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Scott Stilphen

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  1. Like
    Scott Stilphen got a reaction from Starbuck66 in What are the real facts behind Pac-Man’s 2600 development?   
    There's some info about Frye in the VCS FAQ:
     
    http://www.ataricompendium.com/faq/faq.html#general25
     
    Frye has contradicted himself more than once, especially when it comes to specifics. But generally, he wasn't rushed with making VCS Pac-Man (Atari signed the licensing deal for it sometime in 1978, well before the game became a huge hit) and all the design choices were his and his alone. Frye is a very good technical programmer, but not one for making games that were interesting or having a lot of replay value. The fact is, VCS Pac-Man is atrocious. Most of his VCS games were either never released (Save Mary, Shooting Arcade) or finished (Ballblazer, SwordQuest AirWorld, Xevious). Even his Atari 8-bit computer Asteroids is clunky. The one SwordQuest game he did finish and release (FireWorld) was a disaster, along with the whole contest. He actually never understood why people flipped out over the fact the tunnels in his Pac-Man were on the top and bottom, instead of the sides, as the above video shows.  And that's the essence of why his games (especially his arcade conversions) really aren't anything special. Todd wasn't a gamer, he was a programmer. To him, making games was simply a project to be completed, like making a deck. You get some boards, you put some posts up, and you nail all the boards together. Pac-Man was a maze game with dots and tunnels and 4 enemies, so he made a maze game with dots and tunnels and 4 enemies:
     
     
    https://www.youtube.com/watch?v=ebr9caOVlaU&feature=youtu.be&t=12m25s
     
    (jump to 12:25 to hear his comments about Pac-Man)
     
    In his mind, it was "Mission Accomplished". Making the game look or sound even remotely close to the arcade version simply wasn't a priority of his, and yet... that was the first thing everybody noticed before they even played it. And of course once they played it, they realized it had even less in common with the arcade game. Nobody expected it to be as good as the latest homebrew version (http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/) but there's been several hacks and homebrews in the last 15+ years to prove a better version could have absolutely been done with only 4K, so there's really no excuse for why it's so bad other than he was the wrong person for the job.
     
       
    Yep, Hiro's original artwork makes perfect sense since he depicted them as monsters and not ghosts
  2. Like
    Scott Stilphen got a reaction from greenween in What are the real facts behind Pac-Man’s 2600 development?   
    There's some info about Frye in the VCS FAQ:
     
    http://www.ataricompendium.com/faq/faq.html#general25
     
    Frye has contradicted himself more than once, especially when it comes to specifics. But generally, he wasn't rushed with making VCS Pac-Man (Atari signed the licensing deal for it sometime in 1978, well before the game became a huge hit) and all the design choices were his and his alone. Frye is a very good technical programmer, but not one for making games that were interesting or having a lot of replay value. The fact is, VCS Pac-Man is atrocious. Most of his VCS games were either never released (Save Mary, Shooting Arcade) or finished (Ballblazer, SwordQuest AirWorld, Xevious). Even his Atari 8-bit computer Asteroids is clunky. The one SwordQuest game he did finish and release (FireWorld) was a disaster, along with the whole contest. He actually never understood why people flipped out over the fact the tunnels in his Pac-Man were on the top and bottom, instead of the sides, as the above video shows.  And that's the essence of why his games (especially his arcade conversions) really aren't anything special. Todd wasn't a gamer, he was a programmer. To him, making games was simply a project to be completed, like making a deck. You get some boards, you put some posts up, and you nail all the boards together. Pac-Man was a maze game with dots and tunnels and 4 enemies, so he made a maze game with dots and tunnels and 4 enemies:
     
     
    https://www.youtube.com/watch?v=ebr9caOVlaU&feature=youtu.be&t=12m25s
     
    (jump to 12:25 to hear his comments about Pac-Man)
     
    In his mind, it was "Mission Accomplished". Making the game look or sound even remotely close to the arcade version simply wasn't a priority of his, and yet... that was the first thing everybody noticed before they even played it. And of course once they played it, they realized it had even less in common with the arcade game. Nobody expected it to be as good as the latest homebrew version (http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/) but there's been several hacks and homebrews in the last 15+ years to prove a better version could have absolutely been done with only 4K, so there's really no excuse for why it's so bad other than he was the wrong person for the job.
     
