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Video 61

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  1. Like
    Video 61 got a reaction from DegasElite in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  2. Like
    Video 61 got a reaction from Arenafoot in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  3. Like
    Video 61 got a reaction from MalakZero in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  4. Like
    Video 61 got a reaction from Justin in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  5. Like
    Video 61 got a reaction from StormSurge in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  6. Like
    Video 61 got a reaction from Chris++ in CX-30 Evolved Paddle Controllers   
    Hi MalakZero,
     
    thanks for the nice compliment, i am the one who engineered the CX-30 Evolved paddle controllers.
     
    they are out right now, i need to get more built. they work well, and are a bit faster than the original paddle controller. i was almost out of the original paddle controllers, when i thought about all of the Atari 7800 controllers i had left, and what to do with them? then i got a idea to convert them into dual-button paddle controllers.
     
    it took a while to find the right pots to use, you cannot use the original ones very well, they work, but just barely, it's tough to get them just right.
     
    then there was the glue problem. but in the end, it all came together, and voila! i engineered them, patent pending and all.
     
    i bought 1000s of proline joysticks from Atari, that were customer returns from Atari. at one time i thought "what am i going to do with all these?" today with the original paddle controllers disappearing, the CX-30 evolved selling, best electronics gold upgrades, my 7800 grip stick upgrade which requires a proline joystick cable, and another project i am looking at that will require more proline parts, i can see the end coming much much sooner than i ever thought.
     
    thanks for your interests 
     
     
    Lance
     
     

  7. Like
    Video 61 reacted to MalakZero in CX-30 Evolved Paddle Controllers   
    I was wondering if anyone here has tried these out?  They look like a fantastic use of the Pro-Line Joystick model.
     
    http://www.atarisales.com/cx30evolved.html
     

  8. Like
    Video 61 got a reaction from Lost Dragon in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  9. Like
    Video 61 got a reaction from alucardx in The Jag Bar   
    Right before the launch of the Jaguar, two employees (one was an Atari employee, and one was one of the Tramiel brothers) told me personally that they thought the Jaguar was going to be another 2600.
     
    My reply to them was "We will see. It's all about GAMES."
     
    And I got dead silence on the other end of the phone from them.
     
    He said "What do you mean....?" and I said "You've got to have GAMES. You can brag all you want about it's abilities but in the end it's got to have games."
     
    They would never tell me the actual numbers on any of the games that were sold. I never found that out until Fight For Life. When Fight For Life came out, one of the employees at Atari had called me and told me this was pretty much it and they were going to be done with the Jaguar. Nationwide they only sold 900 Fight For Life carts on it's initial release. My company Video 61 had purchased over 10% of the stock for Fight For Life. I could not believe it!
  10. Like
    Video 61 got a reaction from MalakZero in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Here is another prototype cart for the Atari 8-Bit computer. This game is Super Huey UH-IX which was a cool helicopter game on Atari 7800 and was in development to be ported over to a grey cartridge release for the Atari XEGS.
     
    This particular prototype version was not done yet but it was a great looking game.
     
    Super Huey was released for the XL/XE on floppy but not on cartridge. If you've played Super Huey on the 7800 you'll remember how serious of a flight simulator it was. It wasn't a normal shooter game like Choplifter where you immediately start flying around and shooting. Since the time that we filmed this video I found original instructions for Super Huey on XL/XE. Once you get in the cockpit, you first press OPTION. Then you type POW to turn on the power to the helicopter. Then you press START to start the engine, and then you need to rev the engine up past 1600 rpm by pressing forward on the joystick. Then you press SELECT to clutch the rotor and being the throttle up to 3000 RPM. 
     
    First off, I was wondering what was inside the prototype cartridge. So Steven took it apart for me, and low and behold, what appeared to be a stock Atari ROM, not an E-PROM. So far all of the proto carts I've received from Atari were E-PROMs. ROMs are for mass production. So I told Steven "bummer, most likely it cannot be copied" because it's a ROM chip, the legs do different things on a ROM, than an E-PROM does.
     
    But, some can be copied, if its a one time burn E-PROM, which has no window, so it looks like a ROM. There are other versions also that I am not familiar with.
     
    So I copied it, ROMs can be copied, but will not run as an E-PROM, and I do not have a ROM programmer. I was holding my breath as it copied. It should have been 64k. It turned out it was NOT 64k, and I was stunned, its 32k. On the floppy it was 48k. So I am assuming this is not a done version.
     
    I burned it onto a 32k E-PROM, plugged it into an E-PROM cart, and turned on the computer, it froze solid, blue screen saying ready. Tried it again, got the same thing.
     
    So I thought, I wonder if it will run on the Super Huey board, it should not, because of the differences in how the board is wired for roms. i plugged it into the board, put the board into my XE game machine, turned it on, got the same picture as the other one, but with one difference...
     
    When I pushed OPTION, we got more action, then I typed in pow, pushed start, and we got lots of action, but both sides of the screen show pixilation. It's not done. Steve and I got it to fly, but it freezes sometimes. We got no further than that. There might be more, but it freezes sometimes. So I looked at the board, I saw some differences compared to other Atari XE Super Cart boards, and of course an E-PROM board.
     
    It might be wired for use with an E-PROM, and or what ever type of one time E-PROM, or some sort of ROM chip that i was able to copy, all at the same time. Sometimes boards are wired differently, due to how it was programmed, and where in RAM the program resides.
     
    All i know so far is that it's not like other E-PROMboards, or ROM boards.
     
    So because of this, I was reading up on ROMs tonight. What i found out was there is a PROM chip. It's a one-time programable chip that is burned like an E-PROM. I bet that is what the Atari XE Super Huey chip is, and why I could copy it. It seems Atari was using three different technologies on their cart boards. This is the first one that I have ran into. Knowing Jack, it was for cheapness purposes. What ever was cheaper at the time, he used. I say this needs to be investigated and filmed.
     
    So, I am going to try to get the board replicated, and we will test the game further. It's possible the board may have to be wired further, to tie the programming into certain parts of the RAM. I will keep you informed as we discover more about this game.
     
    I filmed this video with the help of my good friend Steve who is an Atari.io member here under the name BlackCatz40. Here's a look at the Super Huey UH-IX prototype cart for the Atari XL/XE Series computers:
     
     
    https://www.youtube.com/watch?v=5UH_nrLeCkc
  11. Like
    Video 61 got a reaction from Clint Thompson in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Here is another prototype cart for the Atari 8-Bit computer. This game is Super Huey UH-IX which was a cool helicopter game on Atari 7800 and was in development to be ported over to a grey cartridge release for the Atari XEGS.
     
    This particular prototype version was not done yet but it was a great looking game.
     
    Super Huey was released for the XL/XE on floppy but not on cartridge. If you've played Super Huey on the 7800 you'll remember how serious of a flight simulator it was. It wasn't a normal shooter game like Choplifter where you immediately start flying around and shooting. Since the time that we filmed this video I found original instructions for Super Huey on XL/XE. Once you get in the cockpit, you first press OPTION. Then you type POW to turn on the power to the helicopter. Then you press START to start the engine, and then you need to rev the engine up past 1600 rpm by pressing forward on the joystick. Then you press SELECT to clutch the rotor and being the throttle up to 3000 RPM. 
     
    First off, I was wondering what was inside the prototype cartridge. So Steven took it apart for me, and low and behold, what appeared to be a stock Atari ROM, not an E-PROM. So far all of the proto carts I've received from Atari were E-PROMs. ROMs are for mass production. So I told Steven "bummer, most likely it cannot be copied" because it's a ROM chip, the legs do different things on a ROM, than an E-PROM does.
     
    But, some can be copied, if its a one time burn E-PROM, which has no window, so it looks like a ROM. There are other versions also that I am not familiar with.
     
    So I copied it, ROMs can be copied, but will not run as an E-PROM, and I do not have a ROM programmer. I was holding my breath as it copied. It should have been 64k. It turned out it was NOT 64k, and I was stunned, its 32k. On the floppy it was 48k. So I am assuming this is not a done version.
     
    I burned it onto a 32k E-PROM, plugged it into an E-PROM cart, and turned on the computer, it froze solid, blue screen saying ready. Tried it again, got the same thing.
     
    So I thought, I wonder if it will run on the Super Huey board, it should not, because of the differences in how the board is wired for roms. i plugged it into the board, put the board into my XE game machine, turned it on, got the same picture as the other one, but with one difference...
     
