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Justin

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  1. Like
    Justin reacted to Atari 5200 Guy for a blog entry, Secret Quest (Atari 2600)   
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
  2. Like
    Justin reacted to Atari 5200 Guy for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  3. Like
    Justin reacted to Atari 5200 Guy for a blog entry, Nintendo's NES Classic   
    Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market for a while now. So, with so much love for the NES by the people that remember it, enjoy it, treasure it, why the mixed feelings?
     
    For the most part the NES Classic has been getting positive feedback already. However no one has seen the thing in action yet so I can only imagine what others are thinking. Is it possible that Nintendo would go out of their way to produce a product that is not 100% accurate in what it is trying to mimic? I really don't think so. Nintendo's reputation will be on the line with this product as the NES remains one of the most popular consoles today. The NES still has a rather large fan base and for good reason as many of its games were revolutionary and a step forward from the games Atari, Mattel, and Coleco were bringing to the console market. Mega Man, Castlevania, Mario Bros., and Zelda have continued on for many generations long after their initial NES debut. And that only touches all the game titles the NES is famous for.
     
    If one plays those games long enough it becomes common to build expectations of what the game is "suppose" to do. Mario should change to a red and white outfit when he picks up a fire flower. What would happen if that color scheme was off? Or try this...hum a few bars of the Super Mario Bros. theme. Go on ahead...I'll wait. . . . . . OK, time's up. Now imagine that same theme that is played too fast or too slow. Basically, place a 45 RPM record on a turntable and play it at 33 RPM or 78 RPM. Yea...some emulators have been known not to be 100% accurate in this department when emulating the NES hardware. It's also been true with the flashback consoles made by ATGames.
     
    One thing to realize is that, no matter how well received a Nintendo product has been received, Nintendo has always put quality in their hardware. And since the introduction of the GameCube Nintendo has been revamping the NES games slowly like Metroid on Metroid Prime as an example. So if any company has had experience in emulating their own products it would have to be Nintendo. And it is possible that the NES Classic is going to be emulated but it might also be using real hardware or the same virtual console found on the Wii and Wii U.
     
    Just for the games alone the Nintendo NES Classic is worth the $60 price tag. If a collector, gamer, what have you, were to hunt down those games in their original cartridge form, just the carts, any two of the games in the 30-game list would easily cost $60 depending on where you looked. Mega Man 2 alone can fetch $40 or more. And only the most popular NES games seemed to make the list, too. So you have literally hours upon hours of gaming, good, wholesome, quality gaming, in one little package.
     
    Once again, though, if anything is even slightly off, it can ruin the whole deal. So I really hope that Nintendo does the original NES and the 30 games they have included justice. As for now the NES Classic is scheduled for a November 11th release and I am excited for it. I already have money set aside to pick one up on release date and will do another review on it once I get it. In the meantime I'd like to hear your thoughts on Nintendo's surprise console.
     
    (Image used: http://www.nintendo.com/nes-classic )
  4. Like
    Justin reacted to Atari 5200 Guy for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  5. Like
    Justin reacted to Atari 5200 Guy for a blog entry, Atari 5200 Top 10 Favorites   
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  6. Like
    Justin reacted to Clint Thompson for a blog entry, Oh, Sally!   
    That's right... in an unexpected impulse purchase for a very affordable Atari 7800 system, Sally is soon to be shipped and on her way. She's apparently been through some rough times (frayed wires on controllers and power supply, cracked casing) and had a little fixing up but at $30, she's the perfect candidate for what will eventually become my 3D printed Atari projects! Maybe she can even shed a few pounds or gain some modern edges in the process. ;-)
  7. Like
    Justin reacted to Clint Thompson for a blog entry, Welcome to the New Age of Atari   
    It's 2016 and unfortunately, the Blade Runner scene will become anything but reality and Atari isn't even close to how we could have imagined it some 20-years ago but maybe that's a good thing. Never the less, the dreams and memories continue to live on. The games, artwork, music, design and passion behind so many products and games will forever remain. The best part of it all is the community behind it all. The wide range of hardware and software hackers that continue to adapt these machines into useful modern day gaming systems, not to be left behind or forgotten, is amazing. It's nice to have new hardware or software for our machines and the majority of the people behind any of these projects mostly are in it because they enjoy it.
     
