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About KenJennings

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  1. Thanks! It's fun for about two or three rounds. Then starts toward tedious once you catch on to the rhythm of the fast moving boats. The original game was made by a high school student, so it is simple and has extremely limited goals. Basically, just a twitch game that looks pretty on the Atari until you get tired of it. Or like a human-interactive graphics demo. (It certainly isn't going to win awards for its sounds.) Mostly this is a mental exercise to see how much Atari graphical-ness programming could be worked into the game without substantially changing the game mech
  2. OldSkoolCoder presented a video on YouTube and source code on GitHub for a Frogger-like game written for the PET 4032 in 1983. The PET assembly source is here: https://github.com/OldSkoolCoder/PET-Frogger The OldSkoolCoder YouTube channel is here: https://www.youtube.com/channel/UCtWfJHX6gZSOizZDbwmOrdg/videos OldSkoolCoder's PET FROGGER video is here: https://www.youtube.com/watch?v=xPiCUcdOry4 Atari Assembly code is here: https://github.com/kenjennings/Atari-Pet-Frogger A video of the gameplay for the Atari version is here: https://youtu.be/UtNz5EE3xno
  3. We played the heck out of it, so yeah, it was fun. But we made fun of it at the same time. The sounds were not very similar to the arcade. We would repeat, "Gonk, gonk, gonk, gonk", while playing to make fun of the lame dot eating sound.
  4. Attached are some PDF files that print graph paper pixel grids to draw on. The difference is these are (more or less) scaled to the aspect ratio of NTSC color clocks. These would be good for any system that outputs pixels based on the NTSC color clock timing. (To a CRT, of course.) That should cover Apple II (at least high res, not sure about low res), Atari 2600, Atari 8-bit computers, Amigas, and others. The "11x13" in the file name is the aspect formula from an Amiga RKM on graphics. This aspect is good for those modes that have square-but-not-quite-perfectly square pixels -- h
  5. I've been doing 6502 programming on the Atari 8-bit computers since Mac/65 on the 80s. Today its Eclipse/WUDSN/Mads and emulators on linux.

    In the later 80s and 90s I was doing computer animation, desktop publishing, and video production on Amigas. Some programming, too, but by then I was working full time, so recreational programming was cut down quite a bit.

    I have a full time job managing a group of programmers working on financial processing systems written in C and running on linux. Chances are if you've used a gift card I've made it a happy experience for you. (If it wasn't I can refer you to some competitors :-) )

    When I have time I work on random graphics project and games, or port things from other platforms to the Atari 8-bit computers. Various tutorials from Oldskoolcoder and GRay Defender have been my past porting victims.



    (No, I've never been on Jeopardy!)

    1. Atari 5200 Guy

      Atari 5200 Guy

      LOL.  Welcome to Atari I/O!  I know you'll love it here.

    2. Justin


      Welcome to Atari I/O @KenJennings! It's great to have another programmer among us! @kamakazi20012 just started a programming discussion in our programming forum! @GRay Defender is an awesome guy, glad to have you join us! :wreck-it-ralph:

    3. GRay Defender

      GRay Defender

      Welcome Ken! Sounds like you are the real deal programmer!

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