       
    Yep, Hiro's original artwork makes perfect sense since he depicted them as monsters and not ghosts
  3. Like
    Scott Stilphen got a reaction from Starbuck66 in What are the real facts behind Pac-Man’s 2600 development?   
    I wrote an article about this years before that book came out, where I detailed the history of when the monsters in Pac-Man became ghosts.  Here's a copy of the article:
     
    http://www.ataricompendium.com/archives/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html
     
     
    The authors of that book took issue with it because it didn't jive with their pre-conceived assumptions.
     
     
     
    Yes, yes they are.  But more than that, their book is full of incorrect information, which I mentioned a few examples of in my article.
  4. Like
    Scott Stilphen got a reaction from Lost Dragon in What are the real facts behind Pac-Man’s 2600 development?   
    There's some info about Frye in the VCS FAQ:
     
    http://www.ataricompendium.com/faq/faq.html#general25
     
    Frye has contradicted himself more than once, especially when it comes to specifics. But generally, he wasn't rushed with making VCS Pac-Man (Atari signed the licensing deal for it sometime in 1978, well before the game became a huge hit) and all the design choices were his and his alone. Frye is a very good technical programmer, but not one for making games that were interesting or having a lot of replay value. The fact is, VCS Pac-Man is atrocious. Most of his VCS games were either never released (Save Mary, Shooting Arcade) or finished (Ballblazer, SwordQuest AirWorld, Xevious). Even his Atari 8-bit computer Asteroids is clunky. The one SwordQuest game he did finish and release (FireWorld) was a disaster, along with the whole contest. He actually never understood why people flipped out over the fact the tunnels in his Pac-Man were on the top and bottom, instead of the sides, as the above video shows.  And that's the essence of why his games (especially his arcade conversions) really aren't anything special. Todd wasn't a gamer, he was a programmer. To him, making games was simply a project to be completed, like making a deck. You get some boards, you put some posts up, and you nail all the boards together. Pac-Man was a maze game with dots and tunnels and 4 enemies, so he made a maze game with dots and tunnels and 4 enemies:
     
     
    https://www.youtube.com/watch?v=ebr9caOVlaU&feature=youtu.be&t=12m25s
     
    (jump to 12:25 to hear his comments about Pac-Man)
     
    In his mind, it was "Mission Accomplished". Making the game look or sound even remotely close to the arcade version simply wasn't a priority of his, and yet... that was the first thing everybody noticed before they even played it. And of course once they played it, they realized it had even less in common with the arcade game. Nobody expected it to be as good as the latest homebrew version (http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/) but there's been several hacks and homebrews in the last 15+ years to prove a better version could have absolutely been done with only 4K, so there's really no excuse for why it's so bad other than he was the wrong person for the job.
     
       
    Yep, Hiro's original artwork makes perfect sense since he depicted them as monsters and not ghosts
  5. Like
    Scott Stilphen got a reaction from sramirez2008 in FS: Atari VCS/2600 carts   
    Last updated 1-27-2024
     
    All cartridges are tested before shipping.  Photos of cartridges available upon request.
     
    ATARI
    3-D Tic-Tac-Toe (missing end label)
    Adventure (picture label - missing end label)
    Air-Sea Battle
    Air-Sea Battle (picture label)
    Asteroids
    Asteroids (no copyright onscreen)
    Backgammon (picture label)
    BASIC Programming (missing end label)
    Basketball (yellow text)
    Basketball (orange text)
     Basketball (1987 Atari Corp) ($2)
     Basketball (picture label)
    Battlezone (screw hole exposed)
    Berzerk
    Blackjack
    Bowling (red text)
    Bowling (picture label)
    Breakout
    Breakout (picture label)
    Canyon Bomber
    Canyon Bomber (picture label)
    Championship Soccer (missing end label)
    Circus Atari
    Circus Atari (picture label)
     Combat
     Combat (with box and manual) ($3)
     Combat (picture label)
     Crystal Castles (missing end label)
     Defender
     Demons to Diamonds
     Dodge 'Em
     Dodge 'Em (picture label)
     E.T. the Extra-Terrestrial (orig. label variation)
     Flag Capture (green text)
    Flag Capture (orange text)
    Flag Capture (red text)
    Football (green text)
    Football (picture label)
    Galaxian
    Galaxian (missing end label)
    Golf
    Golf (picture label)
    Haunted House
    Home Run
    Home Run (picture label)
    Human Cannonball (picture label)
    Indy 500 (picture label)
    Indy 500 (missing end label)
    Indy 500 (spring dust cover) (1988 Atari Corp) ($3)
     Jungle Hunt
      Kangaroo (1988 Atari Corp) ($3)
     Maze Craze (picture label)
     Miniature Golf
     Missile Command (lower-case letters)
     Missile Command (lower-case end label only)
     Missile Command (upper-case letters)
     Missile Command (no "RF" Easter egg variant!) ($5)
     Ms. Pac-Man (missing end label)
     Ms. Pac-Man (1987 Atari Corp) ($2)
     Ms. Pac-Man (1988 Atari Corp) ($2)
     Night Driver
     Outlaw
     Outlaw (picture label)
     Pac-Man
     Pac-Man (dust spring cover) ($2)
     Phoenix
     Pole Position
     Raiders of the Lost Ark
     RealSports Baseball
     RealSports Baseball (1987 Atari Corp) ($2)
     RealSports Football
     RealSports Football (1987 Atari Corp) ($2)
     RealSports Soccer
     RealSports Tennis ($2)
     RealSports Volleyball
     Sky Diver (1986 Atari Corp) ($3)
     Space Invaders (text w/o Taito copyright)
     Space Invaders (text w Taito copyright)
     Space Invaders (picture label)
    Space War (missing end label)
    Space War (picture label)
    Star Raiders
    Street Racer (yellow text)
    Super Breakout
     Super Breakout (1987 Atari Corp.) ($3)
     Superman (picture label)
     Surround
     SwordQuest EarthWorld
    SwordQuest FireWorld
    Vanguard
    Video Checkers (missing end label)
    Video Olympics
    Video Olympics (picture label - green end label)
    Video Olympics (picture label - yellow end label) Video Olympics (picture label - yellow end label)
     Video Pinball  (1987 Atari Corp) (screw hole exposed) ($2)
     Warlords
     Yars' Revenge


