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Atari 5200 Guy

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Blog Entries posted by Atari 5200 Guy

  1. Atari 5200 Guy
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  2. Atari 5200 Guy
    This post is the one I will be editing when I find more 2600 games. This list will only consist of games I physically have...it will not be based off of emulation. I have nothing against emulation and I think those are good for preservation but it's not the same as the real deal for me. So...below is my list so far. Be sure to keep an eye on it as it will be changing and will be added to frequently.
     
     
     
     
     
     
     
    My List & Ranking of 2600 Games
    Adventure Space Invaders Solaris Enduro Amidar Gravitar Warlords E.T. Atlantis Othello Breakout Jungle Hunt California Games Missile Command

    NOTES
     
    October 17, 2016: It's been a while since posting anything on the 2600 because I've working on reviewing things for the 5200. Jungle Hunt, while not a bad game, is not one I play very often on the 2600. Only at the time of this writing did I drag it out to play it for the first time in few months. It's not exactly one of my go-to games. And I managed to reach Lady P. the first time ever while playing the game to write the review. Jungle Hunt, while I might not play it that much, is a game I would play more than California Games but less than Breakout. So it holds #12 spot.
     
    September 29, 2016: After writing my review on Missile Command I attempt to place it somewhere on this list. The truth is, while Missile Command is a good game, it is also one that not my particular favorite on any system. That doesn't mean I don't like it. On the contrary I use to play this game a lot on the 5200 when I was a kid. But, I don't feel that it has aged well with me...either that or I've moved away from this game over the years. I do like to play it every now and then ... and maybe if I can pick up a Trak-Ball controller for the 2600 it might encourage me to play the game some more. For now, though, I would play California Games more than Missile Command on any given day.
     
    September 25, 2016: Adventure has been getting a LOT of playtime lately. And I managed to beat a Skill Level 3 game without too much difficulty. Well...believe it or not the bat helped. He grabbed all the keys I needed so I didn't have to hunt for them...but he was doing what he could to keep me from a gold key in another Skill Level 3 game. So much so that I can only see half of the Gold Key and the magnet is no where to be found. Come to think of it, I haven't seen a bridge in this round either. I can see why this game tops a lot of 2600 gamers' lists. It's fun to go hunting these items down and slaying a few dragons. So...Adventure has made it to the top of my list. It is now my number 1 favorite on the 2600.
     
    September 3, 2016: Atlantis is a good game and that was almost always present with the many 2600 systems Mom and I would find at yard sales and second-hand stores. I have played it often and managed to get a nice copy that is complete in box. I really like the artwork and style of the box and labels the Imagic used. Those are very distinctive and attractive. As good as the game is it is not one that I play often. I would probably play E.T. - The Extra Terrestrial more than I would Atlantis. But I might pass up a game of Othello for Atlantis instead. So, Atlantis will fall between those two games for the time being.
     
    August 28, 2016: I was blessed with a copy of Adventure from an Atari IO member (thank you very much!) and have spent most of my free time on it since it arrived in my mailbox. This is a very fun game if not the game that other adventure computer/console games came from. This is currently in my 2600 Woody and getting lots of play time. Of course it will get replaced when new games come along but I feel that it will get played often. There is a craving that Adventure satisfies...that sense of accomplishment and beating all the odds is what makes Adventure the awesome game that it is.
     
    For that reason I would rank it as my new number one favorite game on the console. However, Space Invaders has more of a sentimental memory for me. With the 2600 receiving a more faithful Space Invaders port than any other console at that time it is for that simple reason I can not put Adventure in the number one spot. If it wasn't for Space Invaders I might not have ever wanted an Atari...or to play video games...in the first place. Usually when I play the 2600 hooked up in the living room I will go to the bedroom and grab some games from the shelf to bring back. Since Adventure has arrived it, and Space Invaders, along with about two or three other titles, have always made the journey between rooms. Both games sit on my 2600 under its dust cover waiting to be played.
     
    I am personally taking the time to thank readers of my Atari.IO blog posts for their continued support. If it wasn't for Atari IO and its members I would not be here writing my thoughts and sharing my feelings about the one video game company that changed my way of life as well as gave me so many memories of time spent with family members no longer with me. And I enjoy reading every response I get in return. I don't think I will ever be able to thank you guys enough. You guys are the best!
     
    Now...go play your Atari today.
  3. Atari 5200 Guy
    Before I start going into details I need to be clear about what this post is about. This is not a journalistic review of the console nor am I going to repeat, or try not to repeat, the memories of this console as I have already done that. Nope. This is more about the what and how that wood-grain console has worked its way into my heart in a short amount of time. So...here we go.
     
    As mentioned in the post I made called 2600 Memories I never gave the 2600 a fair chance. My first console was the 5200 which I thought blew the 2600 out of water at the time. Then the NES came along and I was blown away. The poor 2600 never caught my attention for long when I would find one. It wasn't that I didn't enjoy the games I played it was the fact that they didn't hold my interest for very long. Of course, I've already mentioned that.
     
    Since the arrival of a 4-switch Woody I have had a hard time not wanting to play the system. I've had a Junior model before I acquired the Woody model but it just didn't catch my interest as much for some reason. It wasn't the games. We all know the variations in the consoles is not going to change the games. But there is something about that 4-switch Woody that is appealing. From the insertion of the cartridge, plugging in the controller required for the game to be played, using those shinny chrome switches, to holding the joystick that only offered one fire button, there is a need to satisfy this video game crave. Sounds wild I know but that's the only way I know how to explain it.
     
    The 2600 wood-grain design is distinctively associated with the "Atari" name. As is the letters V, C, and S and the number 2600. When you see the wood grain it's hard not to think of Atari, VCS or 2600 and vice versa. What has really captured me is the amount of good games that have made it to the 2600. Most of the games I never knew of simply because it was Nintendo's section or no video games at all for a while. I never knew the 2600 was still being produced for years after the NES became a hit. And even during the NES' popularity Atari was still making 2600 games that I would never hear of until long after Atari was sold off. Only one store in my hometown sold anything Atari and that's where I discovered the Junior model. But if you think about it, the Junior model was already no longer being produced by the time I found it so it might have been a store trying to help sell off some leftover stock for Atari. Who knows.
     
    Since the arrival of the 4-switch Woody 2600 my interest in the console has grown so much that the 2600 has found a permanent home in the living room. Normally game systems get used for a bit and then put back in the bedroom on a shelf I have for storing consoles. The 2600 remains attached, plugged in, ready for use. Not a single day has went by where I didn't play a game on it even if it was at the end of the day. I am beginning to wonder if the 2600 has managed to surpass my feelings about the 5200 that has more sentimental value than the 2600 in any shape or form. I can not be certain just yet but I do know I am enjoying every game for the 2600 I have been blessed with.
     
    My journey with the 2600, full-force, had only started about a year ago. I am discovering for the first time what this console was all about when it was top-dog. And I am liking everything about the system. The controller variations, arcade-style games, and a few days with Adventure really changed the way I thought about the 2600 years ago. This is a very capable, constantly able to change, piece of gaming hardware. It's no wonder why it has be crowned the king of all consoles. For me? It has become a number one favorite surpassing the NES and my beloved 5200. Since owning the 4-switch my 4-port 5200 has not been used hardly at all. I'm constantly wanting to see what other games are out there...although a bit too late in the game. Now I wish I would have held on to all the hardware, controllers, and games my Mother and I found decades ago. Oh well, live and learn.
     
    I owe the Atari.IO members more thanks than I can ever give. Because of you guys I have been able to give the 2600 a much needed chance to show how much it could really entertain. So, thanks to StormSurge for the console and thanks to everyone here who has become my Atari family. The 2600 is truly a remarkable system. It just goes to show that graphics and sounds are not everything...it's all about the game play.
  4. Atari 5200 Guy
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  5. Atari 5200 Guy
    Well...here it is; my 5200 game rating list. This list will grow as I obtain and review 5200 games. Just like the 2600 list I have going this list will show how I rank the 5200 games I come across.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    5200 Game Ratings
    Moon Patrol Ms. Pac-Man

     

    October 17, 2016: Ms. Pac-Man on the 5200 is a solid title but does suffer from a few aspects that differ from the arcade smash hit. One of the ghosts is not colored correctly and the sounds seem to fall a bit short for my tastes. Controls are actually good and very responsive. However, as much as I love Ms. Pac-Man I would play Moon Patrol more often so the Queen is currently defending 2nd place.
     
    September 30, 2016: Moon Patrol is a great arcade port the 5200 received. The multi-scrolling background, the enemies, and the moon buggy's animation across the bumpy terrain are very well detailed and close to the arcade. Sounds are good and close to the arcade but at times will seem flat in comparison. Since this is the first game I reviewed on the 5200 it is the only one on the list at the moment. There will be more games reviewed soon. This game will give your 5200 controller a decent workout.
  6. Atari 5200 Guy
    If you are here then you either have a 5200 console and not sure what to do with it or you have had one for a while that is not wanting to work right or at all. In either case the system is most likely used, has not been played in quite sometime, and the controls are not working. Am I right?
     
