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DegasElite

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Posts posted by DegasElite

  1.  

    3 minutes ago, nosweargamer said:

    This is a snake style draft, meaning when a round is over, the next round start in reverse order. That's why the list looks weird. For instance, the last picker of round 1 will be the first picker in round 2, getting back-to-back picks. This helps even things out so your not stuck in the same position each round.

    That is what I thought. That is actually a cool way of doing it. That way, everybody gets a chance in the rounds.

  2. Let me see…

    Please, feel free to elaborate more on this. I am interested. But, I do not fully understand this. Are you talking about drafting people or games and game systems? I see games I would like for the A2600, but I do not know. Forgive my naivete, but I never have done anything like this before. So, I feel like I am a novice here. Sorry. But, please, tell me more. Also, do I have to give something in return? You talk about the Extra Life fundraiser, and I am game on that, but I guess I am a little lost here. Thanks. :)

  3. 1 hour ago, Control Issues said:

    The Genesis has the Master System's main processor (Zilog Z80) as part of its design.  If I remember correctly, that's why it was so easy to make it backwards compatible.

    Well, then, that makes more sense. Since the Z80 is part of the Genesis motherboard, I can see that happening. Pretty ingenious.

  4. 14 hours ago, kamakazi20012 said:

    Sure thing!  Why not.  It is a MS after all.

    I would have loved it, BC.  I never seen the 3D Glasses for the system but I do remember seeing them on the system's box and tried hard to find them.  I hear they work well.  I had a Power Base converter for my Genesis as well.  Out of curiosity I took it apart.  To my surprise there were no electronics inside...just a board that rerouted the MS cartridges to work in the Genesis.  It had a few capacitors, resistors, diodes, and a logic IC.  Oh, and a Pause button.  So...the Genesis was able to use the carts without any emulation.  Kinda cool.  Too bad no other system did that.

    I always was under the impression that the Power Base was a miniaturized SMS designed to run off the Genesis power supply. From what you are saying, that may not be the case. It must have been just enough circuitry to run piggyback with the Genesis for backwards compatibility. Interesting design. Quite innovative, actually.

  5. I had a Sega Master System about ten years ago with thirty-five games for it. I gave it away along with my ColecoVision collection to concentrate strictly on Atari games in my collection. The Sega even had a pair of 3D glasses. I used to play Maze Hunter 3D, Zaxxon 3D, and Missile Defense 3D. I even had Space Harrier 3D. Sorry, no more of that unfortunately. But, I do have over 300 games in my total Atari collection, for all five game systems and the computers. Kamakazi, if I still had it, I would have probably given it to you. It was a cherished part of my collection at one time, and I loved the SMS. I still do, by the way. I once had a Power Base for the Genesis myself, but it got worn out over time.

  6. I think that Fatal Run should have been full-blown RoadBlasters. RoadBlasters was well known in the arcades and I love it in the arcades. The A7800 would have probably had quite enough horsepower to create a decent 8-bit port that would have blown the NES version away. It was not meant to be, I guess. Fatal Run, to me, was more a road quest game. You had an agenda, you had a mission to save people, it sounds like a quest to me. I don't see Fatal Run as arcade-like, but I did like it to a degree. I have Fatal Run for the A7800 and RoadBlasters for the Lynx. Even the Lynx version of RoadBlasters is very well done. For as small as the game is for the Lynx, it is very close to the arcade version. The A7800 is a great and advanced system for an 8-bit CPU. It could handle it. I just do not understand why it was scaled down so much. Cost, I guess. The management at Atari at the time loved cutting corners for cost.

    Thanks for letting me share. :)

  7. 15 hours ago, kamakazi20012 said:

    I've never played Electrocop on the Lynx.  I think Epic MegaGames made a similar game of the same name on the PC.  Not sure.  Will have to look.

    If you get a chance to play it, it is actually quite impressive. The graphics and game play are top-notch for a handheld game system of the 1990s. I have played it on and off for two years, and I still have to find and beat the Criminal Brain. It is a maze that you have to figure out on our own. I want to map it, so I can figure it out. That way, I know where everything is. That makes it even more fun, for me anyway.

  8. On 12/3/2018 at 1:10 AM, kamakazi20012 said:

    4 MB of RAM?  Yes.  Developing solely on Atari computers?  Maybe but makes sense when some ST models had the Blitter processor.  Easier to port ST titles to Jaguar?  Maybe.  The library of games might have helped.  But I remember ready Jaguar game reviews in magazines and every one of them praised the system but did not understand why it was getting ports of tired computer games.  So, unless those games were missed by the public, porting ST games may or may not have boosted Jaguar.

    Here is what I would have done.  Developed a more user friendly development package.  One that is not so difficult to learn.  Sign up more third-party developers. The likes of EA, Midway, and Activision would have been great.  

    But, there are a few factors to weigh about Jaguar's downfall.  Lack of third-party support, poor marketing strategies, and hard to understand development tools.  But I believe the biggest factor was timing.  Consider all the consoles at the time Jaguar came out.  Sega had Genesis with a new CD add-on, Nintendo was busy with their new Super NES, NEC was toying around with their TG-16, SNK with NEO*GEO.  A lot of consoles to go up against.  Most of these consoles dealt only with 2D gaming.

    On the computer side, very little hardware was needed to play games like Doom.  You really did not need fancy graphic cards as the graphics were generated by software for the most part.  Jaguar was equipped with hardware 3D support, the first of its kind, placing it as the first console to do so.  However, 3D gaming on the scale that Jaguar was capable of was a new concept.  That jump had not been made prior on any console.  Or modern computers for that matter.  Jaguar was simply way ahead for its time but should be considered the console that started 3D gaming on a console.

    Sure. Make it more user-friendly. That would make more sense. The third-party developers you mentioned to sign on would have made it a great force to be reckoned with. It needed top billing. Thanks.

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