    20th Century Fox
     M*A*S*H
    Meltdown ($15)


    ACTIVISION
    Bloody Human Freeway ($15)
    Boxing
      Dragster
     Enduro ($3)
    Grand Prix
    Ice Hockey
    Megamania (with box) ($5)
    Laser Blast
    Stampede ($2)
    Starmaster
    Tennis


    COLECO
    Carnival
    Donkey Kong
     
    DATA AGE
     Airlock
     Bermuda Triangle ($3)
     Journey Escape
     
    GAMES BY APOLLO
     Infiltrate (Apollo variant - missing top label)
     Spacechase personalized/monogrammed edition ($35)


    IMAGIC
    Atlantis (daylabel version)
    Cosmic Ark
    Demon Attack (text)


    M NETWORK
    Air Raiders (missing label)
    Armor Ambush
     Astroblast
     Dark Cavern
    Football
    Lock 'N' Chase
     Space Attack
     Super Challenge Baseball
     Super Challenge Football


    PARKER BROTHERS
    Amidar ($2)
     Star Wars: Jedi Arena ($3)


    SPARROW
    Arkyology ($20)


    TELE-GAMES
    Asteroids (64 variations)
     Asteroids (64 variations)(no copyright onscreen)
     Asteroids (66 variations)
     Basketball
     Blackjack
     Breakaway IV (missing end label)
     Canyon Bomber (missing end label)
     Chase (missing end label)
     Circus (missing end label)
     Haunted House ($3)
     Missile Command
     Poker Plus (missing end label)
     Space Combat ($2)
    Space Invaders
     Speedway II (missing end label)
     Tank Plus (missing end label)
     Target Fun (yellow text)


    U.S. GAMES
    Commando Raid ($3)
     Space Jockey
     Towering Inferno
     Word Zapper


    XONOX
    Artillery Duel/Chuck Norris Superkicks ($10)
      
      Price:
    $1 each unless noted otherwise + S&H
    $10 minimum order
     
    PM me to order or with any questions
  6. Like
    Scott Stilphen got a reaction from Rhynekbc in What ever happened to the Swordquest prizes?   
    In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:
     
     
     
     
    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).
     
    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:


  7. Like
    Scott Stilphen got a reaction from Rhynekbc in What ever happened to the Swordquest prizes?   
    I've done more research on the SwordQuest games than anyone else in the hobby.   Here's my SwordQuest Revisited article, which is a compilation of everything to date:
     
    http://www.ataricompendium.com/archives/articles/swordquest_revisited/swordquest_revisited.html
     
    I also recovered the SwordQuest Archive of Adventure website that Lafe Travis created in 1997, which featured Russy Perry Jr.'s solutions for the first 3 games in the series which originally appeared in the 2600 Connection newsletter:
     
    http://www.ataricompendium.com/archives/articles/swordquest_archive_of_adventure/swordquest_solutions.html
     
    My Revisited article was meant to be a companion to the AoA. I also created the interview webpage for the Michael Rideout interview (on Digital Press).
     