    When I pushed OPTION, we got more action, then I typed in pow, pushed start, and we got lots of action, but both sides of the screen show pixilation. It's not done. Steve and I got it to fly, but it freezes sometimes. We got no further than that. There might be more, but it freezes sometimes. So I looked at the board, I saw some differences compared to other Atari XE Super Cart boards, and of course an E-PROM board.
     
    It might be wired for use with an E-PROM, and or what ever type of one time E-PROM, or some sort of ROM chip that i was able to copy, all at the same time. Sometimes boards are wired differently, due to how it was programmed, and where in RAM the program resides.
     
    All i know so far is that it's not like other E-PROMboards, or ROM boards.
     
    So because of this, I was reading up on ROMs tonight. What i found out was there is a PROM chip. It's a one-time programable chip that is burned like an E-PROM. I bet that is what the Atari XE Super Huey chip is, and why I could copy it. It seems Atari was using three different technologies on their cart boards. This is the first one that I have ran into. Knowing Jack, it was for cheapness purposes. What ever was cheaper at the time, he used. I say this needs to be investigated and filmed.
     
    So, I am going to try to get the board replicated, and we will test the game further. It's possible the board may have to be wired further, to tie the programming into certain parts of the RAM. I will keep you informed as we discover more about this game.
     
    I filmed this video with the help of my good friend Steve who is an Atari.io member here under the name BlackCatz40. Here's a look at the Super Huey UH-IX prototype cart for the Atari XL/XE Series computers:
     
     
    https://www.youtube.com/watch?v=5UH_nrLeCkc
  12. Like
    Video 61 got a reaction from Lost Dragon in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Here is another prototype cart for the Atari 8-Bit computer. This game is Super Huey UH-IX which was a cool helicopter game on Atari 7800 and was in development to be ported over to a grey cartridge release for the Atari XEGS.
     
    This particular prototype version was not done yet but it was a great looking game.
     
    Super Huey was released for the XL/XE on floppy but not on cartridge. If you've played Super Huey on the 7800 you'll remember how serious of a flight simulator it was. It wasn't a normal shooter game like Choplifter where you immediately start flying around and shooting. Since the time that we filmed this video I found original instructions for Super Huey on XL/XE. Once you get in the cockpit, you first press OPTION. Then you type POW to turn on the power to the helicopter. Then you press START to start the engine, and then you need to rev the engine up past 1600 rpm by pressing forward on the joystick. Then you press SELECT to clutch the rotor and being the throttle up to 3000 RPM. 
     
    First off, I was wondering what was inside the prototype cartridge. So Steven took it apart for me, and low and behold, what appeared to be a stock Atari ROM, not an E-PROM. So far all of the proto carts I've received from Atari were E-PROMs. ROMs are for mass production. So I told Steven "bummer, most likely it cannot be copied" because it's a ROM chip, the legs do different things on a ROM, than an E-PROM does.
     
    But, some can be copied, if its a one time burn E-PROM, which has no window, so it looks like a ROM. There are other versions also that I am not familiar with.
     
    So I copied it, ROMs can be copied, but will not run as an E-PROM, and I do not have a ROM programmer. I was holding my breath as it copied. It should have been 64k. It turned out it was NOT 64k, and I was stunned, its 32k. On the floppy it was 48k. So I am assuming this is not a done version.
     
    I burned it onto a 32k E-PROM, plugged it into an E-PROM cart, and turned on the computer, it froze solid, blue screen saying ready. Tried it again, got the same thing.
     
    So I thought, I wonder if it will run on the Super Huey board, it should not, because of the differences in how the board is wired for roms. i plugged it into the board, put the board into my XE game machine, turned it on, got the same picture as the other one, but with one difference...
     
    When I pushed OPTION, we got more action, then I typed in pow, pushed start, and we got lots of action, but both sides of the screen show pixilation. It's not done. Steve and I got it to fly, but it freezes sometimes. We got no further than that. There might be more, but it freezes sometimes. So I looked at the board, I saw some differences compared to other Atari XE Super Cart boards, and of course an E-PROM board.
     
    It might be wired for use with an E-PROM, and or what ever type of one time E-PROM, or some sort of ROM chip that i was able to copy, all at the same time. Sometimes boards are wired differently, due to how it was programmed, and where in RAM the program resides.
     
    All i know so far is that it's not like other E-PROMboards, or ROM boards.
     
