Mr SQL Posted May 20, 2018 Report Share Posted May 20, 2018 Is cutting edge modern research possible on the Atari 2600? Yes, the TIA chip has such open ended arcitecture there is still room for experimentation and discovery; my research on Atari 2600 Motion Blur Reduction technology parallels modern research with advanced display technologies! Unintentional discoveries: This technology was discovered while the researcher was working on advanced 3D displays. Similarly, I was working on an advanced blitter chip for the Atari 2600 that would be capable of high FPS output when I encountered the effects. The researcher and I are having an interesting discussion on the technology here, and the Atari community has been invited to participate: https://forums.blurbusters.com/viewtopic.php?f=7&t=4135 There are both Atari examples (3 fun games!) and tons of examples from the researcher to try out and experience the effects with really clear explanations of the technology. The potential to enhance modern 60 FPS animation for gaming on 120 Hz monitors and produce perfectly clear 60 FPS animation on 480 Hz monitors is amazing. Hope everyone enjoys! MalakZero, Atari 5200 Guy and dgrubb 3 Quote ATARI FLASHBACK BASIC! Make games for the AFP with awesome graphics, animation and a built in tracker/sequencer! Compatible with all Atari consoles! The IDE is already installed on your PC! Atari Flashback BASIC is cross compatible with the SuperCharger too! AFB games can be recompiled with no changes using the SuperCharger BASIC compiler, available at Relationalframework.com/vwBASIC Link to comment Share on other sites More sharing options...
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