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kamakazi20012

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kamakazi20012 last won the day on September 7

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About kamakazi20012

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  • Birthday 05/11/1974

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  1. Getting out alive. I think some married people try to do that on a daily basis
  2. Changing the 6532 (RIOT) was the last step to do if nothing else helped. Chances are those other components were probably shot as well. Modding the system seemed to have removed whatever short was going on to cause the buzzing. OK. Do tell...how did your brother like the system games? Pics. Gotta remember pics LOL. We all love to see this sort of stuff. Oh well, no matter. It's fixed and in a new home now. At least it didn't go to a landfill.
  3. Well, that counts Minecraft out. Retro game? Geez. There's a bazillion of those. Depends on how I am feeling that day. Pole Position - On days I have road rage LOL Home Alone - For days when I should have listened to instinct and just stayed home Video Chess - For days when I don't want to do much but still want to give my mind something challenging Galaxian/Life Force - For those times when you try to pay a bill over the phone and the person on the other end don't speak your language Those were just for laughs, guys. In all seriousness, my online name is about how I take life. I'm down to earth most of the time but when I have a task at hand that needs to be done, depending on the task I don't care how it gets done as long as it gets done. So with that in mind I'd have to say Adventure would sum me up. Go in all guns a blazing.
  4. What to write about? I know I want to write about the 2600 but I just don't know where to begin. Do I talk more about the iconic woody console or the Junior model? I don't have much to say about controllers because it's either paddle, driving, keypad, or more joystick designs than anyone could fathom. Games? Do I talk more about games that I have managed to pick up since my last post? I might have to think on this a bit more. While I'm thinking... As I sit here writing this there is a 2600 Junior model sitting in front of me. Recently acquired in unknown condition I spent the better part of a day taking it apart all the way down to the motherboard and gave it a good cleaning. Wondering why I couldn't get bubbles off the chrome strip I finally discovered that the protective covering had never been taken off. Nice surprise. So I removed it. I couldn't let all that moisture remain trapped and ruining that beautiful chrome strip. It still has some color issues I have to work out but is functional otherwise. Since I'm here, and more Atari games have been added to my collection, I'll do a bit of an updated version of my favorite cartridges. Keep in mind these are personal favorites solely based on two factors...they are favorites and played the most. Let's get started. Favorite Black Label Carts I have two black label favorites. Video Chess and Yar's Revenge. Yar's Revenge was a 2600 title I could have seen as a Saturday Morning cartoon show. It wasn't until a recent Squad Challenge that the true nature of this game proved to me just how challenging Yar's could really be. Because of that, and the few years I've been biased about the 2600 in general, that this game moved up the ranks as a favorite and played often. It's arcade-style game play is rock solid and sure to give the joystick a workout. Video Chess is my go-to black label game when I want to play a relaxing game. I still haven't managed to beat the computer but I enjoy playing Chess and don't really have a human opponent to go up against. I'm not a pro at the game but I enjoy this classic strategy game. I have never found a perfect computerized Chess game either and the 2600 is not without its own flaws. However the 2600 is a very strong opponent no matter which skill level you attempt at trying to win. And it will always plan its next moves carefully but at times it seems as if its first few moves are preset. Still fun, though. Favorite Silver Label Cart One of my favorite games on the 5200 is Vanguard so it shouldn't be no surprise that the 2600 port of Vanguard became a favorite. I love the artwork on the label and surprised that it isn't the same one that was used on the 5200 as was often done. Compared to the 5200 port Vanguard on the 2600 seems a bit more challenging and a bit more unforgiving. One mistake can mean sudden death. I also believe this is the only 2600 game I have that has a continue feature. It's also the only one where the player can move diagonally while firing because you can't do that in the 5200 port. Graphics in this game are absolutely stunning and the sounds are not much different from the 5200. I do miss the music that plays during some of the vertical scrolling segments. I also miss the Striped Zone that is absent in the 2600 port. And I have yet to destroy the end boss before it takes me down. Believe it or not, I never knew this was an arcade game for the longest time until I discovered an actual cab during the NES days. Very well made 2600 port with very little to no flicker issues. My favorite shoot'em up on the 2600. Favorite Adventure Cart For most other 2600 gamers Adventure might be their favorite adventure-style game but for me Dark Chambers has slightly taken an edge above Adventure. I enjoy having to figure out the levels to find items and exits that are often hidden. I also enjoy having to go through the level screens to figure out how to reach those items. For this reason this game gets more play time than Adventure in my library. I personally think it is even slightly better than the 7800 version. That one looks better but, as NSG has mentioned, if only it would have taken the game play concept of hidden