Sure he did.
You are well known for programming/porting the legendary Donkey Kong on the Atari 2600. How did you get the opportunity to work on this iconic title?
After I left Wickstead Design, after programming Space Jockey, I got a call from my brother Steven Kitchen, who had his own engineering company on the west coast. He had contacts at Coleco, who had just secured the rights to the home version of Donkey Kong. They were looking for someone to adapt the game to the Atari 2600. Conveniently, I happened to have Atari 2600 knowledge and expertise, so I did the game as a subcontractor to his company for Coleco.