    After reading Eric Grundhauser's article (which btw, features some of my photos but doesn't credit me for them) and seeing that he quoted Vendel and Goldberg, who are less historians and more historical revisionists, I expected it would include some incorrect and/or unproven "facts".
     
     
    In the Volume 2, Number 10 issue of Atari Life (Atari's internal newsletter), CED Product Manager Joel Oberman claimed more than half a million EarthWorld cartridges were sold in the U.S., and of those, only 1% - 5,000 - were semi-finalists.
     
    According to Robert Ruiz Jr., who created the "Adventurer's Club" in 1984, over 4,000 entered the contest.
     
     
     
    Should have said neither were either completed.
     
     
     
     
    Was this confirmed with Bell himself?  If so, why is there no proof of it online?  Why has this never been mentioned anywhere?  As of now, it has NOT been confirmed.
       
       
      Again, where's the proof behind this statement?  If someone won a $25,000 crown, you better believe we would have heard about it before now, either from the person who won it or someone who knows them.  Also, the SwordQuest Challenge was a nationally-advertised contest.  Vendel's claim that the WaterWorld contest had to be completed for the sole reason the game was released and people submitted entries for it doesn't ring true because the contest was comprised of FOUR games.  Each game's contest was part of reaching the overall contest- to win the sword!  Why else would Atari have paid off the winners of the EarthWorld and FireWorld contests if they legally didn't have to (because AirWorld was never released)?   From Michael Rideout:    
      So if Atari indeed had some "super secret" playoff, what of the rumor of Atari paying off the WaterWorld finalists?   If Atari paid off the 10 finalists at least $2,000 each, that would be nearly as much as what the Crown was valued at!   But again, no finalists have ever come forward to corroborate this semi-secret, non-public playoff, and IMO until someone does, this is just another unfounded rumor.   Finally, as to the whereabouts of the remaining prizes, there lies the ultimate rumor.    
      The Philosopher's Stone was housed in an 18K gold box, but the stone itself was actually a large piece of white jade, and not something that could be "smelted back down".  If the remaining prizes ended up back with the Franklin Mint, I'm surprised nobody there would have the foresight to hold on to them because, even though their base materials would always fluctuate in value, the prizes themselves would have eventually been worth more, being they would always be unique, one-of-a-kind items.    
      For one thing, that rumor stems from Vendel himself, from a post Vendel made on the rec.games.video.classic newsgroup back in 1998:   http://tinyurl.com/lqcybvk    
    Curt Vendel   4/13/98   Other recipients: ah...@freenet.carleton.ca   Hi Bill,     Go to www.atari.nu, goto the Atari Archives Section and read the Other Atari Projects area titled: Atari SwordQuest, you'll find out quite a bit, also if you decide to play the game, there is also a link to the SwordQuest Solution Site, also go to www.atarihq.com, there is an interview with the winner of the Fireworld contest.      In breif, Earthworld and Fireworld were widely released, both contests were run, WaterWorld was only released to Atari Club members through Atari Age magazine, since it was released in limited quantities and the company was in the middle of being sold, the Waterworld contest was cancelled, as to what happened to the crown prize is unknown, AirWorld was never started and as for the Knowledge Stone prize, that too is unknown.   However I found out several months ago from a close friend of Jack Tramiel the former owner of Atari, that the $50,000 sword of ultimate power is hanging over his fireplace in his home in California.   Curt     So which story is it, and who was involved?  Was the unnamed person a close friend or an Atari employee?  What's the person's name?  Were they a man or a woman?  lol  He offered no other information other than it was a close friend... or an Atari employee.  In my experience, you need to identify your source(s) of information, so that others can independently verify the information, because without that, your story is just that - a story - and it has no value or meaning.   Vendel also claimed in his RGVC post that the WaterWorld contest was cancelled and that AirWorld was never started.  See my Revisited article for statements from Tod Frye regarding how far he got with programming AirWorld (20% completed, by his estimate):   http://www.ataricompendium.com/archives/articles/swordquest_revisited/swordquest_revisited.html#aw   All I know is, if Tod Frye - the person who CREATED the SwordQuest contest to begin with believes the prizes ended up with Jack Tramiel, then until I see some definite proof otherwise, at this time that's the story.   Lastly, the Atari-Warner Bros.-Franklin Mint connection was found by John Hardie, as he mentioned in his Michael Rideout interview:    
       
