet. It is no longer necessary, nor a requirement, for power plants to give warning of a power surge. If a power plant was to perform a power surge without warning, and your 5200 was still plugged in, the surge could cause the 5200 to fail prematurely. So, if you plan on keeping it plugged in at least put it on a surge protector. Otherwise unplug it from the wall when not in use...even if for a few hours or so.

     

    What NOT To Do With Your 5200
     
    There are a few things not recommended to do with a 5200 console. Some of these are common knowledge while others are things I've ran into and would like to share with you.
    Do not leave a game completely seated in the 5200 while it is powered off and the AC Adapter is still plugged into the wall outlet for too long. Others I've mentioned this to have said they have never experienced this issue. But, just for the record, when I was I think 7 or 8, I had played a game of Space Invaders before having to go to bed. When I woke up the next morning to get ready for school I tried to get in a quick game of Space Invaders again while Mom fixed breakfast only to discover that the game no longer worked. Some have said that the game may have been faulty. And while that may have been true we (meaning Mom and me) had never had any issues with buying a game and it not work. I had left the system on the coffee table, game plugged in the machine, and the AC Adapter still plugged into the wall. Because of the experience I had I don't recommend doing this. I can't be 100% certain if this is what caused my Space Invaders to fail or not but, just to be safe, I am mentioning it here. Do not let the 5200 sit more than a month without using it. This is mainly for the controllers as letting them sit can cause the buttons to stop working completely or make them hard to use, resulting in a cleaning job to be performed. Let it get exercise once a week to at least twice a month if you can. If you can't do that then at least once a month playing it for at least an hour. Do not attempt to clean the cartridge slot while the power adapter is sending power through the system. Even when turned off the cartridge slot is still receiving 5 volts of power. Cleaning the cartridge slot while the power is still being provided will short the system out for good. Remove the source of power and press the power switch to drain any stored power before cleaning the cartridge slot.

    Remember, while it is an Atari console, it is not a 2600 and should not be used as such. It will benefit you more to treat the 5200 as a delicate computer than a game console even if it is a game console. It is a beautiful machine that will last you years of enjoyment as long as you play by its rules. Treat it with respect and it will treat you to some of the best gaming you will ever experience.
     

    A Few Tidbits
     
    Did you know:
    The 5200 is only one of two Atari consoles that is Made in the U.S.A.? This is something not seen very much in the modern world. The 5200 was only released in the USA? You can get extra balls in Super Breakout? It's true! On your 5th ball press the one button to reset the ball counter back to 1.

  20. Atari 5200 Guy
    Before I get too far along, I had previously reviewed this game on this website here. So if you would like to read that first for a memory refresh, or if you haven't read it yet, the link to it is provided. Because this review is revisiting the game and adding to that review. Let's see how well Solaris still stands after a few months.
     
    Without repeating myself too much, Solaris was an attempt at creating a Star Raiders-like title for the Atari 2600. Instead of a first-person flying perspective we get a third-person view behind our ship. And the galaxy map? Forget it! That is old school. Solaris has a large world that is really impressive. Seriously...every time I play this game I am overwhelmed by the sheer size and amount of maps that make up this fictional space. It's really good.
     

    So, every time I plug Solaris in my 2600 I forget what I am playing this game on and, for a while, I am a spaceship captain and pilot out to find Solaris. I manage to take out a few Zylons, a Zylon Planet or two while rescuing a few Cadets along the way. It's not long before I find a wormhole where I can jump to another location on another map. After doing so, however, I find that the only way to advance is to attack some kind of space pirates where I get destroyed ... rather ... easily. Dang it! So I try again. And again ... and again. I finally give in and play something else.
     

    After returning to reality I turn off the console, realizing that the game was on the Atari 2600 system. It's hard to believe that a system originally designed to play pong and tank games is capable of producing the game play I just witnessed. The graphics look really good for a 2600 game, the sounds don't seem 2-channel at times, and the controls are easy to use and master. Where Solaris' heart lies is within that large map the developer called a "Scanner". Solaris has 16 quadrants, or maps, with each quadrant made up of 48 sectors. All sectors combined create this space maze, if you will, where it is easy to get lost, trapped, attacked. At the same time the urge to explore the quadrants to see what all is out there remains a driving force that becomes an enemy itself because you simply don't have the time. In-game time that is.
     
    Solaris will take you on a trip that is like no other on the 2600. If you love a good space action/adventure then Solaris on the 2600 will fill that bill. And quite easily I might add. This is one game I don't play very often. Why? Because of the time it takes to play it. When I don't have much time to play a 2600 I will pass on Solaris and grab a game I know will last only a few minutes...like 5 to 10 minutes tops. But, when I know I have plenty of time Solaris is my go-to title when I want to spend that time on the 2600. I still have not mastered this game but I know I will someday. I highly recommend this game for 2600 owners just as I did in my original review. It is a marvel of what could be done on the 2600. It will not disappoint. Might take some time to get use to but it will not leave you thinking it was a waste of money.
  21. Atari 5200 Guy
    Before I start going into details I need to be clear about what this post is about. This is not a journalistic review of the console nor am I going to repeat, or try not to repeat, the memories of this console as I have already done that. Nope. This is more about the what and how that wood-grain console has worked its way into my heart in a short amount of time. So...here we go.
     
    As mentioned in the post I made called 2600 Memories I never gave the 2600 a fair chance. My first console was the 5200 which I thought blew the 2600 out of water at the time. Then the NES came along and I was blown away. The poor 2600 never caught my attention for long when I would find one. It wasn't that I didn't enjoy the games I played it was the fact that they didn't hold my interest for very long. Of course, I've already mentioned that.
     
    Since the arrival of a 4-switch Woody I have had a hard time not wanting to play the system. I've had a Junior model before I acquired the Woody model but it just didn't catch my interest as much for some reason. It wasn't the games. We all know the variations in the consoles is not going to change the games. But there is something about that 4-switch Woody that is appealing. From the insertion of the cartridge, plugging in the controller required for the game to be played, using those shinny chrome switches, to holding the joystick that only offered one fire button, there is a need to satisfy this video game crave. Sounds wild I know but that's the only way I know how to explain it.
     
    The 2600 wood-grain design is distinctively associated with the "Atari" name. As is the letters V, C, and S and the number 2600. When you see the wood grain it's hard not to think of Atari, VCS or 2600 and vice versa. What has really captured me is the amount of good games that have made it to the 2600. Most of the games I never knew of simply because it was Nintendo's section or no video games at all for a while. I never knew the 2600 was still being produced for years after the NES became a hit. And even during the NES' popularity Atari was still making 2600 games that I would never hear of until long after Atari was sold off. Only one store in my hometown sold anything Atari and that's where I discovered the Junior model. But if you think about it, the Junior model was already no longer being produced by the time I found it so it might have been a store trying to help sell off some leftover stock for Atari. Who knows.
     
    Since the arrival of the 4-switch Woody 2600 my interest in the console has grown so much that the 2600 has found a permanent home in the living room. Normally game systems get used for a bit and then put back in the bedroom on a shelf I have for storing consoles. The 2600 remains attached, plugged in, ready for use. Not a single day has went by where I didn't play a game on it even if it was at the end of the day. I am beginning to wonder if the 2600 has managed to surpass my feelings about the 5200 that has more sentimental value than the 2600 in any shape or form. I can not be certain just yet but I do know I am enjoying every game for the 2600 I have been blessed with.
     
    My journey with the 2600, full-force, had only started about a year ago. I am discovering for the first time what this console was all about when it was top-dog. And I am liking everything about the system. The controller variations, arcade-style games, and a few days with Adventure really changed the way I thought about the 2600 years ago. This is a very capable, constantly able to change, piece of gaming hardware. It's no wonder why it has be crowned the king of all consoles. For me? It has become a number one favorite surpassing the NES and my beloved 5200. Since owning the 4-switch my 4-port 5200 has not been used hardly at all. I'm constantly wanting to see what other games are out there...although a bit too late in the game. Now I wish I would have held on to all the hardware, controllers, and games my Mother and I found decades ago. Oh well, live and learn.
     
