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CrossBow

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  1. Like
    CrossBow got a reaction from Justin for a blog entry, A New Challenger Approaches! - A7800 BackBit Pro Adapter has arrived at the ITC!   
    Received my BBPro 7800 adapter today and we have some really good things and some not so good that I'm hoping can be worked out in time.

    - First the good, is that the menu of course is easy to navigate working in the same manner
    - This might be the fastest loading flash cart for the 7800 with the exception of the older Mateos cart
    - Plays the many of the original released games without issues including both Commando and BallBlazer with properly balanced and proper sounding Pokey audio! Nice!

    Now for the issues I've encountered...
    - None of the 2600 roms I've tied to load up will work. What happens is that the 7800 resets after selecting the game and then essentially crashes. Now, I actually have a modified BIOS installed into my 7800 that was developed by Pac-Man Plus (Bob D.) and RevEng that plays the Kiloparsec build in 7800 game when it doesn't detect a cartridge installed. However, in the case of the BBPro, whenever I try to load up any 2600 game or some of the more recent 7800 home brew releases, it will default to the Kiloparsec built in game.
    - Some of the more recent 7800 home brews that I've been testing, will load up, but the audio isn't quite right on their POKEY sounds and the graphics glitch quite a bit with horizontal flickery lines.
    - One of the home brew games I have is E.X.O. in its full ready to be released form. It is a 512kb game but it doesn't load and causes the 7800 to load up the Kiloparsec built in game in my console again.
    - Doesn't seem to support Pokey at $450 or $800 which are somewhat newer implementations of Pokey addressing. So it seems it only supports Pokey at $4000and $8000 is my guess?

    Here is the list of original released titles I've had trouble getting to load up. These were all taken using Trebor's rom pack"
    - Ace of Aces will load up but no audio and corrupted graphics
    - Basketbrawl just gives a black screen and seems to lock up the BBPro since the button won't respond and requires a power cycle of the console
    - Choplifter works but has minor graphic glitching with horizonal lines across the top of the image. Seems to play normal otherwise
    - Double Dragon doesn't load up
    - F-18 Loads up but with corrupted graphics on title screen and then locks up after selecting a mission
    - Fatal Run starts up but then locks up to black screen when the demo starts or when trying to start a game
    - Fight Night stars up but the menus have corrupted text and game play graphics
    - Ikari Warriors starts up but with game play graphics corruption
    - Mat Mania Challenge will start but player sprites are corrupted
    - Mean 18 has corrupted game graphics and not really playable
    - Meltdown will give a black screen when trying to load
    - Midnight Mutants gives a black screen when trying to load just like Meltdown
    - Moto Psycho starts but player graphics are corrupted
    - Ninja Golf starts up but main player graphics are missing in the middle of the game play field and graphics corruptions in the map in the lower left
    - Planet Smashers - starts up but sprite graphics are corrupted
    - Rampage won't start, black screen
    - Scrapyard Dog doesn't start, black screen
    - Summer Games is playable but has flickery white lines on the screen only during the opening ceremonies
    - Touchdown Football will start up but then black screen when pressing reset to start the game
    - Winter Games works but has the same glitching horizontal flickering lines during the opening ceremony
    - Xenophobe, doesn't start, black screen
    So that is currently how my testing went last night with the new adapter. One of the main issues I see mainstream with the adapter, is the requirement of an additional reset wire that has to be installed using a clip off pin 13 of the 4013 IC inside the console, and then routed back out so you can plug it into the cartridge adapter. Many of Evie's adapters use and require this so it isn't new or unique to the 7800 adapter. But, I also don't see many folks willing to open up their consoles and remove the RF shielding to attach the wire and then figure out how to route it externally. Nor would they be okay with a wire dangling from their console in order to the use the BBPro. If you never planned to remove it it wouldn't be that big a deal, but then that kills the multi system aspect of having it in the first place. Evie is going to look more into trying to find ways to not require this wire, but in its current state, the adapter and the BBPro won't even load up without it attached.
    So, work to be done with it still for sure and this adapter appears to be a bit more wip still compared to the others I've gotten. But, Evie has always shown strong commitment to supporting her products and in likely short time, she will have quite a few of these issues resolved. I'll be sure to update as she updates the adapter.
  2. Like
    CrossBow got a reaction from - Ω - for a blog entry, Just a simple but kinda cool project?   
    The 'Tower' was without power most of last week due to powerful storms on Father's day. As a result it put me behind a bit on console services and projects. Well last night as I've been working kinda constantly on console stuff to try and get caught up, I took a break and decided to do something I'd been meaning to try and implement for a while now.
    I'm sure many of you here are aware of the Atari Vox? In summary it is a small device that plugs into controller port 2 on the 2600 or 7800 systems to allow you to save game scores and can also provide a means for speech to be played back in games that support it. Very cool device but it has one annoying thing about it. That is the fact that the audio from the Avox is separate from the rest of the system so you either have to plug in a set of external speakers or as I had been doing, I would use a 1/8" to RCA cable and plug one of the RCA jacks into one channel (usually the right) on my AV receiver audio input and the 7800 audio out in the other channel. Or, you have to use an external audio mixer to combine the two into one. None of that is really elegant so I thought of a simpler way to go about it. I'm sure you can see where this might be going?
    So the 7800 especially is a little unique in that it was designed to make sure of an external audio input from the cartridge port. Typically POKEY enhanced games use this for audio. The basic mixing for this in the console is to tie the TIA audio coming in internally from the console's TIA chip and the POKEY audio from the external cartridge audio input line with different resistors for each to balance their signal so that one doesn't overpower the other. Well, why not simply add in a third audio line into that mix with a resistor to also bring it down in level?
    That is exactly what I did as is demonstrated in this video...
     
    I have some pics I can provide for those interested but in a nutshell I installed a separate 3.5mm audio jack along the back of this test 7800 I have in the ITC lab and instead of if providing audio output, it is used as an audio input and is part of the mix along with the external audio and internal TIA audio. This allows for all three to be used at once and have all the audio could out through my normal audio output RCAs I have installed on the console. 
    No separate speakers...not Atari audio from just the Left with the AVox speed only on the right. It is all properly mixed together in dual mono as I would prefer. I will next do the same on my actual daily driver 7800 where this would be used most, but I'm glad to have it on my lab 7800 as well. The way this was done, should also be possible on a 2600 and I might very well explore that on a 2600jr I also have in the lab. 
    I know this isn't the first time something like this has been done as I've seen other projects where owners have embedded the AVox completely into their consoles and then with a lot of wiring, use a switch to enable/disable the Avox as needed. But I was looking for a more simpler solution that would still allow the AVox to be used with multiple consoles and not be gutted and dedicated inside a single system and yet still easy to use without a lot of extra wire and mess. One small headphone to headphone patch cable is all that is needed now for this when I want to use my Avox.
    For those that might want to try this on their own, know that a limiting resistor is needed as running the audio output straight in from the AVox is likely to sound messed up/distorted and would cause audio cut off on other audio sources trying to play at the same time. I used an 8k resistor in my test here but I think anything between 6.8k - 10k would suffice. I would also start with your volume pot on the AVox set to about the 1/3 volume level and then play a game that uses both speech and other audio at once to dial in the volume on the Avox until you are happy with it all.
     
  3. Thanks
    CrossBow got a reaction from Sabertooth for a blog entry, Just a simple but kinda cool project?   
    The 'Tower' was without power most of last week due to powerful storms on Father's day. As a result it put me behind a bit on console services and projects. Well last night as I've been working kinda constantly on console stuff to try and get caught up, I took a break and decided to do something I'd been meaning to try and implement for a while now.
    I'm sure many of you here are aware of the Atari Vox? In summary it is a small device that plugs into controller port 2 on the 2600 or 7800 systems to allow you to save game scores and can also provide a means for speech to be played back in games that support it. Very cool device but it has one annoying thing about it. That is the fact that the audio from the Avox is separate from the rest of the system so you either have to plug in a set of external speakers or as I had been doing, I would use a 1/8" to RCA cable and plug one of the RCA jacks into one channel (usually the right) on my AV receiver audio input and the 7800 audio out in the other channel. Or, you have to use an external audio mixer to combine the two into one. None of that is really elegant so I thought of a simpler way to go about it. I'm sure you can see where this might be going?
    So the 7800 especially is a little unique in that it was designed to make sure of an external audio input from the cartridge port. Typically POKEY enhanced games use this for audio. The basic mixing for this in the console is to tie the TIA audio coming in internally from the console's TIA chip and the POKEY audio from the external cartridge audio input line with different resistors for each to balance their signal so that one doesn't overpower the other. Well, why not simply add in a third audio line into that mix with a resistor to also bring it down in level?
    That is exactly what I did as is demonstrated in this video...
     