  8. Like
    Scott Stilphen got a reaction from Yo-Yo in What ever happened to the Swordquest prizes?   
    I wasn't about to spend 1 cent on that book, especially since most of it is online for free at Google Books:
     
    https://books.google.com/books?id=3FwGMtRafrAC&pg=PA001&hl=en#v=onepage&q&f=false
     
     
     
     
    Of all the books I've ever read, I have never come across one so appallingly bad as that one, that contains nearly every conceivable grammatical error possible.  It's as though it began as 2 separate books that ended up having a head-on collision with each other, and that's the result.  The punctuation and spelling errors alone should have been enough for any publisher to refuse it (their posts on Atariage are pretty much the same.  I'm quite certain Goldberg still doesn't know Berzerk contains a 'z' instead of an 's'...), but when the tense starts changing all over the place, and you have photos with the incorrect captions (or quite often, no captions)...  it's just a mess from cover to cover, and an insult to anyone with a basic grade school education to try and read it, let alone those with higher education, but then to charge people some $80 for a copy?  And at the end of the day, that's what it comes off as - a money grab.  Leonard Herman told me he sent a copy to Ralph Baer, and he put it down after a few pages.  Shame he attached his name to it.
     
    The editor, Loni Reeder, used to write articles for RePlay magazine.  She was never an editor, and judging from the condition of the book, she still isn't.   She happens to be a friend of Vendel (and I'm guessing her name was attached for no other reason than she used to be associated with an industry mag).  They go back as far as 1999, when Vendel was involved in a scandal involving that year's CGE show:
     
    https://groups.google.com/forum/?hl=en#!topic/rec.games.video.classic/3Hlg1l8T16U
    (major thread on CGE/Nolan scandal.  Loni is posting under "LONBO")
      https://groups.google.com/forum/?hl=en#!topic/rec.games.video.classic/6m6KDatifpo (vendel’s famous backing-out letter, posted under the fake account “mylar”)
     
    What happened was, Vendel wanted to be part of the CGE show, and the people organizing the show had prior (bad) dealings with him, so they weren't about to team up with him.  Vendel decided to try and sabotage the show, using a fake email address that appeared as though he was part of it.  He succeeding in convincing Nolan Bushnell (who was planning on attending the first CGE show) via Loni Anderson (who was the contact person between them) to back out.  When the organizers found out what he had done, they publicly outed him on the newsgroups, and a huge flamewar broke out over it.  Vendel responded by erasing not only his posts, but some from others as well, which resulted in even more backlash against him.  He broke a cardinal rule of the newsgroup in an effort to "calm things down" (ie. save face), but that's typical Vendel.
     
    Even the much-touted photos need to be fixed.  Photos from the 80s and earlier commonly suffer from incorrect color saturation (usually too much red).  The photos on page 786 are a perfect example of this:
     
    https://books.google.com/books?id=3FwGMtRafrAC&pg=PA786&hl=en#v=onepage&q&f=false
     
    How much time would it have taken someone to color-correct them?  Well, it took me less than 5 minutes with Photoshop to drastically improve them.  I'm not sure what they did in the claimed 7 years of putting this book together, but I can tell you what they didn't do...
     
    Lost Dragon, it sounds like you've done some comprehensive research in the Panther's history, as far as which games existed for it.  If everyone you've talked with said there were no "cross-over" games between the Panther and Jaguar, then you're probably right.  If they want to claim the opposite, they need to reveal their source(s), especially since as you mentioned, they're charging people to buy their book.