    At some point, I feel any Atari aficionado would have hoped for a better outcome that is Atari and kind of hope to live in a world where futuristic game consoles and computers continue to be developed and released to this day. Atari was always about promising the future, especially in its early years. Sleek, modern designs with never before seen features in consoles and computers, it was always something fascinating to look forward to and in a weird sense, gave many hope and something to look forward to.
     
    Today, I accept Atari for what it is: a childhood past time that I can adapt and bring into the future with me to enjoy, picking and choosing which time period I want to experience again. We can just about purchase any Atari console or computer for mostly reasonable prices and have access to flash carts to load these machines up with some of the best software our minds can remember. We live in a day of age where we can instantly relive our childhood memories in abundance at a fraction of the cost.
     
    I've owned and sold a lot of my Atari collection over the years, downsizing as needed due to space constraints and constant moving. The good news is, I have space again but no longer really need much more than to house the hardware itself. That's not to say there isn't a possibility it won't get out of control but I'm ready to rebuild a core Atari hardware collection so I can enjoy the massive amount of software created over the last 30+ years. Emulation isn't really for me, I'm a purist when it comes to the hardware side of things.
     
    My focus has been the Atari A8 or 800/XE series lately. It's one of the machines that has a ton of great games and is really easy to get into with a proper SIO2PC setup. I've yet to obtain a XF551 or Indus GT drive for my 130XE but am in no rush. Getting good hardware the first time around is important so I'm willing to wait. I've pretty much sourced an Atari Falcon I would like to follow up with next in my collection phase and if any of you spot a really nice STe or have one to sell, please drop me a message. I've got some cool projects going on in the controller department of things and the Jaguar side of things, so this will be the place I post about updates and an inside look when the time comes.
     
    Hopefully the next few years will prove to be fascinating with what comes from this hobby we all share!
     
    Anything is truly possible. Here's to a New Age of Atari -- it's ours for the taking.
     

  8. Like
    Justin reacted to StormSurge for a blog entry, The End (Or Is It?)   
    This may seem like a strange topic to start off a blog that focuses on my appreciation for my childhood but it's a subject that I tend to dwell on a lot. The year I foolishly gave away my entire toy collection.
     
    First, a little background.
     
    I was born in 1973. My parents divorced when I was six. I stayed with my Mom during the school year and visited my Dad every other weekend and school vacations, including the summer.
     
    I REALLY enjoyed visiting my Dad. Yes, he spoiled me (I'm still spoiled to this day) but it was more than that. I think the infrequency of the visits made me appreciate my time there more and where he lived was just so cool. He lived in a condominium complex that had a playground, a basketball court, tennis court, pool but most importantly, lots of other kids.
     
    On the Friday's or Saturday's that my Dad would pick me up, he'd usually have a gift for me. Nothing extravagant, but nevertheless awesome. A 2600 game, a Star Wars figure, a Matchbox car.
     
    Over time and with a few Christmases thrown in, I amassed quite a collection of toys and games.
     
    I obviously had an Atari 2600. Looking back, I didn't have a lot of games, but living in the moment, it felt like I did. We probably had 25-30 games. (I can't say for certain because the lines between "owned" & "borrowed from a friend" have become blurred over the years.)
     
    I was (& am) a huge Star Wars fan. My collection began before my parents divorced and only grew in the ensuing years. I had a cardboard box that was about 3 feet high & 3 feet across FILLED with vehicles, playsets and action figures. I can absolutely nail down exactly what was in my collection and what wasn't to this day.
     
    In 1983, GI Joe entered my life. Over the next two years, I built up a pretty decent collection. Not as large as my Star Wars collection but still significant.
     
    In addition to all that, I collected baseball cards (along with some other sports cards), Matchbox cars, some He-Man & Transformers figures and many, many board games. I had A LOT of stuff.
     
    In the summer of 1985, my main focus was becoming baseball cards. I had bought enough packs of Topps cards that I was able to send away for a complete factory set. Once I received that, I figured, why do I need to keep all my doubles for? So I gave those away. Of course, in subsequent years, some of those cards (Mark McGwire & Roger Clemens rookie cards) went for hundreds of dollars. (Thankfully, the value has since decreased drastically, easing the pain a bit.)
     

    It didn't end there though. In 1986 & '87, I had purchased a lot of Fleer basketball cards & Topps hockey and football cards. As my baseball card collecting passion grew and non-baseball cards didn't have a lot of value at the time, I gave those away too. Those prices haven't dropped. (The Michael Jordan 1987-88 card sells anywhere from $75 on up and I had a lot of those.)
     
    However, the decision to give away other things hurts worse.
     