    I have some pics I can provide for those interested but in a nutshell I installed a separate 3.5mm audio jack along the back of this test 7800 I have in the ITC lab and instead of if providing audio output, it is used as an audio input and is part of the mix along with the external audio and internal TIA audio. This allows for all three to be used at once and have all the audio could out through my normal audio output RCAs I have installed on the console. 
    No separate speakers...not Atari audio from just the Left with the AVox speed only on the right. It is all properly mixed together in dual mono as I would prefer. I will next do the same on my actual daily driver 7800 where this would be used most, but I'm glad to have it on my lab 7800 as well. The way this was done, should also be possible on a 2600 and I might very well explore that on a 2600jr I also have in the lab. 
    I know this isn't the first time something like this has been done as I've seen other projects where owners have embedded the AVox completely into their consoles and then with a lot of wiring, use a switch to enable/disable the Avox as needed. But I was looking for a more simpler solution that would still allow the AVox to be used with multiple consoles and not be gutted and dedicated inside a single system and yet still easy to use without a lot of extra wire and mess. One small headphone to headphone patch cable is all that is needed now for this when I want to use my Avox.
    For those that might want to try this on their own, know that a limiting resistor is needed as running the audio output straight in from the AVox is likely to sound messed up/distorted and would cause audio cut off on other audio sources trying to play at the same time. I used an 8k resistor in my test here but I think anything between 6.8k - 10k would suffice. I would also start with your volume pot on the AVox set to about the 1/3 volume level and then play a game that uses both speech and other audio at once to dial in the volume on the Avox until you are happy with it all.
     
  4. Like
    CrossBow got a reaction from RickR for a blog entry, Just a simple but kinda cool project?   
    The 'Tower' was without power most of last week due to powerful storms on Father's day. As a result it put me behind a bit on console services and projects. Well last night as I've been working kinda constantly on console stuff to try and get caught up, I took a break and decided to do something I'd been meaning to try and implement for a while now.
    I'm sure many of you here are aware of the Atari Vox? In summary it is a small device that plugs into controller port 2 on the 2600 or 7800 systems to allow you to save game scores and can also provide a means for speech to be played back in games that support it. Very cool device but it has one annoying thing about it. That is the fact that the audio from the Avox is separate from the rest of the system so you either have to plug in a set of external speakers or as I had been doing, I would use a 1/8" to RCA cable and plug one of the RCA jacks into one channel (usually the right) on my AV receiver audio input and the 7800 audio out in the other channel. Or, you have to use an external audio mixer to combine the two into one. None of that is really elegant so I thought of a simpler way to go about it. I'm sure you can see where this might be going?
    So the 7800 especially is a little unique in that it was designed to make sure of an external audio input from the cartridge port. Typically POKEY enhanced games use this for audio. The basic mixing for this in the console is to tie the TIA audio coming in internally from the console's TIA chip and the POKEY audio from the external cartridge audio input line with different resistors for each to balance their signal so that one doesn't overpower the other. Well, why not simply add in a third audio line into that mix with a resistor to also bring it down in level?
    That is exactly what I did as is demonstrated in this video...
     
    I have some pics I can provide for those interested but in a nutshell I installed a separate 3.5mm audio jack along the back of this test 7800 I have in the ITC lab and instead of if providing audio output, it is used as an audio input and is part of the mix along with the external audio and internal TIA audio. This allows for all three to be used at once and have all the audio could out through my normal audio output RCAs I have installed on the console. 
    No separate speakers...not Atari audio from just the Left with the AVox speed only on the right. It is all properly mixed together in dual mono as I would prefer. I will next do the same on my actual daily driver 7800 where this would be used most, but I'm glad to have it on my lab 7800 as well. The way this was done, should also be possible on a 2600 and I might very well explore that on a 2600jr I also have in the lab. 
    I know this isn't the first time something like this has been done as I've seen other projects where owners have embedded the AVox completely into their consoles and then with a lot of wiring, use a switch to enable/disable the Avox as needed. But I was looking for a more simpler solution that would still allow the AVox to be used with multiple consoles and not be gutted and dedicated inside a single system and yet still easy to use without a lot of extra wire and mess. One small headphone to headphone patch cable is all that is needed now for this when I want to use my Avox.
    For those that might want to try this on their own, know that a limiting resistor is needed as running the audio output straight in from the AVox is likely to sound messed up/distorted and would cause audio cut off on other audio sources trying to play at the same time. I used an 8k resistor in my test here but I think anything between 6.8k - 10k would suffice. I would also start with your volume pot on the AVox set to about the 1/3 volume level and then play a game that uses both speech and other audio at once to dial in the volume on the Avox until you are happy with it all.
     
  5. Like
    CrossBow got a reaction from Smell Dawg for a blog entry, Gamebox Systems GBHD consolizer kit:- Playing Gameboy - Gameboy Advance games on a big screen!   
    I bought this kit a few months back as a pre-order and had to wait since I wanted a different colored shell. But the kit allows you to use a donor GBA mainboard from a standard GBA and essentially turn it into a small console to play your games on a modern big screen display using an SNES controller. Here are thoughts on this:
    The small ribbon cable that has to be soldered to the GBA CPU is tricky and requires a lot of patience to get soldered into place. The pitch of the soldering is quite fine and I had to use my 10x loupe to verify the connections and check for and remove any bridges I found (There were quite a few). The ribbon cable is designed and marked to help you line everything up. It has a nice center GND you solder down at the corner of the CPU to help anchor the ribbon in place. There are also markings showing where pin 1 and pin 127 should be lined up. However, the first time I tried this, I actually had the left hand side of the ribbon where pin 127 is one pin off. Due to the way this ribbon is designed it is possible to have one side perfectly lined up but the other side be too high or too low allowing for a 1 pin offset as I had initially. No damage done as it just meant my controls weren't working initially. But it did require me to carefully undo and remove the ribbon completely so I could clean up everything, re-align it and do it again. This picture below is of the final and successful placement of the ribbon on the CPU.

     
    The kit comes with a 3d printed case shell. You can choose from the colors they already have on hand and available if you are in a hurry or you can specify the color you want. I do have to complain about this part because they don't list all the colors in their order page and only stated that with a custom color, you specify. However, there isn't a comment section or anything in which to specify this?! What I did and apparently this worked, was when I made my payment via PayPal for the kit, I specified that I waned a purple case shell if possible otherwise red would be good. But again, they didn't have a list of the colors they can do anywhere so I was guessing they could accommodate my choice. They did as do have a purple case shell for my kit. The fitment of the case was great as it initially arrives already pieced together without the screws in its own bag. However, once everything was assembled I found quite a few issues. For one, the GBA mainboard doesn't line up flush with the edges of the case shell so everything is recessed inward about a 1mm or so. This isn't a huge problem, but it doesn't look as finished as it could. The holes on the inside for screwing everything down into place doesn't allow for any adjustment so it is what it is. I also found that the openings for the ports on the back are a tad on the too small side of things. But since it doesn't sit flush anyway, this doesn't matter that much. It did come with two power buttons I can choose from. A grey solid printed button, or a white semi translucent one. I chose the white hoping it would allow the LED on the GBHD board to shine through. Spoiler...it doesn't.
     
    However, the main GBHD FPGA board does seem to sit more flush with the front side of the case so there is that.

     
    The sticker comes in the kit and is an optional thing you can apply. I sprayed off the top of the case with some 99% IPA to make sure it was a clean surface before applying the sticker on mine. I think I got it lined up pretty well for eyeballing it.
    So...what about the output and overall thoughts?
    To sum up...it is outstanding! The way the kit works is that the GBA main board is only used to provide the logic for reading the game and handling the controls. The LCD driver on the GBA main board is what is providing the video output to the GBHD FPGA board that provides the final output. As a result, you remove the battery terminals and the speaker off the GBA main board as they are NOT needed and take up additional space. In fact, on some of the other GBA console kits, you have to make sure to put the GBA power switch in the on position, but because of the way this kit work, it is providing voltage directly to the CPU when you power it on. As such, the power switch and volume wheel have no use or function anymore since all of that is bypassed. In fact, the audio comes straight off the CPU pins and is handled by the GBHD board itself. In a nutshell the GBHD FPGA board is really doing the heavy lifting for the video/audio output and as the interface for the controller input on the front. Audio is an issue for some as I've been told it isn't compatible with all setups. This is because the audio appears to be handled as PCM analog through the HDMI and I guess newer TVs and AV receivers don't support that? My AV receiver in the game room is 10 years old and not only does it support PCM audio, but supports up to 96khz PCM so I had NO issues with this on my AV setup.
    Once installed, the kit allows you to pull up a simple to use OSD for changing a few things on the video display. It defaults to output at 720p and this is really the most compatible and best looking option as it provides about a 4x scaling from the GBAs original resolution. It has different modes to control the aspect of the image from proper integer scaling (Default) to stretching to fit your widescreen or a setting of in between with a little stretching and some minor borders around the edge. It has an option to compensate for overscan and this was needed on my TV in the lab area but not required on my main TV in the game room. You can also choose what color you want the border to be if you so desire. There are options for LCD grid like effects and scanlines. These look okay but I'm not a fan of either when playing on my big screens. There is also some filters but I honestly think they made the output look worse on my modern TVs. My guess is they are there to help provide a better look if you use this with other equipment to play on a CRT but that is just a guess. My kit came with Firmware v4 pre-loaded and apparently was assembled back in June of this 2022. I do see via where something like a jtag header could be soldered in but do NOT see or know of a way to update the firmware in the future. It might be possible this is something that could be implemented in the future using flash carts? But that is only speculation.
    How does it look? Well here is a quick 1min video of it in action with the game Iridion II since I had that handy for testing. I used my phone to get this so it isn't direct capture but you get the idea.
     