items to find the 7800 version might have been the better game. But, alas, the 2600 once again shows just how well it can capture a gamer's attention and hold it when properly developed for. And Dark Chambers is one of those games. I've not been able to spend as much time with it as I would like to fully enjoy it but what little I have played of it I keep finding myself spending more time in every level trying to find items than what is probably required. Seriously, I've spent about 15 minutes in some levels. Favorite Pinball Cart Again, it should be no surprise that Midnight Magic makes for one of my most played 2600 games. I like Video Pinball but at times you just sit there waiting to do something. Midnight Magic manages to capture some of the pure essence that makes pinball tables fun. There are targets, bumpers, a spinner, kickbacks, dual flippers, rollover targets...this game has the basics that are perfectly placed and captures what made some of the early pinball tables memorable. Knock down all the targets at the top and the game goes into double points. The table also changes color and plays a short tune. Knocking down targets again advances the multiplier all the way up to five times the points obtained. Lose your ball, however, and it's back to single points again. Do it right and the player can obtain extra balls. Lose all five balls and the game is over. Easy to pick up and play, no flickering, and it looks good. I'm also a little partial to this game because when I got my very first paycheck the NES and Sega Genesis were on the market. Instead of buying anything for either of those I picked up a new 2600 Junior, Jr. Pac-Man, and this game. All for about $50. I played Midnight Magic the most. Favorite Arcade Cart The 2600 got lots of arcade ports. While the limitations of the system kept most ports from looking like their arcade parents the game play managed to remain intact. Two arcade ports stand out in my collection. Space Invaders and Gyruss. Space Invaders was the very first Atari game I remember playing many moons ago on a store display. Dangling from a chain I put the game in and quit playing only when it was time to leave. This game was the one that introduced me to Atari, the VCS, and the only reason why I kept hoping for one. Gyruss, on the other hand, was a game I remember playing in arcades and enjoyed it immediately. I must have been sleeping when Parker Bros. ported this game over to various consoles. Being fairly new to my collection Gyruss on the 2600 has quickly become a favorite. It might not be graphically impressive but the game play is there and the music that constantly plays in the arcade was put in the 2600 port in all of it's 2-channel glory. And it's really not all that bad. Missing are the sound effects because the music constantly playing doesn't leave room for any sound effects. A valiant effort that is a very worthwhile cart to play. One of my favorite arcade games and one of my now favorite 2600 games. Space Invaders and Gyruss. What more could one ask for? Favorite Dot Munching Cart Mouse Trap is an easy to pick-up and play dot munching game where the player controls a mouse. The object is to eat all the dots in the maze of which I'm not entirely certain what they are suppose to be. In each of the four corners of the maze are X's that change the player into a dog temporarily when the fire button is pressed. This helps keep the cats chasing the mouse at bay. A unique feature of this game is the ability to change the maze by opening and closing doors. Doing this can help block cats from catching the mouse. Originally released on the 2600 by Coleco of ColecoVision fame the cart I has is the re-release Atari did with a red label. Still an easy game to pick up and play today. This one and Jr Pac-Man get lots of attention but I find myself coming back to this one more often. Favorite 3rd-Party Carts Fast Eddie and Planet Patrol are great 3rd-party 2600 games. I'm sure there are others but I have to base this post on games I have in my collection. Something about Fast Eddie is addictive. The ladders are vary in position with each game played, enemy characters are basic but challenging, and the only real thing the player has to do is collect things like hearts, tanks, fish, etc., to grab a key being guarded by the enemy at the top. It's a bit of Popeye (the collecting hearts part) mashed up with Lode Runner in a easier format. Very colorful game that is fun for hours on end. Planet Patrol is another shoot 'em up on the 2600. The only real difference is the changing of day to night, destroying enemies and reactors/power plants, and scrolling from right to left over left to right or vertically. A bit unusual. What makes this so appealing to me are the small details of this game. Easy to pick up and play, takes a while to master. I also love the chrome label, something rarely seen. It's very attractive and I could see how eye appealing that package would have been sitting next to other games, fighting to be taken home. It does that now in a large library of 2600 carts. Favorite Activision Cart It's almost unlawful to mention the 2600 without thinking immediately about the first 3rd-party game developer known as Activision. Activision literally pushed the 2600 as hard as they could and, in the end, it paid off. Almost every title they released for the 2600 was an instant classic. While I enjoy all Activision games in my collection the two that I go to the most are Enduro and Space Shuttle. Enduro took me completely by surprise in 1988 when I picked up a used 2600 with a bunch of games. This cart was one of the games included and when I first plugged it in I expected it to be a Pole Position rip-off. The next thing I know I had been playing it for over an hour and forced myself to stop when it was time for dinner. I was in 8th grade then. Enduro left such an impression that I would have an agonizing 