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Forbidden Forest - C64 games could be scary!


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#1 Rowsdower70

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Posted 22 December 2016 - 02:12 PM

One of the games we would frequently play with my buddies with Forbidden Forest, and to this day I consider it a remarkable game.



The C-64 with its legendary SID chip could produce some amazing music, and one of the keys of Forbidden Forest was its creepy musical score (written by the programmer Paul Norman).   This, along with the ambient graphics (good but not great, however extremely effective) made for a very tense and enjoyable experience.

The graphics had a nice parallax scrolling effect, the monsters were all very creepy (with their own theme music), and the gameplay was solid (although maybe a bit frustrating at times with aiming).

I remember completing the game by beating the Demogorgon was very satisfying

This game had a sequel, but I found it to be sub-par compared to the original. 

Any other fans of this game?


Edited by Rowsdower70, 22 December 2016 - 02:14 PM.

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"For you - Rowsdower from the 70 - have been appointed Omnivisioner of the Game Grid."  ~ Atari Adventure Square


#2 Lost Dragon

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Posted 22 December 2016 - 03:51 PM

Only ever played the sequel, which i loved. But never found a copy of the original in the wild. For a UK perspective of the original and sequel, try these links:

 

 

 http://www.retrogame...rbidden-forest/http://www.zzap64.co...ne=zzap&check=1

 

 http://www.zzap64.co...ssue=18&page=16

 

C64 games could oindeed be very scary, tunnwel sequence on Platoon (Ocean) another very tense affair.

 

 

 


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#3 RickR

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Posted 22 December 2016 - 04:24 PM

I love this game. I'm gonna try a game tonight.
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#4 kamakazi20012

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Posted 22 December 2016 - 09:04 PM

Never played it but I believe Lance at Video 61 has this for the Atari 8-bits.  I might just have to pick it up sometime next year.


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#5 RickR

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Posted 22 December 2016 - 09:34 PM

I remember trying it for Atari, but it isn't as good.  I'll have to try it again though just to make sure. 


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#6 RickR

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Posted 23 December 2016 - 02:14 PM

I found the manual here:  http://www.gamesdata...Corporation.pdf

I'm going to need it. 


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#7 RickR

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Posted 23 December 2016 - 06:44 PM

OK, I just tried the C64 version, and Rowsdower70 is right on.  The music is incredible.  Graphics are pretty unique.  It's really hard to aim...but also makes you want to come back again to try to master it. 

 

I made it to the frog level. 

 

I'll try the Atari version next. 


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#8 RickR

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Posted 23 December 2016 - 06:49 PM

OK, and just as I remember it...the Atari version is HORRIBLE.  The parallax scrolling is gone.  Blood when you die is gone.  The aiming is even harder.  And the music is....well....at least they kind of tried, 


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#9 RickR

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Posted 23 December 2016 - 11:06 PM

PS - Emulation notes --
 

For C64, I use "VICE", which is really really really good.  It emulates all of the Commodore machines, automatically fast-loads and types the load command, has a quick button press to switch joysticks.  Just an excellent emulator.

 

For Atari, I use MESS, which I really like, but it's kind of a pain to set up.  Altirra is also good. 

 

(My real machines are put away -- grandmas is using our extra room during the holidays).


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#10 Rowsdower70

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Posted 27 December 2016 - 07:07 PM

I think I'll set up VICE and try running some games like this one.   I used to be able to kill the Demogorgon, and I remember the Dragon being the trickiest. 


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"For you - Rowsdower from the 70 - have been appointed Omnivisioner of the Game Grid."  ~ Atari Adventure Square


#11 Lost Dragon

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Posted 27 December 2016 - 07:23 PM

http://www.ataricave...iddenForest.htm

 

Breakdown on differences between C64 original and the far weaker A8 conversion, detailed there.

 

I must say it's refreshing to hear people being so honest about how much weaker A8 conversions sadly were at times, instead of reading the kind of biased rubbish i used to read in Retro Gamer Magazine towards the end of my subscription, how A8 was holding it's own agains't the C64 towards the end.

 

Utter piffle as it never got the sequel and the original was given to someone struggling to learn Atari code, to convert:

 

Full interview with Vance Kozik here:

 

http://www.google.co...1fbK4KhDXXgw1_w

 

Interestingly he also talks of Lynx Crystal Mines and NES Hell Raiser in interview and that pretty much cements fact that as NES version was so far from finished, Lynx version despite being advertised, was never started.


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#12 TeddyGermany

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Posted 28 December 2016 - 08:27 AM

The Atari 8Bit misses two levels, the music is not as ingenious and it is harder to play.

 

Another scary game is Haunted House on VCS. The horror is completly in your head, when you try to escape the ghost in a dark room with closed doors.


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#13 Rowsdower70

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Posted 03 January 2017 - 04:59 PM

http://www.ataricave...iddenForest.htm

 

Breakdown on differences between C64 original and the far weaker A8 conversion, detailed there.

