Jump to content

New Atari 2600 video mode discovery parallels modern research


Recommended Posts

Posted
post-1231-0-78016900-1526779401.png
Is cutting edge modern research possible on the Atari 2600?
 
Yes, the TIA chip has such open ended arcitecture there is still room for experimentation and discovery; my research on Atari 2600 Motion Blur Reduction technology parallels modern research with advanced display technologies!
 
Unintentional discoveries:
 
This technology was discovered while the researcher was working on advanced 3D displays. Similarly, I was working on an advanced blitter chip for the Atari 2600 that would be capable of high FPS output when I encountered the effects.
 
The researcher and I are having an interesting discussion on the technology here, and the Atari community has been invited to participate:
 
 
There are both Atari examples (3 fun games!) and tons of examples from the researcher to try out and experience the effects with really clear explanations of the technology. The potential to enhance modern 60 FPS animation for gaming on 120 Hz monitors and produce perfectly clear 60 FPS animation on 480 Hz monitors is amazing.
 
Hope everyone enjoys! :)
 

 

ATARI FLASHBACK BASIC! Make games for the AFP with awesome  graphics, animation and a built in tracker/sequencer! Compatible with all Atari consoles! The IDE is already installed on your PC! Atari Flashback BASIC is cross compatible with the SuperCharger too! :)

AFB games can be recompiled with no changes using the SuperCharger BASIC compiler, available at Relationalframework.com/vwBASIC

Posted

Very nice!

 

I've always felt re-implementing the TIA would make a great undergrad project, considering it largely boils down to repeatable clock and latch stages which are very easy to handle in modern design tools. I can only imagine what Jay Miner would have come up with if he had access to today's synthesis tooling.

Posted

Very nice!

 

I've always felt re-implementing the TIA would make a great undergrad project, considering it largely boils down to repeatable clock and latch stages which are very easy to handle in modern design tools. I can only imagine what Jay Miner would have come up with if he had access to today's synthesis tooling.

He would most likely have something better that At I and nvidia ever did.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...