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Mockduck got a reaction from socrates63 in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
I've gotten good at this game, although my run had a bunch of mistakes in it still. This is one where a perfect game is totally possible.
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Mockduck got a reaction from Smell Dawg in Recharged Squad Challenge 025 - Berzerk: Recharged
Here's my first score: 104,960
My problem with the way Berzerk Recharged does its high score system is the same issue I have with Quantum: Recharged: The bonuses become mandatory for the leaderboards. You get +100% for having one life, +100% for no powerups, and +100 for no dash, meaning a 25,000 score ends up at 100,000.
Meanwhile, to get 100,000 points without the bonuses you'd have to get so much further through the game as to be impractical. I went further than I'd ever gone before this weekend and ended up with an unmodified 57,000. That woulda been at least 114,000 if I'd just ditched the dash, up to 228,000 if I'd used the full bonuses. It means that in order to get the highest score you HAVE to use the score modifiers, which seems like the wrong way to do it. They should be maybe +25% at best.
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Mockduck got a reaction from Justin in Recharged Squad Challenge 025 - Berzerk: Recharged
Here's my first score: 104,960
My problem with the way Berzerk Recharged does its high score system is the same issue I have with Quantum: Recharged: The bonuses become mandatory for the leaderboards. You get +100% for having one life, +100% for no powerups, and +100 for no dash, meaning a 25,000 score ends up at 100,000.
Meanwhile, to get 100,000 points without the bonuses you'd have to get so much further through the game as to be impractical. I went further than I'd ever gone before this weekend and ended up with an unmodified 57,000. That woulda been at least 114,000 if I'd just ditched the dash, up to 228,000 if I'd used the full bonuses. It means that in order to get the highest score you HAVE to use the score modifiers, which seems like the wrong way to do it. They should be maybe +25% at best.
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Mockduck got a reaction from Cryptocoffee13 in Recharged Squad Challenge 025 - Berzerk: Recharged
Here's my first score: 104,960
My problem with the way Berzerk Recharged does its high score system is the same issue I have with Quantum: Recharged: The bonuses become mandatory for the leaderboards. You get +100% for having one life, +100% for no powerups, and +100 for no dash, meaning a 25,000 score ends up at 100,000.
Meanwhile, to get 100,000 points without the bonuses you'd have to get so much further through the game as to be impractical. I went further than I'd ever gone before this weekend and ended up with an unmodified 57,000. That woulda been at least 114,000 if I'd just ditched the dash, up to 228,000 if I'd used the full bonuses. It means that in order to get the highest score you HAVE to use the score modifiers, which seems like the wrong way to do it. They should be maybe +25% at best.
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Mockduck got a reaction from Sabertooth in Recharged Squad Challenge 025 - Berzerk: Recharged
Here's my first score: 104,960
My problem with the way Berzerk Recharged does its high score system is the same issue I have with Quantum: Recharged: The bonuses become mandatory for the leaderboards. You get +100% for having one life, +100% for no powerups, and +100 for no dash, meaning a 25,000 score ends up at 100,000.
Meanwhile, to get 100,000 points without the bonuses you'd have to get so much further through the game as to be impractical. I went further than I'd ever gone before this weekend and ended up with an unmodified 57,000. That woulda been at least 114,000 if I'd just ditched the dash, up to 228,000 if I'd used the full bonuses. It means that in order to get the highest score you HAVE to use the score modifiers, which seems like the wrong way to do it. They should be maybe +25% at best.
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Mockduck got a reaction from Sabertooth in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
I've gotten good at this game, although my run had a bunch of mistakes in it still. This is one where a perfect game is totally possible.
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Mockduck got a reaction from Sabertooth in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
221,935, an imperfect but successful run. I am currently #8 on the VCS leaderboards with my personal best, a mere five points above this. 🙂
Here's the run:
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Mockduck got a reaction from Marco1019 in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
221,935, an imperfect but successful run. I am currently #8 on the VCS leaderboards with my personal best, a mere five points above this. 🙂
Here's the run:
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Mockduck got a reaction from RickR in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
Once you get decent at beating the game the scores go quite a bit up. 206,625
You then have to start maximizing your points and (try to) keep the multiplier running.
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Mockduck got a reaction from Smell Dawg in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
Once you get decent at beating the game the scores go quite a bit up. 206,625
You then have to start maximizing your points and (try to) keep the multiplier running.
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Mockduck got a reaction from Sabertooth in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
Once you get decent at beating the game the scores go quite a bit up. 206,625
You then have to start maximizing your points and (try to) keep the multiplier running.
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Mockduck got a reaction from socrates63 in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
Once you get decent at beating the game the scores go quite a bit up. 206,625
You then have to start maximizing your points and (try to) keep the multiplier running.
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Mockduck got a reaction from Cryptocoffee13 in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
Once you get decent at beating the game the scores go quite a bit up. 206,625
You then have to start maximizing your points and (try to) keep the multiplier running.
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Mockduck got a reaction from Smell Dawg in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
This game ends for those who don't know, so your score is a reflection of how much you keep your multiplier going during the run and how many things you clear out. It's a cool score-chaser and fun game. Once you beat the game a few times it becomes easier and you can focus on the score-chasing.
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Mockduck got a reaction from Sabertooth in Recharged Squad Challenge 024 - Caverns of Mars: Recharged
This game ends for those who don't know, so your score is a reflection of how much you keep your multiplier going during the run and how many things you clear out. It's a cool score-chaser and fun game. Once you beat the game a few times it becomes easier and you can focus on the score-chasing.
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Mockduck got a reaction from Justin in Club VCS Owner Set-Ups
Second VCS is hooked up to my computer, third VCS is being used as a livestream box for the church I go to.
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Mockduck got a reaction from RickR in Recharged Squad Challenge 023 - Quantum: Recharged
I am gonna LOSE this one! My best is 123k, but the first best for the challenge here is: 61,162
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Mockduck got a reaction from Sabertooth in Club VCS Creator Space
Food Fight: Culinary Combat - A VCS early access timed exclusive!
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Mockduck got a reaction from Justin in Club VCS Creator Space
Days of Doom is an excellent turn-based tactical RPG with one of the highest price tags in the VCS Store:
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Mockduck got a reaction from Justin in Club VCS Creator Space
Food Fight: Culinary Combat - A VCS early access timed exclusive!
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Mockduck got a reaction from Marco1019 in Recharged Squad Challenge 023 - Quantum: Recharged
I am gonna LOSE this one! My best is 123k, but the first best for the challenge here is: 61,162
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Mockduck got a reaction from RickR in Club VCS Creator Space
Days of Doom is an excellent turn-based tactical RPG with one of the highest price tags in the VCS Store: