Video 61 Posted November 4, 2017 Report Share Posted November 4, 2017 Here is a first look at one of our new games we are porting over to the Atari 7800. It's a work in progress. This is actually from the 7800 version we are porting. It's Laser Blast X, it should be awesome on the 7800 Thanks for looking, Lance www.atarisales.com TrekMD, DegasElite, AtariHero and 3 others 6 Quote VIDEO 61 & ATARI SALESwww.atarisales.com22735 Congo St. NE, Stacy, MN 55079 651-462-2500 Link to comment Share on other sites More sharing options...
TrekMD Posted November 5, 2017 Report Share Posted November 5, 2017 The title screen certainly looks nice! DegasElite 1 Quote 🖖 Going to the final frontier, gaming... Link to comment Share on other sites More sharing options...
Video 61 Posted November 5, 2017 Author Report Share Posted November 5, 2017 On 11/5/2017 at 10:43 AM, TrekMD said: The title screen certainly looks nice! Thanks, its just the first attempt at the splash screen. we are assembling sprites right now for production. DegasElite 1 Quote VIDEO 61 & ATARI SALESwww.atarisales.com22735 Congo St. NE, Stacy, MN 55079 651-462-2500 Link to comment Share on other sites More sharing options...
Video 61 Posted November 5, 2017 Author Report Share Posted November 5, 2017 Here is the latest screen: Thanks for looking! Lance www.atarisales.com DegasElite 1 Quote VIDEO 61 & ATARI SALESwww.atarisales.com22735 Congo St. NE, Stacy, MN 55079 651-462-2500 Link to comment Share on other sites More sharing options...
peteym5 Posted November 25, 2017 Report Share Posted November 25, 2017 Here is a Video showing the latest work in progress for Amok Bots, Delta Space Arena, Laser Blast X, Putt 18, and Venture. It took me awhile to figure out a way to multiplex 8 sprites within a horizontal zone. Keep in mind I am forcing more sprites than usual to one horizontal zone, so for the most part, you will not likely see much flickering with my games ported onto the 7800. Some games have the character set written over several times in the background. This is to test to see how many sprites can be displayed over a background. The Multiplexing manager routine prevents crashes or the graphics becoming corrupted if too many sprites are displayed in the same horizontal zone. TrekMD, AtariHero and RickR 3 Quote Link to comment Share on other sites More sharing options...
AtariHero Posted December 9, 2017 Report Share Posted December 9, 2017 These are awesome efforts, furthering my envy of anyone who can code as I never have been able to wrap my head around that Laser Blast is the first 2600 game I remember playing so that hits me in the nostalgia zone right there. Always had a soft sport for Venture as well. I really need to fix the power button on my 7800 so I can play these games again and be ready for new ones. Quote Link to comment Share on other sites More sharing options...
Video 61 Posted December 24, 2017 Author Report Share Posted December 24, 2017 On 12/9/2017 at 10:01 AM, AtariHero said: These are awesome efforts, furthering my envy of anyone who can code as I never have been able to wrap my head around that Laser Blast is the first 2600 game I remember playing so that hits me in the nostalgia zone right there. Always had a soft sport for Venture as well. I really need to fix the power button on my 7800 so I can play these games again and be ready for new ones. Hi, Yes get that 7800 back into shape. we hope to have some fun for all to play here! Lance www.atarisales.com Quote VIDEO 61 & ATARI SALESwww.atarisales.com22735 Congo St. NE, Stacy, MN 55079 651-462-2500 Link to comment Share on other sites More sharing options...
peteym5 Posted December 8, 2019 Report Share Posted December 8, 2019 I am not sure how many here program using the 7800 Basic. RevEng done a good job with some recent updates. I figured out most stuff. I cannot exactly go over to the other forum for help right now. Have to go by if someone posted about a similar issue. What has gave me a lot of delays with older versions was "unresolved symbol" list and the compiler not showing what it was. Very frustrating. I put the 7800 games aside in favor of doing more 8-bit and 5200 stuff. The other stumbling block was converting MADS assembler to DASM. Being case sensitive and acculumular not being represented with a @ (ASL @) made it difficult to port code from the 8 bit version. I made some progress with trying to get one complete game that I can use as a template for others. I have graphics for the sprites for 2 games. PNG images. Maybe do more as I figure more stuff out. Quote Link to comment Share on other sites More sharing options...
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