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Sabertooth

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Sabertooth last won the day on April 16

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About Sabertooth

Member Title

  • Member Title
    Chamberlain

What's Up?

  • Mood
    berzerk
  • Currently Playing
    Asteroids: Recharged (VCS)
  • Currently Listening To
    Essenger
  • Gender
    Male
  • Relationship Status
    In a relationship
  • Current City
    Somewhere in South Bay.
  • Hometown
    Columbus, OH
  • Interests
    A renowned Classic Video Games Expert with a particular affinity for failed consoles. My interests include Atari, solar power, electric cars, guitars and sci-fi.
  • First Console
    Coleco Gemini
  • Coolest Item In Your Collection
    Atari Video Music
  • Recent Pickups
    Sword of Berserk (DC)
  • Favorite Arcade Game
    Roadblasters
  • Favorite Board Game
    Risk
  • Favorite Movie
    A Christmas Story
  • Favorite TV Show
    The Americans
  • Podcast I Recommend
    The Retroist
  • YouTube Channel I Like
    Video Game Esoterica

Atari I/O Marketplace

Atari World Championships

  • Atari Cup Team
    Seattle Super Marios

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  1. PSA: AtariAge "last chance" sale. Get 'em while you can.

     

    1. Show previous comments  6 more
    2. MaximumRD

      MaximumRD

      I literally just found out after seeing this video. 

       

    3. socrates63

      socrates63

      I’m a bit sad to see this happen. Seeing talented people attempting to duplicate arcade classics on the venerable 2600 was always a fun watch and play. The activity always brought a lot of buzz to the community and 2600 platform. Oh well, nothing lasts forever.

      I hope we will see more original works as a result of this.

    4. peteym5

      peteym5

      I always said making clones or ports of unlicensed games is like playing Russian Roulette. Many copyright holders may not seem to care about games we make on these systems, but eventually, one may get copied, and the copyright owner complains. We know Nintendo is protective of their Mario franchise, and I stay cleared of that. I always tell people if you figure out the programming to do the mechanics of something like Super Mario Land/World/ etc on your system. Why not just replace graphics, sounds, sprites, music with your own designs. Make new levels with things placed in different areas of the screen. Now you made your own original game that you own the intellectual property. 
      Why don't those talented people start creating original stuff that is just as exiting to play? 
      I know I am not innocent with making clones. I made ported Tempest and Venture to Atari 8-bit only because I was working with someone who really wanted those games ported. When I started making these projects, I expressed my concerns with him about copyright. I had many problems working with him behind the scenes, and was glad when his partnership with myself and Video61 was terminated. I did what I mentioned here, took what I learned, and starting making original stuff. 

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