    Then welcome to the Atari 5200 guide! I will do my very best to help you get your system cleaned up, hooked-up the way it was intended, so that it can be enjoyed the way it was intended. Be advised, though, that the 5200 is a delicate console. It will last for a very long time if knowledge is shared on its operation and such. It is not a console intended to sit on a shelf, closet, basement, or where ever, for months on end without using it. Not using a 5200 will do it more harm than good, even after giving it a lot of tender loving care. This will be a multiple-part series covering how to use, clean, and maintain the 5200 console and its controllers. Ready? Let's get started! I'm already excited!!
     
    What You Should Have
     
    If you have just purchased a 4-port 5200 (four controller ports on the front of the system) you should have:
    A 4-port 5200 console An Original 5200 A/C Adapter (do NOT use any other adapter or you may destroy the console!) An Original 5200 Automatic RF Switchbox At least one original 5200 controller At least one 5200 game of your choice

    If you have just purchased a 2-port 5200 (two controller ports on the front of the system) you should have:
    A 2-port 5200 console An Original 5200 A/C Adapter (do NOT use any other adapter or you may destroy the console!) A 2600-style RF Switchbox or a Cable-Ready Adapter is OK At least one original 5200 Controller At least one 5200 game of your choice

    NOTE: There has been known identity problems with an A/C Adapter included with the 5200 and those included with the 400/800 Atari computers. This adapter looks almost identical to the adapters used for the 400 and 800 computers. Whatever you do please, before connecting any adapter to the 5200, make sure it has the Atari logo and says on it "Use only with model CX-5200". This is an AC to DC adapter meaning it converts incoming AC current into DC current. The 400/800 Atari computers have circuitry built in them to do the converting of the current to DC, the 5200 does not. Using an adapter for a 400/800 Atari computer on a 5200 will fry it the second the Power switch is pressed because the 5200 can not handle the AC current. I mention this here because I have seen this and once got a 4-port off of E-Bay with a 400/800 adapter included...and I didn't notice it until it was too late.
     

    If anything is missing or damaged/worn out, replace those before trying to use your 5200 again with original equipment. Using aftermarket parts, especially on the 4-port console, may be more costly and more harmful to your equipment than the original-issued equipment.
     
    How To Properly Hook-Up A 5200 To Your TV (4-Ports Only!)
     
    You may have seen online videos or other reviews/blogs mentioning about a spark that comes from connecting the system to the RF switchbox of the 5200. This spark is caused from connecting the 5200 in the opposite order of the instructions that were included with the console. What is causing the spark is the power adapter being connected to the RF switchbox first and then connecting the 5200 to the switchbox last. You are essentially creating a surge of power being sent to the 5200.
     
    In the words of the late Gene Wilder when portraying Willy Wonka, "Strike that, reverse it." Connect the 5200 to the RF Switchbox first and then connect the switchbox to your TV. After that connect the AC adapter to the switchbox and finally plug the AC Adapter into the wall outlet. Always plug the adapter into the wall last. This will eliminate any chances of a spark or power surge from happening.
     
    Use the same steps to connect a 2-port 5200: console to switchbox first, connect switchbox to TV, connect console end of AC adapter to console, and then plug the adapter into the wall outlet.
     
    Testing The Console
     
    Cross your fingers at this point as this is the do or die moment. Hopefully you managed to pick up a game or two (or more) along with your 5200. Grab any one of those and insert it in the 5200's cartridge port, making sure the label is up-right and facing you. It will fit snugly in the port. Try not to force the cartridge in the slot as this should not be necessary. If the cartridge springs back up, however, you may need a little more force to make it fit all the way in the cartridge slot. Once it is properly seated press the Power switch.
     
    If you have an Atari released title you should see the Atari Logo with the game's name and copyright date at the bottom. Any third-party games, like those from Parker Bros., Sega, and Activision, will go directly to the game screen or a title screen.
     
    If you don't have a power light on the console then double-check all of your connections to the RF Switchbox. Make sure that all connections are fully seated in their sockets and that the AC Adapter is plugged into the wall. If you still have no power there is a way to safely check the AC Adapter by simply placing the AC Adapter to your ear. If you hear a buzz or humming noise then the AC Adapter is getting power and working (we will get to that in a moment).
     
    If you have a power light on the console but no TV signal check to make sure that you have the Automatic RF Switchbox in NORMAL mode and not in STANDBY mode. Also make sure the TV is set to the proper channel (2 or 3). For 2-ports make sure the RF Switchbox is in COMPUTER or GAME mode by moving the switch to that direction completely.
     
    If the AC Adapter is making a humming noise, and still the 5200 is not coming on, the AC Adapter may still be at fault. Inside the 5200 adapter is a fuse to help protect it against a large power surge. The AC Adapter will still hum from the transformer inside working but the console end of the adapter will be dead. Unless you know how to fix electronics, and are comfortable with taking things apart and fixing them, it is recommended to get a new 5200 adapter from an Atari dealer (which in this case would be Video 61 or Best Electronics).
     
    If the system still refuses to work at all it may be defectively unfortunately. The good news is that the above mentioned dealers can also fix the 5200. I can only offer things to check for such as a damaged or worn-out RF cable, AC Adapter, RF Switchbox, etc. I have not had any issues with a 5200 that is cause for parts repairs or replacements other than those already mentioned. Others may know more than me and, if so, I would hope they would share that information in a comment below.
     
    If your machine is working then we now need to test the controller or controllers if you have more than one.
     
    Testing The Controllers
     
    All 5200 models should have the same controllers unless you are lucky to find a Wico controller. But this is about standard equipment that would have been included with the console when bought new decades ago. For that reason this section will be discussing the original 5200 analog controllers.
     
    This is the most picky part your will find on the 5200. These are what makes and breaks a 5200 because of the nature on how they actually work. I will discuss the insides of these in another post because I want to keep how to fix these separate from this post so it is easier to find.
     
    First, turn off the console. Please do not connect a controller to the 5200 before turning it off if this is your first time using one. There is a reason for this which I will discuss in another post. Plug a controller into the Control 1 port of your 5200. Turn on your machine with a game already inserted in the cartridge port. I recommend Pac-Man, Galaxian, and Missile Command for testing controllers. Press the START button. You shouldn't have to press these buttons hard at all. If they are not responding well or at all they may just need to be cleaned. You can either find a video or other post about how to clean these controllers or wait a bit for me to write mine. I have a few secrets that some of those other do-it-yourself instructions may not have.
     
    If your controller is working then try to have fun. Play a full game. Play all the games you have for the 5200. Take notes on how the controller is working, responding. Is it sluggish? Are the buttons working instantly? Are you having to mash the buttons with too much force? Keep a mental record of your findings with the controller for each game played. If you have more than one controller then try them all out taking notes on which one works best or which ones have the better response in the joystick handle and which ones have the better button responses. This will be important later.
     
    A Bit About The 5200 Controllers
     
    One thing you can not do with the 5200, and really shouldn't do, is approach the 5200 and treat it as if it was the 2600. While it is an Atari console it is not a 2600. And in some ways it simply can not handle the rigor a 2600 can.
     
    One of the ways I have witnessed some people play a 5200 game is by holding the controller with one hand and working the joystick with their other hand by covering the top of the joystick. While there is no set way to use a joystick controller, and maybe I'm being a bit picky here, the 5200 controller is not an 8-way joystick with contact buttons inside. It is a 360 degree analog joystick meaning that it is very sensitive to movement. How I hold the controller is shown in the image below.
     

     
    It's kinda hard taking a picture while trying to hold the controller but what I am trying to show is how I use the joystick portion. Cradle the controller with one hand where the fire buttons are comfortable to use. With the other hand try using the joystick handle by its base instead of the top. By playing the joystick handle inside your fore finger and thumb you can actually get better control and movement of your character on the screen with games that are analog sensitive. I hold the 2600 and 7800 controllers this exact same way as well to help eliminate or prolong cramps or other hand pains.
     
    What All The Buttons Do On The 5200 Controller
     
    The buttons on the 5200 controller are somewhat self explanatory as far as START, PAUSE, and RESET are concerned. But...
    START BUTTON -- Starts a game PAUSE BUTTON -- Freezes the game. Press again to resume where you left off. NOTE: Some games will return to the title screen if the game is left paused for too long. Others will put the 5200 in an attract mode just like the 2600 does, changing the colors on screen to protect the TV screen from burn-ins. This is normal and not a defect. RESET BUTTON -- Returns to the Title Screen or another screen where you can change game settings if available. This feature usually only works when a game is paused. So, pause your game first before pressing RESET to return to the game's title screen.

    The 5200 controller has two fire buttons on either side of the controller known as "Top Button" and "Bottom Button". This is to accommodate left- and right-handed players because the right-side buttons do the same as the left-sided buttons depending on the game being played. In some games the Top Button is not used.
     

    The Keypad is the 12-buttons on the controller under the joystick handle. These keys perform various functions in the games and are very dependent on the game being played. In most games, however, the STAR (*) key is used to select the number of players and the POUND (#) key is used to select the skill level.
     
    There were not many games made that make use of all the keypad buttons but some do. And without instructions, if you have never played the 5200 game before, can cause frustration. Most games came with keypad overlays that detailed what each button did in those games and are hopefully included with the games you find. Atari-made 5200 game cartridges had an area on the back of them to store the keypad overlays. Look there if you buy loose carts for the overlays.
     
    How To Approach The 5200 And Its Games
     
    The 5200 is a game console...nothing more, nothing less. But, due to the nature of its controls, the controllers movements and limitations will need to be learned first. Once you turn a game on move the joystick in a full 360 degree movement a few times. Then wiggle it some more in a left to right and back to left motion. This will aide the 5200 find the controller's center a bit better since it really doesn't have any programming to detect the controller's dead center.
     
    If you have it, play a few games of Super Breakout to get use to how the joystick moves the paddle on the screen. Try a combination of slight movements to fast movements while playing the game. Practice this as much as you can because this is the true learning curve of the 5200; to harness the feel of the analog joystick.
     
    Once the feeling and movement of the joystick is harnessed with one game try another. This is usually where the 5200 rules will change on you as each game performs differently. This is another learning curve with the 5200, the ability to learn the controllers on a game-by-game basis. If it sounds like a pain it really isn't. Usually a small amount of time is needed to pick up on how the game controls work the game on the screen. The main thing is to practice how to work the controller first and then learn how to play the game. That...that is where the 5200 is best approached. I know that statement is the same for any game but it applies more so to the 5200 and its games.
     
    What To Do When Finished Playing
     
    You will save yourself a lot of headaches, and prolong the 5200's functionality, if you do the following when done playing the 5200 for the day:
    Turn the machine off Remove the game cartridge from the cartridge slot. You can remove it completely or let the cart rest in the slot. It is not recommended to leave the cartridge completely seated inside the slot. Unhook the controller(s) from the controller port(s). You don't have to wind the cords around the joystick handles and you do not have to use the provided storage space on the console. Considering the age of the controllers, winding the cords around the handle could cause the small wires inside the cable to break, thus causing a controller not to work until the cord is replaced. You can place the controllers inside the storage area of the console and feed the cables in the small holes provided on either side of the console, then close the lid. However you store the controllers try to place them somewhere where dust can't reach them. Unplug the AC Adapter from the wall outlet. It is no longer necessary, nor a requirement, for power plants to give warning of a power surge. If a power plant was to perform a power surge without warning, and your 5200 was still plugged in, the surge could cause the 5200 to fail prematurely. So, if you plan on keeping it plugged in at least put it on a surge protector. Otherwise unplug it from the wall when not in use...even if for a few hours or so.

     

    What NOT To Do With Your 5200
     
    There are a few things not recommended to do with a 5200 console. Some of these are common knowledge while others are things I've ran into and would like to share with you.
    Do not leave a game completely seated in the 5200 while it is powered off and the AC Adapter is still plugged into the wall outlet for too long. Others I've mentioned this to have said they have never experienced this issue. But, just for the record, when I was I think 7 or 8, I had played a game of Space Invaders before having to go to bed. When I woke up the next morning to get ready for school I tried to get in a quick game of Space Invaders again while Mom fixed breakfast only to discover that the game no longer worked. Some have said that the game may have been faulty. And while that may have been true we (meaning Mom and me) had never had any issues with buying a game and it not work. I had left the system on the coffee table, game plugged in the machine, and the AC Adapter still plugged into the wall. Because of the experience I had I don't recommend doing this. I can't be 100% certain if this is what caused my Space Invaders to fail or not but, just to be safe, I am mentioning it here. Do not let the 5200 sit more than a month without using it. This is mainly for the controllers as letting them sit can cause the buttons to stop working completely or make them hard to use, resulting in a cleaning job to be performed. Let it get exercise once a week to at least twice a month if you can. If you can't do that then at least once a month playing it for at least an hour. Do not attempt to clean the cartridge slot while the power adapter is sending power through the system. Even when turned off the cartridge slot is still receiving 5 volts of power. Cleaning the cartridge slot while the power is still being provided will short the system out for good. Remove the source of power and press the power switch to drain any stored power before cleaning the cartridge slot.

    Remember, while it is an Atari console, it is not a 2600 and should not be used as such. It will benefit you more to treat the 5200 as a delicate computer than a game console even if it is a game console. It is a beautiful machine that will last you years of enjoyment as long as you play by its rules. Treat it with respect and it will treat you to some of the best gaming you will ever experience.
     

    A Few Tidbits
     
    Did you know:
    The 5200 is only one of two Atari consoles that is Made in the U.S.A.? This is something not seen very much in the modern world. The 5200 was only released in the USA? You can get extra balls in Super Breakout? It's true! On your 5th ball press the one button to reset the ball counter back to 1.

  7. Atari 5200 Guy

    Atari 5200
    The Atari 5200 has been my all-time favorite console for a very long time.  However modern times have not been kind to it.  The machine itself is fine and I don’t mind the RF hook up it received but the controllers have a poor working ratio when not used often.  Which is weird considering most other systems can tolerate months without being used.  The Atari 5200 controllers, however, are a double edged sword. If you don’t use them once a week they fail, if you use them too often they can fail.  It’s hard to find a happy place sometimes.  However the controllers are not what this is about.  I’m just setting up the logic behind my thoughts.
    When it was in production the idea of full analog controllers sounded good… on paper.  Once shown to the public it wasn’t all bad but it was clear that the 360 degree controllers to beat out Intellivision just wasn’t the right answer.  Super Breakout was also considered a poor choice for a pick-in game but it was the only 4-player game ever released for the console. While I loved playing the game when I woke up that Christmas morning to a 5200 sitting in my living room I never found another four player game.  Even as I child I questioned Atari’s decisions.
     

     
    I never had issues with my original Atari 5200 because it got played every single day for hours on end.  Being an only child living where the only time you seen friends was at school made the 5200 my best friend.  I endured and learned how to harness those controllers on a per game basis because each game reacted differently.  Each game approached the analog controls differently. It was a “how well does this work with this game” thought process when getting a new game.  Sometimes the analog controls were great, sometimes they were OK, other times it was like “blah”.  I still say the Atari 5200 port of Pole Position was the best port made because of the analog controls.
    While I now know there were controller “solutions” those were never seen in my area by my mother or me.  So the standard equipment was it.  Which leaves me to the thoughts I have today that I think might have helped the 5200. Ignoring the lack of self centering joysticks, what if Atari gave two controller options where there was a choice of the analog controllers we all know and the option to pick up all digital joystick controllers which would have shared the same controller design?  Another option could have been to include a cable adapter that would accommodate the use of a standard Atari 2600 controller combined with the 5200 controllers.  Similar to what the Wico does.  There were so many things they “could” have done when they knew the original controllers were going to be an issue.
     

     
    Regardless, the 5200 is a great example of how something advanced doesn’t always plan out.  It does showcase some of the best arcade game translations of the time.  It is easy to see all the hard work that went into the system and its library of games. Some of the loved arcade games of the time were represented faithfully on the 5200. Games that easily come to mind are Qix, Joust, Space Dungeon, and Defender.  The unreleased Sinistar is impressive work as well.
    I’m sure I’m missing a few things and I know the truth behind the 5200 costing Atari millions of dollars. I just hope newcomers to the 5200 will find enjoyment and the help they need to keep it interesting.  It still has a lot to offer.
     
  8. Atari 5200 Guy
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  9. Atari 5200 Guy
    I'm just going to put this right out there without any introduction (I'll save that for another related article) and pick the 10 games I play most on the 7800 in the small collection I have which is now at 16 games.  We start with number 10.
    10.  Centipede
    Mom's favorite...but on the 5200.  She tried playing the 7800 version when I got the system and a few games for Christmas around 1990.  I have to admit that even though it gets more play time than others it doesn't quite capture everything I enjoy about the 5200 version.  Never the less the 7800 Centipede is a rock-solid title full of all the bug killing envy anyone would wish to do.  It's very colorful, sounds are OK, controls are done well.  Visuals are a bit different than the 5200 version but once the game play starts the difference is quickly overlooked.  And Spidey still needs to go decaf.
     
    9. Dark Chambers
    Dark Chambers was Atari's attempt at making a Gauntlet clone without having to pay for a license.  That's my opinionated theory about Dark Chambers.  This adventure game features levels that are lettered from A to Z giving the game over 20 levels to explore and conquer.  Graphics look good, sounds are appropriate, levels are colorful, controls are solid, and the enemies can be a handful.  Along the way the player gets to pick up items to help maintain health, increase weapon power, and a few other things.  No 7800 player should be without this game in their library.  This game is also on the 2600 and XEGS/A8 computers.
     
    8.  Choplifter
    I have to admit that my first encounter with Choplifter was with Sega's remake of the game for its Master System.  When I played Choplifter on the 7800 for the first time a few years ago I was taken by surprise how much more basic the game was.  But this is the way the game was originally designed and not the way Sega did it.  This game can be challenging and unforgiving to those who don't know what to expect.  Very colorful, sounds are awesome, controls are very responsive.  Watch out for those tanks while rescuing people, though, as they can take you down in no time.
     
    7. Xevious
    Xevious was originally not one of my favorites mainly because I had no clue what I was suppose to do or if there was an end to it.  But the more I played it the more I enjoyed the game.  And the only way I ever played the game was on the 7800.  Sounds are really good with great control options and visuals are impressive.  It's hard for me to not spend hours on this game once I decide I want to play it.  The only downfall is if the standard 7800 controller is the only controller option available Xevious can cause cramps in a matter of minutes.  For this game I recommend a game pad of some sort or even splurge on the 7800's EuroPad controller.  Those are way better options for this game than what the 7800 came with in the USA.
     
    6.  Robotron: 2084
    I'm just going to call it Robotron for short.  Robotron remains the one game on the system that can showcase its graphical power.  While it is a simple game there is so much going on that it can be considered a chaotic madhouse.  Seriously, there's all kinds of things going on to distract the player and yet the 7800 never slows down or breaks a sweat.  It is games like this that made the 7800 different from the other consoles of the time.  Sounds, graphics, and controls are spot-on in my opinion.  Great game.  Pick it up if found.
     
    5.  Food Fight
    Food Fight was one I questioned as soon as I unwrapped it that Christmas morning I got a 7800.  It was the last one I tried but easily became a favorite.  It would have had a lot more game play if not for the hand cramps caused by the standard 7800 controllers.  Even then it remains hard to put down.  There's something fun about throwing food at chefs.  It never gets old.  And if a round is played great the game treats with an instant replay.  The only game I know to do this.  I've also noticed that after playing a game it will use that instant replay for a demonstration until the system is turned off.  Good graphics, sounds, and controls are good.
     
    4.  Commando
    Out of the NES and 7800 versions of this game I prefer the 7800.  It simply performs better in my opinion.  It's also seems a bit easier to play than the NES version.  Graphics and sounds are amazing and the controls are responsive.  If there was a game made to showcase how much better the 7800 could be over the NES I would put this game on that list.  If this is missing from a 7800 player's game library keep an eye out for it.  This one should not be missed.
     
    3.  Galaga
    Some may question this game being high on this list but this is one of the most-played games on my 7800.  This was also the first game I tried that Christmas morning I unwrapped a 7800.  I prefer Galaxian over Galaga but I enjoy this game the most on the 7800.  The game play starts out easy but after awhile the game really speeds up which increases the challenge factor.  Graphics are good, sounds are OK, controls are good.  A solid 7800 title no 7800 owner should be without.  This is a common title so it should be easy to find.
     
    2.  Ms. Pac-Man
    Out of all of the ports of the queen of video games I've played the 7800 port of Ms. Pac-Man is probably the only one that is the closest to the arcade.  The sounds are amazing considering they are coming from the 2-channel limitations of TIA, even surpassing the same game on the 2600.  The colors are right, the graphics are detailed, the ghost AI is spot-on, and the speed is just right.  This is the only title on the 7800 I can enjoy playing using the standard 7800 controller without much fatigue.
    And the most played game on my 7800 is ... (drum roll)...
     
    1.  Asteroids
    Asteroids on the 7800 is the most played game in my library.  I just can't get enough of those 3D-like boulders and the small space sounds that randomly call out.  And lots of memories playing this game on two-player with a friend where we would just fly around in every direction to see how long we could last without shooting anything.  We would always laugh out loud when we would collide with an asteroid flying full speed.  Who said you had to play by the rules?  I absolutely love the graphics and sounds in this game and it is a 40-plus year old concept that never gets old.  There's just something mesmerizing about blowing up asteroids and alien saucers.   
     
    And that ends my top 10 7800 games.  I like every game I have for the 7800 but these are the ones I go to the most.  I'm not big on Donkey Kong or his son and I'm not that interested in sports although I find Hat Trick a fun, if not supped up, version of Pong even if it is suppose to be hockey.  And Ballblazer?  A LOT of fun with that game...I simply lack that game in my library.  I'm sure as I acquire more games for the system that what gets played the most may change.  But no matter what when I think about the 7800 I immediately think about Asteroids. 
  10. Atari 5200 Guy

    Atari 7800
    My first 7800 was received in the early 1990s...long after the company stopped making them.  What games I got with it was pretty much all I ended up with.  I admit I had mixed feelings about the system because I wanted to like it, I wanted to enjoy the games, but the controllers were keeping me from doing so.  Often times I forced myself to play it, enduring hand cramps for a couple of hours, just to play it.  The only game I found I liked using the joystick on was Ms. Pac-Man. That's it. So I played that one the most only because it didn't hurt my hands as bad.  And no matter what anyone says...Atari systems before the Lynx and Jaguar, had a sound that is unique to an Atari. I know that doesn't make sense to most but that sound is, in its own way, attractive.  More attention getting than some others.
    Today I have a Frankenstein 7800 in need of a shell with a self-made A/V mod. I try very hard to maintain an original spec integrity with all my systems but this 7800 just wasn't having it.  My library of games is sitting at a lovely 20 games whereas my first library didn't even reach 10 games.  But those system and games came from 3 family members I miss dearly.  What I have now has replaced those initial games plus games I never seen before on the 7800. I am missing Ballblazer, however, which I once thought was a 7800 exclusive title.  Boy was I wrong.
    For fun I thought I would tell what 7800 games have become my favorites over the years.  The 7800 has come very close to replacing my 5200 as number 1 console but not yet...even if it is getting more attention than my 5200.  Anyway...here is my list.  No particular order.
    Asteroids - Asteroids just simply looks stunning on the 7800 and I feel is easily one of the best games on the console.  The visuals are stunning and greatly enhanced by the random atmospheric sounds combined with the fire shots and rock explosions going off in the forefront.  Add a second player for some interesting competition or work together to last as long as possible.  It really is interesting how a simple.game has a lot to offer.  This one is my top favorite.
      Dark Chambers - I am guessing this was suppose to be the 7800's answer for a Gauntlet clone? Maybe trying to compete with Zelda (yeah, right)?  Either way I enjoy the game as it is a nice break from the single screen arcade games once in a while.  It's fun to explore the levels, too.
      Ms. Pac-Man - I have to admit for having only 2 sound channels this game sounds really good. It plays better than the 5200/A8 ports as well.  Everything loved about the Queen of Video Games is here right down to the intermissions.  Another personal top favorite.  This one gets played as much as Asteroids...and, yes, I still use the standard 7800 joystick on this one.
      Xevious - a weird vertical scrolling shooter that I never understood.  However it was one of the initial titles I ended up with and did try to enjoy.  I own this same game on the Famicom and must say that I like the 7800 version better.  It just looks more eye pleasing.  Also, the 7800 version is a bit more forgiving. I really like the fact I have one button for both guns and bombs.  Both versions are fun but I would give the win to the 7800 on this one.  Nicely done, Atari.
      Commando - I don't care for the NES version but play the heck out of the 7800 version.  It is amazing how different these 2 really are. The 7800 feels closer to the arcade to me. I thought the title screen, however, was a bit much but that's a minor thing.  At least even that is more detailed than the other one. 
      Donkey Kong - I'm ashamed to admit I am not a huge fan of DK but I am a lesser fan of DK JR.  However something about playing DK on the 7800 is just pure enjoyment.  I know Atari licensed it from Nintendo, and I know the 7800 trying to compete with the NES just wasn't happening, but to me this was Atari slapping Nintendo in the face.  I only seen 3 of the four mazes present in the 7800 port but those are faithfully present here.  Some arcade animations are missing but, hey, it's still Donkey Kong. Who doesn't like that great big ape?  I didn't at one time but I do now.
      Ballblazer - Across all three Atari platforms this title was on are identical.  Granted the XE and 5200 versions have a little extra but the heart of the game remains unchanged. I found this one addictive.
      Galaga - I'm more of a Galaxian fan but when it comes to the 7800 Galaga fills the bill. I have to admit that the 7800 version is nicely done and I prefer these sounds over the arcade sounds.  This is a 7800 exclusive as no other Atari consoles ever got this game.  Not officially anyway.
      Pole Position II - This pack-in game was a wise choice. Its four tracks helped keep this game from getting boring too quickly. So pick your track and get ready for a race...the Atari way.
  11. Atari 5200 Guy
    I have tried many games.  Some with great success, some with not so great results.  Overall I have come to a conclusion on how I see the ST computers.  Close to the end of the ST production run I was heavy into the 386 computer scene.  Good old' MS-DOS commercial and shareware games kept my time occupied.  I never knew nor heard about Atari making ST computers at all.  Atari simply didn't exist.
    In hindsight that was a good thing.  I managed to learn the IBM PC side of computing.  Games I had and would read about were very much hit and miss.  A ton of weird games that made you wonder why you even wasted time on them when you had better games.  Countless nights figuring out the latest SSI release or finding those hidden areas in Wolfenstein 3-D. Breaking into buildings and tapping phones in Covert Action or building the biggest railroad empire in Railroad Tycoon.  Those PC games gave me knowledge I needed when I finally approached the ST. 
    That might sound weird to some but the whole reason why I asked for a 386 in the first place was to learn how to program games.  I had QuickBASIC for that.  So to warm up to the ST I wanted to explore what games it got.  I was surprised to see many of those old IBM games I played on the ST.  My research started with five games: Space Station Oblivion, which I have yet to really get into, Super Cycle (beat this one one week after I got it), SimCity, Buggy Boy, and Test Drive.  The first two I bought, the last three are disk images.  The time between playing those until I pulled the ST back out a few days ago is about two years.  I was serious this time.  I was either going to find games I liked or were at least interesting or the ST was simply going to be a collection item.  I don't see the point of owning a system if I'm not going to enjoy it.
    I've found at least 30 games I enjoy on the ST, only a few I remember from the 386 days.  I wake up in the mornings and I want to play the ST.  I don't want to go to bed because I have to turn off the ST.  The ST has grown on me fast.  Games like Vroom, Goldrunner, Nitro, Spellbound...all make the ST worth having around.  But just like those old 386 games the ST was also plagued with weird games.  But also like the 386 the early games felt like learning tools with most of them not that great.  It's to be expected since it can take a while to learn a new system and to pull all the tricks out of it.
    The ST is a fine system but, unfortunately, was not as well received here in the U.S. as it was in the U.K. and other countries.  I first had to resort to STart magazines to see what all the American ST got.  I ended up resorting to ST Action, a UK-based magazine that reported ST games in great detail.  Once I read a few of those I had a list of games to go find. I quickly became an ST sleuth hunting down what works and what doesn't.
    At the end of the day I have a strong connection to my STe now. I also know know what games I want to keep an eye out for in the wild should I ever get that lucky.  The ST turned out to be a nice machine.  Maybe not as well received as the XL/XE line but still a great staple. I love my ST.
  12. Atari 5200 Guy
    Atlantis. The legendary city said to have mystical powers. Legend tells of this mythical city being attacked before sinking into the depths of the ocean. Whether this city still exists remains a mystery to this day. 
    Imagic, one of two third-party game developers for the Atari 2600 started by ex-Atari employees, brings to the table a game based on the legendary city of Atlantis. The job at hand is to protect the city of Atlantis from wave after wave of attacks by Gorgon vessels. You have one Command Post and two Sentry Posts at your disposal to help ward off the waves of attacks. The city of Atlantis depends on you!
     