  6. Thanks
    CrossBow got a reaction from RickR for a blog entry, Loctite and ABS = Gallium and Aluminum...   
    So over the past few months, I've been trying to find ways of making the RCA jacks that I install into consoles more secure so they don't free spin over time. What I've been doing in the past that actually works 90% of the time far as I know...is that instead of using the small lock ring washer that typically comes with RCA jacks, I use inner star washers of the right diameter to do the same thing, but with more points of contact to lock into the plastic. It also has the advantage of holding the securing nut in place tighter as well since the inner teeth of the washers are present on both sides of the washer. From there, I've used light amounts of epoxy to help hold the securing nuts fast in place as well. 
    This has worked well for years but recently I did have some consoles start to come back where one or more of the RCAs had still somehow managed to work loose over time. So this got me to wondering if there were other methods I could employ. 
    Enter the idea to use Loctite or something similar... Hang tight...there is some history I have to talk about first and a lot of details to follow. Grab a snack and drink and settle in...
    Now there are two types of loctite that you can get for threading applications. One is the red colored stuff and is essentially permanent in that it is very very difficult to remove nuts off their threads if that stuff is used. The other is the blue kind that still allows the parts to be separated (Although not nearly as easily as without...). So I decided to try the blue stuff.
    Now I will say that sure enough the blue loctite holds really well. It basically is a liquid that once exposed to air begins to congeal and turn into a rubber like substance. As a result, it acts as filler between the threads of the nut and the jacks you are securing together. It does still come undone but requires a lot more force to do so and actually squeaks while you remove the parts after it has cured. So it does its job... but... there is also a warning on the package that I did read but didn't think would be an issue in this case.
    The warning says not to use with plastic threaded parts. So I assume this meant not to use it with plastic bolt/nuts sets commonly made of Teflon and the like. Well... I'm here to tell you that isn't the only issue.
    Over a month ago, I installed a UAV into an 800xl. The owner requested I install a separate standard 4pin s-video jack in the opening that the RF modulator used to occupy as the opening is nearly the exact size needed for one style of s-video jacks I have on hand. But they also wanted a pair of RCAs for audio to be installed. They didn't want to purchase an Atari monitor cable specific for this hence the request for separate jacks. So I drilled in the needed holes and got the jacks line up great! To install them, I used a bit of the loctite on the threads of the RCA jacks and proceeded to tighten everything up as normal. I then set the case shell down for about an hour while I recapped the main board and did other things. When I picked up the bottom shell housing I was horrified to see that a long crack had formed between the two RCAs that ran beyond top to bottom of the shell?! I removed the RCAs and discovered that around the holes where the jacks had been installed, there were small spider cracks around the openings and the plastic appeared to be much more brittle than I remembered? So I cleaned everything up and applied some epoxy across the cracks on the inside of the case shell to restrengthen the area and prevent any further cracks from occuring. I let it cure for about 2 days before reinstalling the RCA jacks. This time as they already had the loctite on them, I didn't apply anymore and just had to crank down a bit more to tighten them back up. This time I left them a little more loose than normal and then applied more expoxy over everything to make sure it all held tight. And this worked fine as expected.
    My thinking at that time was that I had simply tightened the nuts on the RCA jacks too much and it caused stress fracturing in the plastic that spread out. Didn't think much of it beyond that.
    Last night while working on a 5200 (A console I've done this work on a LOT of times), I drilled in the holes on the expansion plate as normal using a template I've had for years now. Installed the RCAs and again used some loctite on the threads to secure them nicely in place and then set it aside for about 30min while doing other things. I picked it back up to solder the wiring to it and again was horrified to see a crack had formed vertically between two of the RCA jacks?! I was like, what the heck?! I've done a lot of these 5200s and the expansion plate has never done this before? When I started to remove the RCAs to inspect, the entire thing just started to crumble in my hands like dirt. Sure enough the entire plate had become super brittle and was falling apart in my hands?! At this point I was pretty sure I knew what was happening and decided to test on another piece of similar plastic. Scratched it to expose the inner plastic and applied a little loctite. Yeap... that little piece of plastic became a brittle mess within about 15min of application.
    So.. the lesson here is that Loctite chemically reacts with ABS plastics and causes the ABS to breakdown at a molecular level in a very similar fashion to that of gallium when put in contact with scratched aluminum. Going forward, I'm just going to have to stick with my star lock washers and epoxy it seems...
     
  7. Thanks
    CrossBow got a reaction from RickR for a blog entry, Intellivision Consoles can be quite frustrating! - Black Screen of Death...   
    Seems to be lately that I'm getting in more and more Intellivision consoles that all arrive with the same similar condition. Basically what most might call a black screen when powering on the console but it is more like a dark grey screen with a few lines along the bottom of the screen of even lighter grey. Pressing the reset button does produce a full black screen that will flicker and come back to the same dark grey screen or sometimes it might do something different like an all fuscia colored screen or yellow for instance.
    In all cases, it basically means that some IC chip or component in the chain of the IC logic has failed and the Intellivision isn't able to boot up properly as a result. You can pretty accurately simulate the effect by simply powering on the console with out a cartridge. Same thing will happen when you pull one of the main ICs out of the console.
    But how to troubleshoot it and fix it? Well, honestly the service manual for the model II actually has a decent flowchart but even that still doesn't quite cover everything. So I wanted to share my experience on what I now basically do whenever I encounter this condition:
    - First is to absolutely verify that all the voltages are present to the main logic board. The service manual will have you test the voltages on the power supply board internally sure, but you can have a bad connection on the ribbon cable to the main board causing voltage to not make it to the main board properly.
    - If the voltages check out, then the first actual component to swap out is usually the STIC IC chip (Standard Television Interface Chip). It is one of the several large 40pin ICs that exists in both model 1 and model 2 consoles. Near as I can tell their aren't any differences between the ICs of those two models with the exception that the STIC on the model 1 has a heatsink attached and the model 2s don't. But they can be swapped interchangeably. Although the heatsink on the model 1 STIC will prevent the top case from closing properly on the model 2 console. So you have to be sure the chip is bad as you have to solder it directly to the board for it to all fit.
    - If that fails, then I usually will try and swap out the CPU IC next. Although honestly the CPU seems to be a tank in the Intellivision. 
    - Next up on the model 1 consoles is to look at replacing the pair of 3906 transistors that stand up off the board in the area just above where the CPU sits. Can't really miss it as they get so hot that the board is usually discolored around their solder points. But again, as they get really hot, they do burn out.
    - From here I then grab my frequency counter and verify that I have a proper master clock signal all the way to the cartridge port using Pin 10 to test that signal. Though rare, I have had a crystal that was bad in one and a bad variable capacitor C2 in another that I found by checking the master clock frequency.
    - From here it gets much less straight forward and will require having to break out an O'scope to start looking for various signal waveforms as per the service manual to try and help isolate which component might be at fault. 
    Now in not so common fixes I've done to correct for this same issue.. or corrupted graphics.
    The cartridge port...yeap. The games themselves complete some of the signals in the logic so if a game isn't present or the port has bad connections and isn't making good contact with the game cartridge, you will get the same black screen (dark grey) screen condition
    And I've also had the Hi and Lo graphics rams cause a similar issue although in the cases of those chips going bad, the games will usually load up but look like they are missing sprite data in a way that looks like how NES games look with a bad 72-pin connector where the you have lines of missing graphics or corruption on the screen. Depending on the when the Intellivison was made, it might have a pair of 3539 ICs located in the upper left of the main board with the orientation of the cartridge slot on the center right. They are labeled U7 and U8 on both model 1 and model 2 consoles. At some point a main board design was made and they might have a pair of 2114 ICs there instead. All of the model 2 units have 2114s for the Hi and Lo video RAM and it is located in the lower left portion of the main board on the model 2. 
    So... there you go. A few things to check out in the case of a black screen non-working Intellivision console. I will say that while more complex in components and IC chips, the model 1 units seem to be a bit more robust in regards to operational use vs the model 2. However, the model 2 cleaned up the power delivery quite a bit and tend to usually have a better RF output while being a little simpler on the inside component wise.
     
  8. Thanks
    CrossBow got a reaction from RickR for a blog entry, A New Challenger Approaches! - A7800 BackBit Pro Adapter has arrived at the ITC!   
    Received my BBPro 7800 adapter today and we have some really good things and some not so good that I'm hoping can be worked out in time.

    - First the good, is that the menu of course is easy to navigate working in the same manner
    - This might be the fastest loading flash cart for the 7800 with the exception of the older Mateos cart
    - Plays the many of the original released games without issues including both Commando and BallBlazer with properly balanced and proper sounding Pokey audio! Nice!

    Now for the issues I've encountered...
    - None of the 2600 roms I've tied to load up will work. What happens is that the 7800 resets after selecting the game and then essentially crashes. Now, I actually have a modified BIOS installed into my 7800 that was developed by Pac-Man Plus (Bob D.) and RevEng that plays the Kiloparsec build in 7800 game when it doesn't detect a cartridge installed. However, in the case of the BBPro, whenever I try to load up any 2600 game or some of the more recent 7800 home brew releases, it will default to the Kiloparsec built in game.
    - Some of the more recent 7800 home brews that I've been testing, will load up, but the audio isn't quite right on their POKEY sounds and the graphics glitch quite a bit with horizontal flickery lines.
    - One of the home brew games I have is E.X.O. in its full ready to be released form. It is a 512kb game but it doesn't load and causes the 7800 to load up the Kiloparsec built in game in my console again.
    - Doesn't seem to support Pokey at $450 or $800 which are somewhat newer implementations of Pokey addressing. So it seems it only supports Pokey at $4000and $8000 is my guess?

    Here is the list of original released titles I've had trouble getting to load up. These were all taken using Trebor's rom pack"
    - Ace of Aces will load up but no audio and corrupted graphics
    - Basketbrawl just gives a black screen and seems to lock up the BBPro since the button won't respond and requires a power cycle of the console
    - Choplifter works but has minor graphic glitching with horizonal lines across the top of the image. Seems to play normal otherwise
    - Double Dragon doesn't load up
    - F-18 Loads up but with corrupted graphics on title screen and then locks up after selecting a mission
    - Fatal Run starts up but then locks up to black screen when the demo starts or when trying to start a game
    - Fight Night stars up but the menus have corrupted text and game play graphics
    - Ikari Warriors starts up but with game play graphics corruption
    - Mat Mania Challenge will start but player sprites are corrupted
    - Mean 18 has corrupted game graphics and not really playable
    - Meltdown will give a black screen when trying to load
    - Midnight Mutants gives a black screen when trying to load just like Meltdown
    - Moto Psycho starts but player graphics are corrupted
    - Ninja Golf starts up but main player graphics are missing in the middle of the game play field and graphics corruptions in the map in the lower left
    - Planet Smashers - starts up but sprite graphics are corrupted
    - Rampage won't start, black screen
    - Scrapyard Dog doesn't start, black screen
    - Summer Games is playable but has flickery white lines on the screen only during the opening ceremonies
    - Touchdown Football will start up but then black screen when pressing reset to start the game
    - Winter Games works but has the same glitching horizontal flickering lines during the opening ceremony
    - Xenophobe, doesn't start, black screen
    So that is currently how my testing went last night with the new adapter. One of the main issues I see mainstream with the adapter, is the requirement of an additional reset wire that has to be installed using a clip off pin 13 of the 4013 IC inside the console, and then routed back out so you can plug it into the cartridge adapter. Many of Evie's adapters use and require this so it isn't new or unique to the 7800 adapter. But, I also don't see many folks willing to open up their consoles and remove the RF shielding to attach the wire and then figure out how to route it externally. Nor would they be okay with a wire dangling from their console in order to the use the BBPro. If you never planned to remove it it wouldn't be that big a deal, but then that kills the multi system aspect of having it in the first place. Evie is going to look more into trying to find ways to not require this wire, but in its current state, the adapter and the BBPro won't even load up without it attached.
    So, work to be done with it still for sure and this adapter appears to be a bit more wip still compared to the others I've gotten. But, Evie has always shown strong commitment to supporting her products and in likely short time, she will have quite a few of these issues resolved. I'll be sure to update as she updates the adapter.
  9. Like
    CrossBow got a reaction from Justin for a blog entry, We all make mistakes... Keep better track of the screws!   
    Won't got into too many details on this other than to state up front, that I try to be as transparent as possible with the work and services I provide. As a consequence of this, mistakes can and will happen. It is just a matter of when. One such big mistake happen to me this week while installing a very expensive DCDigital setup into a clients Dreamcast. I actually had the main installation done and was ready to test. However, in order for a DC to boot up, it requires that the cooling fan and GDRom drive be installed etc. So you kinda have to put it all back together in order to test an install like this.
    Well I put in a few of the screws in various places to hold things down into place and then proceeded to fire up and test the DC. I got a power light and the controller and VMU beeped. But...nothing else. No drive spin up and nothing on the screen. No signal even being detected. And not just from the new HDMI output but nothing from the analog video side either! I quickly turned it off and tore the console back apart to see what was going on. I removed the DCDigtal setup and tested again. Same thing...nothing.
    It was when I started to do the sniff test to see if anything had burned out that I found it... and what I found horrified me! What did I find? Well...this...

    The picture above shows at least 5 and likely 6 traces between the SH4 CPU and the GPU that were now torn and broken. How? Well notice the pattern of the tears in the traces and how it cuts into the PCB a little?
    Yeap... that was done by a screw. It seems that even though I had carefully laid out the screws so that I knew what went to where, I mixed up the three longer screws used to hold the main board and shielding together along the back of the system, with the three shorter screws used to secure the GDRom in place. And because of that, the screw twisted down into the main board causing the damage you see above.
    The other spot to the left where you see exposed copper is where I was trying to solder small kynar wire to repair these broken traces. But... no luck as the traces are just too small for the wiring I have on hand. And the large ICs on the DC are BGA type meaning Ball Grid Array. They are essentially surface mounted ICs with all of the contact points existing under the chip package so you can't just solder to pins or something on the bottom.
    This required replacing out the main board in this particular case and provided a lesson I'm not likely to forget going forward to always be mindful and double or triple check your work and assembly process. 
    And with that, the owner of this DC will soon be able to play their games again in wonderful HDMI output directly from the dreamcast in the very near future. According to the picture below, the self test fully passed on the replacement main board. The red spots are in fact little hearts that appear when everything is good. You get an X when things fail in the self test.

  10. Thanks
    CrossBow got a reaction from RickR for a blog entry, We all make mistakes... Keep better track of the screws!   
    Won't got into too many details on this other than to state up front, that I try to be as transparent as possible with the work and services I provide. As a consequence of this, mistakes can and will happen. It is just a matter of when. One such big mistake happen to me this week while installing a very expensive DCDigital setup into a clients Dreamcast. I actually had the main installation done and was ready to test. However, in order for a DC to boot up, it requires that the cooling fan and GDRom drive be installed etc. So you kinda have to put it all back together in order to test an install like this.
    Well I put in a few of the screws in various places to hold things down into place and then proceeded to fire up and test the DC. I got a power light and the controller and VMU beeped. But...nothing else. No drive spin up and nothing on the screen. No signal even being detected. And not just from the new HDMI output but nothing from the analog video side either! I quickly turned it off and tore the console back apart to see what was going on. I removed the DCDigtal setup and tested again. Same thing...nothing.
    It was when I started to do the sniff test to see if anything had burned out that I found it... and what I found horrified me! What did I find? Well...this...

    The picture above shows at least 5 and likely 6 traces between the SH4 CPU and the GPU that were now torn and broken. How? Well notice the pattern of the tears in the traces and how it cuts into the PCB a little?
    Yeap... that was done by a screw. It seems that even though I had carefully laid out the screws so that I knew what went to where, I mixed up the three longer screws used to hold the main board and shielding together along the back of the system, with the three shorter screws used to secure the GDRom in place. And because of that, the screw twisted down into the main board causing the damage you see above.
    The other spot to the left where you see exposed copper is where I was trying to solder small kynar wire to repair these broken traces. But... no luck as the traces are just too small for the wiring I have on hand. And the large ICs on the DC are BGA type meaning Ball Grid Array. They are essentially surface mounted ICs with all of the contact points existing under the chip package so you can't just solder to pins or something on the bottom.
    This required replacing out the main board in this particular case and provided a lesson I'm not likely to forget going forward to always be mindful and double or triple check your work and assembly process. 
    And with that, the owner of this DC will soon be able to play their games again in wonderful HDMI output directly from the dreamcast in the very near future. According to the picture below, the self test fully passed on the replacement main board. The red spots are in fact little hearts that appear when everything is good. You get an X when things fail in the self test.

  11. Like
    CrossBow got a reaction from Justin for a blog entry, Atari 5200 BackBit PRO 4-port Soft Reset notes and modification   
    The BackBit Pro multi-system flash cartridge is quite amazing in all the systems it supports and the Atari 5200 is one of the newest systems to recently be added over the past few months. One cool thing that the BBPro cart has for the 5200 side of things that other similar devices do not have, is the ability to reset the console and go back to the game folder browser without having to power cycle the console. This feature works out of the box on the 2-port model 5200s by having a selector switch on the BBPro 5200 adapter set to the 2port Hard Reset mode.