 

I must say it's refreshing to hear people being so honest about how much weaker A8 conversions sadly were at times, instead of reading the kind of biased rubbish i used to read in Retro Gamer Magazine towards the end of my subscription, how A8 was holding it's own agains't the C64 towards the end.

 

Utter piffle as it never got the sequel and the original was given to someone struggling to learn Atari code, to convert:

 

Full interview with Vance Kozik here:

 

http://www.google.co...1fbK4KhDXXgw1_w

 

Interestingly he also talks of Lynx Crystal Mines and NES Hell Raiser in interview and that pretty much cements fact that as NES version was so far from finished, Lynx version despite being advertised, was never started.

Following a few links from that first article, I found this gem.   This could easily have been a movie theme:


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"For you - Rowsdower from the 70 - have been appointed Omnivisioner of the Game Grid."  ~ Atari Adventure Square


#14 RickR

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Posted 24 January 2017 - 12:16 AM

You every play C64 "The Last Ninja"?  I just tried it, but am totally blown away by the load screen music on the tape version.  Man, that SID chip could really do magic.  Incredible. 


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#15 Lost Dragon

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Posted 25 January 2017 - 08:43 AM

The Last Ninja was frustrating to play (pixel perfect jumps combined with an akward control scheme at times) but looked gorgeous (always makes me laugh when people slag the C64 for blocky graphics, when you had games like The Last Ninja series) and sounded Fecking amazing. Sad Git that i am, i bought the CD soundtrack collection from Kenz, over at Binary Zone P.D years ago, all 3 have fantastic music and are showcases, along with driller, Darkside, Kentilla, Nemesis The warlock etc etc as to why SID will always be my favourite soundchip. Pokey might have been more versitile and better for Sound FX, but in terms of EPIC soundtrack music, SID wont the day. Whilst advertised by System 3, i'm personally kinda glad the A8 version of The Last Ninja never arrived, i dont think the hardware could of really done it 'justice' and it would of joined the ranks of the BBC/Electron versions as brave attempt, but still best played on C64.


Edited by Lost Dragon, 25 January 2017 - 08:47 AM.

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#16 Lost Dragon

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Posted 25 January 2017 - 08:49 AM

http://www.google.co...gZqYuBdfbZHScPQ

 

Electron Last Ninja, which i've always thought of as to best bet of how A8 version might of looked.

 

 

C64 version we never saw:

http://www.gamesthat.../last-ninja-v1/

 

 

 

Tried to include these on post above, but kept getting Javascript errors...



#17 Lost Dragon

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Posted 25 January 2017 - 05:28 PM

Sad tale behind the C64 Last Ninja Music:

 

 

 

 

Anthony Lees  (one of the 2 composers of LN1 music) was never paid and says he owns to the rights to his LN1 music.

 

 

 Ben Daglish never signed a contract and kept the rights to his LN1 music.

 

 Matt Gray kept the rights to the LN2 music.

 

 Both Ben and Matt gave Chris Abbot permission to handle the rights to their music.

 

 Reyn still owns the rights to LN3 music, in fact he sued System 3 for royalties when LN3 became available on the Wii Virtual Console. 

 

 

Reason i mention this?

 

https://www.kickstar...ay-submitted-by

 

 

Makes me glad Mark Cale never answered my interview Q's i sent him regarding WTF happened to A8 Last Ninja, ST Myth etc etc.

 

(found ST coder of Myth and discovered exactly what happened and it fits in well with others exp.with System 3....)


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#18 RickR

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Posted 25 January 2017 - 05:47 PM

Oh my


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#19 Lost Dragon

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Posted 25 January 2017 - 07:45 PM

"I did listen to the music from LN2 (for which I submitted several tunes to system 3) - and they are ok, but very different. You must remember that I received no payment for the work I did on LN (OK, I was young and naive) - so there was little incentive to pursue the matter further."

 

Anthony Lees talking about the non-payment.

 

Source:http://heechee.net/c64/ninja/crew.php

You can also read some other fantastic interviews there and learn how System 3 refused to pay for the Amiga version to be enhanced to use Amiga's superior hardware so Amiga owners had to make do with another ST port...

 

 

Detailed breakdown of all the different versions, including cuts and chances made to BBC/Electron version, which again i suspect any realistic attempt at converting to the A8 would of suffered the same, can be found here:

 

 

http://frgcb.blogspo...tem-3-1987.html

 

 

 

Coder Marc Rosocha, who went onto create Eclipse did the ST+Amiga versions, which is yet another string to his bow, i do find it odd some Jaguar fans say it was the Jaguar and Iron S. that made Eclipse, as they were unknowns before..had a string of ST games to their credit, long before Jaguar.

 

 

Stone Age, Dragon Flight, Lethal Xcess, Wings Of Death, Monster Buisness, Leavin Teramis, Chambers Of Shaolin...not exactly obscure ST titles...


Edited by Lost Dragon, 25 January 2017 - 07:57 PM.


#20 Lost Dragon

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Posted 29 May 2017 - 12:26 PM

Might as well as these:

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