24 hour wait time to return home to play it again. To help with that I woke up an hour early to get a game in before having to get ready for school. Space Invaders game me a reason to want an Atari, Enduro gave me a reason to hang on to one. Enough said. Space Shuttle. Gee, where do I begin with this one? You're a NASA astronaut and your mission is to dock with a satellite in space currently orbiting the Earth. Sounds simple, right? Then you give it a shot and wonder why in God's name you can't seem to leave the planet without killing you and your crew members. Then you grab the manual for some pointers. It is at this precise moment you realize what you have plugged into your 2600. This isn't a game...this is a simulator. The author wanted to capture as much as he could about space flight that he literally went to NASA and participated in learning everything the astronauts have to do and even used NASA's flight simulators used for training. I would have to say that his efforts paid off in probably the only simulation game made on the 2600. The amount of detail in unreal. Every switch on the 2600 does something to the space shuttle. There's a switch for running gear, brakes, deploying parachute when landing...let's see what else?...one to turn on ignition I think...it's unreal! The instructions alone are like a shortened step into NASA's school. The manual is thick and can take a lot of time alone to absorb. But it is also probably the most expensive instruction book made for any 2600 game ever. Full color, exploded views of an actual space shuttle, step-by-step instructions on what you are suppose to do. And it's on the 2600 to boot. I'm not very good at it but I keep finding myself coming back to this simulator because its visuals and sounds are absolutely amazing to me. I consider this one of Activision's, and Steve's, holy grail. If only today's games went this far. I believe there was only one other game to do something similar but it was at least a decade after Space Shuttle. For those that wanted to be astronauts but never did...here's your chance. This is as close as it gets. Favorite Paddle Game The 2600 had plenty of games but it also had plenty of controller options. I don't know how many times I would play a 2600 game without paying attention only to realize I needed paddle controllers. For the longest time I felt the paddle controllers for the 2600 could have been better. Once I found Warlords, however, that thought quickly changed. It didn't take me long to realize just how comfortable those paddle controllers actually are. And after hours of playing Warlords the design of the paddle controllers made sense. What makes playing Warlords for hours on end a must on the 2600 is the fact it's a mix of Pong and Breakout put together and then shaken up with steroids in the mix. The 2600 might not be graphically impressive but when it comes to game play it can strut its stuff like no other. Warlords offers four-player game play either solo against three computer players or with a group humans be it they are friends or enemies. And once the action starts it's hard to put down. All you have to do is break down your opponents' barrier to their castle to hit the center of their castle with the ball. That's it. Yea...good luck with that. Favorite Red Label Cart Since I did my favorite black and silver label carts I might as well tell my favorite red label cart. I kept wanting to put Solaris on this list but that game makes me rage quit so much that it could take me weeks to return to it. Radar Lock on the other hand is a well done game, by the same author, using most of the same mechanics found in Solaris. This is easily the 2600's answer to those needing an After Burner fix. It looks good, sounds good, uses dual joysticks (one stick is used to select weapons), plays good, and is just all around fun for hours on end. This on is probably one of the more rare red-label carts out there so if you find it I would suggest picking it up. Favorite Non-Game Cart One cart in my collection that is not a game at all is Basic Programming. The 2600 is interesting not only from a gaming point-of-view but also from a technical perspective. It's hard to believe a game console designed to do strictly tank and pong games showed that it could do so much more, often times surpassing what it was originally designed for. For the curious this cart would allow anyone with the enthusiasm and patients to write small programs for the 2600 to perform. While it doesn't unlock the full potential of the 2600's inner workings it does give a taste of what it's like to program the 2600. However, with the memory limitation, don't expect to write the next Adventure game as there simply isn't room. Also, once turned off any programs you've written are erased. Pencil and pad are your best friend. I use this one often just to toy around with the system. Kind of neat to see what can be done with it. Final Thoughts The 2600, no matter which model you own, has always been a small system with a big heart. Even the almighty six switch models are not that large. When taken down to just the heart of the system only a small footprint remains. Big things do sometimes come in small packages and the 2600 has proven time and time again that it is very capable of entertaining for hours on end. I still run across games that are just unbelievable in terms of what the developers managed to pull off. Again, here is a console designed for simple Pong and Tank style games. It was never designed to play Space Invaders, Galaxian, Gyruss, Pitfall!, or anything close to Space Shuttle...but it did those things and did them pretty well. Truthfully, the video game genres we have today have their roots dating back to the 2600. This is the console that started it all and it is still showing it can stand its ground against modern gaming hardware. And that, my friends, is no small achievement.
