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Yo-Yo

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Everything posted by Yo-Yo

  1. INTRODUCING SEGA DREAMCAST 3 Hey people. I'm not sure if you all heard this already, but it's big news in the gaming world. SEGA is making a Dreamcast 3. I'm doing a Kickstarter campaign to make it happen. We're taking a cue from Microsoft and leapfrogging "Dreamcast 2" and going straight to Dreamcast 3. Anything Retro VGS or Coleco Chameleon can do SEGA Dreamcast 3 can do better, that I can tell you. We're meeting with the Senior Buyer for Toys R Us next year, and we're in negotiations with Konami, Capcom and Namco to "sign on" for Dreamcast 3. We're going to unveil her June 14-16 2015 at E3 in Los Angeles, CA. Mickey Avalon is scheduled to make a special appearance at the SEGA booth so be sure to stop by. I'll be handing out Dreamcast 3 plush toys and churros, hope to see you there! What Dreamcast 3 can do: Brand new Dreamcast 3 games from SEGA* Backwards compatible with Dreamcast 1 SEGA Saturn SEGA Genesis and 32x through emulation SEGA Master System and Game Gear through emulation Atari Jaguar (native support through cartridge port) Atari 2600, 5200, 7800, XE through emulation Nintendo TurboGrafx 16 Retron 7* Omnivision 3DO ColecoVision & Coleco Chameleon FM Towns Marty Donkey Kong *Pending (It should be noted that we have support for Amiga and CD-i to come online by the end of 2016, and Atari ST support through our stretch goals.) Dreamcast 3 Game Titles (First Quarter) Sonic The Hedgehog 6 Ecco The Dolphin: Welcome to the Machine Shenmue 3 Sega Derby Jet Set Radio 1989 Altered Beast Space Harrier (title TBA) Alex Kidd in Alex Kidd World Fantasy Zone X Columns Donkey Kong Dreamcast 3 Specs: Core 4.7 GHz Intel Xeon E5 with 12MB L3 cache and Turbo Boost up to 4.9GHz. Configurable to 4.2GHz 8-core processor with 25MB L3 cache or 4.0GHz 12-core processor with 40MB L3 cache. Memory DDR3 ECC memory. 16GB (four 4GB) of 1866MHz DDR3 ECC memory. Configurable to 32GB (four 8GB) or 64GB (four 16GB) Graphics Independent 8-Bit, 16-Bit, 32-Bit, 128-Bit, and Neo-Geo-Bit graphics "Blast 3" processors. Dual AMD FirePro D500 graphics processors with 3GB of GDDR5 VRAM each. Configurable to dual AMD FirePro D700, each with 6GB of GDDR5 VRAM, 2048 stream processors, 384-bit-wide memory bus, 264GB/s memory bandwidth, and 3.5 teraflops performance. 1526 stream processors 384-bit-wide memory bus 240GB/s memory bandwidth 2.2 teraflops performance Donkey Kong Display Support Connect up to Four 5K displays, Six Thunderbolt displays, or a Baker's Dozen 1080p HD displays. Storage 256 GB PCIe-based flash storage. Configurable to 1TB, 2TB, or 4TB. Audio Combined optical digital audio output/analog line out minijack 3.5 mm headphone jack with headset support HDMI port supports multichannel audio output Bluetooth 4.0 Donkey Kong Connections and Expansion 4 USB 3, 6 Thunderbolt 2, Quad Gigabit Ethernet, HDMI 1.4 UltraHD, Donkey Kong CRT Electrical and Operating Requirements Line voltage: 100-240V AC Frequency: 50Hz to 60Hz, single phase Maximum continuous power: 450W Operating temperature: 50° to 95° F (10° to 35° C) Relative humidity: 5% to 95% noncondensing Maximum altitude: 16,400 feet (5000 meters) Typical acoustical performance, sound pressure level (operator position):12 dBA at idle Donkey Kong Limited Warranty and Service Your SEGA Dreamcast 3 comes with 90 days of complimentary telephone technical support and a one-year limited warranty. Purchase the SEGA Dreamcast 3 Protection Plan to extend your service and support to three years from your computer’s purchase date. Only the SEGA Dreamcast 3 Protection Plan provides you with direct telephone technical support from SEGA experts and the assurance that repairs will be handled by SEGA-authorized technicians using genuine SEGA parts. For more information, visit SEGA Support or call 800‑872‑7342. SPECIAL EDITION To raise awareness, the first 10,000 consoles sold will be a "Don't Touch Me There Daddy" Special Edition. A "(Red) campaign" and "Mama's Family" Special Edition bundles will soon follow. The SEGA branding and "Don't Touch Me There Daddy" tagline was a business decision I made to bring instant brand recognition to the "Daddy." We know we have a mountain to climb and are prepared to do what it takes to plant a flag at the top. I will once again apologize to all of you for at times dissing some individuals and the Atari Age community but it was hard being criticized by a group of my Atari and classic game lovin’ peers. All I ask is moving forward into the New Year is you try and give the SEGA Dreamcast 3 Don't Touch Me There Daddy Special Edition a fair chance to stand on its own, and again forget about the past. Let it speak for itself when we reveal it to you all early this New Year. And finally, let’s respect one another and our opinions (some advice I am directing towards myself) and that goes for both believers and non-believers of what we are trying to do. In the end, we all love and are passionate about video games and sometimes this passion causes us to do uncharacteristic things. Merry Christmas, Happy Holidays and I hope you all have a very Happy New Year! - Yo-Yo
  2. Yo-Yo