    But on a 4 port 5200, having the switch in that mode will prevent the console from booting up properly. So the switch has to be set to soft reset mode on the 4port. However, even with that switch option selected, the 4port console will NOT work with the reset button on the BBPro cart unless a very small modification is made to the console to allow for this. 
    Changes made to the  2 port main board design and later 4 port consoles allow them to work with the CX-55 adapter and those changes are also what allow the selector switch in the Hard Reset position to actually work and reset the 5200. But the earlier 4 port models do NOT have this ability. That is what I will talk about in this blog as the process to modify the older 4-port consoles to work with the reset switch is very easy to do and doesn't pose an issue with actual games so it can be left in place once done.
    What the modification does is run a new wire to an unused pin on the cartridge port that ties that pin to the reset line on the Antic IC. Turns out that Pin 28 on the cartridge port is perfect for this because that pin was NEVER designed for use with anything on either model of the 5200 and in fact isn't even attached to anything in the system. It is a floating pin on the cartridge port. As a result, it will be given purpose.
    On the 4 port model main board, it turns out that there is an unused via conveniently located near the cartridge port that is already attached to this reset line... NICE! The pic below shows you where this via is in relation to the cartridge port on the top component side of the main board. It is just to the left of the silk screen marking where pin 18 is on the cartridge port.

    And on the bottom side of the PCB, here is where that unused via is in relation to where pin 28 is located on the cartridge port.

    All that is needed is to run a small bit of conductor wire between that via and pin 28 as shown below. No traces have to be cut or anything. Just solder in a wire...simple.

    This attaches a connection from the Antic's reset pin to pin 28 directly so that it can be tapped for use by the BBPro cartridge adapter. As a result, it requires a small jumper pad to be soldered on the BBPro 5200 adapter. On the back side of the adapter, there is a DuPont style female connector attached, but to the right of that and center of the adapter board, is a jumper pad that is labeled as "Spare Reset (Pin 28)". You need to apply a blob of solder across the pads here to complete that jumper as shown in the picture below:

    And that's it! Now you can use the BBPro 5200 adapter on both a 2-port or 4-port console and have the BBPro on cart reset switch work on either model. Just have to move the selector switch to the right position depending on which console model you are using it with. It goes to the left for Hard Reset mode on 2-port and VCS adapter modified 4-port 5200s. Move the switch to the right for the Soft Reset option on 4-port consoles where you have applied the wire modification.
    I'm sure you are wondering what happens if the wire modification isn't done and you have the BBPro 5200 adapter for use with your 4port? Well that is easy to answer. Without the wire modification what happens is that the 4-port console will NOT boot up if the switch on the adapter is in the Hard reset position and it must be in the soft reset position. However, the button on the BBPro will not work properly and just crash the console requiring a complete power off/on to get it back up. Essentially making it operate like other flash cartridges that do NOT have on cart resets. It doesn't harm it to use the BBPro without the wire modification, but it does add just that more functionality to an already excellent product and is a fairly simple modification to perform if you are semi comfortable with a soldering iron.
    Thanks for reading, feel free to ask me any questions should you have any and Atari On!
    -Jesse
    Ivory Tower Collections
  12. Thanks
    CrossBow got a reaction from RickR for a blog entry, The Ivory Tower 5200 got some TLC   
    I originally did most of the work on this 5200 about 8 years ago. It was also one of the first projects I did and to be honest, the wiring work inside wasn't that great. For some time I had wanted to redo it all similar to how I redid my 7800 about a year ago but just never got around to it. Well, now that I have a new BackBit Pro flash cartridge and it was designed to allow resets back to the game menu, I felt it was time to perform a small modification to allow this function of my BackBit Pro to work and also decided it was time to redo the wiring work and give my 5200 a much needed bath.
    So first I will share some old pics of when I first AV upgraded the console. The wiring wasn't that bad I guess but it was before I was using better quality wire and wasn't using connectors so it was all tethered down. Also, not long after this was first done, the s-video jack kept coming loose on me so I had to hot glue it into place. No pics of that hot snot but suffice to say it was pretty ugly. 

     
    Here is another shot showing how all the wiring was done originally in this setup. 

     
    All of the wiring was completely redone with better quality wire and using install methods that I've been using on client consoles for the past 5 years. 

    Some of the wiring was to redo the power and ground wiring as I now have it attached to the main power and ground rails that run along the middle of the board. As a result they are much shorter than they were previously. All the of the video output wiring was redone with a connector added in the middle to allow for easier removal of the main board in the future for servicing if needed. A connector was also added to the power modification wiring on the bottom side as well. 

     
    A new s-video jack was installed as the original was in pretty bad shape from coming loose over the years and the hot glue just had to go. I used my dremel to rough up the area around the s-video jack and shave off a little bit of shell material so that I could install a new s-video jack and have the back nut actually secure it into place properly. Last to ensure it stays put, some epoxy was added around the s-video jack and securing nut. Audio wiring was redone as well and cleaned up.
    Finally a small bit of wire was added on the bottom side of the PCB that attaches the reset line for the system to an unused pin on the cartridge port. The BackBit Pro flash cart is designed to take advantage of this and with this wire in place, I can now use the reset button on the cartridge to take me back to the game selection menu. This is a feature that is sorely missing on the AtariMax carts as they require hard powering the 5200 console to get back to your game menu selection. 

     
    At the end, I finally gave the case shells a much needed bath as it had been at least a decade since this 5200 had been cleaned. It was getting pretty dusty in those vent slots and just looking a bit dull. Now this 5200 is working better than before and ready to provide some more 5200 gaming for many more years!

  13. Like
    CrossBow got a reaction from - Ω - for a blog entry, The Ivory Tower 5200 got some TLC   
    I originally did most of the work on this 5200 about 8 years ago. It was also one of the first projects I did and to be honest, the wiring work inside wasn't that great. For some time I had wanted to redo it all similar to how I redid my 7800 about a year ago but just never got around to it. Well, now that I have a new BackBit Pro flash cartridge and it was designed to allow resets back to the game menu, I felt it was time to perform a small modification to allow this function of my BackBit Pro to work and also decided it was time to redo the wiring work and give my 5200 a much needed bath.
    So first I will share some old pics of when I first AV upgraded the console. The wiring wasn't that bad I guess but it was before I was using better quality wire and wasn't using connectors so it was all tethered down. Also, not long after this was first done, the s-video jack kept coming loose on me so I had to hot glue it into place. No pics of that hot snot but suffice to say it was pretty ugly. 

     
    Here is another shot showing how all the wiring was done originally in this setup. 

     
    All of the wiring was completely redone with better quality wire and using install methods that I've been using on client consoles for the past 5 years. 

    Some of the wiring was to redo the power and ground wiring as I now have it attached to the main power and ground rails that run along the middle of the board. As a result they are much shorter than they were previously. All the of the video output wiring was redone with a connector added in the middle to allow for easier removal of the main board in the future for servicing if needed. A connector was also added to the power modification wiring on the bottom side as well. 

     
    A new s-video jack was installed as the original was in pretty bad shape from coming loose over the years and the hot glue just had to go. I used my dremel to rough up the area around the s-video jack and shave off a little bit of shell material so that I could install a new s-video jack and have the back nut actually secure it into place properly. Last to ensure it stays put, some epoxy was added around the s-video jack and securing nut. Audio wiring was redone as well and cleaned up.
    Finally a small bit of wire was added on the bottom side of the PCB that attaches the reset line for the system to an unused pin on the cartridge port. The BackBit Pro flash cart is designed to take advantage of this and with this wire in place, I can now use the reset button on the cartridge to take me back to the game selection menu. This is a feature that is sorely missing on the AtariMax carts as they require hard powering the 5200 console to get back to your game menu selection. 

     
    At the end, I finally gave the case shells a much needed bath as it had been at least a decade since this 5200 had been cleaned. It was getting pretty dusty in those vent slots and just looking a bit dull. Now this 5200 is working better than before and ready to provide some more 5200 gaming for many more years!

  14. Like
    CrossBow got a reaction from MaximumRD for a blog entry, The Ivory Tower 5200 got some TLC   
    I originally did most of the work on this 5200 about 8 years ago. It was also one of the first projects I did and to be honest, the wiring work inside wasn't that great. For some time I had wanted to redo it all similar to how I redid my 7800 about a year ago but just never got around to it. Well, now that I have a new BackBit Pro flash cartridge and it was designed to allow resets back to the game menu, I felt it was time to perform a small modification to allow this function of my BackBit Pro to work and also decided it was time to redo the wiring work and give my 5200 a much needed bath.
    So first I will share some old pics of when I first AV upgraded the console. The wiring wasn't that bad I guess but it was before I was using better quality wire and wasn't using connectors so it was all tethered down. Also, not long after this was first done, the s-video jack kept coming loose on me so I had to hot glue it into place. No pics of that hot snot but suffice to say it was pretty ugly. 