    I forget the year exactly, but I would guess the summer of 1987. I was 14. I had an NES. I had an interest in girls. We were four years removed from Return of the Jedi. Once again, I foolishly thought "Why do I need all this stuff? I never play with them anymore."
     
    Two young boys lived four condos down from me. I gave them my entire 2600 collection. My father was good friends with another neighbor who had a 7-year-old son. I figured Derek would enjoy all my Star Wars stuff and other action figures. So I gave them to him. Plus my Matchbox cars. (I'm guessing I had close to 100 of those.)
     
    As for my other items, such as board games and other toys, they all disappeared, I'm assuming when my father remarried and we moved out of the condo in 1989.
     
    Sigh. It pains me to even write those words. I would do anything to have them back. Looking back, I suppose it was a nice gesture for 14-year-old me to give that stuff away but what a stupid decision.
     
    I have no idea who the kids are who received my Atari. Thankfully, I was able to reacquire nearly my entire collection I had during the mid-90's fairly inexpensively.
     
    I'm still in contact with the family I gave my Star Wars stuff to. They moved twice and no longer have anything. Before the prequels hit, I was able to pick up a few figures I had but nowhere near what I used to have.
     
    It does make me happy to see that Derek's children are now Star Wars fans and I like to think I played a part in that.
     
    So, if anyone comes across a Bespin Luke figure with his right hand missing (I rubbed it along the pavement to make it more screen-accurate) at a yard sale, pick it up for me.
     

  9. Like
    Justin reacted to StormSurge for a blog entry, Post Zero - Intro   
    My long-term memory is impeccable, at least when it comes to positive memories. My short-term, not so much.
     
    I had been kicking around the idea of starting to document some of these positive memories in a journal, especially the random ones that pop in my head out of nowhere.
    Then I thought, why not wrap those memories up in a retro-themed bow and create a blog here. So that's what I'm going to do!
     
    I'll focus on video games, considering the site this is hosted at. But I'll occasionally throw in some other random retro memories from time to time. TV, music, movies, toys, games, etc.
     
    I hope that my posts will entertain a few of you. At the very least, they'll be a repository for the day my long-term memory is gone...
     
    (That's not a photo of me, but that's pretty much my recollection of falling in love with the 2600 right there)
  10. Like
    Justin reacted to RickR for a blog entry, Multi-cart Reviews - Commodore 64   
    It's been a while, but it's time yet again for a multi-cart review. This time, I'm reviewing the Retro-Link Multicart 64 for the Commodore 64.
     

     
    Pros
    Menu driven - easy to use
    Instant load - no disk drive waiting
    Socketed - theoretically possible to change the EEPROM for a different set of games.
    Inexpensive

    Cons
    None. I love this thing.

    As you can tell by the summary above, I think this thing is pretty sweet. 63 different games and utilities all on one menu-driven multi-cart. It would only be better if they included 64 to match the name of the computer.
     
    The menu for this thing is elegant and easy. F1 and F3 scroll through the available choices. F7 starts it up.
     

     
    The selection of games is pretty nice. Lots of stuff you've heard of, and lots of items you haven't. Those are fun to see and play for the first time. It's also cool that some utilities are included. A C64 self-test program is so dang useful for a collector! It really helps diagnose what may be wrong with your C64 (and believe me, a lot can go wrong. Commodore went cheap cheap cheap, and it shows in how hard it is to find a fully working 64). Games load instantly. No waiting. It just plain works -- easy and fast, and that's the best compliment I can give for any multi-cart.
     
    Here's a few screen shots...Frogger and Pitfall.
     


     
    I've had this thing for a long time, but I'm pretty sure I paid less than $50 for it. I bought the bare board and put it into a broken "Jupiter Lander" cart shell.
     
    For more information about this multi-cart, a list of the games it includes, and how to order your own, look here: http://blog.retro-link.com/2013/06/multicart-64-is-now-available-for-sale.html
     
    The seller Charles is a great guy and very easy to work with.
     
    Final verdict: Great multi-cart, highly recommended.
     
    Here's a picture of my Commodore 64C. I'm very proud to have this one in such nice condition. I do like the breadbox brown 64's better, but haven't ever found a fully working model! But this 64C works perfectly.
     

     
    Finally, I'm going to end this review with a picture of another, much different item for the C64 -- the SD2IEC disk drive emulator. It allows you to place ROM files on an SD card and load them as if they were real floppy disks. It's more difficult to use, but it can play almost anything! Should I review this one too? Please let me know in the comments.
     