    In the game of Atlantis you are responsible for trying to keep as much of the seven Atlantis bases alive for as long as possible. Lose all of them and the game will end. As ready as I'm going to be, I place this cart in my 2600 and...WOW! I'm immediately blown away by the colorful image on my screen. The artwork done to make up the city of Atlantis has lots of detail for a 2600 game. Generators are animated, too, to help give the city the sense of life. Very nice. 
    I start a game and immediately the horde of Gorgon ships start to traverse across the screen; starting at the top and working their way closer to the city. MY city! "Take THAT!", I say as my Command Post takes down the first Gorgon ship. After a few more ships are destroyed I have managed to keep every base alive and well. Now it's time for the second wave of attacks. Ships are moving faster now and there is a new type of enemy called a Bandit Bomber. He's fast but very effective if you can score a direct hit on him as he will take all other ships on the screen with him. I managed to hit everything I was suppose to but I lose a couple of my bases.
     
    Wave three. Enemies are moving a lot faster now, especially the bomber. Before I know it my city has lost two more bases. Just when I think I can't keep up the wave ends and I'm given back one of my bases. Fourth wave now. Holy cow! What did they give these guys? Within a blink of an eye I've lost my Command Post and another two bases. And before I start to attack with my Sentry Posts my last base is destroyed. The last image seen on the screen is a small ship flying off into outer space, thus marking the end of the game.
     



    Atlantis is a well made game that brings part Missile Command (protecting structures at ground level) and Space Invaders (enemies traveling close to the ground) together. Imagic did a super job on creating interesting visuals with rainbow-colored Gorgon ships and detailing the city of Atlantis at the bottom of the screen. It's easy to distinguish what all the elements are by sight. Sounds are used not only to give game elements the effects they need to be believable but also as distinctive warning signs with the Morse-code like beeps at the end of each wave or the sound of the bomber when it appears. 


    Controls in the game are simple; move the joystick handle left or right along with the fire button to use the relative Sentry Post or don't move the joystick handle at all while using the fire button to use the Command Post. Easy stuff. Difficulty switches are not used in this game. It does, however, offer four game variations to play including a unique co-op mode for two players where one player works the left Sentry and another player works the right Sentry. Pretty impressive for a 2600 game. The fourth setting is easier for those who are new to the game. 
    The one thing that I like about Atlantis, as well as most of the original issue Imagic games, is not only the quality of the game but with the entire package the consumer received. I really wish that modern games would use materials to really make a game package more unique. The chrome box and label with a large, detailed artwork are none the less impressive...and something that is missing from today's game packages. The only games I've ever seen that came close are those made by Working Designs during the PlayStation craze in the mid to late 1990's. Just the carts, alone, are very nice when the labels have managed to avoid fading from extensive use, wear and tear, or neglect from lack of use or proper storing.
     
    It's a good game but one that I'm not sure how often I would return to it. The copy I have has been sitting on the shelf for months before being pulled to play again. And that was just to help me write this review.
  13. Atari 5200 Guy
    Bombjack on the ST kind of reminds me of Bomberman Jack on the NES.  Whether they are one in the same or just share similar qualities I can't say but the arcade style game play is fun.  I was only able to accomplish a few rounds because, for me, the controls were wonky which I will get to in a minute.
    The graphics are arcade like as are the controls and sounds however the background music gets repetitive pretty quick.  Thankfully the developers were kind enough to give the player an option to turn off that music. Now about those wonky controls.  They respond OK until you try to run and jump.  With this game it's more like jump and then run.  You can jump as high as you want with just a tap of the button but you can't run and jump.  You have to jump first and then move left or right.  It takes some getting use to.  Otherwise there is a fun game hiding here.

    This game I would recommend to those who enjoy arcade-style game play.  Simply collect the bombs before they explode while avoiding enemies.  I'm not sure if the game gives bonus items to help you out as I've not made it that far yet.  Bombjack is proof that sometimes the smaller games can still be fun.
  14. Atari 5200 Guy
    The FPS/RPG series Borderlands has become a favorite modern game with my wife and I.  In anticipation of Borderlands 3 coming in September I decided to do a video series on Borderland 2 to revisit the game and to showcase the game in its raw form.  There is no commentary as I lack the equipment to capture both at present time.  The first of this series starts in the video posted below.  More will follow when time allows.
    Parental Warning:  The game play presented in the video below has been rated M for Mature by the ESRB.  It may/may not contain content inappropriate for young viewers.  Parental guidance is advised.  
     
    The second part of this series is being figured out how to present.  Over an hour of the game I captured has the game's audio missing.  Instead the software switched on me to capture the mic instead.  Because of the copyrighted content it captured from the living room TV I may just have to do a text commentary of what happened.  I can't go back and capture it again and have it match up with the rest because of the random nature of the game.  Loot is never the same in the loot crates.  Any suggestions appreciated.
  15. Atari 5200 Guy

    A8 Software
    When it comes to Microprose games I immediately think of those 386 PC days when I spent countless hours on Railroad Tycoon, Covert Action, and Lightspeed.  I never knew that Microprose really started with the C64 and Atari computers making tons of WWII based simulation/strategy games that I missed.  So I started collecting just Microprose games for my XEGS.  Today I write about one of those games called Decision In The Desert.
    I'm not familiar with any of Microprose Commander Series games.  This was a first time experience for me.  Yes, I tried it before but I only viewed the demonstration, I never tried to play the game on my own.  And, I have to admit, I find the game fun but a bit confusing and overwhelming.  Then again I've only played one game and I could not tell you if I won or lost.