     
    Here is another shot showing how all the wiring was done originally in this setup. 

     
    All of the wiring was completely redone with better quality wire and using install methods that I've been using on client consoles for the past 5 years. 

    Some of the wiring was to redo the power and ground wiring as I now have it attached to the main power and ground rails that run along the middle of the board. As a result they are much shorter than they were previously. All the of the video output wiring was redone with a connector added in the middle to allow for easier removal of the main board in the future for servicing if needed. A connector was also added to the power modification wiring on the bottom side as well. 

     
    A new s-video jack was installed as the original was in pretty bad shape from coming loose over the years and the hot glue just had to go. I used my dremel to rough up the area around the s-video jack and shave off a little bit of shell material so that I could install a new s-video jack and have the back nut actually secure it into place properly. Last to ensure it stays put, some epoxy was added around the s-video jack and securing nut. Audio wiring was redone as well and cleaned up.
    Finally a small bit of wire was added on the bottom side of the PCB that attaches the reset line for the system to an unused pin on the cartridge port. The BackBit Pro flash cart is designed to take advantage of this and with this wire in place, I can now use the reset button on the cartridge to take me back to the game selection menu. This is a feature that is sorely missing on the AtariMax carts as they require hard powering the 5200 console to get back to your game menu selection. 

     
    At the end, I finally gave the case shells a much needed bath as it had been at least a decade since this 5200 had been cleaned. It was getting pretty dusty in those vent slots and just looking a bit dull. Now this 5200 is working better than before and ready to provide some more 5200 gaming for many more years!

  15. Like
    CrossBow got a reaction from TrekMD for a blog entry, The Ivory Tower 5200 got some TLC   
    I originally did most of the work on this 5200 about 8 years ago. It was also one of the first projects I did and to be honest, the wiring work inside wasn't that great. For some time I had wanted to redo it all similar to how I redid my 7800 about a year ago but just never got around to it. Well, now that I have a new BackBit Pro flash cartridge and it was designed to allow resets back to the game menu, I felt it was time to perform a small modification to allow this function of my BackBit Pro to work and also decided it was time to redo the wiring work and give my 5200 a much needed bath.
    So first I will share some old pics of when I first AV upgraded the console. The wiring wasn't that bad I guess but it was before I was using better quality wire and wasn't using connectors so it was all tethered down. Also, not long after this was first done, the s-video jack kept coming loose on me so I had to hot glue it into place. No pics of that hot snot but suffice to say it was pretty ugly. 

     
    Here is another shot showing how all the wiring was done originally in this setup. 

     
    All of the wiring was completely redone with better quality wire and using install methods that I've been using on client consoles for the past 5 years. 

    Some of the wiring was to redo the power and ground wiring as I now have it attached to the main power and ground rails that run along the middle of the board. As a result they are much shorter than they were previously. All the of the video output wiring was redone with a connector added in the middle to allow for easier removal of the main board in the future for servicing if needed. A connector was also added to the power modification wiring on the bottom side as well. 

     
    A new s-video jack was installed as the original was in pretty bad shape from coming loose over the years and the hot glue just had to go. I used my dremel to rough up the area around the s-video jack and shave off a little bit of shell material so that I could install a new s-video jack and have the back nut actually secure it into place properly. Last to ensure it stays put, some epoxy was added around the s-video jack and securing nut. Audio wiring was redone as well and cleaned up.
    Finally a small bit of wire was added on the bottom side of the PCB that attaches the reset line for the system to an unused pin on the cartridge port. The BackBit Pro flash cart is designed to take advantage of this and with this wire in place, I can now use the reset button on the cartridge to take me back to the game selection menu. This is a feature that is sorely missing on the AtariMax carts as they require hard powering the 5200 console to get back to your game menu selection. 

     
    At the end, I finally gave the case shells a much needed bath as it had been at least a decade since this 5200 had been cleaned. It was getting pretty dusty in those vent slots and just looking a bit dull. Now this 5200 is working better than before and ready to provide some more 5200 gaming for many more years!

  16. Thanks
    CrossBow got a reaction from RickR for a blog entry, 5200 with very odd keypad / fire button issues   
    I've done a video on something similar to this but here is a rundown on what I was encountering:
    A 5200 sent in for services had a note stating that top fire button wouldn't work on the console. This is an issue I've run into before and in fact have created a video on it. It can be due to the controller having a broken trace of course on the flex circuit inside it. But... it can also very well be due to a faulty 4052 MUX chip inside the console located at U13 or A13 depending on the age of when your 5200 was made.
    Well, that was indeed the same issue with this 5200. But after replacing that and confirming the top fire button was now functional again, I then used my port loopback tester board with the diagnostics and was surprised when a slew of other errors came across indicating issues with the keypad. 
    I then used a different program for just testing the controllers and sure enough, whenever you put a controller into port 2 and pressed the pause button, it would call the entire aux buttons to register all at once on both controller 2 and port 1 even though a controller wasn't plugged into port 1?! So that meant Start, Pause, and Reset were all registering at the same time. I later found out that when pressing the 4,5, or 6 buttons that it would also register ever single keypad button in that same column to also register. Obviously that wasn't going to do!
    In testing the other ports, I found out that port 4 suffered similar issues but only the keypad section was messed up in that pressing 1,2, or 3 would cause all the keys on those columns to register at once. Very odd.
    Diagnostics told me it was a keypad issue so that was good. I then went to the service manual proceeded to follow the flowcharts for what might be the issue. My 'hunch' was that one more of the other 4052s was having issues. However, the flowchart kept pointing me to either a faulty GTIA (Which does handle some of the keypad controls), bad GTIA socket, or a bad 7400 chip near the RAM section. So I tried replacements GTIAs and 74ls00 chips with no change. The flowcharts have you using an O'scope to check for activity on the various triggers lines and such. Well, I was seeing activity or pulsed indicating polling that the console is doing to check for buttons being pressed, but I was seeing something else odd as well. I was seeing what would appear to be ghost pulses between the normal square wave I should be seeing.
    I proceeded to then use my multi-meter and checked all of the connection points from the GTIA to the passive components to the MUX chips to the controller ports looking for any shorts or broken traces. Everything was checking out... After hours of checking everything the flowcharts and schematics were telling me and nothing else to go on, I decided to something I should have done in the first place. Guess what that was?
    I removed each of the 4052 MUX chips (Kinda a PITA since these were all soldered to the board and not in sockets). And checked each one of them in my Bitback chip tester pro. Sure enough, I found another failed 4052 at position U12 about middle of the board just ahead of the controller ports. After installing all new sockets and putting in the original 4052s that passed and replacing U12. Finally the controllers were working proplery again and the controller loop board was passing the diagnostics!
    The moral here is that people are SO quick to blame the controllers on the 5200 for their woes. The reality, is that the 4052 MUX chips are very prone to ESD failure and fail they do...often. Especially the RCA branded ones.
    Next time you have controllers issue with your 5200. Don't just assume that controller is a POS and blanket blame it. Have the console checked out to be sure it isn't something internal causing an issue.
    The pic below shows the two 4052 MUX chips I had to replace to get this fully working again. They have little silver dots on them to indicate I replaced them and to make where pin 1 is. Again, they are highly prone to failure so if you own a 5200, best to have a full set of these on hand just in case. They are cheap ICs so it is good insurance to have on hand. In this case I have small stash of OEM RCA ones that have tested good that I've pulled from other dead 5200s over the years. I suspect in the past that U10's 4052 was changed out in the past as it was already in a socket and had a different lot number on it from the others. 

  17. Like
    CrossBow got a reaction from RickR for a blog entry, Not all consoles are stock that I work on...   
    As part of a large project I've been working on for over a month now, one of the situations I encounter is when a console is sent in for services that has already had another tech's hands inside it. In most cases, it might be simple repairs like replacing an IC chip or some capacitors. But now and again, I get a console sent to me that I don't always know what to expect. In those cases, there can be undesired surprises waiting for me. Here is a 2600 that I would like to show as an example of what I'm talking about.

     
    I don't know whom originally did this work. But I will sum up what you are looking at. It appears this console was previously upgraded using one of the Low Budget AV upgrade boards for the 2600. I've not seen the results of this board in action myself and in fact this one arrived in non working condition with video sync issues and obvious missing colors on the screen. What you can't see and I should have taken a picture of, is that the wiring on the AV board in the bottom of the picture above that is nearest to the main board, actually attaches to pins off the TIA chip. However a few of these wires had broken loose from their solder joints on the TIA pins.

    The pins were pulled out of the socket and then soldered to the legs. However, some of the connections had broken loose because honestly, network twisted pair wire isn't that great for point to point solder work and doesn't take solder that well. But this meant I had to remove the wiring completely (Was going to anyway), and clean and reset the pins on the TIA. The original socket was also pretty messed up with some melt marks on it and even some solder that had dropped into the socket in a few places. The socket was replaced and the TIA seated back in once the legs were carefully put back into position and cleaned up. Here is how the TIA looks now. It is the large bottom IC in this pic.