  11. Like
    Justin reacted to RickR for a blog entry, Multi-cart Reviews - Atari 5200 (128 in 1)   
    Ah, the Atari 5200. It's basically the same hardware as the Atari 8-bit computers, repackaged as a gigantic, over-the-top, "Big is Better" gaming system. Consider it an Atari 400 with no keyboard, but with some very "interesting" controllers.
     
    Love it or hate it, it's the perfect system to buy a multi-cart for. The original library is reasonably small -- easy to fit on a multi-cart. But what's really special here is the number of homebrews, and hacked 8-bit ROMS that really expand the library of games. A lot of this stuff isn't available on the 5200 unless you use a multi-cart.
    .
    The multi-cart I have is from AtariMax, and it's called the "128-in-1 USB Flash Multi-Cart". This particular model isn't available for purchase anymore (replaced by the newer "Ultimate SD" model). But it can be found on ebay if you prefer a slightly less expensive option.
     
    AtariMax 128-in-1 USB Flash Multi-Cart
     
    Pros
    Holds 128 Games
    Beautiful, easy to use menu selection system.

    Cons
    Expensive

    This older model is programmed using a PC, the AtariMax 5200 Flash Studio software, and a USB cable. It's really pretty easy to load up with ROMS, and honestly, once you fill up the 128 slots, you probably won't use the studio software very often. It's a drag and drop interface. Simply drag a ROM file into one of the 128 available slots. Once you are satisfied, hit the "Synchronize" button. Simple. Below is a shot of the software on my laptop:

     
    And a few pictures of the multi-cart itself. It's got a very nice sticker--very professional looking. And there is a USB port on top for connecting it to your PC. Again, very well done. They must cannibalize more common carts to make these things, as the case is 100% authentic Atari.




     
    Once you are done programming the cart, you unhook the USB cable, plug the cart into your 5200, and an amazing menu system appears. Choose a game by either using up/down to select a game (left/write move the list by a full page), and then hitting the lower button on the controller to select. This is the perfect interface for a multi-cart. Fast and easy. Here's a few shots of the interface:
     



     
    Let's talk about the games. You can load in any ROM, but check out a few of the choices on mine. 8-bit conversions, hacked versions, prototypes, homebrews. It is awesome! Here are screen shots of a two 8-bit conversions (Donkey Kong and MULE).
     


     
    In my opinion, games on the 5200 are excellent. Most of the arcade conversions are really good. My favorite games are Berzerk (it talks!) and Realsports Baseball (probably the best baseball game on any classic console). But (don't get mad at me, this is just my opinion) the controllers are TERRIBLE. Mushy buttons, a non-centerering stick -- what was Atari thinking with this thing? On the bright side, the controllers have a pause button, which I think was a first for home consoles. To sum it up -- great games, bad controller.
    .
    The newer multi-cart is even easier to use than mine -- it has an SD cart slot. Load up the ROMS on the SD card, put the card into the cartridge, and away you go. Same great menu interface.
     
    Let's talk costs--this multi-cart isn't cheap. The newer version is $130 plus shipping. The older one I have was $100 when I bought it new. I've seen them on ebay for around $80-$100. Both options are costly. But it's a lot easier to use your console without having to find and insert cartridges. And did I mention the hacks, conversions, and homebrews?
     
    Would you rather deal with this:

    or this?

     
    To summarize, the AtariMax multi-cart is totally awesome. It's easy to load ROMS, has a beautiful and fast interface, and just plain works. Huge thumbs up.
     
    Please send any questions you have in the comments!
  12. Like
    Justin reacted to RickR for a blog entry, Multi-cart reviews - TI 99/4A   
    Hi everyone. How do you all feel about multi-carts?
     
    My thoughts are that they are a really convenient way to enjoy your classic gaming consoles, and experience the games the best way -- on REAL hardware.
     
    These things come in a variety of formats. The very best have an SD card slot that allow you to place the entire library of games on a single memory card, and then enjoy the games via a menu driven interface. Other types include a set/built-in group of games on a cartridge, games selectable by DIP switch, or emulators for disk drives.
     
    I thought I'd write up some quickie reviews of the multi-carts I own. Ask questions please! Let's start with the system I currently have out: The TI 99/4A.
     
