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DegasElite

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Posts posted by DegasElite

  1. I liked the PS2 because I liked to play "Capcom Classics Collection" on it. It had the entire "Ghost 'N Goblins" series, including the SNES game "Super Ghouls 'N Ghosts," a home video game sequel to the classic "Ghouls 'N Ghosts." I thought that "Forgotten Worlds" was the best game, including its Japanese counterpart "Lost Worlds" (basically the same arcade game, but in Japanese). Sure, it was emulated, but it played well. I also liked "Final Fight" on there. I think it also had "Street Fighter II" in there (the Championship Edition, I believe). There were eighteen games on that disc. It had game trivia and original artwork concerning those arcade games. Great series, for sure. I gave the disc to a friend of mine, and I believe that he still has it somewhere. He still has his PS2, by the way. I long to play it again. Oh, the memories… :)

     

    Thanks for letting me share.

  2. I just learned more about the Ataribox. It will run Linux, and has an AMD processor with Radeon graphics. It will be a PC experience, linking music, social media, et cetera, while playing games. That makes things a little better to me concerning the fact that it runs Linux. But, I am still not so sure. Could be promising, like TeddyGermany said. IMHO, and I know it may go down lumpy with some of you, I was wishing it would run RISC-based technology like the Jaguar. That would make it somewhat unique, to me anyway.

  3. You see, I was asking because I want to learn about making a game like this. I won't go into detail, because I cannot, but I am thinking of a homebrew game. It would incorporate FMV intermissions along with the sprite-based game. It is a throwback to the 1990s, I know. But, retro is the thing nowadays. I think it would be a killer game, so maybe someone has an idea on how to compile this type of game. Please feel free to submit a reply anytime. Thank you for your tips and tricks. :)

  4. You can also, if you are technically inclined enough and good with a soldering iron, modify the Jaguar CD drive into a developer's drive. This can be done with off-the-shelf parts and a cracked developer's Jag CD BIOS. Robert Demming shows how to perform it on his site. This way, you would not need a bypass to read unencrypted CDs if you want to play them.

     

    He has some other really technical hacks that he has performed listed on his site. Here is the URL:

     

    https://rdemming.home.xs4all.nl/Atari/index.htm

     

    Interesting stuff. Thanks. :)

  5. @BlackCatz40:

     

     

    Regarding the Jaguar 2MB Ram issue:

     

    Not sure IF your aware, but concept wise, Highlander started out as a beat em up, using SGI characters, a la Rise Of The Robots, but this was abandoned as soon as developers realised you couldn't do this justice on a system with as they put it, a mere 2Mb of Ram...

    I have heard that Rise of the Robots was supposed to be released for the Jag. Yeah. It was also not really too much more expensive to up the RAM on the Jag. Atari were just cutting corners, that's all, without thinking that the Jag was being undermined as a result.

  6. Hello there!

     

    Well, it's been a while since I started a post of my own, but here I go.

     

    I was curious about how Atari game engineers and programmers incorporated full-motion video sequences in sprite-based games for the Atari Jaguar CD. How could FMV sequences be incorporated into a sprite-based game? I am sure that it would take some know-how in assembly language for the Jaguar CPU, DSP, and GPU to do it. But, as of now, I have no such knowledge of Atari Jaguar assembly code programming. Does anybody have some idea as to how the sequences are coded in there, and how they can be done seamlessly with non-FMV sprites, to make a solid retro FMV video game? I am not talking about a slide show, and nothing like Vid Grid. I am talking about games like Blue Lightning, Battlemorph, Myst, and Black ICE/White Noise, to name four examples. I know that it would take a lot of time to do it, perhaps years, but I was wondering about the procedure anyway. Does anyone on here know how it can be done for the Jag CD? Thanks for any and all information that is provided, as it is duly appreciated. :)

  7. I used to work for AMI semiconductor. The produced all the roms for Atari. the first three pictures are engineering roms for the 2600 with the socket test cartridge. The last picture is I believe a test card for the 7800 but not sure.    