    If I was playing as the Brits then, sorry gents, I have more training to go through.
    One thing I have learned about Microprose is their attention to detail.  The on screen graphics are absolutely brilliant, colorful, and well designed, the sounds are pleasing to the ears, and the controls give the player complete control over the game play.  But it doesn't stop there.  The included manual is crammed full of details about the history the game is based on as well as discrete details on how to get the most out of the game.  The 55 page manual is very well written with details from loading the game, key legends for the terrain and unit types, list of keyboard controls, and stories behind each scenario.  The manual alone could take a few days to go through.
    Microprose was one developer that might not have pushed computer hardware to its limits but they definitely defined the simulation and strategy genres for others to follow.  Their Commander Series is no different.  With game play based on real life WWII events, Decision in the Desert is one title that deserves a chance by newcomers and revisited by veterans to the series. 
  16. Atari 5200 Guy
    Grab that joystick, mash that button as we go on a journey digging underground to collect vegetables, pump up Pookas, and dropping rocks on Fygars.  This is Dig Dug -- the strategic underground arcade digging game that took the video game industry by storm in the early 1980's.  Released by Namco in Japan, the game was brought to America and Europe by Atari's arcade division.  It wouldn't be long after that when Atari's console division made home versions of the game for the Atari 2600, 5200, and 7800 consoles.  All three versions capture the essence of the game but which one stands out the most?  
    That is the purpose of this writing.  I sat down over the weekend and played all three versions of the game to answer my own question of which one was the better Dig Dug.  Fans of the game and Atari consoles might have a personal favorite because it was probably the one they played growing up.  I get it, I know that way of thinking very well as I, too, grew up on Atari's Dig Dug for my first Atari console.  But I went in to this being completely biased and taking mental notes on what I liked and didn't like about each version on an individual basis.  I also kept mental notes on which one I was playing the most.  This one is more for my own personal satisfaction.  It is in no way saying which one is better for everyone, everywhere.  The answer I came up with may surprise you.  But it would be foolish to give the answer away first thing and make for a very short blog post.  So I will start off with the version I grew up with first.
      
    The 5200's Dig Dug is the version I grew up with.  I spent many hours on this game without reading the instructions of course.  Then again I'm sure those of us who had an Atari did a similar thing...in goes the cartridge, in the trash went everything else including instructions.  If only I had read those instructions but more on that later.  The 5200 version gets points for looking more like the arcade with the exception of the single-colored sprites or characters. 
    Everything else looks good.  The game play is definitely here and the sound effects that make Dig Dug enjoyable are also present and done very well.  Having grown up with the 5200 allowed me to gain an appreciation for the system so the controller was nothing new to me.  The controls worked fine, no issues.  However I could easily understand how this game would be a flop if and when a controller decides to stop working properly.  
    The 5200 was marketed as an at-home arcade system and its ports of the then-popular arcade hits were nothing short of a miracle and Dig Dug still holds up well on this console.  On a more personal note I think the game would have been a bit better with multicolored characters.  At least Fygar looks like a dragon.  I just wish that the Pookas had their iconic yellow masks.
    Now...on to the next version I played.
     

    Dig Dug on the 7800 gets points for the much improved graphics...and the characters finally look like their arcade cousins.  The game play is smooth, graphics are good, sounds are OK, and the controls works.  The only thing about this Dig Dug I don't like has nothing to do with the game but more with the controller.  The 7800's original controller is so uncomfortable that playing this game for any kind of enduring high score run is almost impossible.  This is easily eliminated by using a Europad controller or even the standard 2600 style controller.  Using any kind of controller besides that 7800 controller would be a blessing in disguise.
    However, to stay true to my original concept of trying Dig Dug using all original hardware I hung in there.  I found myself playing this one a few times before reaching the point my hands simply couldn't take it any more.  I had fun with this version and the 7800's Dig Dug can be fun.  It's a real shame that this was not released when it was ready and when it would have mattered.  What I did notice was how quick the game was unforgiving.  It didn't take long for three or four monsters to turn into ghosts and come after me.  Usually within the first and second rounds.  I simply couldn't do as good on the 7800 version as I could on the 5200 version on the default settings.  And we have now reached the final version of Dig Dug I tried.
     

    Dig Dug on the 2600 was one I remember playing after years of owning the 5200 Dig Dug.  At first glance the game doesn't look as good as its 5200 and 7800 siblings.  The characters look OK, the controls are good, the sounds are as good as they can be (which the 7800 has the exact same sounds), it's just the dirt, or what is suppose to be dirt, is just thin solid bars.  There is a little bit of flicker which is understandable considering the hardware and memory limitations.  But the game play is what is all about when the 2600 is in the spotlight.  To my surprise the 2600 Dig Dug holds its own.  And considering the large amount of various controller styles for the 2600 I can see how anyone could sit and do a decent high score run on this system with very little to no fatigue.
    I have to say what impresses me the most about this version is how colorful it seems over the others.  Bright, solid, vibrant colors that are easy to look at.  They don't appear dull, dark or dingy like the 5200 and 7800 versions can sometimes appear.  It's just an overall fun experience.
     
    Now, to the section that was hard for me to decide...which one ranks above the others.  The 5200 I am sentimentally partial to so that would normally rank it above all others.  If it was the only Atari Dig Dug I had I would be satisfied with it.  It does play well for what it's worth.  The 7800 version looks remarkably better but I do wish they would have done different sounds instead of just copying those from the 2600 version.  And if I was stuck with the original 7800 controllers there's no way my hands could tolerate lengthy amount of game play.  I'd have to use a different controller.  The 7800 controllers are just not balanced well.  With that being said...
     
     
     
    ...the 2600 version wins this round.  I have to be honest here because the 2600 took a really long time to capture my heart.  It was very much ignored, overlooked, frowned upon during its production run and even years after.  Trying to be biased for this game on the 2600 was not easy for me to do.  When I played it before I wasn't sure why I was playing it or if I even wanted to play it.  Over the last few years I have slowly discovered all the games I missed that ended up being a lot of fun.  And that's what the 2600 was about...fun.  It wasn't about the graphics or sounds...it was all about the game play.  And Atari nailed it on the 2600 version of Dig Dug.  It's colorful and after a while the appearance of the dirt just starts to blend in.  It's a formula that just works, pure and simple.
    To my surprise I found myself playing Dig Dug on the 2600 more often than on the 5200 and 7800 systems.  The 2600 keeps proving to me time and time again what its true nature is.  It's a game machine where it is not always about how the game looks but how the game is played.  And Dig Dug on the 2600 plays very well.  And it would be easy to do a long running high score attempt on it without worrying about fatigue or sore hands.  The 2600 has a lot of character for a simple machine and Dig Dug fits in very well into its library of arcade ports.  Now, if you don't mind, I'd like to return to my 2600 to play some more Dig Dug.
    Oh...I almost forgot!  Getting back to those instructions.  It wasn't until I recently picked up a new copy of Dig Dug for the 2600 where I learned how to get those vegetables to show up.  All I had to do was drop two rocks.  I sat down to read the instructions and that's when I discovered it.  I've had Dig Dug, buying it new in box as well, for the 5200 for at least ten years now and I've never read the instructions or I would have known that tip a lot sooner.  OK...back to more Dig Dug.  Have Fun!!
  17. Atari 5200 Guy