  9. Like
    Scott Stilphen got a reaction from Justin in Sears heavy sixer - troubleshooting left joystick port   
    The +5v isn't used for the joysticks, so if it's completely dead, the first thing to check would be the ground pin.  It's always worth reflowing the solder on those controller ports, especially after nearly 40 years of use  Next would be the 4050 chip as someone else mentioned.  Last would be the RIOT chip.
  10. Like
    Scott Stilphen got a reaction from Lost Dragon in What ever happened to the Swordquest prizes?   
    And there lies the problem with their book, for all the claims it makes are 'absolutes'.  They claim they vetted all their information from multiple sources, and would like you to believe that somehow every previous book and article on the history of the company somehow got it wrong (because they can't be wrong).  I have links to some of the more egregious errors they've made in my Pac-Man article (http://forums.atari.io/index.php/topic/915-).  I pointed out another one on Keith Smith's site, The Golden Age Arcade Historian (https://allincolorforaquarter.blogspot.com/2015/01/atari-depositions-part-1.html), courtesy of a professional author and historian, Leonard Herman.  Vendel and Goldberg claim Bushnell still worked for Nutting when he attended the Magnavox Calvacade and first saw the Odyssey, even though he didn't work for them. They claim Bushnell left Nutting on June 1st, but they picked that date out of a hat because they have no physical evidence to back it up.  From Leonard:    
      So there's a perfect example of them putting a spin on a specific event to fit their opinions (assumptions).  If they're willing to make an unfounded statement like that,  then you have to scrutinize and question everything they say.   Your info about the Panther/Jaguar games is another example.  I remember reading somewhere the claim that the early Jaguar titles were originally designed for the Panther (which was the excuse for them being lackluster).  They claim to have spend 7 years investigating and interviewing people, and yet the book is filled with very few direct quotes from anyone.  And when such errors are pointed out to them, their reaction is instinctively to attack and insult.  
      With every interview I've done (50+), I not only include a person's replies to me verbatim, I give them the courtesy of proofing the final draft before it gets published; in other words, they have the last word.   I bought Lapetino's book (both versions) and it's very well done, but I do have some issues with it (most books on the subject do).  On the other hand, Atari: Business is Fun has more than a few; it's nearly impossible to read due to being an incomprehensible mess, and is the sort of book that's ultimately a disservice to the company and its rich history, if not an outright danger to it..
  11. Like
    Scott Stilphen got a reaction from Atari Creep in Sears heavy sixer - troubleshooting left joystick port   
    The +5v isn't used for the joysticks, so if it's completely dead, the first thing to check would be the ground pin.  It's always worth reflowing the solder on those controller ports, especially after nearly 40 years of use  Next would be the 4050 chip as someone else mentioned.  Last would be the RIOT chip.
  12. Like
    Scott Stilphen got a reaction from The Professor in What are the real facts behind Pac-Man’s 2600 development?   
    There's some info about Frye in the VCS FAQ:
     
    http://www.ataricompendium.com/faq/faq.html#general25
     
    Frye has contradicted himself more than once, especially when it comes to specifics. But generally, he wasn't rushed with making VCS Pac-Man (Atari signed the licensing deal for it sometime in 1978, well before the game became a huge hit) and all the design choices were his and his alone. Frye is a very good technical programmer, but not one for making games that were interesting or having a lot of replay value. The fact is, VCS Pac-Man is atrocious. Most of his VCS games were either never released (Save Mary, Shooting Arcade) or finished (Ballblazer, SwordQuest AirWorld, Xevious). Even his Atari 8-bit computer Asteroids is clunky. The one SwordQuest game he did finish and release (FireWorld) was a disaster, along with the whole contest. He actually never understood why people flipped out over the fact the tunnels in his Pac-Man were on the top and bottom, instead of the sides, as the above video shows.  And that's the essence of why his games (especially his arcade conversions) really aren't anything special. Todd wasn't a gamer, he was a programmer. To him, making games was simply a project to be completed, like making a deck. You get some boards, you put some posts up, and you nail all the boards together. Pac-Man was a maze game with dots and tunnels and 4 enemies, so he made a maze game with dots and tunnels and 4 enemies:
     
     
    https://www.youtube.com/watch?v=ebr9caOVlaU&feature=youtu.be&t=12m25s
     
    (jump to 12:25 to hear his comments about Pac-Man)
     
    In his mind, it was "Mission Accomplished". Making the game look or sound even remotely close to the arcade version simply wasn't a priority of his, and yet... that was the first thing everybody noticed before they even played it. And of course once they played it, they realized it had even less in common with the arcade game. Nobody expected it to be as good as the latest homebrew version (http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/) but there's been several hacks and homebrews in the last 15+ years to prove a better version could have absolutely been done with only 4K, so there's really no excuse for why it's so bad other than he was the wrong person for the job.
     
       
    Yep, Hiro's original artwork makes perfect sense since he depicted them as monsters and not ghosts
  13. Like
    Scott Stilphen got a reaction from fergojisan in What ever happened to the Swordquest prizes?   
    In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:
     
     
     
     
    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).
     
    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:


  14. Like
    Scott Stilphen got a reaction from fergojisan in What ever happened to the Swordquest prizes?   
    I've done more research on the SwordQuest games than anyone else in the hobby.   Here's my SwordQuest Revisited article, which is a compilation of everything to date:
     
    http://www.ataricompendium.com/archives/articles/swordquest_revisited/swordquest_revisited.html
     
    I also recovered the SwordQuest Archive of Adventure website that Lafe Travis created in 1997, which featured Russy Perry Jr.'s solutions for the first 3 games in the series which originally appeared in the 2600 Connection newsletter:
     
    http://www.ataricompendium.com/archives/articles/swordquest_archive_of_adventure/swordquest_solutions.html
     
    My Revisited article was meant to be a companion to the AoA. I also created the interview webpage for the Michael Rideout interview (on Digital Press).
     