     
    It was also semi messy near the AV output jacks. I'm reusing the jacks in this project, but removed all of the wiring and most of the hot glue that had been used to try and keep everything more secured. Here is what that looked like.

     
    I've already removed the hot glue that was scattered about on the jacks and removed all of this wiring. The AV jacks will be removed minus the s-video 4-pin on the right there and star lock washers added to ensure a snug and tight fit. All new wiring will be ran to these jacks and routed back to the newly installed UAV that is replacing the original AV board setup. Here is the UAV in place and burn in testing being done using temporary wire harnesses that made up years ago.

     
    This 2600 should be finished up later this evening. I will try and update with a picture of the new wiring in place once it is fully completed.
     
  18. Thanks
    CrossBow got a reaction from RickR for a blog entry, A 7800 that would only play 7800 games...?   
    I'm not going to provide a ton of pics on this one because it just isn't needed. But I had been fighting with a 7800 that I've been servicing for a total of just over 12 hours in trying to figure out why it would only play 7800 games? If you put in a 2600 game, it would only give a black screen and not much else. If I put in my Plus+ cart, I could barely make out the plus cart logo on the screen as it would flicker all over.

    This told me that the 7800 was in fact switching over to 2600 mode properly or at least would appear to be in order for the plus cart to start loading up. But as you can see the picture is not correct and what you can't see in this static photo is that the image would only blink in and out quickly for me to see this. It took some doing to capture this frame on my PVM to show it.
    I first replaced some of the 3906 transistors that sit above the MARIA IC chip as I had one in the past with a similar issue and one of those had been the culprit. In the end, I ended up replacing all of the transistors on this board along with trying alternate ICs from my working test spares to isolate the issue. Nothing worked and I was about to toss in the towel and tell the owner that it would forever have to be a 7800 only console. 
    Then in checking some traces (suspecting a bad trace somewhere), I happened to touch my meter probes to two of the pins on the cartridge port and was surprised when the metered 'beeped' at me?! None of those cartridge pin fingers should be touching unless a cartridge inserted is causing a connection to do so. In looking further, I could see a dull looking color in the bottom of the far left side of the 7800 cartridge slot. I thought it was paint because it was so flat and kinda dirty looking. I cleaned and cleaned with 99% IPA and contact cleaner and whatever it was just would not clean out of the slot. Eventually I use a sharp larger end of my soldering boring tool to poke and scrape and it came loose. After some mangling with my tweezers I managed to pull this out of the cartridge slot...

    It looks like a blob of solder, but in fact it is foil tape?! It is very similar to the tape used on the 2600 switches from Atari as part of the ESD protective measures. It is all twisted up here because of my scraping on it with my tool and using the tweezers to pull it out. But yes, this little bit of foil tape had gotten into the slot at some point in time (Prior to it being send to me), and was the issue. Removing it, removed the short on the cartridge pins and 2600 games now come up and work properly again.
    The reason 7800 games would work, is because when you inserted a 7800 cartridge into the slot, it would push the pins back enough to NOT make contact with the foil tape. But with out a 7800 cartridge inserted, the pins were all grounding out. This was confusing the 7800 and so it wasn't really switching fully to 2600 mode as it should have been. Basically, it was running 2600 code in 7800 mode so the clock signals were all out of whack as a result. This is why the video output was all goofed up.
    So the lesson here, is that you always need to check power first when encountering issues with a console, but be sure to look into the cartridge slots for any foreign debris as well.
    BTW... when the console first arrived to me, this is what I found inside. It came to me in power on but otherwise non working condition. I wonder why?

  19. Like
    CrossBow got a reaction from RickR for a blog entry, Quick update on the ITC   
    Just wanted to give those that might be curious, an idea on part of what my project has been lately that has taken up much of my time as of late. These photos show 13 different 2600s that I recently serviced and installed UAVs into along with all the needed AV jacks installed as required by the client.

    An no...these do NOT have two sets of audio outputs. The red/white on the left rear next to the 4-pin s-video mini din, is actually separate chroma/luma connections. This is handy for connecting to older monitors that only had RCA jacks for s-video connections. The yellow & white/red on the right rear are the composite and dual mono audio outputs. I figured the easiest way to keep it separated given the RCA colors I can get, would have been to keep the s-video all one side and the rest to the other.

    Most of these consoles are revision 13 with a few 12s, 14, and even one revision 16 in there. UAVs install pretty much in the same manner regardless of revision with the only difference being a few changes on where some of the video signals are tapped from due to changes in the PCB trace designs. 
    Last is a pic of 1 of a few 7800s that are also part of this project. The first 7800 is essentially done minus the av jacks and wiring for it. But this is essentially what a 'works' upgraded 7800 from the ITC looks like these days. It has new front panel switches, new capacitors, a new dc-dc switching regulator in place of the linear voltage regulator, a Kiloparsec BIOS upgrade, and a UAV installed on top of one of my mount boards I designed a few months back. 



  20. Thanks
    CrossBow got a reaction from RickR for a blog entry, Installing a UAV into a heavy sixer   
    The process to install the UAV into a heavy or light sixer is pretty well known and documented. In summary you basically set the jumpers on the UAV for the 2600 setup and then solder a socket ontop of the 4050 IC chip and header pins into the UAV and plug it into the socket. Job done... 
    However, there is a caveat to this method that doesn't become apparently until you find yourself moving consoles around a lot. And when I mean moving the consoles, I mean as in them being packed up, stacked up, put away into storage, shipped about...etc. Or let us say...for convention use. What happens is that all the jostling and movement of the console overtime will cause the UAV to walk about of the socket and come loose. Once this happens, the socket is essentially worn out and it will have more often. The solution is to direct wire solder in the UAV to alternate points and then affix the UAV in a way that isn't as likely to come loose over time.
    The solution I came up with recently, was to use the empty space on the PCB where originally Atari had planned to install a built in game on the console. There is space and markings where a 4k ROM would have been installed on the sixer PCBs for this purpose that was never used. So that provides a nice flat area to attach the UAV with double adhesive tape or what I use which, is 3M Dual Lock fasteners. Basically plastic industrial grade velcro like reels that can hold up to 10LBs of weights supposedly before coming separated. More then enough for a little ole UAV. The adhesive that is used on the Dual Lock stuff is also crazy strong if you clean the surface well before hand. To attach to the UAV is trickier because the UAV doesn't have a smooth surface on it that is really large enough. This is due to the UAV having components installed on both sides of the PCB, plus the wiring etc that is also needed. To help get around this, I've been buying 3/4" shrink tubing that I can get very cheaply locally and sliding it over the UAV after my initial wiring to it is done to provide me with a much smoother and consistent surface area for the other dual lock velcro to attach to. This install required the use of the basic version of the UAV that doesn't require jumpers to be set as it is all direct wire.
    The wiring on the sixer might not be consistent across the heavy and light as I only had this heavy on hand currently. But it turns out that 4 of the 5 connections needed for the UAV can actually be wired and soldered to empty unused vias on the main board. Even better, is that these alternate vias (I think they were test points), are very close to where the UAV sits and provides some pretty direct runs keeping everything nice and tidy. The pic below shows three unused vias right in a line above the disc capacitor marked as C210 on the board. From left to right these vias connect to TIA pins 2,7, and 8. If you look at C210, you will see an unused solder pad directly right of it. It is between the markings for C210 and R208. That is where you can tap audio from as it is directly connected to pins 12 & 13 off the TIA. You will see another unused via just off to the side of R214 below. That connects directly to TIA pin 5. Finally, you need a connection for the TIA color signal. That can be had easily from soldering a wire to the right leg of R212 as oriented in this picture below.

    Now, something to keep in mind is that on these older 2600s and on later 4 switchers, (possibly the jrs?). Atari would add in an 800ish  Ω resistor to help with color saturation. However, this resistor will cause the colors to look way off in most cases through the UAV and has to be removed from the circuit. It is located essentially between the pin 6 and 9 positions below the TIA chip on the main board at location R213. What I usually do is to just de-solder and lift the right leg of this resistor as that is also tied directly to pin 9 of the TIA. So you could use this solder pad for the color signal as well but it would require a longer wire to route down there.

    Power and ground can be had from several places. I ended up using one of the unused vias for the non-existent 4k ROM for ground. Power was possible from here also, but would have been in the way of my UAV board installing nice so I took the +5v off the bottom leg of R207 just left of where I placed the UAV. Again these points were chosen to keep all wiring to short runs. Shorter wires help with minimizing signal loss and keeping the UAV board in place over time.
    And that is pretty much it. I should also mention that if wire length isn't a concern, then with the exception of audio and the power and ground connections, all of the other points mentioned can also be tapped from the resistor legs mounted below the TIA. I don't recall which is which right now, but I know that all of the TIA connections can be had from them also. Just requires longer wires to route around the TIA to those resistors. It is also possible to mount the UAV on the bottom of the pcb using strong double adhesive tape and then just solder the wires directly to the legs of the TIA. But you would have to make sure you are using the basic version of the UAVs for such an install and it would require likely drilling a hole on the side of the RF housing box for your output wires to come through. You will see in the overview pic below of the UAV installed, that my output wires go under the cartridge slot and out the back. That is because the housing has some thin slot openings on the top and bottom allowing wiring to come through. It might require having to file the metal down a bit to opening the gap but might not require it depending on how the housing for the 2600 was done.