    So because of this, I was reading up on ROMs tonight. What i found out was there is a PROM chip. It's a one-time programable chip that is burned like an E-PROM. I bet that is what the Atari XE Super Huey chip is, and why I could copy it. It seems Atari was using three different technologies on their cart boards. This is the first one that I have ran into. Knowing Jack, it was for cheapness purposes. What ever was cheaper at the time, he used. I say this needs to be investigated and filmed.
     
    So, I am going to try to get the board replicated, and we will test the game further. It's possible the board may have to be wired further, to tie the programming into certain parts of the RAM. I will keep you informed as we discover more about this game.
     
    I filmed this video with the help of my good friend Steve who is an Atari.io member here under the name BlackCatz40. Here's a look at the Super Huey UH-IX prototype cart for the Atari XL/XE Series computers:
     
     
    https://www.youtube.com/watch?v=5UH_nrLeCkc
  13. Like
    Video 61 got a reaction from Chris++ in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Here is another prototype cart for the Atari 8-Bit computer. This game is Super Huey UH-IX which was a cool helicopter game on Atari 7800 and was in development to be ported over to a grey cartridge release for the Atari XEGS.
     
    This particular prototype version was not done yet but it was a great looking game.
     
    Super Huey was released for the XL/XE on floppy but not on cartridge. If you've played Super Huey on the 7800 you'll remember how serious of a flight simulator it was. It wasn't a normal shooter game like Choplifter where you immediately start flying around and shooting. Since the time that we filmed this video I found original instructions for Super Huey on XL/XE. Once you get in the cockpit, you first press OPTION. Then you type POW to turn on the power to the helicopter. Then you press START to start the engine, and then you need to rev the engine up past 1600 rpm by pressing forward on the joystick. Then you press SELECT to clutch the rotor and being the throttle up to 3000 RPM. 
     
    First off, I was wondering what was inside the prototype cartridge. So Steven took it apart for me, and low and behold, what appeared to be a stock Atari ROM, not an E-PROM. So far all of the proto carts I've received from Atari were E-PROMs. ROMs are for mass production. So I told Steven "bummer, most likely it cannot be copied" because it's a ROM chip, the legs do different things on a ROM, than an E-PROM does.
     
    But, some can be copied, if its a one time burn E-PROM, which has no window, so it looks like a ROM. There are other versions also that I am not familiar with.
     
    So I copied it, ROMs can be copied, but will not run as an E-PROM, and I do not have a ROM programmer. I was holding my breath as it copied. It should have been 64k. It turned out it was NOT 64k, and I was stunned, its 32k. On the floppy it was 48k. So I am assuming this is not a done version.
     
    I burned it onto a 32k E-PROM, plugged it into an E-PROM cart, and turned on the computer, it froze solid, blue screen saying ready. Tried it again, got the same thing.
     
    So I thought, I wonder if it will run on the Super Huey board, it should not, because of the differences in how the board is wired for roms. i plugged it into the board, put the board into my XE game machine, turned it on, got the same picture as the other one, but with one difference...
     
    When I pushed OPTION, we got more action, then I typed in pow, pushed start, and we got lots of action, but both sides of the screen show pixilation. It's not done. Steve and I got it to fly, but it freezes sometimes. We got no further than that. There might be more, but it freezes sometimes. So I looked at the board, I saw some differences compared to other Atari XE Super Cart boards, and of course an E-PROM board.
     
    It might be wired for use with an E-PROM, and or what ever type of one time E-PROM, or some sort of ROM chip that i was able to copy, all at the same time. Sometimes boards are wired differently, due to how it was programmed, and where in RAM the program resides.
     
    All i know so far is that it's not like other E-PROMboards, or ROM boards.
     
    So because of this, I was reading up on ROMs tonight. What i found out was there is a PROM chip. It's a one-time programable chip that is burned like an E-PROM. I bet that is what the Atari XE Super Huey chip is, and why I could copy it. It seems Atari was using three different technologies on their cart boards. This is the first one that I have ran into. Knowing Jack, it was for cheapness purposes. What ever was cheaper at the time, he used. I say this needs to be investigated and filmed.
     
    So, I am going to try to get the board replicated, and we will test the game further. It's possible the board may have to be wired further, to tie the programming into certain parts of the RAM. I will keep you informed as we discover more about this game.
     