    After reading Eric Grundhauser's article (which btw, features some of my photos but doesn't credit me for them) and seeing that he quoted Vendel and Goldberg, who are less historians and more historical revisionists, I expected it would include some incorrect and/or unproven "facts".
     
     
    In the Volume 2, Number 10 issue of Atari Life (Atari's internal newsletter), CED Product Manager Joel Oberman claimed more than half a million EarthWorld cartridges were sold in the U.S., and of those, only 1% - 5,000 - were semi-finalists.
     
    According to Robert Ruiz Jr., who created the "Adventurer's Club" in 1984, over 4,000 entered the contest.
     
     
     
    Should have said neither were either completed.
     
     
     
     
    Was this confirmed with Bell himself?  If so, why is there no proof of it online?  Why has this never been mentioned anywhere?  As of now, it has NOT been confirmed.
       
       
      Again, where's the proof behind this statement?  If someone won a $25,000 crown, you better believe we would have heard about it before now, either from the person who won it or someone who knows them.  Also, the SwordQuest Challenge was a nationally-advertised contest.  Vendel's claim that the WaterWorld contest had to be completed for the sole reason the game was released and people submitted entries for it doesn't ring true because the contest was comprised of FOUR games.  Each game's contest was part of reaching the overall contest- to win the sword!  Why else would Atari have paid off the winners of the EarthWorld and FireWorld contests if they legally didn't have to (because AirWorld was never released)?   From Michael Rideout:    
      So if Atari indeed had some "super secret" playoff, what of the rumor of Atari paying off the WaterWorld finalists?   If Atari paid off the 10 finalists at least $2,000 each, that would be nearly as much as what the Crown was valued at!   But again, no finalists have ever come forward to corroborate this semi-secret, non-public playoff, and IMO until someone does, this is just another unfounded rumor.   Finally, as to the whereabouts of the remaining prizes, there lies the ultimate rumor.    
      The Philosopher's Stone was housed in an 18K gold box, but the stone itself was actually a large piece of white jade, and not something that could be "smelted back down".  If the remaining prizes ended up back with the Franklin Mint, I'm surprised nobody there would have the foresight to hold on to them because, even though their base materials would always fluctuate in value, the prizes themselves would have eventually been worth more, being they would always be unique, one-of-a-kind items.    
      For one thing, that rumor stems from Vendel himself, from a post Vendel made on the rec.games.video.classic newsgroup back in 1998:   http://tinyurl.com/lqcybvk    
    Curt Vendel   4/13/98   Other recipients: ah...@freenet.carleton.ca   Hi Bill,     Go to www.atari.nu, goto the Atari Archives Section and read the Other Atari Projects area titled: Atari SwordQuest, you'll find out quite a bit, also if you decide to play the game, there is also a link to the SwordQuest Solution Site, also go to www.atarihq.com, there is an interview with the winner of the Fireworld contest.      In breif, Earthworld and Fireworld were widely released, both contests were run, WaterWorld was only released to Atari Club members through Atari Age magazine, since it was released in limited quantities and the company was in the middle of being sold, the Waterworld contest was cancelled, as to what happened to the crown prize is unknown, AirWorld was never started and as for the Knowledge Stone prize, that too is unknown.   However I found out several months ago from a close friend of Jack Tramiel the former owner of Atari, that the $50,000 sword of ultimate power is hanging over his fireplace in his home in California.   Curt     So which story is it, and who was involved?  Was the unnamed person a close friend or an Atari employee?  What's the person's name?  Were they a man or a woman?  lol  He offered no other information other than it was a close friend... or an Atari employee.  In my experience, you need to identify your source(s) of information, so that others can independently verify the information, because without that, your story is just that - a story - and it has no value or meaning.   Vendel also claimed in his RGVC post that the WaterWorld contest was cancelled and that AirWorld was never started.  See my Revisited article for statements from Tod Frye regarding how far he got with programming AirWorld (20% completed, by his estimate):   http://www.ataricompendium.com/archives/articles/swordquest_revisited/swordquest_revisited.html#aw   All I know is, if Tod Frye - the person who CREATED the SwordQuest contest to begin with believes the prizes ended up with Jack Tramiel, then until I see some definite proof otherwise, at this time that's the story.   Lastly, the Atari-Warner Bros.-Franklin Mint connection was found by John Hardie, as he mentioned in his Michael Rideout interview:    
       
  15. Like
    Scott Stilphen got a reaction from Lost Dragon in What ever happened to the Swordquest prizes?   
    In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:
     
     
     
     
    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).
     