     
    I might create an install video that essentially tries to cover UAV installs in the sixers and 4 switch units in the future as a single all in one video. While solder points are varied across the different revisions of the console, there is enough similarity that I think a single install video with pauses and different sections for the different revisions is possible. Have to think about that...
     
  21. Thanks
    CrossBow got a reaction from RickR for a blog entry, Gamebox Systems GBHD consolizer kit:- Playing Gameboy - Gameboy Advance games on a big screen!   
    I bought this kit a few months back as a pre-order and had to wait since I wanted a different colored shell. But the kit allows you to use a donor GBA mainboard from a standard GBA and essentially turn it into a small console to play your games on a modern big screen display using an SNES controller. Here are thoughts on this:
    The small ribbon cable that has to be soldered to the GBA CPU is tricky and requires a lot of patience to get soldered into place. The pitch of the soldering is quite fine and I had to use my 10x loupe to verify the connections and check for and remove any bridges I found (There were quite a few). The ribbon cable is designed and marked to help you line everything up. It has a nice center GND you solder down at the corner of the CPU to help anchor the ribbon in place. There are also markings showing where pin 1 and pin 127 should be lined up. However, the first time I tried this, I actually had the left hand side of the ribbon where pin 127 is one pin off. Due to the way this ribbon is designed it is possible to have one side perfectly lined up but the other side be too high or too low allowing for a 1 pin offset as I had initially. No damage done as it just meant my controls weren't working initially. But it did require me to carefully undo and remove the ribbon completely so I could clean up everything, re-align it and do it again. This picture below is of the final and successful placement of the ribbon on the CPU.

     
    The kit comes with a 3d printed case shell. You can choose from the colors they already have on hand and available if you are in a hurry or you can specify the color you want. I do have to complain about this part because they don't list all the colors in their order page and only stated that with a custom color, you specify. However, there isn't a comment section or anything in which to specify this?! What I did and apparently this worked, was when I made my payment via PayPal for the kit, I specified that I waned a purple case shell if possible otherwise red would be good. But again, they didn't have a list of the colors they can do anywhere so I was guessing they could accommodate my choice. They did as do have a purple case shell for my kit. The fitment of the case was great as it initially arrives already pieced together without the screws in its own bag. However, once everything was assembled I found quite a few issues. For one, the GBA mainboard doesn't line up flush with the edges of the case shell so everything is recessed inward about a 1mm or so. This isn't a huge problem, but it doesn't look as finished as it could. The holes on the inside for screwing everything down into place doesn't allow for any adjustment so it is what it is. I also found that the openings for the ports on the back are a tad on the too small side of things. But since it doesn't sit flush anyway, this doesn't matter that much. It did come with two power buttons I can choose from. A grey solid printed button, or a white semi translucent one. I chose the white hoping it would allow the LED on the GBHD board to shine through. Spoiler...it doesn't.
     
    However, the main GBHD FPGA board does seem to sit more flush with the front side of the case so there is that.

     
    The sticker comes in the kit and is an optional thing you can apply. I sprayed off the top of the case with some 99% IPA to make sure it was a clean surface before applying the sticker on mine. I think I got it lined up pretty well for eyeballing it.
    So...what about the output and overall thoughts?
    To sum up...it is outstanding! The way the kit works is that the GBA main board is only used to provide the logic for reading the game and handling the controls. The LCD driver on the GBA main board is what is providing the video output to the GBHD FPGA board that provides the final output. As a result, you remove the battery terminals and the speaker off the GBA main board as they are NOT needed and take up additional space. In fact, on some of the other GBA console kits, you have to make sure to put the GBA power switch in the on position, but because of the way this kit work, it is providing voltage directly to the CPU when you power it on. As such, the power switch and volume wheel have no use or function anymore since all of that is bypassed. In fact, the audio comes straight off the CPU pins and is handled by the GBHD board itself. In a nutshell the GBHD FPGA board is really doing the heavy lifting for the video/audio output and as the interface for the controller input on the front. Audio is an issue for some as I've been told it isn't compatible with all setups. This is because the audio appears to be handled as PCM analog through the HDMI and I guess newer TVs and AV receivers don't support that? My AV receiver in the game room is 10 years old and not only does it support PCM audio, but supports up to 96khz PCM so I had NO issues with this on my AV setup.
    Once installed, the kit allows you to pull up a simple to use OSD for changing a few things on the video display. It defaults to output at 720p and this is really the most compatible and best looking option as it provides about a 4x scaling from the GBAs original resolution. It has different modes to control the aspect of the image from proper integer scaling (Default) to stretching to fit your widescreen or a setting of in between with a little stretching and some minor borders around the edge. It has an option to compensate for overscan and this was needed on my TV in the lab area but not required on my main TV in the game room. You can also choose what color you want the border to be if you so desire. There are options for LCD grid like effects and scanlines. These look okay but I'm not a fan of either when playing on my big screens. There is also some filters but I honestly think they made the output look worse on my modern TVs. My guess is they are there to help provide a better look if you use this with other equipment to play on a CRT but that is just a guess. My kit came with Firmware v4 pre-loaded and apparently was assembled back in June of this 2022. I do see via where something like a jtag header could be soldered in but do NOT see or know of a way to update the firmware in the future. It might be possible this is something that could be implemented in the future using flash carts? But that is only speculation.
    How does it look? Well here is a quick 1min video of it in action with the game Iridion II since I had that handy for testing. I used my phone to get this so it isn't direct capture but you get the idea.
     
  22. Thanks
    CrossBow got a reaction from Justin for a blog entry, ITC Temporarily Suspending Services to the Public   
    So as the title states, I'm temporarily suspending my console services for repairs, refurbs, and upgrades until about the fall timeframe. This is to ensure I have plenty of time to work on a large project that has a strict timeline. Anyone that has already sent their systems to me will still receive their service requests and will take priority to get them done quickly. But for others, I'd rather hold off and have them wait because I'm not comfortable with my client's systems sitting at the ITC for what could be a few months.
    I do apologize for those that might have been holding off and wanting services done, but rest assured I will be able to provide services again in a few months to the general public. Thank you for your understanding and if you have any questions, do feel free to contact me.
    -J. Hardesty
    Ivory Tower Collections
  23. Like
    CrossBow got a reaction from RickR for a blog entry, ITC Temporarily Suspending Services to the Public   
    So as the title states, I'm temporarily suspending my console services for repairs, refurbs, and upgrades until about the fall timeframe. This is to ensure I have plenty of time to work on a large project that has a strict timeline. Anyone that has already sent their systems to me will still receive their service requests and will take priority to get them done quickly. But for others, I'd rather hold off and have them wait because I'm not comfortable with my client's systems sitting at the ITC for what could be a few months.
    I do apologize for those that might have been holding off and wanting services done, but rest assured I will be able to provide services again in a few months to the general public. Thank you for your understanding and if you have any questions, do feel free to contact me.
    -J. Hardesty
    Ivory Tower Collections
  24. Like
    CrossBow got a reaction from Sabertooth for a blog entry, ITC Temporarily Suspending Services to the Public   
    So as the title states, I'm temporarily suspending my console services for repairs, refurbs, and upgrades until about the fall timeframe. This is to ensure I have plenty of time to work on a large project that has a strict timeline. Anyone that has already sent their systems to me will still receive their service requests and will take priority to get them done quickly. But for others, I'd rather hold off and have them wait because I'm not comfortable with my client's systems sitting at the ITC for what could be a few months.
    I do apologize for those that might have been holding off and wanting services done, but rest assured I will be able to provide services again in a few months to the general public. Thank you for your understanding and if you have any questions, do feel free to contact me.
    -J. Hardesty
    Ivory Tower Collections
  25. Like
    CrossBow got a reaction from TrekMD for a blog entry, ITC Temporarily Suspending Services to the Public   
    So as the title states, I'm temporarily suspending my console services for repairs, refurbs, and upgrades until about the fall timeframe. This is to ensure I have plenty of time to work on a large project that has a strict timeline. Anyone that has already sent their systems to me will still receive their service requests and will take priority to get them done quickly. But for others, I'd rather hold off and have them wait because I'm not comfortable with my client's systems sitting at the ITC for what could be a few months.
    I do apologize for those that might have been holding off and wanting services done, but rest assured I will be able to provide services again in a few months to the general public. Thank you for your understanding and if you have any questions, do feel free to contact me.
    -J. Hardesty
    Ivory Tower Collections
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