  5. PP II on the 7800 is not a bad game at all. It just wasn't a system seller by the time the 7800 was finally released. Seriously, imagine seeing the NES with SMB/Duck Hunt on one side of a shelf and the 7800 sitting next to it with PP II. Something else should have been packed-in with the 7800. It needed more adventure games which it lacked. Then again the 7800 was made for arcade quality games so it makes sense why the system got more arcade ports. Maybe if it would have done the same arcade games that the NES was getting it might have been a stronger competitor. Not well marketed and it should have been more seriously developed for with originals as well as arcade ports. The hardware is capable of doing anything the NES could have done. PP II is fun no matter what. It wasn't all about the score. I have more fun just playing to be playing. Unfortunately my PP II cart just wasn't up to the task any more Another ROM bites the dust. But I might have a pulled PP II ROM somewhere I saved from a bad board so I might be able to get another one going. This was fun guys! Gotta do Gyruss on the 2600 sometime. Or Fast Eddie.
  6. Gyruss Atari 2600 Difficulty: B/B High Score: 89,600 September 1, 2019
  7. Intellivision shells were used with an adapter. Kind of smart on Mattel's part to reuse what they already had on hand.
  8. Never played Attack of the Mutant Penguins but I have played the others. Iron Soldier became an instant favorite. Even after beating it I could never get enough of it.
  9. The modern console market is a mixed bag. My wife and I have an XBOX One. I had XBOX One games collected from my 360's Gold account and acquired 40 plus games long before I got the One. But, low and behold, my gold account expired and while I could download them I also could not play them until I renewed my Gold service. And the hard drive sizes can be misleading. Ours has a 1 TB drive and after a few games it is already almost full. A 500 GB system might not be the best option but would get you started at least. Half of that goes to the operating system. I stand behind Tommy and the AMICO for what they are doing. I'd personally like to see online gaming for any game where I didn't have to pay extra to play a game with a friend in another house, town, or state. Right next to me would be better but I don't have that. And if I wanted to play a friendly competition game of Moon Patrol with say RickR I should be able to use the ISP I already pay for. No more extra fees. We need to bring back those times when gaming was about hanging out with friends beating each others' scores until your hands couldn't take it any more.
  10. I have to agree that today's console wars are not as exciting as they were when our generation was growing. Truth be told those console wars are probably why we have gray hairs and aches and pains today. As I already mentioned in a comment on your video the first console war I remember well was between an old school friend and myself. His 2600 vs my 5200. Granted my games looked better but his was getting better third party support. Once he played that card where his system was getting games mine wasn't he pretty much hit the nail on the head. Yea I got a better looking Pac-Man but he was getting Enduro, Atlantis, Tutankham, Yar's Revenge...things like that. Even after the game crash the 2600 continued to get software, the 5200 became a has-been. I still say the 5200 did things somewhat better but its all about the games and that's where the 2600 remains the king.
  11. That sharp left can be taken full throttle if tackled from the inside and let your car slide to the outside. Be mindful of where on coming cars are located before going into the turn. And if you have to, instead of braking, downshift for a split second then slam it back into hi gear. It's surprising to think Fuji and Suzuka are actual real-life tracks although both have gone through some changes. Those tracks are also available on many other racing games including Gran Turismo, MotoGP, Forza, R Racing Evolution, and I'm sure that there are more I have not heard of yet. Suzuka has a history of claiming the life of a 23-year old MotoGP Champion in 2003. That rider's motorcycle and number were permanently retired after. The track is owned by Honda and went through many changes before that 2003 race. I am unsure if Seaside is a real-life track or an original track for PPII.
  12. Ooooo...Crazy Taxi! A DC classic on the PS2. Awesome pick-up! Great find on the Jeopardy! game even if I'm not a fan of the game show.
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