    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:


  16. Like
    Scott Stilphen got a reaction from RickR in What ever happened to the Swordquest prizes?   
    In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:
     
     
     
     
    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).
     
    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:


  17. Like
    Scott Stilphen got a reaction from jmjustin6 in What ever happened to the Swordquest prizes?   
    In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:
     
     
     
     
    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).
     
    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:


  18. Like
    Scott Stilphen got a reaction from Justin in Original Combat Two artwork painting by Michel Allaire   
    Up on Ebay:  http://www.ebay.com/itm/291930793389
     
    Cool stuff, though I don't think it's worth anywhere near what it's listed at.  The seller even copied the text and a photo from one of my articles:  http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#combattwo
     
    Michel Allaire also did the box art for VCS RealSports Baseball and RealSports Football.
     


  19. Like
    Scott Stilphen got a reaction from Atari Creep in 2600 Jr. Clone   
    Mostly in the early 80s, when the VCS popular worldwide.  Here's a list of several more:
     
    http://www.2600connection.com/faq/vcs_system/faq_atarivcs.html#hardware4
  20. Like
    Scott Stilphen got a reaction from fergojisan in Original Combat Two artwork painting by Michel Allaire   
    Up on Ebay:  http://www.ebay.com/itm/291930793389
     
    Cool stuff, though I don't think it's worth anywhere near what it's listed at.  The seller even copied the text and a photo from one of my articles:  http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#combattwo
     
    Michel Allaire also did the box art for VCS RealSports Baseball and RealSports Football.
     


  21. Like
    Scott Stilphen got a reaction from The Professor in Original Combat Two artwork painting by Michel Allaire   
    Up on Ebay:  http://www.ebay.com/itm/291930793389
     
    Cool stuff, though I don't think it's worth anywhere near what it's listed at.  The seller even copied the text and a photo from one of my articles:  http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#combattwo
     
    Michel Allaire also did the box art for VCS RealSports Baseball and RealSports Football.
     


  22. Like
    Scott Stilphen got a reaction from RickR in Original Combat Two artwork painting by Michel Allaire   
    Up on Ebay:  http://www.ebay.com/itm/291930793389
     
    Cool stuff, though I don't think it's worth anywhere near what it's listed at.  The seller even copied the text and a photo from one of my articles:  http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#combattwo
     
    Michel Allaire also did the box art for VCS RealSports Baseball and RealSports Football.
     


  23. Like
    Scott Stilphen got a reaction from Justin in Pigs in Space analysis   
    They removed the comment about neither VCS game being released, but didn't mention that Pigs in Space was released (I even sent them scans of the box, cart, and manual).  Ah well.  
     
    That site doesn't have much archived material anyway.  I found this bit about some special recordings the 'real' Pigs in Space made for an early NASA space shuttle mission: http://www.ebay.com/itm/132018022818
    They have 2 of the scripts they wrote, but not the actual audio recordings.
  24. Like
    Scott Stilphen got a reaction from Atari Creep in 2600 Jr. Clone   
    You only showed 31 games:
     
    Space Jockey Football Flag Capture Golf BASIC Math Basketball Slot Racers Blackjack Tennis Bowling Air-Sea Battle 3-D Tic-Tac-Toe Combat Skiing Human Cannonball Miniature Golf Stampede Othello Sky Diver Checkers Space War Slot Machine Bugs Dragster Outlaw Sky Jinks Home Run Surround Fishing Derby Boxing Laser Blast   Here's a photo of it with the box:
     
    http://www.2600connection.com/faq/vcs_system/faq_vcs_system_2600_console.jpg
     
     
    That page says it either has 64 games or 128   If you notice, the sticker in the upper-left says 22 games with the switch to the left, and 64 to the right (for a total of 86?):
     
    http://itools.com/tool/google-translate-web-page-translator
     
    Looks similar to this JR with 128, but the sticker in the upper-left corner may be different:
     
    http://www.2600connection.com/faq/vcs_system/faq_vcs_system_vcc_2600.jpg
  25. Like
    Scott Stilphen got a reaction from Rowsdower70 in 2600 Jr. Clone   
    Mostly in the early 80s, when the VCS popular worldwide.  Here's a list of several more:
     
    http://www.2600connection.com/faq/vcs_system/faq_atarivcs.html#hardware4
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