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Shinto last won the day on December 5 2019

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  1. The latest special episode covering Atari 50: The Anniversary Celebration is out, and though the focus is of course on the Jaguar content and BigPEmu, I cover all the "Reimagined" games in detail, and talk at least a little bit about every single game in this collection. It's a long episode. Up next will be an episode about the Jaguar CD peripheral, the Virtual Light Machine, and the Memory Track cartridge.
  2. The latest episode of the Atari Jaguar Game by Game Podcast is out, covering: RetroHQ's Jaguar GameDrive. Since it freely offers a whole bunch of homebrew games (and a demo), this episode covers all of them, too. Next up will be another special episode, this time covering Atari 50: The Anniversary Celebration. And then back to vintage Jag stuff, I promise.
  3. At long last, the Rayman episode is complete! It's been over a year in the making, and is over four hours in the listening, but I hope you find it informative and entertaining and reasonably accurate. Next up will be an out-of-sequence episode covering RetroHQ's Jaguar GameDrive, so if you have any thoughts you'd like to share in the episode, please post here, DM me, or e-mail jaguar@gamebygamepodcast.com. Thank you as always for listening!
  4. Dang, looks like I never posted here about the availability of the Syndicate episode, all those many months ago. But let us not dwell on dark PC ports when we've got the super-colorful Rayman coming up in the next episode. What are your thoughts or memories about Jaguar Rayman, or really, any version of the original game? I'm finally making some good progress on this episode, so I'm eying a feedback cutoff of December 10th. Thank you so much for your patience.
  5. Best time! Final lap! If you just read those words in an echoing "real male voice," then you may be a fan of the Jaguar-exclusive Super Burnout, perhaps the best racing game on the platform. Learn all about it the latest episode of the Atari Jaguar Game by Game Podcast. The next episode will feature Syndicate by Bullfrog. I've never actually plugged this cart into my Jaguar, so I'm hoping YOU (yes, you) have some memories you can share. If so, please post here, or e-mail your feedback to jaguar@gamebygamepodcast.com. Thanks!
  6. After a lengthy build time, the gates to the Atari Jaguar Game by Game Podcast episode on Theme Park are open! Inside, you'll find, surprisingly, the longest episode to date. And despite the Park Advisor's objections, admission is free! Coming up in the next episode we'll be covering fan favorite racing game Super Burnout. Please post any opinions, reviews, or feedback here, in a PM, or sent (as text or audio file) to jaguar@gamebygamepodcast.com. Thanks!
  7. The latest episode of the podcast is out, covering Supercross 3D! Next up will be Theme Park. If you have memories you'd like to share, please post here, send a PM, or even an e-mail to jaguar@gamebygamepodcast.com. Haven't had any audio submissions in a while. Just sayin'. Thanks for listening!
  8. We've got memory loss, tricky aliens, and maybe even a new cheat code in the latest episode of the Atari Jaguar Game by Game Podcast, featuring Flashback: The Quest for Identity. Also available on iTunes, Stitcher, and Google Play Music Podcasts Whatever. The next episode will feature Supercross 3D! If you have any memories or opinions of this game, please post here, or e-mail jaguar@gamebygamepodcast.com. Thank you for tuning in.
  9. How can a computer virus collection save the world? Find out in the latest episode of the Atari Jaguar Game by Game Podcast, featuring I-War! Coming up next time is Flashback: The Quest for Identity. I'd love to hear your feedback on this one, whether that's posted here, sent via PM, or e-mailed to jaguar@gamebygamepodcast.com on or before February 23rd. Thanks for tuning in!
  10. You've paid the entry fees and patched up your rally machine, so now's the time to grab your co-driver and check out episode 25, Power Drive Rally. The next episode will cover Imagitec's I-War! If you have any feedback you'd like to share, please post here, or send a PM or e-mail with text or audio to jaguar@gamebygamepodcast.com on or before December 7th. Thank you for listening!
  11. The tiles have finally landed in their correct spots, meaning the FlipOut! episode is available for your listening pleasure (or consternation, depending on how you feel about FlipOut!). I was honored and fortunate to have the game's designer Conrad Barski answer a lot of questions about the game, and fill the gaps in FlipOut!'s development story. Check it out through the link at the top of the show notes, or in iTunes, Google Play, Stitcher, or your favorite RSS-based podcast player. The next episode covers the top-down racing game Power Drive Rally. Memories? Opinions? Post here, or e-mail jaguar@gamebygamepodcast.com. Above all, though, thank you for listening!
  12. Fire up your Supa Dupa Podcast Playa and check out Cannon Fodder, episode 23, which has now been deployed (using a choppa, of course). Link is in the show notes.
  13. Episode 22, covering the cartridge version of Hover Strike, has arrived on an unnamed planet near you. Watch out for space pirates. The direct link is at the top of the show notes, and you can also find this episode on iTunes, Stitcher, Google Play, and your favorite RSS-based podcast application. Buoyed by a bunch of great feedback, I think this may be one of my favorite episodes to date.
  14. What initially gave me some confidence in the Gameband smartwatch project is that I saw a Minecraft Gameband device in an actual store. I didn't understand the point of the thing, and it seemed terribly expensive for not even including a copy of the Minecraft game, but actually getting a product on the shelves in Target seemed like a reasonable track record to me, especially compared to other fly-by-night Kickstarter campaigns.
  15. I backed it. Here's the basic gist of what's going on, as I understand it. About a week before the end of the funding phase, they figured that with a small design change, they could make the watch IPX7 compliant. What this basically means is decent waterproofing, able to survive immersion in one meter of water for 30 minutes. Prior to this, the Gameband design allowed for little to no water resistance, so backers were quite happy with the change. The updated IPX7 design meant that the original renders were no longer accurate, so the watch ended up with a boxier design. Not a big deal, I guess. But once they were deep in the DVT (design verification test) phase, they noticed the USB-C connector was about 1mm too deep within the watch body for your typical USB-C cable to reach. Most cables' molded plastic housing would bump into the outer edge of the watch and keep the metal connector from making full contact inside. They wrestled with this for a couple months then decided, maybe, an adapter would be the best way to move forward, without starting over from scratch and delaying the project another year or so. Then, they ran into the great wall of the Chinese New Year shutdown, halting any progress in finishing DVT or moving on to hard/soft tooling. That holiday has since passed, and they're starting to move forward once again, but details are light. Communication has been a constant issue with the Gameband team these past several months due to a combination of factors, and prolonged silence makes backers uneasy. But it's a Kickstarter, after all, and those come with certain risks. I'm not terribly concerned, myself; I've seen videos of recent prototypes showing off the software, and I've played a little with their SDK, too. Their website shows an April, 2018 availability for some of their software, and if that's in any way indicative of the the timeframe for the watch shipping to backers, then I'm OK with that. But again, without better communication, it's hard to tell for sure.
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