    Atari ST
    Long story short, I've had my Atari 1040 STe for a few years now but I've never had the urge to do anything with it. Over the last few days I've attempted to find something to spark my interest in it of which I have found a few things. Most of which are games but at least I found something.
    As a music machine it simply can't be beat in my opinion.  The native MIDI feature of the Atari ST line is very solid and I use Sweet 16, a program I'm very familiar with from the Windows 98 days. This much has kept my interest in the machine. I only wish I had a more capable music keyboard to take full advantage of the ST and software.
    Games?  I have found many but I own only two published games; Space Station Oblivion and Super Cycle.  The rest have been dependent on the images I found online.  Most of those don't play well on a NTSC system so I have had hit and miss results. Nevertheless I have found a small library of games I enjoy playing or have tried, liked, and plan to dig into deeper sometime.  A few I was already familiar with from the early MS-DOS days on a 386 system which helped.  Populous was a nice find but the ST gets bogged down a lot as the game progresses...something I can tolerate but also something I am not use to happening in that game.  Railroad Tycoon I spent countless hours on during my 386 days and while I have the images of that game for the ST I have yet to find one that wants to play.  SimCity is a classic and fun on anything that can handle it and the ST is no exception.  There is no difference between the PC and ST versions that I can find. Really well done.
    New contenders I've found are Super Cycle a fun Hang-On style game, Buggy Boy has become a favorite, Nitro is a neat racing game, Spellbound is a beautifully done adventure game but it will make you pull your hair out, and I found a bunch of popular Sega arcade hits. Some good, some not as good as they could have been. And I've only started my journey.
    Which brings me to a somewhat puzzled conclusion: I love my Atari STe.  But I've never ran into a computer that was all over the place before. That is when it came to game software.  I'm trying to figure out why the ST seemed to be a short fad in the US while it dominated in other countries.  If you viewed ads in ST magazines games were plentiful. But the games I downloaded are mostly for PAL systems even when the same title was ported over to American Atari ST owners.  Where are those images?  I browsed ads in lots of START magazine publications as a guide to find what games actually made it over here and 9 out of 10 times the game images I have found are for PAL systems.  It's been fun trying to find them but hectic to say the least.  And some images are in the STX format only which I have not found a way to put those images back on a disk.  It's not that I'm making these disks to sell them...I just want to play them in real hardware and this is the only way I have found most of the games made.for the ST computers.
    It's been said that software publishers didn't trust Atari once Jack Tramiel took over because he would stop supporting a system without warning.  Whether that is true or not who knows.  I can understand that but in the computer world a publisher had full control over their product.  It would be like no one making software for the 386 because the 486 was a couple of years away from a public appearance
    At the end of the day the ST has grown on me.  Some games were weird but then again those 386 days were no different. Hidden gems?  I'd have to put Spellbound on that list so far.  It's a side scrolling adventure puzzle solving game where you can play at your own pace but it is unforgiving.  You only have one life.  The only thing about my STe I've noticed is a lack of support for the features it had including the Jaguar controller ports.  I have yet to find any games that used those.  Otherwise my STe and I are getting to know one another.  My next adventure?  Finding a C development environment so I can make my own games on it.
    If you have an Atari ST I'd like to hear what your favorite apps and games are on it.  Maybe discussing those games someone is stuck on can bring back those days when help was a school yard away.
  18. Atari 5200 Guy
    When I was gifted E.T. for the 2600, very much brand new as in never-been-opened new, for my birthday just days before writing this review I couldn't have been happier. E.T. was one of my favorite childhood memories and I still enjoy that movie to this day. I must have seen that movie five times during its first release in the theaters. Then I seen the game on store shelves for the 2600. Bummer! I had a 5200. And why didn't my system get an E.T. game? I was blind to what was happening because I was a 5200 owner. For me Atari was the king of video games and E.T. was the most awesome-est movie period. For some 2600 owners, unknowingly to me, Atari plus E.T. equaled disaster.
     

     
    I would not discover E.T. on the 2600 until 1988 after I picked up a used 2600 with a ton of games from a classmate for $10. Even during the Nintendo Entertainment System's power on the gaming public anything Atari still caught my attention even if it was used. Once I got it home I tried that E.T. game I never got to before. The only problem was that it was only the cartridge I had, there were no instructions on how to play. As hard as I tried to figure out the game I simply didn't understand what I was suppose to do. So, I played some Space Invaders instead. E.T. for the 2600 would go on to be declared one of the worst games in video game history while I would try time and time again to figure it out.
     
    Fast forward close to the present, to the time the legendary Atari Landfill was discovered and digging had commenced to see what that tomb had in it. I'm sure most know what all came out of that landfill by now. I even shed a tear mostly from think about all those products that Atari simply destroyed that could have been donated and used as a tax write off. Not long after that I did some research on E.T. and found that there was a guide on the internet dedicated to beating the game. As far as I know there wasn't many Atari games that got that sort of attention. My interest in this game had been ignited again. This time I downloaded an emulator to play the game. After a few short plays I was astounded at what was pulled off in 5 weeks time.
     
    E.T. for the 2600 gets bad reviews it really doesn't deserve. It was a first for capturing the main plot of a movie and turning it into a playable video game. It was also a first in expanding on the adventure game genre by involving every element in the game in one way or another. And if you think about it, the map on E.T. for the 2600 has to be learned so the player will know where they are going so they don't get lost. In some ways this game also has RPG elements because, much like an RPG, each single-screen location acts like a grid with each grid spot holding specific game functions. Early RPGs did this for allowing enemy confrontations.
     

     
    So, in lots of ways, E.T. set new standards in how some game genres were programmed and developed. If you don't quite understand what to do in the game since it is understood that many copies of E.T. are loose and without documentation, I would like to share a link to a guide that is solely for E.T. on the 2600. I hope it will help future 2600 gamers who have this game to become engulfed in what it really has to offer. E.T. for the 2600 is not the worst video game ever made. On the contrary is should be up there with some the 2600's best highlights. As for glitches, while E.T. does have some there are lots of modern day games that have glitches worse than E.T. ever thought of having. E.T. for the 2600...it's an A-plus game in my book.
     
    Link To How To Win At E.T. - The Video Game
  19. Atari 5200 Guy

    Atari ST
    This review will be short because this is Vroom's younger brother.  If you haven't read it already I would suggest going and reading my review of Vroom, then come back here.
    F1 has new tracks and a few new menu items.  Missing is the lap timer.  It no longer tracks your lap times.  Tracks include Monaco, Spain, and many more that are part of the F1 World Championship...in 1993, making this an official FIA licensed game.  The animation is still as smooth as Vroom, sounds are the same, cars are the same, tracks are done up very well.
    Those who play and like Vroom will feel right at home with F1.  Now, get out there and win the F1 World Championship!

     
  20. Atari 5200 Guy

    Famicom
    What started out as a small, innocent adventure has turned into a bit of an obsession.  Up until last year (2021) the thoughts of owning a Famicom system were a dream, an afterthought, a fantasy.  I had an opportunity to import a junk model last year, fix it up, and get a few games I was after.  The library of games I obtained hit a niche in me I had been missing from the good ol' NES years yet I didn't realize I was missing them.  And the visual appearance of the Famicom did not agree with me at first but grew on me over time.
    Now comes the time I get on the level.  Yes I love the 5200 and everything it tried to do.  For many years up until mine literally fried it was my go to source for gaming entertainment.  I played it everyday.  I went a few months without any sort of gaming gear.  Mom surprised me when on my 13th birthday i unwrapped a NES Deluxe Set yet I didn't know what to make of it at the time.  I mean it wasn't Atari after all and the controllers didn't have joysticks.  That little machine forever changed how I looked at video games.  Because of it I stayed off the streets and my desire to read was fed regularly with the Nintendo Power magazine subscriptions. 
    Fast forward to now and sitting in front of me is the little Famicom I repaired and pray it can hold on for many years to come. It has been my go to system for entertainment when time is short.  I don't have a clue what it is about this little red and white console that keeps my interest but I've somewhat latched on to it.  And it's not like I have a whole lot of games for it the NES didn't get.  Albeit I have games that are more arcade-style than anything else and it really isn't technically different than it's NES cousin but at the same time is seems like stepping into a new world.
    I sat down one day and noticed some games were actually numbered.  Namcot, Jaleco, and I believe Irem might have had early game releases numbered.  Namco did for sure because I have number 3.  Knowing that I now have a goal: I would like to try to collect the numbered NAMCOT games for my Famicom.  I did research and came up with a list of 18 titles.  Most of those are famous arcade hits.  I also jotted down a few non-numbered titles as well.

    Why?  It's simple really...most of those are arcade games that don't use Japanese words.  And if they do it isn't enough to take away from the game.  I plan to bounce between the three aforementioned third-party developers just to see what all I can find.  Besides, I'd like to get the test game that was used to sell the system I bought...Choplifter.
    I really have no clue where I'm going with this post other than to share some thoughts.  It does make me wonder how the Famicom would have done if it was released as is against the 7800.  I mention that because this NES flavor seems more 7800 like and got what seems like more arcade conversations than our NES.  I mean Namco was a third party developer!  Their arcade legacy even then was top notch and full of hit titles.  Im actually surprised, though, to see a couple of titles missing.  Either that or I haven't located them yet.  Pole Position and Ms. Pac-Man I have not found for the Famicom yet. Those two are in the 7800 library.
    Hmm.  So if only arcade converts were used would the 7800 and Famicom have put up a lengthy fight?  What do you think?
    No matter what it is a cool little system to own.  I know I have enjoyed it and enjoyed learning about it even more.  I have a few accessories I'm after and a long list of games I'm keeping an eye out for. And while I try to figure out the next game to get I'm going to go and enjoy some SMB action.  
    It's small foot space and the size of the carts make the Famicom easy to collect.  And, in modern times, should be next to any 7800 collection because both offer great games...even at the arcade level.  I have had a whole lot less issues from the Famicom and it's games than I have from an NES and it's games.  If you have small gaming space and want a fun little system to start collecting for then grab a Famicom, either model, and some games.  Stick with arcade converts and you will be fine.  Im sure others here would have some tips as well.
  21. Atari 5200 Guy

    Famicom Game Reviews
    I'm making a blog entry for the Famicom games I own.  I'm going to start ranking them based on how much I play the games.  I can't go by like because I simply like all of them.  Alright, here we go!
    Salamander - pure and simple shooter with a unique story behind it and an awesome soundtrack. I also like the distinctive transparent blue cartridge. Route 16 Turbo - developed by Sun soft of Blaster Master fame this arcade style maze game is simply hard to put down once you start playing it. It's that addictive.  Parodius - another shooter by Konami but this one is more of a cute em up.  Konami took a bunch of their well known characters and threw them in a large bag...and shook it up.  This was the end result. Very fun to play but can be a bit challenging Family Circuit - despite being in all Japanese this is a fun top-down racing game and the first one I've seen like it where the player can change a lot about their car characteristics.  It even has endurance races that can last a while. Gradius II - the sequel to a popular shooter franchise was very impressive with levels that seem to have no vertical or horizontal limits. Very fun to pick up and play but if you are not familiar with it you won't last ten minutes. I've lasted maybe 12 minutes. Tetris - Famicom's Tetris is different than what Nintendo released on the Western NES.  While not as colorful the game stops between levels to add up bonus points resulting in a break for the player. Something the NES version doesn't do.  The music is also different. Ill be back later to add the others.
  22. Atari 5200 Guy

    First Impressions
    It's been a year now since I bought my Famicom, Famicom Disk System, and a few games.  I just double checked my purchase history and I bought my Famicom, as JUNK, February 14th, 2021.  It took a week to get here which was impressive. And I'm probably not going to say anything about it people already know but I've got to speak my mind about it.
    My Famicom discovery really started when I discovered emulators a few decades ago.  I found a NES emulator and a ton of games.  What I didn't realize at the time was that some of the games were not American releases.  I found one board-like RPG game that I liked but to this day I still can't remember the name of it. I also discovered Gradius II and Salamander.  After playing those I started wishing there was a way to Import a Famicom but places that carried them at the time were very pricey.  
    Fast forward to modern times and thanks to EBAY I was finally able to obtain one.  In decent shape but needed work. Same with the disk drive, needed a belt.  The games worked fine...just needed cleaning.  My library is small but is of games I either already knew or found interesting.  Of course Super Mario Bros. is here, Clu Clu Land and Dr. Mario, and I managed to snag up Gradius II and Salamander. Parodius was a recommendation from I believe one of Metal Jesus' YouTube videos. Route 16 Turbo I got because of the car on the label.  I wanted a mystery game.  Might as well do it right. The only FDS game I was after was Metroid.  I wanted to experience the difference on a personal level. And one complete game I found really cheap was Tetris.
    So was my investment worth it?  Most definitely! For the price of a cheap modern game I managed to pick up a console.  I had to spend time fixing it but now it's working great.  I especially like the smaller design because it doesn't require a whole lot of shelf space when I have to put it away.  I also never have to worry about losing controllers either.  It's a pleasure to use.
    The disk system took more work than I was expecting to fix only because the belt had to be replaced I found so many different ways to do it.  I eventually settled on my own way which is a combination.  It fits perfectly fine under the Famicom. It's batteries have been in it for almost a year and still going strong.  I didn't use a replacement belt for it, I used a hair tie.  Yep...a hair tie.  It works fine.  
    The games? Salamander will always be my number one pick when it comes to the Famicom because it was ported over as Life Force for our NES...and that game is my number one NES favorite.  It is interesting to see differences between the two.  In Life Force the title screen is good, the score display works, and you can have two options. In Salamander, however, the title screen has more graphics, the score display is better explained, and you can have 3 options.  Otherwise the game is the same.  Gradius II I wish we would have got but I can see why we didn't.  It's a very difficult game.  Looks and sounds good but I can get through the first level.  And I've beat a lot of NES shooters including Life Force numerous times. Clu Clu Land, SMB, and Dr. Mario are no different than what we got here in the States, nice additions to have around. Tetris is Tetris but this Tetris was different in looks and controls.  It took me a while to get use to it but once I did it was a nice change.  The mystery game surprised me the most.  A simple Venture-style game that is loads of fun to play.  I'd call it a hidden gem.  Parodius I thought was way out in left field.  Everything this has it throws at you.  Neat game and I play this one a lot   And lastly Metroid. I can finally save my game on that one but only after I did.  So if I'm doing really good and need to shut it down I have to kill myself to save my game.  The subtle differences in music and sounds is minimal but does enhance the game play efforts.
    The Famicom has left a very positive impression the first year I've owned it. I play this more than I play the NES which has more games. It's a good system and getting to experience things we didn't get has been nothing less than exciting.  And my journey is just starting.  I'm very happy with my investment and I only hope that I can find more games for it soon. If you have been thinking about getting one I would recommend it. Do research first for games that would interest you.  Then go hunting.  Highly recommended.
     
  23. Atari 5200 Guy
    Let's cut out the introduction and get right to it.  Be advised that most of these picks are based on images I've transferred back to disks when possible.
    Bubble Ghost - a game I once played on GameBoy, this game involves guiding a bubble through single screen mazes filled with obstacles that can burst your bubble.  Pop the bubble and it's game over.  Very colorful and enjoyable.
      Buggy Boy - The ST is the only system I've come across that has this simple little driving game.  Collect flags, gain more time while avoiding rocks, walls, and water.  Lacks the computer controlled vehicles found in the arcade but the real of it is here.
      Spellbound - This side-scrolling adventure game has you solving levels to advance. You can carry only one item at a time and falling from high places can hurt you as well as the enemies in the levels.  And you only have one life. Plan your strategy carefully.
      Atax - A vertical shoot 'em up with a few elements from the likes of Gradius.  Colorful and sounds good.  Everything in the game is a hazard including the environment objects.  
      GODS - This side scrolling adventure is one I owned for a 386 PC.  The ST version looks and sounds really great and takes advantage of the hardware in a good way.  Each level is huge and includes enemies, bonus items, and hidden areas and objects.
      Nitro - A neat top-down racing game that I am not very good at...but I keep coming back to this one.
      Populous - A one on one strategy game where you have to modify the landscape for your people to populate and prosper.  As you people grow the more problems you can create for your enemy from floods to creating a volcano.  Gets a bit sluggish on the ST when too much is going on but still fun.
      Vroom - An impressive F1 racing game with a view from the driver's seat.  Easy to pick up and play. Can be challenging.  Amazing speed!
      F1 World Championship (Domark) - Believe it or not, Vroom has a brother.  This one doesn't track lap times.  Game mechanics and goals are the same. More to come as I discover them.  I have a LOT more to try out.  What's your favorite Atari ST games so far?
  24. Atari 5200 Guy

    A8 Software
    I have had this game called Crossbow in my collection for a while now.  It is for the XE computers.  Tonight, I played it for the first time.  Keep in mind that I have never played this game before let alone heard of it. How did I do?  I got 478,000 points.  I have no clue if that is good or bad because it doesn't take long to start racking up points in this game.

    Did I enjoy the game?  Oh yes!  I even played a second game but did not do as well.  I have yet to discover how to reach the Evil Master.  But I have to admit that this is a really nice piece of software.  The graphics look really good, especially the environments.  The sounds are good and I swear the friends dying is almost digitized.
    I believe this is one of the most active light gun games I have ever played on any console.  Well...almost.  Gumshoe on the NES required a lot of trigger pulling as well but on the Atari this one is easily one of the more trigger-happy games on the system.  That I'm aware of.  One characteristic aspect if the game that I find a bit odd is the cartridge design.  I use to seeing the small gray ribbed edges.  The Crossbow cartridge is different.  Then again it might have done that way because of the XE computers and where their cartridge slots are.  I use an XEGS so I tend to forget about the XE computer design.

    Regardless of the cartridge design it is probably one of the best light gun games on the system.  Im glad to have it.  Y'all need to play this one.
  25. Atari 5200 Guy
    When I saw the name Hot Wheels pop up in the tons of ST images I found I thought, "Cool!  Hot Wheels has a racing game on the ST".  So I thought I would try it out.  Then the title screen appeared.

    Not the Hot Wheels I was expecting but looks good at least.  I grabbed the controller and tried it out.  It's another top down racer and it doesn't look half bad but it is a bit jittery. 

    And it has tons of settings you can perform.  But don't take my word for it...see for yourself.

    So what's the catch?  As good as it looks the drone cars can sometimes get confused. I raced a five lap race, crossed the finish line, and then...waited.  I kept hearing the other cars bumping into something or each other.  They never came back around after waiting for five minutes.  I pressed the escape key in hopes it would exit the race which it did without question.  I tried the same race again and noticed something weird. Take a look.

    For some reason the drone cars would circle around the finish line after completing a single lap.  Whether it is just on this track or other tracks I have yet to discover but will update with what I discover.  Other than that it is a simple and fun top down racing game and I find the chubby cars visually appealing.  This is one ST game I would recommend as long as it isn't taken seriously.
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