-
Posts
476 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Blogs
Gallery
Store
Events
Downloads
Everything posted by RadioPoultry
-
Welcome! I'm from Washington too, in the Tri-Cities.
-
-
Squad Challenge - Major Havoc (Arcade/MAME)
RadioPoultry replied to Justin's topic in High Score Squad
129,646 Tip: In the platform sections, wait until after you have destroyed the reactor to pick up the oxygen. You'll get more points. Special thanks to @RickR for helping me with MAME stuff! P.S. Hey @btbfilms76, enter me to win! -
-
I was able to get past that one by first going to the top and knocking out the walls (along with Spike, who is such a jerk), then detonating one of the upper bombs at just the right time to send all but one of the Gotchawrenches into the trap at the bottom. After that, it was a matter of taking out the lower ladders one at a time while avoiding the one remaining relevant enemy.
-
-
I just discovered this show (Star Fleet) via YouTube.
-
2020 Tiger Handheld Re-Releases
RadioPoultry replied to nosweargamer's topic in Handhelds & Mini Arcades
I remember the LCD Paperboy 2 being pretty fun. For a Tiger handheld, I mean. I think I still have Tiger's Megaman 3 somewhere.... it wasn't that great. -
Squad Challenge - 2020 Pole Position II Grand Prix (Atari 7800)
RadioPoultry replied to Justin's topic in High Score Squad
-
Squad Challenge - Star Fox (Super Nintendo)
RadioPoultry replied to Justin's topic in High Score Squad
-
Squad Challenge - Star Fox (Super Nintendo)
RadioPoultry replied to Justin's topic in High Score Squad
Question: How do you see your score when the game ends? And does using a continue reset your score? -
Squad Challenge - Star Fox (Super Nintendo)
RadioPoultry replied to Justin's topic in High Score Squad
I own three SNES games. This is one of them! If I can find the time I'll definitely join in on this one. I don't have an original SNES, but it works with my RetroDuo. -
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
It's actually from the inside front cover of Marvel Team-Up #142, Spider-Man and Captain Marvel. I would not be the least bit surprised if this ad was in DC Comics too! -
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
Great competition, everyone! This was a really close one! I was reminded of an ad in one of my brother's comic books. Here's a picture: -
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
51,580. Managed to get through the first course without losing any lives! Then quickly lost them when I got to a couple tricky spots I wasn't very experienced with. I used to play the Apple II version of this game pretty often many, many years ago. The one signicant feature of that version that is absent here were the moon plant obstacles. This version is smoother, though. I'm surprised by just how much activity can occur on the screen at once! -
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
The way that sometimes works for me is I move to the right side and jump the very moment I see the car start to move. It takes really precise timing. At my best, I've been able to jump it about half the time. -
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
-
Squad Challenge - Moon Patrol (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
Difficulty A appears to actually provide you with 3 speeds, with B providing 2. From what I can tell with only 2 speeds on B, you travel at the same fastest speed on the right and middle, and slow down to the left. Difficulty A retains these 2 speeds, but adds a third "in-between" speed for when you are in the middle. Having 3 speeds might make the game easier in some circumstances, but probably also makes it harder to get bonus points since you are travelling a bit slower on average. Score-wise, I figure it evens out. -
Lost in Space (Season 3) Stargate SG-1 End Credits theme
-
Squad Challenge - Desert Falcon (Atari 7800)
RadioPoultry replied to Justin's topic in High Score Squad
With the strategy I'm using for this game, it's more like "Desert Chicken", but here's my score: 211,094 -
Squad Challenge - Desert Falcon (Atari 7800)
RadioPoultry replied to Justin's topic in High Score Squad
I tried using a single-button controller, and it may not be ideal, but it was playable enough. 62,244 It's been years since I played Desert Falcon, but I don't think I ever got this far before! I got to the third level. -
Squad Challenge - Desert Falcon (Atari 7800)
RadioPoultry replied to Justin's topic in High Score Squad
I have this one, but it looks like the game needs two buttons, and my 7800 controllers need some repair, so I may use an emulator. -
Squad Challenge - Mario Bros. (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
I didn't realize you can kick the slipice while they are melting! It appears you get more points for that than when you bump them from underneath, and it generates coins wafers afterwards as well! -
Squad Challenge - Mario Bros. (Atari 2600)
RadioPoultry replied to Justin's topic in High Score Squad
The way I got my highest scores so far is to stay on level 9 as long as possible and keep getting the "slipice" enemies. I thought at first that the slipice spawned endlessly, but it turns out they stop after a long while (I'm guessing after disposing of 255 of them, but I haven't actually kept count). That's gotten me to about 200,000, but judging by the higher scores there are clearly more strategies.