     
    TI 99/4A Multi-Cart (2048k Games)
    Pros:
    Nice menu interface
    Lots of games
    Low price
    Cons:
    Requires 32k memory upgrade
    Not all games included
    Here are some pictures of my console, and the multi-cart. I have the speech module attached. There are several voice games on this compilation that do actually work with the speech unit -- very cool! I have the stainless model of the TI, which always reminds me of a DeLorean. I'd say this is one sweet looking computer.




    The cart is made by a user on Atari Age. I can provide his name to you if anyone is interested. It's a really nice cartridge -- looks professional in all regards. Even the label looks TI authentic.
     
    The one thing about this cart that is kind of quirky is that your TI must have a 32k memory upgrade. That can take several forms. The big giant PEB disk box has 32k expansion, or there are new fangled disk emulation devices that also include the upgrade. Mine actually has 32k built onto the computer motherboard -- which is a really nice setup provided by another user on Atari Age. I will say, both guys are really nice and a pleasure to buy from. You can tell they love the TI platform.
     
    So plug it in, and you get a nice menu screen like this. I won't include them all. There are 8 screens on the menu with 16 games per screen. I think right around 120 games! Wow. All of the Atarisoft games are included. Many of the best games I know of are here. The only one I noticed as absent is a speech enhanced game named "Alpiner". But that's OK, I have a real cartridge of that one.

     
    Games on the TI are hit and miss. The system itself has really good graphics for the era. I'd say C64 equivalent. The sound is just OK. TI made some pretty lame games -- lots of simple games that don't push the envelope in any way. With the notable exception of Parsec, which is unbelievable. It's a side scrolling shooter...kind of a slower clone of Vanguard. Hi-res graphics and speech make this a fantastic game. TI Invaders is a really good Space Invaders clone.
     
    The third party games really shine on this system. Every single Atarisoft game is beyond excellent. Take a look at the Pac Man and Ms Pac man screen shots below...the ghosts have eyes with whites and pupils -- which no other system of that era can boast. And Imagic's "Demon Attack" is probably the very best version on any system. It supports speech, has multitudes of crazy looking aliens, a nice planet background, and even a boss level! WOW!
     




     
    TI made an ET game! It's really just a Frogger clone. How weird is that?


     
    I hope no one worships the Flying Spaghetti Monster, because the first Demon Attack aliens look like FSM.


     
    TI made TWO ET games! I have no idea how to play this second one.



     
    Overall, this multi-cart is a bargain -- even having to buy the 32k memory expansion. Worth every penny, and I can't wait to explore all the games available on this thing.
     
    Please feel free to send me feedback! I have several other multi-carts to share if there is any interest!
  13. Like
    Justin reacted to leolinden for a blog entry, Going to Use This Blog Tool   
    Hey guys. I think I'm going to utilize this blog platform on the forums. I'm going to post about game development and other gaming stuff (mostly Atari of course). I don't know. I'll see if this takes off.
  14. Like
    Justin reacted to Arenafoot for a blog entry, working on a "complete" homebrew game list for the VCS/2600   
    I've been working on a excel spreadsheet of homebrew games that have been designed for the Atari VCS/2600 console. My list has surpassed over 500 titles and I've tried to log the information for each as:
    Title
    URL/weblink
    ROM downloadable (yes/no)
    Developer/Designer
    Publisher
    Year (of release)
    Genre
    Price
    etc (notes/info)

    I've been working on this for 2+ years and still finding more titles almost everyday. I figured I would expand on the same idea as the titles are listed on the Wiki page: http://en.wikipedia.org/wiki/List_of_Atari_2600_games#Homebrew_games
    and from AtariAge's development list at: https://atariage.com/development_list.html
     
    I have complied my info from these sites:
    AtariAge.com
    AtariAge forums
    Good Deal Games
    2600Connection.com
    Hozer Video Games
    Packrat Video Games
    SpiceWare Games
    retro-reload.com
    Gray Games
    Atari2600.com
    Tactical Neuronics
    Bitpop
    vidiotgames.com
    CollectorVision
    Kickstarter
    Retroware
    atari2600homebrew.com
    atari2600land.com
    zutco.com

    I think I have a majority of the homebrew titles on my list. I understand this is (and may never be) a "complete" list but it will be more extensive than any other list elsewhere on the 'net.
     
    If any of my fellow Atari.io members have info on homebrew titles (mainly earlier years 1996-2005), I would welcome the info.
  15. Like
    Justin reacted to greenween for a blog entry, Dead Kennedys   
    So, this little bit of paradise will be dedicated for my love of Dead Kennedys and mostly Jello Biafra.
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