    I filmed this video with the help of my good friend Steve who is an Atari.io member here under the name BlackCatz40. Here's a look at the Super Huey UH-IX prototype cart for the Atari XL/XE Series computers:
     
     
    https://www.youtube.com/watch?v=5UH_nrLeCkc
  14. Like
    Video 61 got a reaction from The Professor in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Here is another prototype cart for the Atari 8-Bit computer. This game is Super Huey UH-IX which was a cool helicopter game on Atari 7800 and was in development to be ported over to a grey cartridge release for the Atari XEGS.
     
    This particular prototype version was not done yet but it was a great looking game.
     
    Super Huey was released for the XL/XE on floppy but not on cartridge. If you've played Super Huey on the 7800 you'll remember how serious of a flight simulator it was. It wasn't a normal shooter game like Choplifter where you immediately start flying around and shooting. Since the time that we filmed this video I found original instructions for Super Huey on XL/XE. Once you get in the cockpit, you first press OPTION. Then you type POW to turn on the power to the helicopter. Then you press START to start the engine, and then you need to rev the engine up past 1600 rpm by pressing forward on the joystick. Then you press SELECT to clutch the rotor and being the throttle up to 3000 RPM. 
     
    First off, I was wondering what was inside the prototype cartridge. So Steven took it apart for me, and low and behold, what appeared to be a stock Atari ROM, not an E-PROM. So far all of the proto carts I've received from Atari were E-PROMs. ROMs are for mass production. So I told Steven "bummer, most likely it cannot be copied" because it's a ROM chip, the legs do different things on a ROM, than an E-PROM does.
     
    But, some can be copied, if its a one time burn E-PROM, which has no window, so it looks like a ROM. There are other versions also that I am not familiar with.
     
    So I copied it, ROMs can be copied, but will not run as an E-PROM, and I do not have a ROM programmer. I was holding my breath as it copied. It should have been 64k. It turned out it was NOT 64k, and I was stunned, its 32k. On the floppy it was 48k. So I am assuming this is not a done version.
     
    I burned it onto a 32k E-PROM, plugged it into an E-PROM cart, and turned on the computer, it froze solid, blue screen saying ready. Tried it again, got the same thing.
     
    So I thought, I wonder if it will run on the Super Huey board, it should not, because of the differences in how the board is wired for roms. i plugged it into the board, put the board into my XE game machine, turned it on, got the same picture as the other one, but with one difference...
     
    When I pushed OPTION, we got more action, then I typed in pow, pushed start, and we got lots of action, but both sides of the screen show pixilation. It's not done. Steve and I got it to fly, but it freezes sometimes. We got no further than that. There might be more, but it freezes sometimes. So I looked at the board, I saw some differences compared to other Atari XE Super Cart boards, and of course an E-PROM board.
     
    It might be wired for use with an E-PROM, and or what ever type of one time E-PROM, or some sort of ROM chip that i was able to copy, all at the same time. Sometimes boards are wired differently, due to how it was programmed, and where in RAM the program resides.
     
    All i know so far is that it's not like other E-PROMboards, or ROM boards.
     
    So because of this, I was reading up on ROMs tonight. What i found out was there is a PROM chip. It's a one-time programable chip that is burned like an E-PROM. I bet that is what the Atari XE Super Huey chip is, and why I could copy it. It seems Atari was using three different technologies on their cart boards. This is the first one that I have ran into. Knowing Jack, it was for cheapness purposes. What ever was cheaper at the time, he used. I say this needs to be investigated and filmed.
     
    So, I am going to try to get the board replicated, and we will test the game further. It's possible the board may have to be wired further, to tie the programming into certain parts of the RAM. I will keep you informed as we discover more about this game.
     
    I filmed this video with the help of my good friend Steve who is an Atari.io member here under the name BlackCatz40. Here's a look at the Super Huey UH-IX prototype cart for the Atari XL/XE Series computers:
     
     
    https://www.youtube.com/watch?v=5UH_nrLeCkc
  15. Like
    Video 61 got a reaction from The Professor in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  16. Like
    Video 61 got a reaction from Ballblaɀer in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  17. Like
    Video 61 got a reaction from Atari 5200 Guy in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  18. Like
    Video 61 got a reaction from Justin in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  19. Like
    Video 61 got a reaction from RickR in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  20. Like
    Video 61 got a reaction from Clint Thompson in Atari XEs used in Hospital?   
    What they most likely are, are charactor generators. Atari sold quite a few, and there were companies that used charactor generating cart sand disks. They were, and in some cases, still are used in airports, apartments, hotels, convention centers, etc. If you see a monitor or t.v. when you come in the front door, that scrools anouncments, that is what they are for.
     