    I owe the Atari.IO members more thanks than I can ever give. Because of you guys I have been able to give the 2600 a much needed chance to show how much it could really entertain. So, thanks to StormSurge for the console and thanks to everyone here who has become my Atari family. The 2600 is truly a remarkable system. It just goes to show that graphics and sounds are not everything...it's all about the game play.
  22. Atari 5200 Guy
    This post is the one I will be editing when I find more 2600 games. This list will only consist of games I physically have...it will not be based off of emulation. I have nothing against emulation and I think those are good for preservation but it's not the same as the real deal for me. So...below is my list so far. Be sure to keep an eye on it as it will be changing and will be added to frequently.
     
     
     
     
     
     
     
    My List & Ranking of 2600 Games
    Adventure Space Invaders Solaris Enduro Amidar Gravitar Warlords E.T. Atlantis Othello Breakout Jungle Hunt California Games Missile Command

    NOTES
     
    October 17, 2016: It's been a while since posting anything on the 2600 because I've working on reviewing things for the 5200. Jungle Hunt, while not a bad game, is not one I play very often on the 2600. Only at the time of this writing did I drag it out to play it for the first time in few months. It's not exactly one of my go-to games. And I managed to reach Lady P. the first time ever while playing the game to write the review. Jungle Hunt, while I might not play it that much, is a game I would play more than California Games but less than Breakout. So it holds #12 spot.
     
    September 29, 2016: After writing my review on Missile Command I attempt to place it somewhere on this list. The truth is, while Missile Command is a good game, it is also one that not my particular favorite on any system. That doesn't mean I don't like it. On the contrary I use to play this game a lot on the 5200 when I was a kid. But, I don't feel that it has aged well with me...either that or I've moved away from this game over the years. I do like to play it every now and then ... and maybe if I can pick up a Trak-Ball controller for the 2600 it might encourage me to play the game some more. For now, though, I would play California Games more than Missile Command on any given day.
     
    September 25, 2016: Adventure has been getting a LOT of playtime lately. And I managed to beat a Skill Level 3 game without too much difficulty. Well...believe it or not the bat helped. He grabbed all the keys I needed so I didn't have to hunt for them...but he was doing what he could to keep me from a gold key in another Skill Level 3 game. So much so that I can only see half of the Gold Key and the magnet is no where to be found. Come to think of it, I haven't seen a bridge in this round either. I can see why this game tops a lot of 2600 gamers' lists. It's fun to go hunting these items down and slaying a few dragons. So...Adventure has made it to the top of my list. It is now my number 1 favorite on the 2600.
     
    September 3, 2016: Atlantis is a good game and that was almost always present with the many 2600 systems Mom and I would find at yard sales and second-hand stores. I have played it often and managed to get a nice copy that is complete in box. I really like the artwork and style of the box and labels the Imagic used. Those are very distinctive and attractive. As good as the game is it is not one that I play often. I would probably play E.T. - The Extra Terrestrial more than I would Atlantis. But I might pass up a game of Othello for Atlantis instead. So, Atlantis will fall between those two games for the time being.
     
    August 28, 2016: I was blessed with a copy of Adventure from an Atari IO member (thank you very much!) and have spent most of my free time on it since it arrived in my mailbox. This is a very fun game if not the game that other adventure computer/console games came from. This is currently in my 2600 Woody and getting lots of play time. Of course it will get replaced when new games come along but I feel that it will get played often. There is a craving that Adventure satisfies...that sense of accomplishment and beating all the odds is what makes Adventure the awesome game that it is.
     
    For that reason I would rank it as my new number one favorite game on the console. However, Space Invaders has more of a sentimental memory for me. With the 2600 receiving a more faithful Space Invaders port than any other console at that time it is for that simple reason I can not put Adventure in the number one spot. If it wasn't for Space Invaders I might not have ever wanted an Atari...or to play video games...in the first place. Usually when I play the 2600 hooked up in the living room I will go to the bedroom and grab some games from the shelf to bring back. Since Adventure has arrived it, and Space Invaders, along with about two or three other titles, have always made the journey between rooms. Both games sit on my 2600 under its dust cover waiting to be played.
     
    I am personally taking the time to thank readers of my Atari.IO blog posts for their continued support. If it wasn't for Atari IO and its members I would not be here writing my thoughts and sharing my feelings about the one video game company that changed my way of life as well as gave me so many memories of time spent with family members no longer with me. And I enjoy reading every response I get in return. I don't think I will ever be able to thank you guys enough. You guys are the best!
     
    Now...go play your Atari today.
  23. Atari 5200 Guy
    Atlantis. The legendary city said to have mystical powers. Legend tells of this mythical city being attacked before sinking into the depths of the ocean. Whether this city still exists remains a mystery to this day. 
    Imagic, one of two third-party game developers for the Atari 2600 started by ex-Atari employees, brings to the table a game based on the legendary city of Atlantis. The job at hand is to protect the city of Atlantis from wave after wave of attacks by Gorgon vessels. You have one Command Post and two Sentry Posts at your disposal to help ward off the waves of attacks. The city of Atlantis depends on you!
     



    In the game of Atlantis you are responsible for trying to keep as much of the seven Atlantis bases alive for as long as possible. Lose all of them and the game will end. As ready as I'm going to be, I place this cart in my 2600 and...WOW! I'm immediately blown away by the colorful image on my screen. The artwork done to make up the city of Atlantis has lots of detail for a 2600 game. Generators are animated, too, to help give the city the sense of life. Very nice. 
    I start a game and immediately the horde of Gorgon ships start to traverse across the screen; starting at the top and working their way closer to the city. MY city! "Take THAT!", I say as my Command Post takes down the first Gorgon ship. After a few more ships are destroyed I have managed to keep every base alive and well. Now it's time for the second wave of attacks. Ships are moving faster now and there is a new type of enemy called a Bandit Bomber. He's fast but very effective if you can score a direct hit on him as he will take all other ships on the screen with him. I managed to hit everything I was suppose to but I lose a couple of my bases.
     
    Wave three. Enemies are moving a lot faster now, especially the bomber. Before I know it my city has lost two more bases. Just when I think I can't keep up the wave ends and I'm given back one of my bases. Fourth wave now. Holy cow! What did they give these guys? Within a blink of an eye I've lost my Command Post and another two bases. And before I start to attack with my Sentry Posts my last base is destroyed. The last image seen on the screen is a small ship flying off into outer space, thus marking the end of the game.
     



    Atlantis is a well made game that brings part Missile Command (protecting structures at ground level) and Space Invaders (enemies traveling close to the ground) together. Imagic did a super job on creating interesting visuals with rainbow-colored Gorgon ships and detailing the city of Atlantis at the bottom of the screen. It's easy to distinguish what all the elements are by sight. Sounds are used not only to give game elements the effects they need to be believable but also as distinctive warning signs with the Morse-code like beeps at the end of each wave or the sound of the bomber when it appears. 


    Controls in the game are simple; move the joystick handle left or right along with the fire button to use the relative Sentry Post or don't move the joystick handle at all while using the fire button to use the Command Post. Easy stuff. Difficulty switches are not used in this game. It does, however, offer four game variations to play including a unique co-op mode for two players where one player works the left Sentry and another player works the right Sentry. Pretty impressive for a 2600 game. The fourth setting is easier for those who are new to the game. 
    The one thing that I like about Atlantis, as well as most of the original issue Imagic games, is not only the quality of the game but with the entire package the consumer received. I really wish that modern games would use materials to really make a game package more unique. The chrome box and label with a large, detailed artwork are none the less impressive...and something that is missing from today's game packages. The only games I've ever seen that came close are those made by Working Designs during the PlayStation craze in the mid to late 1990's. Just the carts, alone, are very nice when the labels have managed to avoid fading from extensive use, wear and tear, or neglect from lack of use or proper storing.
     
    It's a good game but one that I'm not sure how often I would return to it. The copy I have has been sitting on the shelf for months before being pulled to play again. And that was just to help me write this review.
  24. Atari 5200 Guy
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  25. Atari 5200 Guy
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
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