    You know, that does look like like a 7800 cartridge ROM board. Maybe, it is a Super Game Cartridge, but I am not so sure. I have seen something like it, but I don't know if it is similar. Maybe…

  8. Other Atari  fun stuff I got with the system X. The controller still has the shrink wrap.

    Ah, yes! The Atari Space Age Joystick! I have only seen it once in a picture from an Atari poster in the 1980s when the A5200 was still on the retail shelves. Classic!

  9. here are a couple of updated pictures of my system X after the cleaning. I did hook it up and everything works on the system. 

    Nice restoration job. That is looking pretty good. I do stress the word "PRETTY!"  :)

  10. No updates really, life and work has taken its toll on me this year and I just haven't had nearly as much free time as I was hoping for to do anything at all really outside of just that - family life and work. With that said, this may just end up as a demo and nothing more. I'm not really sure the demand for strip poker on the Jaguar CD is really there but you never know, I may go through with it if I ever run across spare time. There's another project that I'm going to be doing renders for that will be a lot more fun in the end and meaningful and is expected to be on the Jaguar and who knows, maybe that'll push me into doing more on this here and there on the side but as it is time is non-existent. I miss coming around these forums and talking to people and reading the posts, too. What seems like a month or so quickly turns into 5.

    Yeah, I see what you mean. No worries and definitely no rush. :)

  11. My only complaint is that it takes a long time to finish (I've yet to get past level 2, FWIW) and there doesn't seem to be a way to pick up where you left off if you turn the console off...doesn't take advantage of the HSC to mark your spot, and as far as I can tell there's no password system. The warps (or at least the warp I found!) are helpful.

    If only it had a battery backup system to save your place in the game as well. Well, at least there are warps. The original Crystal Castles had that as well. Three of them. I used to religiously play that video game in the arcades. The Trak-Ball made it even more fun. Ah, those were the days…

     

    But, anyway, if I am able to, I would not mind getting a copy of this unofficial homebrew sequel. I only say unofficial because Atari did not produce it first. But, it does show what the A7800 is actually capable of. The graphics actually look extremely impressive. I wonder if Franz X. Lanziger, the creator of Crystal Castles, would object to a Crystal Castles Arcade facsimile for the A7800? It would look much more detailed than the XE version, I would think. It could almost be a carbon copy with the A7800's capabilities. I think it would be a brilliant addition to the line up of games for the venerated ProSystem. I would buy it! :)

  12. Curt recently posted an update about the XM.  Things are moving forward, albeit slow. Unfortunately, he recently had yet another heart surgery but he has recovered already.

    Well, I hope that he gets better. I would like to get the XM add-on when it comes out. It seems to be the Cat's Meow (no pun intended, Atari Jaguar lovers like myself), and I would love to have it when it is mass-produced. I would not wish that kind of of thing on my worst enemy. My great-grandmother passed because of congestive heart failure at 94. I can somewhat empathize with what Mr. Vendel is going through. My condolences to him and hopes for a speedy recovery.

  13. On 7/28/2017 at 3:05 PM, atarilbc said:

    My schedule recently changed so that I have every other Friday off. Lucky me, I went to the P.O. box this morning to find my long awaited copy of Bentley Bear's Crystal Quest. Starring Bentley Bear of Crystal Castles and Atari Karts fame, this Pokey enhanced game was originally intended for the long-delayed XM add-on. Atari Age and Bob DeCrescenzo finally decided to move forward and put it out with the Pokey chip instead. I've avoided playing the rom via emulator as I wanted to be surprised. Early impressions are that this is one great platformer for a console starved for that genre. It also strikes me as one of the most ambitious homebrews undertaken on the 7800. I can't wait to play more.

    Have you played Crystal Quest? What are your thought?

    I have been wondering about that XM add-on. Curt Vendel was supposed to come out with it years ago. I know he has been sick, but come on. It would help if he made some headway on the project.

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