    LeeJ07's Want List

    I might have one or two of those things for you Lee
  3. I thought it was hilarious too! It's one of my favorite games for the TurboGrafx-16. What's funnier though is the Japanese version of the game, Kato-chan and Ken-chan for PC Engine. Kato-chan and Ken-chan was a popular comedy show in Japan at the time, and a lot of the humor was lost in translation especially because American audiences didn't know the show. Plus, a lot of the humor in Kato and Ken got censored out of J.J. and Jeff, they would urinate and throw crap on people and stuff, there was a lot of "toilet humor" in the Japanese game that didn't make it into the American game
  4. How would they have really known that though? Video games were still a brand new thing. These things were all being done for the very first time and this was one of the first times an arcade port of this importance had been done. Space Invaders was the first port of an arcade game that brought a lot of success to the 2600, and it was different than the arcade version. You would think Atari's own play testing and focus groups would have resulted in a "Pac-Man that plays just like the real thing" but that wouldn't happen until the 5200. Because of that I say Tod Frye had more of a hand in the collapse of the video game market than Howard Scott Warshaw ever did.
  5. I love the 2600 Game by Game Podcast, keep up the good work!
  6. That is amazing. I never knew the Phantom was anything more than a keyboard and a Ponzie scheme. This looks like it could have been really cool....
  7. I guess Ken & Barbie were really into Sega Master System too
  8. Plus Mortal Kombat looked better on Master System than I think it ever could on NES
  9. I think Pat was a mainstream kid and is a fairly mainstream guy even now, and to anyone mainstream the outsider always appears strange and confusing. "Oh it doesn't play Mario? Why would anybody want this?" Because Phantasy Star and Space Harrier. And Ian hates talking or thinking about anything outside of his comfort zone, he'd rather lean back in his chair and noodle at this thumbs. I think there is a lot of love for the Sega Master System today, buts it's proportional to Nintendo and the amount of love they received in 1987ish. You have to admit the SMS looked like the control panel off of a Stealth fighter! It took game cards and the graphics were pretty great for the time.
  10. I wonder if the dark circles at the top edge of the handhelds would have been IR emitters for 2-player action
  11. Yeah man, I was wondering where you went!
  12. I love all the trading going on around here, and how sharing these trades kinda works like positive feedback.
  13. It's cool to hear the forums in your podcast :mac_woofwoof:
  14. Yeah I think they were working on a Missile Command one that would have looked like one of these: Tod Frye discussed these handhelds in the article uncle Arenafoot linked to the other day: http://forums.atari.io/index.php/topic/915-what-are-the-real-facts-behind-pac-man’s-2600-development/
  15. It hurt them more than we talk about too. They ceded that whole market to Mattel and Coleco. Atari paid millions for the rights to games like Pac-Man and allowed the handheld/tabletop rights to go to Coleco. When it came time to negotiate Donkey Kong, Nintendo decided to go with Coleco instead because they had the ability to put Donkey Kong on a handheld and manufacture Donkey Kong toys. Nintendo has always been a toy company at heart and correctly saw that Atari wasn't, but should have been.
  16. Big Up to Circus Atari, another unloved classic! My 3: Stargate (2600) Zaxxon (Master System) Star Tropics (NES)
  17. Some early-2000s classics and an In-N-Out sticker!!! Yayyys! Rowsdower,'are you gonna share the Texas spirit and send him a Whataburger sticker in return?
  18. Hell of a nice gift. That's gracious of you Stormy!
  19. I feel I owe these guys a bit of an apology even though they bring criticism on themselves. I've been pretty ruff on them this week. Withdrawing from Indigogo is the honorable thing to do. Maybe they're naive but they're probably good guys chasing their dreams. I stand by what I said but I don't want to be like everyone else on the other forum sites that tears down other people's dreams and stirs up negativity.
  20. We should keep these updated along the way as stuff comes and goes from our collections
  21. That's what inspired me to start the topic!
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