    I still get inquires from users, on getting them fixed, or the software fixed. but those systems are no longer supported by software companies that i know of. A prominent one was in Canada.
     
    Lance
    www.atarisales.com
     





  21. Like
    Video 61 reacted to Clint Thompson in Atari XEs used in Hospital?   
    I stumbled across these and found it to be intriguing! I wonder what exactly they used them for and how the phone jack connections work and with what. If I didn't have a million other things going on I would probably pick these up but hard telling how much they'll end up for. Typically I would say the XF551 drives alone would be worth it but seeing as how it was definitely constantly used, I wouldn't put much money on them being functional or at least much longer, if so.
     
    http://www.ebay.com/itm/Rare-Atari-Broadcast-system-130XE-customized-XF551-with-disks-/121951625046?hash=item1c64e21f56:g:ScsAAOSw8RJXCm3L
  22. Like
    Video 61 reacted to Sabertooth in Echos of the Jag VR - Hands On with the Takara Dynovisor HMD   
    If the hype is to be believed, 2016 is the year of VR. Oculus, Samsung, HTC and Sony are all poised to launch projects that will take gaming and entertainment to new levels. Many consumers are eagerly awaiting the new tech while others dismiss modern VR as a gimmick. We'll just have to wait and see how this new phase of VR pans out but this isn't the first time we've been down this road. The early to mid-90s saw a rash of VR projects and peripherals promising a more interactive gaming experience. Most of these were utter failures. Atari, for their part, partnered with Virtuality, a firm specializing in immersive arcade games, to develop a consumer level head mounted display (HMD) for use with the Jaguar - Jaguar VR.
     

     
    The Jaguar VR was shown in '95 and one Jaguar game, Missile Command 3-D, was developed with the unit in mind. Two versions of the prototype were built; a low-res version and a high-res version. The tech was notable for its utilization of IR headtracking . Ultimately, Atari pulled the plug on the project as it was clear that the Jaguar was failing and the cost and quality of the VR platform left much to be desired. Of the handful of prototypes produced, only three are known to remain in existence today. However, the display technology that Virtuality developed for Atari was soon licensed and repackaged into two products that eventually made it to retail; the Philips SCUBA and Takara Dynovisor. Released in 1997 for about $300, the SCUBA and Dynovisor could be used with any composite video source. The units did not feature headtracking; instead, users used standard game controls to guide the action on screen. Worn on the head and supported by straps, both the SCUBA and Dynovisor are somewhat cumbersome and uncomfortable to wear. An automatic shutoff interrupts viewing every 30 minutes to help avoid eyestrain.
     
    I recently received a Japanese market Takara Dynovisor in good working condition. Over the next week I am going to play some Jaguar games that I think may be suited for this kind of device and provide some notes on my experiences. These won't be full reviews, but just a summary of my impressions of the effectiveness of the Dynovisor in providing an enjoyable and immersive experience. I'm going to start with Missile Command 3D since that game was designed for HMD. Other games I'm considering are Tempest 2000, Zero 5, Doom, and Hoverstrike:UL. If you have other suggestions or want to share your own impressions of the Dynovisor or SCUBA, feel free to post here.
     

     

  23. Like
    Video 61 got a reaction from Sabertooth in Atari Video System X   
    here are some of the mock-up games shown when atari first showed the video system x. games included Football, Pac-Man, Galaxian, Asteroids, Adventure, Skiing, Soccer, Baseball, Tank Battle, and some others.

  24. Like
    Video 61 reacted to Justin in Atari Video System X   
    Yes, and I think we may have more to talk about regarding the Atari Video System X sometime soon  
     
    The Video System X to me is much more than what the 5200 ended up being, it's the embodiment of that hope and that idea we dreamed of when reading about "the next new Atari" in magazines like Electronic Games. Atari had so much promise at that time. It was inconceivable that the next Atari system would be anything other than out of this world.
  25. Like
    Video 61 reacted to RickR in Atari Video System X   
    Just watching the Video System X video here:
     
    http://www.atari.io/atari/atari-5200/
     
     
    So Justin, do you actually have that prototype?  How absolutely cool!  I remember reading about the "Video System X" right after the show in Electronic Games magazine.  Exciting times!
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